Into Oblivion - Steam Demo Hotfix And Itch.io Release
Hey, anonymous alcoholics! Today we are pushing a small patch to the Steam demo that fixes some CTD issues. And on a related (Steam) note, we will be issuing the full game's first update post release early next week.
But more exciting than that, today we are releasing the Itch.io demo! It has all the same features and missing content that the Steam demo has. The only real difference is the game will refer to you as “Demo Player” as it has no way of acquiring your name. No big deal, right? This version will also save your stats and achievements in case you want to get the full version down the road.
Give it a try and drink those random bots to death in Tutorial mode!
Into Oblivion - Demo Now Available
Hey, anonymous alcoholics. Today we are putting out the Into Oblivion demo so folks can try the game out before buying. There are, however, some things missing, as one would expect:
You can only play against bots; no multiplayer
You cannot access the Shop to use your coins
You cannot play against the "story" bots
You can only play tutorial mode
That being said, your data still syncs to our servers and can be uploaded to the full version. We are working on getting the Steam Cloud saves to do the same.
Now that the Steam demo is live, we will be working on getting the Itch.io demo going as well as making tweaks.
Into Oblivion - Now Out - Version 1.0 Update
Hey, anonymous alcoholics! Today is the day and we are releasing Into Oblivion into the wild and making the final build publicly available! Those of you who have been beta testing, and of course the pre-order people, have seen it change over the course of the last six months or so and we thank you for finding bugs and suggesting changes to the gameplay.
That being said, we have some more changes coming in the near future including engine updates to remove the need of port forwarding (this is a big one). There are also a few content updates planned for later this year as well... and a few other surprises we'll announce when the time is right.
Also, we have a demo being put together so folks can try the game out. It will have no networking (obviously) and be limited to tutorial mode only. The Shady Merchant's shop won't be functional either.
Last but not least, here is the extensive final build change log:
Added: lobby heartbeat for obvious reasons
Added: "bottoms" option to Midnight
Added: drink hints to show what you can make with your hand (both known and unknown)
Added: drink stats to the drink list when hovering over a name
Added: Top Shelf and The Sobering multiplayer modes
Added: four achievements - Graduation, Responsible, Connoisseur, and Teetotal
Added: chat icon to show other players chat window
Added: collectibles on box for any temporary or permanent upgrades
Added: ties to the careers record
Added: a shuffle animation when the cards get re-shuffled
Changed: allowed players to set custom ports when hosting
Changed: if player dies during drink, it now hides the drink they are consuming
Changed: added "bottoms" text to tutorial
Changed: in-game chat now records chat history for session, can scroll through it
Changed: cleaned up more code
Changed: re-wrote server deletion function to be threaded
Changed: consumed drink display
Changed: margin spacing in dynamic buttons
Changed: some messages based on activities
Changed: toggling sound or music on puts it back to it's value prior to being off
Fixed: player HUD not resetting correctly after first multiplayer match
Fixed: wrong tutorial sign showing up if match ended before half-time starts
Fixed: invite not being disabled before server was set up
Fixed: crash when going from host to join too quickly before server disconnects
Fixed: no X on missing 1 or 4 die in dice tray at end of turn for multiplayer
Fixed: graphical issue with opening cover
Fixed: network player missing their purchases or upgrades
Fixed: ESC not closing pause menu
Fixed: not removing lobby from server list after hitting back button
Fixed: small issues with CoaguCo API
Fixed: weird glitch where all achievements show as unlocked in stats section
Fixed: issue where death on first drink doesn't trigger achievement
Fixed: missing click sounds
Fixed: issue where cross-platform Linux and Windows match would sometimes crash
Fixed: issue where player would get double their betting amount upon victory
Fixed: unlock graphics over top of closing window
Fixed: bots arena not showing up correctly
Fixed: chat window above closing window
Fixed: correct halftime message if you don't have a 1 or a 4 on the last roll
Fixed: chain vomit text not being dark enough
Fixed: peer backgrounds not matching
Fixed: some missing HUD updates for client in multiplayer game
Fixed: multiplayer drink book doesn't clear last recipes
Fixed: all sleeve cards showing if you only have 1 or 2
Fixed: player 2's appearance sticks if leaving multiplayer lobby for singleplayer
Fixed: showing player two won dice if players tied
Fixed: Taco Hell giving player 1 drunk point instead of subtracting it
Fixed: tie game gives back too much money
Fixed: drank graphics not fading out correctly
Into Oblivion - Version 0.4.1 Update
Hey, anonymous alcoholics. Today we are putting out the last beta update before the first release version. Seriously. And it is a bitter-sweet one because we had to axed some of the multiplayer modes.
Yep, we had planned for a few extra multiplayer modes that included up to two additional players. However, after various attempts to get them functional it wasn’t to be. Long story short, functionally under the hood it was a nightmare pulling it off and in the end it didn’t work at all, but sometimes in game development you get some good ideas that just can’t be pulled off. Nonetheless, we will attempt to put some of that back in after release in the form of content updates if we can.
Mac users, all five of you, you will also lament our decision to leave you out of the release. Our buddy Mike may champion your cause and get us a working version for OSX but currently the Mac version isn’t functional and has also been axed for now.
However, here is a list of the changes that can be found in the last beta update:
Added: lobby rules for remaining multiplayer modes
Added: end match trophy to singleplayer
Added: tied conditional to singleplayer
Added: network heartbeat to check for connection drops
Changed: additional code re-writes
Changed: removed spectating option
Changed: Midnight dice tray now separates 1 and 4 from score
Changed: removed Mac support entirely
Changed: swapping drinks no longer tells you what they are
Changed: now shows what you actually drank
Changed: removed 4-Player Versus, Random Drink, and Tag-Team
Changed: removed most unused graphics
Fixed: missing if/else conditional for victory allowing two win types at once
Fixed: missing player money in shop
Fixed: trophy showing above tutorial sign
Fixed: missing body frame in idle animations during lobby
Fixed: sleeve cards not working properly
Fixed: sleeve card sign not disappearing at end game round-up
Fixed: vomit counting as double on match scoring in singleplayer
Fixed: missing end game message if game is tied
Fixed: cards sitting over notepad list
Fixed: small grammar and spelling mistakes
Fixed: missing statistics
Fixed: lifetime drink totals not being recorded correctly
We’ll see you next week for release and version 1.0!
Into Oblivion Launches July 30th
Hey, anonymous alcoholics! We are just dropping a little knowledge about the release date for Into Oblivion... which is July 30th!
We are currently working the kinks out of the last few multiplayer modes and adding some polish. We do, however, expect some bugs to escape us; as is tradition.
After release we play to put out a demo for folks to try the game in single-player mode and a few surprises after that.
More soon!
Into Oblivion - Version 0.4 Update
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.
If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many.
Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.
For those who are curious, here is the change log for this update:
Added: various sound effects
Added: master server to CoaguCo API system
Added: server list browser to join interface
Added: multiplayer status board for game lobbies
Added: One on One multiplayer mode to game
Added: multiplayer betting interface
Added: hooks for multiplayer achievements
Added: stage variable for easier iteration
Added: all missing achievement hooks for singleplayer
Added: functionality to deal with ties
Added: trophy to game over scene
Changed: hosting games require you to set game mode before opening host lobby
Changed: removed unused Tutorial script
Changed: optimized some code
Changed: player talking animation duration and frames
Fixed: forfeit not working correctly
Fixed: multiplayer match updating singleplayer lifetime count
Fixed: lobby chat not working at all
Fixed: missing mouse cursor graphic
Fixed: changing "participation" as client changed it on host and other clients
Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
Fixed: chat bubbles not showing up correctly
Fixed: player being able to join server when game is in progress
More soon!
Into Oblivion - Version 0.4 Update
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.
If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many.
Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.
For those who are curious, here is the change log for this update:
Added: various sound effects
Added: master server to CoaguCo API system
Added: server list browser to join interface
Added: multiplayer status board for game lobbies
Added: One on One multiplayer mode to game
Added: multiplayer betting interface
Added: hooks for multiplayer achievements
Added: stage variable for easier iteration
Added: all missing achievement hooks for singleplayer
Added: functionality to deal with ties
Added: trophy to game over scene
Changed: hosting games require you to set game mode before opening host lobby
Changed: removed unused Tutorial script
Changed: optimized some code
Changed: player talking animation duration and frames
Fixed: forfeit not working correctly
Fixed: multiplayer match updating singleplayer lifetime count
Fixed: lobby chat not working at all
Fixed: missing mouse cursor graphic
Fixed: changing "participation" as client changed it on host and other clients
Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
Fixed: chat bubbles not showing up correctly
Fixed: player being able to join server when game is in progress
More soon!
Into Oblivion - Version 0.3.1 Update
Hey, anonymous alcoholics! Hot on the heels of the v0.3 update we are releasing another. This time we have enabled the tutorial mode for single player.
It will walk you through each section of the match and explain things, we think, as well as can be explain. It can be played at any time from the lobby menu; you know, in case you want to do it again and again.
We are also prepping the demo since there isn't anything that needs added for that, just cut out. And, of course, version 0.4 with multiplayer right before release.
Here is the tiny change log:
Added: tutorial mode for single player
Changed: end of match wrap text to center
Fixed: box graphic
Into Oblivion - Version 0.3 Update
Hey, anonymous alcoholics! Today we are releasing the long-awaited (probably) beta update to v0.3! This includes a complete overhaul of the rule system, swapping out the shots half-time for Midnight, and tons of tweaks. Like lots. Tutorial mode and multiplayer are still not functional just yet but will be in the next update which should be in about two weeks or so.
We are expecting a launch in July after testing the next update. If you are a beta tester, please check out this version and let us know of any bugs you find in single player mode. If you're not a beta tester but want to be, you can get a pre-purchase copy of the game over at Itch.
We also update the Steam store page, the Itch.io store page, added a new gameplay trailer to reflect all the changes, and are also getting the demo sorted out for folks to try.
Here is the change log, for those curious:
Added: master volume to options and hotkey
Added: new item - Booger
Added: 68 new drink recipes
Added: alternate sides shirt sprites so text shows up the right way
Added: other game ownership to menu
Added: additional vomit sprites for players 3 and 4
Added: Midnight as a half-time game
Added: initial version of bot AI for dice
Added: correct backgrounds show when playing against bots
Added: bots talking shit before match
Added: two more tracks by Macabre Gandhi
Added: half-time badge animation
Changed: engine version to Godot 3
Changed: opening splash logo for Godot
Changed: new item images
Changed: item slug is now snail
Changed: rule structure for the game
Changed: play box sprite
Changed: all player positions to be more normal
Changed: rearranged HUD layouts for singleplayer and multiplayer
Changed: some achievements
Changed: updated shop item sprites
Changed: moved menu version text around
Changed: moved Steam message on menu
Changed: removed Residues and mixed them into Intoxicants
Changed: reduced vomiting "drunk heal" from 3 to 2
Changed: various modifications to bot AI
Changed: vomit sprites
Changed: round counter to show "dealing/bartending" turn
Changed: purchased items/cards from Shop are now Sleeve Cards
Changed: death animation slightly so player stumbles back
Changed: removed unused animations
Changed: removed shot taking half-time game
Changed: match end message location and text
Fixed: sprite order for clothing
Fixed: missing check for achievement On The Edge when dying from vomiting
Fixed: file name for shop item sprites
Fixed: position glitch in loading animation
Fixed: minor miscount on shop item total
Fixed: incorrect count on Mixologist achievement
Fixed: missing global stat for Shots
Fixed: some grammatical and spelling errors in blurbs
Fixed: game updating match number during half-time
Fixed: missing money increase on winning a bet
Fixed: missing bot puke score updates
That's it for now! More soon!
Into Oblivion - Version 0.2.5 Update
Hey, anonymous alcoholics! These are the patch notes for the last beta update we did. It is a bit after the fact considering v0.3.0 is coming very soon. But here we go:
Added: tutorial hints on your first game
Added: 51 new recipes
Added: 1 new residue
Added: multi-player matches back in
Added: two new pages to drink book
Added: show ingredients player is adding/subtracting to brewer, in multiplayer
Added: pressing ENTER will join given IP, if entered
Added: last 10 achievements
Added: midnight as a half-time game
Added: badge to half-time winner's avatar
Added: half-time message during rolling
Added: separate hand for dice rolling animations during halftime
Changed: various signal connecting in lobby scene
Changed: updated bot AI in drink selection
Changed: bots Marsch, Sweaty Mike, and Jenkins can now use any items
Changed: lists and scripting for drinks, residues, intoxicants, and ingredients
Changed: message now shows up when connection fails
Changed: lobby ready mechanic
Changed: replaced betting options with role options in Setup
Changed: match setup options don't appear until player actually joins host
Fixed: statistics not saving correctly
Fixed: incorrect drink recipes in brewer script
Fixed: incorrect drink recipes in drink book
Fixed: half-time liquor bottles contents
Fixed: pants over shoes in player 1 set up
Fixed: Steam invite string when accepting invites
Fixed: some achievements unlocked by default
Fixed: weird line through match start-up screen
Fixed: spelling mistake on achievement description
Big changes in our last beta, coming to a bar near you soon!