Fixed spawning wrong artifact in cluster targeted at Artifact Run type mission
Rebalanced buckshot vs slug ammo, has much more spread and less velocity
Fix issues with bracelet clipping through arm for left handed players
Fix wall clip on snapturn
Increased fragment footsteps attenuation
Fixed most of the floating trees and props
Abort cooldown is the same now in train delivery computer
As always, want to thank everybody for your bug reports and feedback, and being an awesome community!
Patch Update 1.0.4021
Patch Update 1.0.4021
Fixed non-exploding grenades
Head direction movement is now default
Fixed Ak74M mag ejection
Removed unintended ability to put the silencer on Tiger rifle that was not working correctly
Tweaked throwing mechanic so it's easier to throw knives down or up if needed
Adjusted the 'Item Info' tutorial instructions
Fixed item dupe possibility
Improved the collisions on the Crane
Testing a possible fix for monster over-spawning
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Sleep Until Rested
First up, we want to say a big thanks to the community for all the support and positivity this week! We're really happy that so many of you are enjoying Into the Radius and sharing your feedback with us.
The team is taking a few weeks off to rest and recover from the launch. We'll still be working behind the scenes, but you won't get an immediate reply to your posts or comments.
If you're looking for assistance or have a question about the game, please be sure to check our FAQ and join our Discord community. There are plenty of helpful stalkers there who are ready to share their knowledge.
We'll be back soon!
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Patch Update 1.0.4005
Big thanks to the community for all their reviews, feedback and assistance with squashing bugs and improving the overall experience and performance. We are compiling a FAQ that we will be posting in the next couple of days.
If you are having performance issues be sure to check your Steamvr settings, under video and check if it is set to auto,
Update 1.0.4005
Fixed flying hands when launched game with controllers turned off
Fixed control naming in Tutorial
Added Crouch binding to Vive wands, one of the menu buttons no toggles crouch
Fixed issues with Harvester
Fixed some collision and floating geo
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Patch Update 1.0.3993
Thanks to our community new and old for supporting us and helping us squash some bugs after the release.
Update 1.0.3993
Fixed magazine ejection on M9 pistols
Fixed no sound issue on pistols without silencers
Fixed headlamp light direction
Fixed scroll in journal
Removed some floating geo-objects
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Into the Radius VR Fires Out Of Early Access Today!
Virtual Reality fans have eagerly awaited today’s release as CM Games’ post-apocalyptic hardcore survival game, Into the Radius, has released out of Early Access. Into the Radius aims to push VR gaming by offering up hours and hours of replayable content, challenging players to master realistic weapon handling, survival-based gameplay, and exploration focused storytelling in a world that’s as unyielding as it is intriguing.
Inspired by the classic sci-fi novel 'Roadside Picnic' (Пикник на обочине) by Arkady and Boris Strugatsky, Into the Radius is available now on Steam, Valve Index, Windows Mixed Reality, HTC Vive, Vive Cosmos, Oculus Rift, Oculus Quest (with-link). New players can pick up ITR with a 30% discount from July 20-26th to celebrate its release.
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Into the Radius’ release is the apex of years of hard work by a very small team of VR developers paired with feedback from a devoted and passionate fanbase. Over the course of the game’s 8 months Early Access period, CM Games has eagerly and openly encouraged fan inputs and will continue to actively listen to player feedback. This was a decision that was core to Into the Radius’ design so that the end product would be an experience that is not only beloved by VR players but also delivers an atmospheric VR experience unlike any other. CM Games is excited to share in this release with the players who made it possible!
What’s New (Release Version):
High Level
New missions with story voice-overs and endgame
The difficulty is decoupled from the ability to save. Now you can still switch difficulty at any time.
For more of a challenge “Iron man” mode can be enabled at the start to allow autosaves only.
New locations
Music and sound fx
Improved performance
New hand and body models with new art for holsters and pouches
Improved Tutorial
Vive Cosmos support
Comfort options ( Vignetting for turn and move)
Replaced map transition with loading screen with helpful tips
Controls
Improved distance grip - needs less accuracy in pointing to grab
Snap turn is not instant to reduce disorientation
Virtual Stock can be disabled
The game can be loaded straight from death info
Weapons
Increased Stabilization for all weapons
5 new weapons - AK74, AK74M, AK74-U, VSS Vintorez, AS VAL
Pistols can be double gripped for additional stability
Most two-handed weapons will fall out of hand if shot single-handedly
Double-barreled shotguns are now physics-based to operate, one can just flick up to close the barrel
Missions
Economics rebalanced (Ammo is now cheaper!)
A new type of low priority mission
Upon accepting a mission you have a 2-hour in-game cool down before being able to abandon to prevent mission cycling
Where to follow Into the Radius VR:
Website: http://into-the-radius.com/ Game Lore Blog: http://pechorsk.zone/ Wiki: http://into-the-radius.com/
As a thank you to all the supporters who purchased Into the Radius in Early Access, we're giving an exclusive Spetsnaz Machete to everybody who bought the game (before 20.07.2020) on Steam
Your Spetsnaz machete will be waiting on the desk of your apartment, and an additional machete can be bought in the Shop.
Spetsnaz machetes are only available to Early Access purchasers and are much more powerful and durable than the combat knife, it will serve you well in the Perchorsk Radius!
Into the Radius VR - Release Preview on Twitch
On July 15th, the dev team will be hosting a livestream preview of the Into the Radius release version on Twitch starting at 11am ET / 8am PT
Into the Radius is the culmination of years of hard work by a very small team of diehard Virtual Reality developers, and we’re so excited to have you join us for its release! There are loads of new features and additions ready for you to discover in the Into the Radius release:
Lots of Polish, Improvements & Bug Fixes
Full storyline with voiceover culminating in a new map
New missions and story with an end game and finale
New location - the Harbour
Tutorial improvements (less text, more visual aids)
Sound design and balance changes
Economics rebalance
Difficulty decoupled from the ability to save (now you can start in Ironman mode to get a true stalker experience. It cannot be changed once started but difficulty level is still changeable.)
Two handed grip for pistols
Breach-loaded shotguns use physics
New gear:
Spetsnaz machete
VSS Vintorez
AS Val Automatic Rifle
Ak74, AK74M, and AKU
Return of the small pouch
Into the Radius VR Set to Launch out of Early Access on July 20th
Hot on the heels of the recent Milestone 6 update, fans of the early access title ‘Into the Radius,’ are taking note of all the latest improvements delivered from the development team over at CM Games, especially as of recent, resulting in a positive growing reception from the VR gaming community.
In addition to announcing the launch date, CM Games reveals that the game will be getting a 30% Steam sale in late June. Upon launch the game will be available on Steam, Valve Index, Windows Mixed Reality, the Oculus, Oculus Quest (with-link), and HTC Vive.
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Patch 0.9.3257 & 0.9.3276
Patch 0.9.3257
Fixed bugs with attachments
Fixed hand collision with doors, drawers and items so its working more as expected
Reverb and HRTF work in player base level
Fixed problems when anomalies or shop make in game menu unusable
Fixed handheld map zoom lens brightness issues
Patch 0.9.3276
Fixed bug that resulted in falling through the terrain on the game load.If your save is bugged like this, it will fix your position to the mission entrance point.