Into the Radius cover
Into the Radius screenshot
Genre: Indie

Into the Radius

Developer Q&A MQ2 Edition

UPDATE 2.2 Beta 2 Hotfix

UPDATE 2.2 Beta 2 Hotfix
- Remove Restart option from death screen selection in tutorial and shooting range to prevent accidental progress loss.
- Disable rest induced effects if the player has them already in the saved game.

PATCH 2.2 BETA 2

Hello, explorers! ๐Ÿ‘‹
The second half of our 2.2 patch is finally here! The update is now feature complete and will be heading to the main branch once we iron out the remaining issues.

We would like to remind you that if you have mods installed it might be best to uninstall them, since they're probably incompatible with the current version of the game. This can cause issues in-game. We suggest waiting until your mods get updated by their creators.

FEATURES



  • Shooting range added. It's a separate location that can be accessed from the Vanno base. It has multiple minigames and also you can try any weapon that is allowed on your security level for free, including upgrades and attachments. It also serves as a training facility with 2 tutorial sections unlocked with gaining Security Level.
  • New multiple hand poses for gun handling. Improves hand visuals and style depending on grip position and angle.
  • New sounds for AK74, M4, IZ81.
  • AK-like guns can have their mag ejected using another mag.

BALANCE CHANGES



  • Changed Realistic difficulty preset not to increase enemy numbers or HP.
  • Sec level 2 award is moved to a new priority mission in Bolotki Village.
  • TT bullet speed reduced to match realistic values.
  • PPSH and PPSH sawn-off have more differences in their stats. (Btw if PPSH is suddenly not shooting, it's most likely caused by not resetting the trigger all the way)
  • Changed some weapon prices.
  • Double barrel shotgun variants have more stat differences in their lineup.

BUG FIXES



  • Fixed glowing trucks. (hello darkness, my old friend...)
  • Fixed mimics not reacting properly to bullet hits.
  • Fixed lights not having shadows.
  • Fixed audio not following handheld map position when playing tapes, or Tidemeter alarm sound ringing.
  • Fixed cassettes floating after being inserted into the voice recorder.
  • Fixed Lightning anomaly doesn't play its "not triggered" state VFX and SFX.
  • Fixed Item info panel issues when a player has a cigarette in mouth.
  • Fixed enemies disappearing on player death in Ironman mode.
  • Fixed item visibility flickering.
  • Fixed delivery box indication.
  • Fixed various sounds being too loud.
  • Fixed still having yawning VFX and other rest related stuff triggering with rest removed from game.

Into the Radius Meta Quest 2 Closed Beta Sign Up!

Hello, Radius explorers!
We're happy to announce that ITR will be ported to the Meta Quest 2 platform later this year! We will be holding a closed beta test this summer, so if you'd like to participate, feel free to sign up.
[previewyoutube="4cmOoETiMqs;full"]

Update 2.2 BETA 1 Hotfix

If you have mods installed it might be best to uninstall them, since they're probably incompatible with the current version of the game. This can cause issues in-game. We suggest waiting until your mods get updated by their creators.

BUG FIXES



  • Fixed getting stuck in Hub because gates didn't open.
  • Fixed getting stuck inside the player container home.
  • Fixed old saves having a completed tutorial having to do new tutorial steps.

KNOWN ISSUES



  • Sometimes gameplay tips are not visible to the player or they spawn far from player.
  • Grass anomaly deals no damage.
  • Some trucks are glowing like crazy. Don't look at them too long, keep your eyes safe! (Even if they're beautiful).
  • Katya's body in the tutorial part ignores volume settings.
  • Reflector anomaly doesn't reflect thrown items back (DON'T TRY IT!).
  • Cassettes freeze in place after putting them in the cassette player on the map.
  • Thank you for reporting these bugs and more, it greatly helps us catch and fix them!

BETA 2.2 QUESTIONNAIRE


As always we need your feedback on our updates. If you feel like you've experienced much in the new 2.2 update, please complete this questionnaire. Thank you!

Patch 2.2 Beta 1

Hello, explorers!๐Ÿ‘‹
This is only the first half of our large 2.2 update! Upcoming patches will include the shooting range and much more. Expect them very soon. Until then, we'll see you in the Radius!

To experience this update you have to first switch the Steam branch to "active beta". You can do so by right clicking the game in your library and opening Properties. Note this is a beta, so there's a high chance of encountering unexpected bugs. Please let us know about them so we can fix them ASAP.

FEATURES



  • New tutorial and game start. The tutorial is now split into parts, allowing users to get in-game faster and apply the acquired knowledge as they need it. Also it is more immersive and allows adding tutorials for new features without bloating the start of the game.
  • New player hands model.
  • Rest is no longer a parameter. Players can still sleep but there is no more occasional annoyance with closing eyes and yawning. We found that mechanic overly lacking in depth and meaning so it is removed until we can improve upon the system.
  • New sounds for all pistols as well as the M4 and IZh-27. More new sounds coming in upcoming patches.
  • Multiple simultaneous missions. Players can now take on up to 5 missions at the same time.
  • New Custom Difficulty Settings. Over 15 parameters are exposed to change like - amount of enemies, time till tide, item durability, enemy damage, disable tracers for enemies etc. It can be tweaked both ways to make the gameplay experience easier or harder.
  • Improved graphics. New tree models, terrain retexture, grass, and overall more detail, dynamic shadows on Effects - Medium to High.
  • New voice lines for Mimics.

CHANGES AND BALANCE



  • Improved CPU performance.
  • Index Grip is changed to be purely controlled by Grab event from SteamVR Settings without any hardcode inside the game, so it can be tweaked to your heart's desire. If you're having issues please reset your bindings to the Default ones.
  • Improved usability for the delivery box, now it opens upwards and has better signaling.
  • Refactored cigarettes. Now only one can be in mouth, but it is properly saved and can be lit while in mouth.
  • New upgrades to increase tube mag shotgun capacity.
  • Web anomaly has sound feedback for damage application.
  • IIz-81,SKS, short mag, and 7-62x39 have been moved to Access lvl 2 and reduced in price.
  • Ammo costs more overall. More steep increase in prices for high tier stuff. So you can save money in low tier locations with low tier ammo.
  • Increase in Armor Penetration for: 7-62x51 FMJ, 7-62x39 AP, 7-62x54R AP, 7-62x54R FMJ, 9x39 AP
  • Reduced effective range for 12x70 Slug.
  • Increased ammo per box to 30 for 5-45x39, 5-56ั…45, and 7-62x39.
  • More realistic weight differentiation for different ammo.
  • Player now starts with Access Lvl 0. Some equipment moved accordingly.
  • Grenades reduced in cost.
  • Secondary missions award less. This is to account for having 5 missions simultaneously.
  • More drastic growth for secondary mission rewards depending on location. Higher tier locations award considerably more.
  • Artifact weight reduced.
  • Fragment Crit zone moved from the head to chest area.

BUG FIXES



  • Fixed pistol mags falling through if ejected straight to the backpack.
  • Fixed shadow artifacts when flashlight shadow combines with light sources in the environment.
  • Fixed phantom items in backpacks that are not visible but take up weight.
  • Fixed hard to remove attachments from weapons.

Developer Q&A March 2022

[previewyoutube="ZcVZLrGtRMM;full"]

Another Teaser for the 2.2 Patch. A work in progress, how does it sound?๐Ÿ˜

[previewyoutube="aGKPlqixAZo;full"]

CM Games is developing more VR titles!

[previewyoutube="HBk6WZdk9KY;full"]

Hello, explorers!

Todayโ€™s news is a little different. CM Games has been steadily branching out in the VR gaming space. Yesterday our fellow colleagues launched a pre-alpha demo for their upcoming drag racing title, Nitro Nation VR!

The team would benefit greatly from feedback on the demo, and we urge you to give it a try as well and support our fellow developers! Listed below are some useful links related to the project.

Steam
Reddit
Discord

Please feel free to share your feedback on any of the platforms above, it would mean a lot. Thanks!

P.S. NNVR is developed by an entirely separate team, unrelated to ITR. Weโ€™re just part of the same company, CM Games.

Update 2.1.5

Update 2.1.5
- Fixed lost map folder not being restored in some cases.
- Fixed burst mode not switching after an upgrade.
- Fixed burst mode not working.