Still a work in progress, but which details can you notice already?
Update 2.1.4
Update 2.1.4 - Now the game properly displays a dialog on start prompting to put on the HMD and turn on the controllers instead of a black screen. - Fixed bugs with Steam achievements not always counting properly. -Fixed multiple game crash cases. - Fixed a bug that caused losing the map folder permanently, map no respawns on game load if player for some reason loses it. - Fixed BTR not attacking players and still getting stuck occasionally. - Fixed M4 and AUG shooting 2 bullets instead of 3 in burst mode
Update 2.1.3
Patch notes Update 2.1.3 We kindly ask in case of a game crash that opens the Unreal Crash reporter to actually send the report, it will greatly help us in identifying and fixing the crashes. - Fixed cleaning rod being able to clean guns with durability below 75% (Yellow). - Fixed BTR getting stuck or flipping on its side.
Update 2.1.2
In this patch we added multiple notes and audio logs created by our players! Members of our Discord and Reddit communities write various stories (you know them as Journals flair) related to ITR. Now from time to time we'll be implementing more of these into the game. See if you can find them all!
Changes
Changed how Graphics quality “Geometry” is affecting LOD distances, should be obvious on trees. You can always finetune the values used in each settings tier in GraphicsQuality.ini located in the game folder.
Bug Fixes
Fixed issues with bullets sometimes doing much more damage to the player than intended.
Fixed interactions with furniture doors and drawers.
Fixed occasional trigger double clicks.
Fixed bracelets spawning in anomalies for generic missions.
Fixed AUG upgrade to burst fire.
Fixed mags not falling out of holsters when taken out of a weapon from the backpack side slot.
Fixed weapon repair with brush so that rust disappears completely when 75% durability is reached = blue area. Fixed discrepancy between how it is displayed and how it actually works.
Fixed trigger input instantly continuing after closing the menu often causing unwanted shots or interactions.
Fixed achievements on Steam.
Fixed lightning anomalies activating their particle effect after you affect one and go far away from it.
Fixed healing injector not working when trying to inject into the chest area.
Fixed various issues with the Ghost train.
Fixed laser pointer flickering when used on AUG with silencer.
Fixed some sounds ignoring audio settings.
Fixed some typos.
Dev Q&A December 2021
[previewyoutube="Wdvt8Q-S_8I;full"]
Hello, explorers! Welcome to our December Dev Q&A with Darius and Vector, in which we dive deep into many of your questions, so enjoy!
2.1.1 Hotfix
- Fixed artifacts not transported with the player when put inventory
Happy Holidays and 2.1 Update!
The 2.1 update is out of beta and now available on the main Steam branch of the game. It comes with additional minor tweaks, fixes, and a Christmas tree! Our team would like to thank everybody for the support and kind words ITR has received this past year. It's been an incredible journey so far and we can't wait to continue it with you in the new year! In case you missed it in the Beta, here are the patch notes:
ITR UPDATE 2.1.0 - “Presence Update!”
NEW FEATURES
Index Finger Tracking Finally you can show those spawns what you think of them! Per finger collision is not yet implemented, but its next on the list along with finger animations while holding objects.
bHaptics support Vest, gloves and helmet attachments are supported for a more immersive feedback experience for those who have or plan to have the gear.
Body and hand IK changes Your hands can no longer be stretched indefinitely while holding objects. Arm length can be changed in the settings. It is done as a base for upcoming improvements to the hand interactions with objects on the level such as climbing, drawers etc.
Trigger changed to axis event This will allow to make different pull lengths on various gun triggers or truer to the original AUG trigger.
BALANCE AND CHANGES
- Time in the player base is now moving 1 to 1 with real time so no more rushing around to prepare for the mission. - Player mag holster arrangement has been changed to side by side instead of two-by-two. - Knife durability increased significantly. - Index Grip changed to be calculated based on finger curl, should help with the “stuck grip” issue. - Pistol two handed grip points changed so that double gripping is preferred over re-gripping it in the other hand. In other words you need to find the sweet spot to regrip, rather than to do a two handed grip like before. - Reduced the visual rust deposition on items so it doesn't appear rusty while in blue durability. - Jam chance is moved more from blue and yellow to red durability, this will require less maintenance overall. It's a bit different for every gun to give it more character. - Improved descriptions for missions 4 and 5. - Tweaked “Pervomay route” enemy spawns to be less random to make game start less problematic for new players. - Shop now sells 30 round mags for Kedr. - Item angle control slider now shows the full angle that is applied to item rotation instead of the difference with the default one. - Unlit cigarettes can be put in your mouth. Removed their collision while in mouth to prevent interference while aiming.
BUG FIXES
- Removed mission abandon timer when aborting a mission from the shop computer. - Fixed enemies keeping track of player movement even when they have no sight instead of using only their last known location. They should no longer be able to instantly rotate to face the player after position change or pursue after line of sight was broken multiple times. - Fixed leaning over most tables. - Fixed all 9x39 ammo having a black AP marking tip. - Fixed ammo in Mosin poking through the bottom visually. - Fixed Audio volume settings reset on game load. - Fixed various collision issues with rocks, doors being passable etc. - Fixed Rifts respawning enemy right on game load. - Fixed 5th mission tips pointing to a shortcut if it is not yet enabled. - Fixed issue with the shop when you couldn't sell anything if you put down and picked up the same item multiple times. - Fixed multiple typos.
Including Beta Update 2.1.0 beta 2
- Fixed anomalies not having proper visual effects sometimes. - Fixed pocket lamp being at 45 degree angle when holstered. - Fixed removal of weapons on game end. - Fixed Rifts respawning upon map transition. - Additional bHaptics feedback events. - Added a safety layer to avoid problems with trigger not working after the update connected to having custom bindings in SteamVR.
Beta Update 2.1.0 beta 2
ITR BETA UPDATE 2.1.0 - “Presence Update!” We're back with a massive update in beta, explorers! With this patch, we're announcing that these kinds of updates will hopefully occur on a bi-monthly basis. Hotfix updates though will still happen on a semi-regular basis. To tell the difference, a big update happens when the second number of a patch changes (that's 2.2_2.3_2.4...) and a hotfix happens when the third number of a patch changes (that's 2.1.1_2.1.2_2.1.3...). As usual, Beta has its separate saves and can be accessed via "active-beta" branch.
New Features
Index Finger Tracking.
Finally you can show those spawns what you think of them! Per finger collision is not yet implemented, but its next on the list along with finger animations while holding objects.
bHaptics support.
Vest, gloves and helmet attachments are supported for a more immersive feedback experience for those who have or plan to have the gear.
Body and hand IK changes.
Your hands can no longer be stretched indefinitely while holding objects. Arm length can be changed in the settings. It is done as a base for upcoming improvements to the hand interactions with objects on the level such as climbing, drawers etc.
Trigger changed to axis event.
This will allow to make different pull lengths on various gun triggers or truer to the original AUG trigger. (edited)
Balance and Changes
Time in the player base is now moving 1 to 1 with real time so no more rushing around to prepare for the mission.
Player mag holster arrangement has been changed to side by side instead of two-by-two.
Knife durability increased significantly.
Index Grip changed to be calculated based on finger curl, should help with the “stuck grip” issue.
Pistol two handed grip points changed so that double gripping is preferred over re-gripping it in the other hand. In other words you need to find the sweet spot to regrip, rather than to do a two handed grip like before.
Reduced the visual rust deposition on items so it doesn't appear rusty while in blue durability.
Jam chance is moved more from blue and yellow to red durability, this will require less maintenance overall. It's a bit different for every gun to give it more character.
Improved descriptions for missions 4 and 5.
Tweaked “Pervomay route” enemy spawns to be less random to make game start less problematic for new players.
Shop now sells 30 round mags for Kedr.
Item angle control slider now shows the full angle that is applied to item rotation instead of the difference with the default one.
Unlit cigarettes can be put in your mouth. Removed their collision while in mouth to prevent interference while aiming.
Bug Fixes
Removed mission abandon timer when aborting a mission from the shop computer. Fixed enemies keeping track of player movement even when they have no sight instead of using only their last known location. They should no longer be able to instantly rotate to face the player after position change or pursue after line of sight was broken multiple times. Fixed leaning over most tables. Fixed all 9x39 ammo having a black AP marking tip. Fixed ammo in Mosin poking through the bottom visually. Fixed Audio volume settings reset on game load. Fixed various collision issues with rocks, doors being passable etc. Fixed Rifts respawning enemy right on game load. Fixed 5th mission tips pointing to a shortcut if it is not yet enabled. Fixed issue with the shop when you couldn't sell anything if you put down and picked up the same item multiple times. Fixed multiple typos.
Beta Update 2.1.0 beta 2
-Fixed anomalies not having proper visual effects sometimes. -Fixed pocket lamp being at 45 degree angle when holstered. -Fixed removal of weapons on game end. -Fixed Rifts respawning upon map transition. -Additional bHaptics feedback events. -Added a safety layer to avoid problems with trigger not working after the update connected to having custom bindings in SteamVR.
UPDATE 2.0.6
UPDATE 2.0.6 - Tweak fall damage so it doesn't trigger lower than 3m. And it doesn't do small amount of damage anymore; it's either no damage or considerable if the height is big enough. - Fixed BTR photo mission. - Fixed shotguns needing arming each time after game load. - Fixed Mosin bolt not cycling properly when running.
ITR Nominated for "Labor of Love"
Awesome news!
Into the Radius has been nominated for the “Labor of Love” Steam award! We would be honored if our game earned your vote this year. Here’s to many more years of ITR fun!