Into Oblivion cover
Into Oblivion screenshot
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Genre: Simulator, Strategy, Indie

Into Oblivion

Into Oblivion - Steam Demo Hotfix And Itch.io Release

Hey, anonymous alcoholics! Today we are pushing a small patch to the Steam demo that fixes some CTD issues. And on a related (Steam) note, we will be issuing the full game's first update post release early next week.

But more exciting than that, today we are releasing the Itch.io demo! It has all the same features and missing content that the Steam demo has. The only real difference is the game will refer to you as “Demo Player” as it has no way of acquiring your name. No big deal, right? This version will also save your stats and achievements in case you want to get the full version down the road.

Give it a try and drink those random bots to death in Tutorial mode!

Into Oblivion - Demo Now Available

Hey, anonymous alcoholics. Today we are putting out the Into Oblivion demo so folks can try the game out before buying. There are, however, some things missing, as one would expect:

  • You can only play against bots; no multiplayer
  • You cannot access the Shop to use your coins
  • You cannot play against the "story" bots
  • You can only play tutorial mode

That being said, your data still syncs to our servers and can be uploaded to the full version. We are working on getting the Steam Cloud saves to do the same.

Now that the Steam demo is live, we will be working on getting the Itch.io demo going as well as making tweaks.

Into Oblivion - Now Out - Version 1.0 Update

Hey, anonymous alcoholics! Today is the day and we are releasing Into Oblivion into the wild and making the final build publicly available! Those of you who have been beta testing, and of course the pre-order people, have seen it change over the course of the last six months or so and we thank you for finding bugs and suggesting changes to the gameplay.

That being said, we have some more changes coming in the near future including engine updates to remove the need of port forwarding (this is a big one). There are also a few content updates planned for later this year as well... and a few other surprises we'll announce when the time is right.

Also, we have a demo being put together so folks can try the game out. It will have no networking (obviously) and be limited to tutorial mode only. The Shady Merchant's shop won't be functional either.

Last but not least, here is the extensive final build change log:

  • Added: lobby heartbeat for obvious reasons
  • Added: "bottoms" option to Midnight
  • Added: drink hints to show what you can make with your hand (both known and unknown)
  • Added: drink stats to the drink list when hovering over a name
  • Added: Top Shelf and The Sobering multiplayer modes
  • Added: four achievements - Graduation, Responsible, Connoisseur, and Teetotal
  • Added: chat icon to show other players chat window
  • Added: collectibles on box for any temporary or permanent upgrades
  • Added: ties to the careers record
  • Added: a shuffle animation when the cards get re-shuffled
  • Changed: allowed players to set custom ports when hosting
  • Changed: if player dies during drink, it now hides the drink they are consuming
  • Changed: added "bottoms" text to tutorial
  • Changed: in-game chat now records chat history for session, can scroll through it
  • Changed: cleaned up more code
  • Changed: re-wrote server deletion function to be threaded
  • Changed: consumed drink display
  • Changed: margin spacing in dynamic buttons
  • Changed: some messages based on activities
  • Changed: toggling sound or music on puts it back to it's value prior to being off
  • Fixed: player HUD not resetting correctly after first multiplayer match
  • Fixed: wrong tutorial sign showing up if match ended before half-time starts
  • Fixed: invite not being disabled before server was set up
  • Fixed: crash when going from host to join too quickly before server disconnects
  • Fixed: no X on missing 1 or 4 die in dice tray at end of turn for multiplayer
  • Fixed: graphical issue with opening cover
  • Fixed: network player missing their purchases or upgrades
  • Fixed: ESC not closing pause menu
  • Fixed: not removing lobby from server list after hitting back button
  • Fixed: small issues with CoaguCo API
  • Fixed: weird glitch where all achievements show as unlocked in stats section
  • Fixed: issue where death on first drink doesn't trigger achievement
  • Fixed: missing click sounds
  • Fixed: issue where cross-platform Linux and Windows match would sometimes crash
  • Fixed: issue where player would get double their betting amount upon victory
  • Fixed: unlock graphics over top of closing window
  • Fixed: bots arena not showing up correctly
  • Fixed: chat window above closing window
  • Fixed: correct halftime message if you don't have a 1 or a 4 on the last roll
  • Fixed: chain vomit text not being dark enough
  • Fixed: peer backgrounds not matching
  • Fixed: some missing HUD updates for client in multiplayer game
  • Fixed: multiplayer drink book doesn't clear last recipes
  • Fixed: all sleeve cards showing if you only have 1 or 2
  • Fixed: player 2's appearance sticks if leaving multiplayer lobby for singleplayer
  • Fixed: showing player two won dice if players tied
  • Fixed: Taco Hell giving player 1 drunk point instead of subtracting it
  • Fixed: tie game gives back too much money
  • Fixed: drank graphics not fading out correctly

Into Oblivion - Version 0.4.1 Update

Hey, anonymous alcoholics. Today we are putting out the last beta update before the first release version. Seriously. And it is a bitter-sweet one because we had to axed some of the multiplayer modes.

Yep, we had planned for a few extra multiplayer modes that included up to two additional players. However, after various attempts to get them functional it wasn’t to be. Long story short, functionally under the hood it was a nightmare pulling it off and in the end it didn’t work at all, but sometimes in game development you get some good ideas that just can’t be pulled off. Nonetheless, we will attempt to put some of that back in after release in the form of content updates if we can.

Mac users, all five of you, you will also lament our decision to leave you out of the release. Our buddy Mike may champion your cause and get us a working version for OSX but currently the Mac version isn’t functional and has also been axed for now.

However, here is a list of the changes that can be found in the last beta update:

  • Added: lobby rules for remaining multiplayer modes
  • Added: end match trophy to singleplayer
  • Added: tied conditional to singleplayer
  • Added: network heartbeat to check for connection drops
  • Changed: additional code re-writes
  • Changed: removed spectating option
  • Changed: Midnight dice tray now separates 1 and 4 from score
  • Changed: removed Mac support entirely
  • Changed: swapping drinks no longer tells you what they are
  • Changed: now shows what you actually drank
  • Changed: removed 4-Player Versus, Random Drink, and Tag-Team
  • Changed: removed most unused graphics
  • Fixed: missing if/else conditional for victory allowing two win types at once
  • Fixed: missing player money in shop
  • Fixed: trophy showing above tutorial sign
  • Fixed: missing body frame in idle animations during lobby
  • Fixed: sleeve cards not working properly
  • Fixed: sleeve card sign not disappearing at end game round-up
  • Fixed: vomit counting as double on match scoring in singleplayer
  • Fixed: missing end game message if game is tied
  • Fixed: cards sitting over notepad list
  • Fixed: small grammar and spelling mistakes
  • Fixed: missing statistics
  • Fixed: lifetime drink totals not being recorded correctly

We’ll see you next week for release and version 1.0!

Into Oblivion Launches July 30th

Hey, anonymous alcoholics! We are just dropping a little knowledge about the release date for Into Oblivion... which is July 30th!

We are currently working the kinks out of the last few multiplayer modes and adding some polish. We do, however, expect some bugs to escape us; as is tradition.

After release we play to put out a demo for folks to try the game in single-player mode and a few surprises after that.

More soon!

Into Oblivion - Version 0.4 Update

Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.

If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many.

Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.

For those who are curious, here is the change log for this update:

  • Added: various sound effects
  • Added: master server to CoaguCo API system
  • Added: server list browser to join interface
  • Added: multiplayer status board for game lobbies
  • Added: One on One multiplayer mode to game
  • Added: multiplayer betting interface
  • Added: hooks for multiplayer achievements
  • Added: stage variable for easier iteration
  • Added: all missing achievement hooks for singleplayer
  • Added: functionality to deal with ties
  • Added: trophy to game over scene
  • Changed: hosting games require you to set game mode before opening host lobby
  • Changed: removed unused Tutorial script
  • Changed: optimized some code
  • Changed: player talking animation duration and frames
  • Fixed: forfeit not working correctly
  • Fixed: multiplayer match updating singleplayer lifetime count
  • Fixed: lobby chat not working at all
  • Fixed: missing mouse cursor graphic
  • Fixed: changing "participation" as client changed it on host and other clients
  • Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
  • Fixed: chat bubbles not showing up correctly
  • Fixed: player being able to join server when game is in progress


More soon!

Into Oblivion - Version 0.4 Update

Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.

If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many.

Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.

For those who are curious, here is the change log for this update:

  • Added: various sound effects
  • Added: master server to CoaguCo API system
  • Added: server list browser to join interface
  • Added: multiplayer status board for game lobbies
  • Added: One on One multiplayer mode to game
  • Added: multiplayer betting interface
  • Added: hooks for multiplayer achievements
  • Added: stage variable for easier iteration
  • Added: all missing achievement hooks for singleplayer
  • Added: functionality to deal with ties
  • Added: trophy to game over scene
  • Changed: hosting games require you to set game mode before opening host lobby
  • Changed: removed unused Tutorial script
  • Changed: optimized some code
  • Changed: player talking animation duration and frames
  • Fixed: forfeit not working correctly
  • Fixed: multiplayer match updating singleplayer lifetime count
  • Fixed: lobby chat not working at all
  • Fixed: missing mouse cursor graphic
  • Fixed: changing "participation" as client changed it on host and other clients
  • Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
  • Fixed: chat bubbles not showing up correctly
  • Fixed: player being able to join server when game is in progress


More soon!

Into Oblivion - Version 0.3.1 Update

Hey, anonymous alcoholics! Hot on the heels of the v0.3 update we are releasing another. This time we have enabled the tutorial mode for single player.

It will walk you through each section of the match and explain things, we think, as well as can be explain. It can be played at any time from the lobby menu; you know, in case you want to do it again and again.

We are also prepping the demo since there isn't anything that needs added for that, just cut out. And, of course, version 0.4 with multiplayer right before release.

Here is the tiny change log:

  • Added: tutorial mode for single player
  • Changed: end of match wrap text to center
  • Fixed: box graphic

Into Oblivion - Version 0.3 Update

Hey, anonymous alcoholics! Today we are releasing the long-awaited (probably) beta update to v0.3! This includes a complete overhaul of the rule system, swapping out the shots half-time for Midnight, and tons of tweaks. Like lots. Tutorial mode and multiplayer are still not functional just yet but will be in the next update which should be in about two weeks or so.

We are expecting a launch in July after testing the next update. If you are a beta tester, please check out this version and let us know of any bugs you find in single player mode. If you're not a beta tester but want to be, you can get a pre-purchase copy of the game over at Itch.

We also update the Steam store page, the Itch.io store page, added a new gameplay trailer to reflect all the changes, and are also getting the demo sorted out for folks to try.

Here is the change log, for those curious:

  • Added: master volume to options and hotkey
  • Added: new item - Booger
  • Added: 68 new drink recipes
  • Added: alternate sides shirt sprites so text shows up the right way
  • Added: other game ownership to menu
  • Added: additional vomit sprites for players 3 and 4
  • Added: Midnight as a half-time game
  • Added: initial version of bot AI for dice
  • Added: correct backgrounds show when playing against bots
  • Added: bots talking shit before match
  • Added: two more tracks by Macabre Gandhi
  • Added: half-time badge animation
  • Changed: engine version to Godot 3
  • Changed: opening splash logo for Godot
  • Changed: new item images
  • Changed: item slug is now snail
  • Changed: rule structure for the game
  • Changed: play box sprite
  • Changed: all player positions to be more normal
  • Changed: rearranged HUD layouts for singleplayer and multiplayer
  • Changed: some achievements
  • Changed: updated shop item sprites
  • Changed: moved menu version text around
  • Changed: moved Steam message on menu
  • Changed: removed Residues and mixed them into Intoxicants
  • Changed: reduced vomiting "drunk heal" from 3 to 2
  • Changed: various modifications to bot AI
  • Changed: vomit sprites
  • Changed: round counter to show "dealing/bartending" turn
  • Changed: purchased items/cards from Shop are now Sleeve Cards
  • Changed: death animation slightly so player stumbles back
  • Changed: removed unused animations
  • Changed: removed shot taking half-time game
  • Changed: match end message location and text
  • Fixed: sprite order for clothing
  • Fixed: missing check for achievement On The Edge when dying from vomiting
  • Fixed: file name for shop item sprites
  • Fixed: position glitch in loading animation
  • Fixed: minor miscount on shop item total
  • Fixed: incorrect count on Mixologist achievement
  • Fixed: missing global stat for Shots
  • Fixed: some grammatical and spelling errors in blurbs
  • Fixed: game updating match number during half-time
  • Fixed: missing money increase on winning a bet
  • Fixed: missing bot puke score updates


That's it for now! More soon!

Into Oblivion - Version 0.2.5 Update

Hey, anonymous alcoholics! These are the patch notes for the last beta update we did. It is a bit after the fact considering v0.3.0 is coming very soon. But here we go:

  • Added: tutorial hints on your first game
  • Added: 51 new recipes
  • Added: 1 new residue
  • Added: multi-player matches back in
  • Added: two new pages to drink book
  • Added: show ingredients player is adding/subtracting to brewer, in multiplayer
  • Added: pressing ENTER will join given IP, if entered
  • Added: last 10 achievements
  • Added: midnight as a half-time game
  • Added: badge to half-time winner's avatar
  • Added: half-time message during rolling
  • Added: separate hand for dice rolling animations during halftime
  • Changed: various signal connecting in lobby scene
  • Changed: updated bot AI in drink selection
  • Changed: bots Marsch, Sweaty Mike, and Jenkins can now use any items
  • Changed: lists and scripting for drinks, residues, intoxicants, and ingredients
  • Changed: message now shows up when connection fails
  • Changed: lobby ready mechanic
  • Changed: replaced betting options with role options in Setup
  • Changed: match setup options don't appear until player actually joins host
  • Fixed: statistics not saving correctly
  • Fixed: incorrect drink recipes in brewer script
  • Fixed: incorrect drink recipes in drink book
  • Fixed: half-time liquor bottles contents
  • Fixed: pants over shoes in player 1 set up
  • Fixed: Steam invite string when accepting invites
  • Fixed: some achievements unlocked by default
  • Fixed: weird line through match start-up screen
  • Fixed: spelling mistake on achievement description


Big changes in our last beta, coming to a bar near you soon!