Into the Radius cover
Into the Radius screenshot
Genre: Indie

Into the Radius

Into the Radius Survey Raffle

As Into the Radius approaches full release, the development team would like to give back to the community who has supported us throughout the game's development.

Please take a few moments to fill out this short survey for your chance to win an official Into the Radius mission patch or the Grand Prize; a replica AD-15 Detector from The Dream Builders.

This promotion runs from June 1st 17:00 (EEST) to June 10th 17:00 (EEST) with winners being drawn at random and announced (or personally notified) on June 11th during our Developer Livestream.

Into the Radius Developer Livestream

Join the Into the Radius VR development team on June 11th (11am EST // 18:00 EEST) for a live chat. During the stream, we will announce the Grand Prize winner of our Raffle, reveal what's coming up for the game, and share some new in-game footage and cover some more tips & tricks.

Patch 0.9.3233 & 0.9.3247

Patch 0.9.3233

  • Restored previous breath sound
  • Fixed weapon attachment issues
  • Fixed some collision issues
  • Fixed collision problems where bullets would not be able to damage monsters


Patch 0.9.3247

  • Fixed crash caused by taking out ammo out of mag found in loot
  • Fixed issues with mag lost from AKM
  • Fixed collision sounds from small items, now mag and bullets should generate sound on drop
  • Fixed stretching of player arms on transitioning between locations

Patch 0.9.3198 & 0.9.3222

Patch 0.9.3198

  • Fixed bug with weapon jam not functioning properly
  • Fixed error popups that shouldn't be in the build
  • Fixed Button names in main menu from “Load Game” to proper ones
  • Fixed knives not selling properly in shop


Patch 0.9.3222

Fixes

  • Fixed items in inventory with wrong coordinates ( thanks Cyion for the save file)
  • Fixed issues with items dropping through the delivery of shopping bins (thanks vector-space for the save )
  • Possible fix for AKM mag problems
  • Fixed tutorial step with skipping the tape, now it properly shows you a back button to skip the tape


Balance

  • Day/Night cycle is now almost twice longer
  • Having zero stamina does not reduce speed to crouch
  • Can sprint a bit longer overall

Patch 0.9.3178

The first patch follow-up from the Milestone 6 release.


  • Improved door and drawer interaction physics
  • Improved cases of no distance grip on half concealed objects
  • Fixed bug with ejecting and inserting different mags while still holding the eject button
  • Possible fix for cases of game failing to detect Vive controllers and defaulting to Rift control scheme
  • Disabled artifacts while in transition between levels
  • Fixed PU scope grip and backpack placement
  • Fixed floating trees

Milestone 6 Update

Into the Radius just launched its Milestone 6 update today that introduces a large variety of additions and improvements to the Early Access Virtual Reality game currently available on Steam. The most exciting new feature is the addition of a new ‘Story’ difficulty, which is focused on providing players the ability to experience Into the Radius’ story and setting without having to worry as much about survival elements, such as losing items upon death. Along with the new difficulty, Milestone Update 6 brings a load of new guns, control improvements, the addition of save slots, and UI/UX enhancements.

[previewyoutube="wR2-VR6tdaY;full"]

Here’s everything new coming in Milestone Update 6:

  • Improved Main menu with selectable difficulty, settings and different save slots
  • Difficulty Settings:

    • Story - Players can Save/Load at any time, players won't lose anything when dying - except the passing of time, tracers for every gun, an easier experience overall.

    • Realistic - The game is autosaved constantly and can be loaded from the menu only, a true hardcore Radius experience.


  • New weapons and equipment, sound and VFX improvements for weapons, and a full price rebalance

    • 9x19 - Glock 18 and Beretta M9
    • 7.62x25 - Tokarev TT and PPSH saw-off
    • 7.62x54R - Mosin Nagant with proper bolt action and PU scope + SVD
    • 7.62x39 Subsonic ammo type for extra silent shots
    • 12mm - IZ81 Pump-action shotgun
    • F1 Defensive grenades,
    • Gasmask
    • Headlamp
    • Canned ham


  • Controls and Player

    • The weight system is implemented, after reaching encumbrance thresholds your sprinting capacity will be reduced.
    • Left-handed mode will change the control scheme, holster locations and wrist bracelet hand.
    • Changed Index sprint toggle to thumbstick forward to avoid issues with hard to press Index thumbsticks.
    • Crouch can be toggled with a thumbstick move, along with physical crouch.
    • Improved inspect mode toggling is more intuitive.
    • Hands will no longer clip through walls and furniture.
    • Knife and flashlight now have a togglable alternative grip mode.
    • When a weapon is out of ammo, pressing the fire selector button will release the bolt if the weapon locks the bolt upon the last shot.
    • Grenades can go to holsters on the tactical vest.
    • Removed side pouch in favor of additional holster that can take more types of small stuff like artifacts or ammo boxes.


  • New areas

    • Motorpool underground complex.
    • Improvement of the forest areas with better art, density, and variety.
    • Notes can be found in the Radius with hints to stash locations with valuable loot.

Milestone 6 - Beta Preview



Our Milestone 6 Update is almost ready. Just a bit of final polishing and it goes live! Meanwhile, we'll open Beta branch for everyone to test out. In order to join the Beta branch you'll need no codes now:


  • In your Steam library right click on 'Into the Radius' and select the 'Beta' tab
  • Select the 'milestone-5-beta' build from the pulldown list


If you have any trouble you can check the Steam documentation about Beta branches here: https://partner.steamgames.com/doc/store/application/branches




Important notes:

Save files from beta will replace save files of your current version, BUT they will be compatible with upcoming updated version!

We'd love to get your feedback on this build, please report any bugs you run into on Discord or the bug-reporting discussion forum.

Finally, since this is a work in progress, we ask that you hold off on streaming or making videos until the update is completed and ready.

More Guns & Gear

We're only a few weeks away from the next Into the Radius milestone update, the team has been working on adding more immersive interaction with items and stocking the UNPSC shop with lots of useful new guns and gear.

We wanted to share a preview of our progress and a small slice of what you can expect in Milestone 6:



F1 grenade, Mosin-Nagant Bolt-action Rifle with PU scope, and TT Pistol



[I][Left] Mosin–Nagant Bolt-Action Rifle [Right] Canned Ham - Yum Yum!




Canned Ham, IZ81 Pump-action Shotgun, and GP5 gasmask



[I][Left] IZ81 Pump Action Shotgun [Right] TT Pistol



In other news, our community has been compiling the Into the Radius Wiki as a common resource for all our players. We invite you to help contribute to this new info hub and join us on Discord share your feedback and learn some tips and tricks on surviving the Radius!




Patch Update 0.9.2580 & 0.9.2600



Update 0.9.2580

  • Fixed issues with 7.62x39 ammo boxes
  • Fixed bug with AKM 30 round mag not saving properly
  • Fixed ammo not properly displaying their colored tip inside the magazine
  • Anomalies now shouldn`t appear over shelters (please send us your saves if you encounter such behavior. Saves don't contain any private info, actually any info that is not game-related.)



Update 0.9.2600

  • Fixed secondary objectives on killing monsters (Thanks vector-space for the save file)
  • Fixed hole in hub level (Thanks theexpir (Лешка) for the video)
  • Fixed more cases of anomalies spawning over the black box, shelters, death locations and other necessary infrastructure.


Once again, thanks to everybody who contributes to bug reporting and overall feedback!

Patch Update v0.9.2509 & v0.9.2531



Update v0.9.2509


  • Fixed bug with core delivery;
  • Fixed drowning outside of water;
  • Fixed secondary objective bugs;
  • Fixed anomaly occasionally spawning on top of crates and player;
  • Various small fixes.



Update v0.9.2531

  • Fixed more cases of delivery problems
  • Fixed grenade pin save bugs

Thanks Cyion for the reports and save files