Hey, anonymous alcoholics! We are squeaking out a super tiny update to fix an issue with the Upgrayedd achievement. Specifically for people who earned it prior to the last patch.
When you enter the Shop, the game will look to see if you have earned that achievement and fire it. It had to be added since when you buy the last needed upgrade, it would check and fire so anyone who earned it prior to the fix was kinda fucked.
Here is the obligatory change log:
Added: secondary check for Upgrayedd achievement when opening the Shop
Into Oblivion - Version 1.4.2 Update
Hey, anonymous alcoholics! Today we are pushing out a patch to fix a number of minor issues and give the bots' brains a little love. Plus set some hooks for upcoming content updates.
For those curious, here is the usual change log with info:
Changed: made minor adjustments to bot logic
Fixed: issues with a few achievements not firing correctly
Fixed: ingredient list counting Coin and Coins
Fixed: Krampus Punch not being counted in Mixed Drinks list
Fixed: accidental trigger for reloading stat file
Into Oblivion - Version 1.4.1 Update - Hotfix
Hey, anonymous alcoholics! We are pushing out a small hotfix to correct a CTD bug involving the Shady Merchant. The bastard. There is also a fix for the wrong achievement getting fired when beating Krampus.
Fixed: crash after buying item from Shady Merchant and starting a match
Into Oblivion - Version 1.4 Update - X-Mas Event Live
Hey, anonymous alcoholics! Today we are releasing the v1.4 update which patches in the X-Mas event and fixes some other small things.
The X-Mas event adds in two new achievements, the new Krampus bot, new Snowy Forest arena, and six new holiday-themed drinks. Not to mention a new wallpaper for the DLC-owning folks.
For those curious, check out the change log below and happy holidays!
Added: new holiday bot, Krampus
Added: new arena, Snowfield
Added: two new achievements, Night Before X-Mas and Holiday Cocktails
Added: six new X-Mas themed drinks
Added: animated snowglobe reward for achievement
Added: new X-Mas themed skins for players to wear
Added: new wallpaper to DLC
Changed: functionality for achievements due to GodotSteam update
Changed: random bots can now select from any hair, headgear, shirt, pants, and shoes skins
Changed: date span for holiday seasons, particularly Halloween
Changed: achievement checking and comparison to save file
Fixed: glitch where betting more than the opponent had crashed the game
Into Oblivion - Version 1.3.2 Update
Hey, anonymous alcoholics! Today we are pushing out a super tiny hotfix for a bug found by user Vince. It basically allows you to restart the half-time dice roll after it ends and you are back to picking cards. The fix should prevent this from being possible; both in singleplayer and multiplayer!
That's it for now! Happy Dranksgiving!
Into Oblivion - Version 1.3.1 Update
Hey anonymous alcoholics! We are issuing an update to fix a few glitches in our Halloween event update. It is mostly graphical stuff but here is the change log in case you’re curious:
Fixed: avatar skin layer misalignment
Fixed: unlocks for beating box misaligned
Fixed: extra digit in achievement name
Fixed: issue with arena background loading
Fixed: issue with eyelids
Fixed: issue with Jack’s body sprites
Fixed: avatar unlock frame for beating Jack
Into Oblivion - Version 1.3 Update - Halloween Event
Hey anonymous alcoholics! Today we are releasing the Halloween Event update for Into Oblivion. It contains a new holiday bot, new arena, a bunch of new Halloween-themed skins, a new achievement, and some other minor changes. The DLC even got a new wallpaper added.
The Halloween event starts today, October 28th, and runs until November 2nd. You can always change your clock back if you miss it and want to unlock the holiday stuff.
Here is the modest change log:
Added: Halloween event bot and arena
Added: various new Halloween themed skins
Added: new Halloween achievement - Full Mooned
Changed: small bits of code for efficiency
Changed: bot match lengths to 10, 12, 134, 16, 18, 20 (in order)
Changed: upgraded engine to Godot 3.0.6
Happy drinking and happy Halloween!
Into Oblivion - Version 1.2 Update
Hey, anonymous alcoholics! Right on the tail of the DLC release (which we just fixed an issue with), we are putting out an update for the main game. There are a few little fixes in there but the main thing in this update is accessibility for sight-impaired. We will probably be doing more tweaks to it over the coming weeks but we wanted to get the first version of it out.
Here is a change log for those curious:
Added: Embiggen mode for the seeing impaired
Changed: slight bits of code for efficiency
Changed: minor layout of Options section
Fixed: graphically issue with Jenkin's pants
Fixed: misalignment of Jungle Juice's ingredients in drink list
Fixed: missing drink effect from Day Job in drink list
Into Oblivion - Private Reserve DLC and Into Oblivion - Black Label Edition Out Now!
Hey, anonymous alcoholics! Today we put out the Private Reserve DLC for Into Oblivion! It contains the game's soundtrack, some wallpapers, a thank you note, and a printable PDF of the playable card game.
The Black Label Edition Much like The Dope Game, we have created a bundle for Into Oblivion and the Private Reserve DLC so you can get both for a discounted price.
Wait, Printable Card Game? Yeah, you can print out the PDF pages then cut them into playing cards. We recommend using card stock. The playable card game is similar but has obvious changes made so you can play it at home.
We are currently working to getting manufactured versions of the cards available so folks can just use those instead. If/when this happens, we'll report back.
Into Oblivion - Version 1.1 Update
Hey, anonymous alcoholics! We got a patch for your drinking pleasure. This adds a new achievement concocted from one of our multiplayer sessions and some fixes to the game.
We will also be releasing a art/soundtrack DLC, Private Reserve, next week with some added bonuses including a physical card game you can print out and drink along to. More on that next week!
For those curious about the update, here are the patch notes:
Added: the Hendrix achievement for dying from vomiting
Changed: moved players back from the box to prevent clipping