Into the Radius is part of the Steam VR Fest, a celebration of the immersive world of virtual reality! The game will have a 30% discount until July 25th. If your friends and family haven’t grabbed a copy of the game yet, then let them know it’s the perfect time to do so :)
PATCH 2.3 BETA 3
FEATURES
Added the ability to turn on/off subtitles.
Added descriptions to difficulty settings.
When saving, now appears an icon instead of text.
Added sound during cleaning with a ramrod.
Added permanent loot containers to all locations except the Pervomay route. They are planted in dangerous zones and refill after each tide.
Increased number of all loot containers in the Factory and Kolhoz areas.
Minor atmospheric visual enhancements in different locations.
Expanded the tutorial about cleaning weapons.
FIXES
Fixed NightEye night vision effect not actually improving visibility at night.
Fixed some occasions when gray crates spawned an unintendedly low amount of loot.
Fixed stealth issues sometimes not reducing players visibility at night.
Fixed Player room being too dark especially in the storage corner.
Fixed monocular not working, also monocular has new textures.
Fixed knives jittering when placed in a hand holster.
Fixed fog wall flickering when being shined on with a flashlight.
Fixed multiple collision bugs, improved collision precision on some meshes (e.g sandbags).
Fixed anomaly clusters with wrong sized anomalies.
Fixed reflector anomaly not spawning beams on hit.
Fixed enemies not reacting to explosion sounds.
Fixed underbarrel grenade launcher working 1 time only.
Fixed hand jumping/jittering when using a scope and turning your body.
Various minor improvements in the tutorial.
Various sound improvements.
PATCH 2.3 BETA 2
FEATURES
More changes to Pervomay route location - this time around blockpost.
New visuals for Fragments to make them more in line with other entities.
BUG FIXES
Fixed items dropped near the fog in Hub going missing or becoming hard to pick up.
Fixed propane tank and grenade explosions not damaging monsters.
Fixed not being able to adjust the variable zoom on scopes when attached to weapons.
Fixed collisions in store bin when taking out items.
Fixed items falling through some geometry on the ground.
Time in the shooting range is now the same as in Hub.
Fixed item info getting stuck on attachments.
Steam Trading Cards!
Yes! ITR’s very own Trading Cards are finally here. We hope you like how they look (we certainly do) and will have fun collecting them :D
PATCH 2.3 BETA 1
Hello, explorers! A smaller update than before, but an important one nonetheless. With features and changes we hope you’ll most certainly enjoy. To experience this update you have to first switch the Steam branch to “active beta”. You can do so by right-clicking the game in your library and opening Properties. Note this is a beta, so there’s a high chacne of encountering unexpected bugs. Please let us know about them so we can fix them ASAP.
FEATURES
Guitar. Added a guitar with selectable chords to play and relax. Accessible through a new tab in the store: Recreational Goods.
Added proper hand poses for drawers, doors, and physical objects.
AMD FSR is integrated into the game. Players can now choose an upscaling method from TAAU, FSR and DLSS. With a separate sharpness option.
New sounds for all weapons.
Added more atmospheric sounds to locations.
Changes to Pervomay route.
New visuals for backpack and side pouch area indicators.
Discord Rich Presence. Finally you’ll be able to see what your fellow explorers are up to in the Radius just by clicking on their Discord profile.
BALANCE AND CHANGES
New loot places on Kolhoz and Factory.
Reduced amounts of drawers in some shelf types so it's less annoying to search for loot.
Changed bracelet placement in the 1st mission to reduce search time.
Added lighting to buttons on the handheld map.
Grenades no longer explode from the slightest damage.
FIXES
Fixed multiple collision holes players could fall through in Bolotki village.
Fixed ammo stats indicator not displaying the correct amount of protection.
Fixed sounds sometimes not being played if spawned inside buildings.
Fixed BTR engine sounds jittering.
Improved rock collisions on Factory.
Fixed multiple bugs of low objects blocking player path.
Guitar Music Playing in the Distance
Fresh Sneak Peek!
UPDATE 2.2.2
- Fixed unwanted item use when picking up with distance grab if trigger is disengaged after item is in hand. - Fixed grenades not properly affecting mimics. - Fixed reflector rays not showing up sometimes.
HOTFIX UPDATE 2.2.1
🔸Fixed Triggers not working occasionally. 🔸Fixed glowing railway segment in Pervomay Route. 🔸Fixed player stats not being restored to ones prior to entering it. 🔸Fixed artifacts spawning underground. 🔸Fixed player hands not visible in pitch black. 🔸Fixed disabling tracers for enemies in Custom difficulty settings. 🔸Fixed various sound attenuation and volume related bugs.
PATCH 2.2 MAIN BRANCH RELEASE
Hello, explorers 👋 We are proud to announce that the 2.2 update is moving from beta to the main branch! Special thank you to all of our beta testers, your feedback and help is always greatly appreciated ♥ If you want to continue with your saves from the beta you need to manually copy them to the other folder.
✨FEATURES
New tutorial and game start. The tutorial is now split into parts allowing users to get in game faster and use the learned knowledge as they need it. Also it is more immersive and allows adding tutorials for new features without bloating the start of the game.
New player hands model.
Rest is no longer a parameter. Players can still sleep but there is no more occasional annoyance with closing eyes and yawning. We found that mechanic overly lacking in depth and meaning so it is removed until we can improve upon the system.
New sounds for all pistols, shotguns and some rifles. More to come in upcoming patches.
Multiple simultaneous missions. Players can now take on up to 5 missions at any moment.
New Custom Difficulty Settings. Over 15 parameters are exposed to change like - amount of enemies, time till tide, item durability, enemy damage, disable tracers for enemies etc. It can be tweaked both ways to make the game harder or easier then it is now or play quite differently.
Improved graphics. New tree models, terrain retexture, grass and overall more detail, dynamic shadows on Effects - Medium to High.
New voice lines for Mimics.
Shooting range added. It's a separate location that can be accessed from Vanno base. It has multiple minigames and also you can try any weapon that is allowed on your security level for free, including upgrades and attachments. It also serves as a training facility with 2 tutorial parts unlocking with gaining Security Level.
New multiple hand poses for gun handling. Improves hand visuals and style depending on grip position and angle.-AK-like guns can have their mag ejected using another mag.
🧪CHANGES AND BALANCE
Improved CPU performance.
Index Grip is changed to be purely controlled by Grab event from SteamVR Settings without any hardcode inside the game, so it can be tweaked to your heart's desire. If you are having trouble please reset your bindings to the Default ones.
Improved usability for the delivery box, now it opens upwards and has better signaling.
Refactored cigarettes, now only one can be in the mouth, but it is properly saved and can be lit while in mouth.
New upgrades to increase tube mag shotgun capacity.
Web anomaly has sound feedback for damage application.
IIz-81,SKS and short mag and 7-62x39, Moved to Access lvl 2 and reduced in price.
Ammo costs more overall, more steep increase in prices for high tier stuff. So you can save money in low tier locations with low tier ammo.
Increase in Armor Penetration for: 7-62x51 FMJ, 7-62x39 AP, 7-62x54R AP, 7-62x54R FMJ, 9x39 AP
Reduced effective range for 12x70 Slug .
Increased ammo per box to 30 for - 5-45x39, 5-56х45, 7-62x39 .
More realistically differentiating weight for different ammo.
Player now starts with Access Lvl 0, some equipment moved accordingly.
Grenades reduced in cost.
Secondary missions award less to account for having 5 missions simultaneously.
More drastic growth for secondary mission rewards depending on location. Higher tier locations award considerably more.
Artifact weight reduced.
Fragment Crit zone moved from the head to chest area.
Changed Realistic difficulty preset to increase niether enemy hp nor amount.
Sec level 2 award is moved to a new priority mission in Bolotki Village.
TT bullet speed reduced to match realistic values.
PPSH and PPSH sawoff have more difference in their stats. BTW is PPSH is not shooting suddenly; it's most likely caused by not resetting the trigger all the way.
Changed some weapon prices.
Double barrel shotgun variants have more stat differences in their lineup.
🔨BUG FIXES
Pistol mags fall through if ejected straight to the backpack.
Fixed shadow artifacts when flashlight shadow combines with light sources in the environment.
Fixed phantom items in players' backpacks that are not visible but take up weight.
Fixed hard to remove attachments from weapons.
Fixed mimics not reacting properly to bullet hits.