Thanks a ton for your support everyone, and we hope you enjoy the latest version!
We're live on Twitch!
http://www.twitch.tv/fugitivegames
Come hang out and check out some of the new features which are going live in 1 hour!
Friday dev stream in 10 minutes!
Join us in 10 minutes for our Friday stream! http://www.twitch.tv/fugitivegames
Next patch Dec. 18th!
On December 18th we're launching a patch with all kinds of fancy new stuff based on your feedback concerning Combat and Shuttle Missions! Check out this forum thread to learn all about it: http://steamcommunity.com/app/360510/discussions/0/487876474227748700/
Twitch stream today 1PM PST!
One hour from now we're doing a live hang-out-and-chat with the team! Join us on Twitch here: http://www.twitch.tv/fugitivegames
0.21 Hotfix & Civilian Management Tips
We're dropping a small Hotfix tonight to address some minor issues.
Fixed Glubdon trade rates for Civilians
Removed "poo" from Module Selection (don't ask...)
Fixed missing hover SX on Trading screen
Added hints to Civilian City screen
Visual treatment for Crew screen
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One thing that may have been missed with the last few Updates is that you directly control the frequency of incidents that occur on your ship. In order to keep these down, thus freeing up crew members for other tasks and opening slots for Training events, you'll need to keep your Civilian population happy.
To make that relationship a bit clearer, we've updated the Crew screen to show that these incidents are coming directly from your Civilian City.
If you have any questions regarding these systems, or feel there's something else we could clarify or optimize, please let us know by sharing your thoughts in this thread:
Join our Creative Director as he shows off the new content in Update 0.2 - We'll also be there to answer your questions, so we hope to see you there!
http://www.twitch.tv/fugitivegames
Twitch Stream Today at 5PM PDT
Join our Creative Director Roy Orr today at 5PM PDT on Twitch for a walk through of all the new content in the 0.2 Update.
He'll discuss the impact of the new Difficulty Settings, show off updated Patrol functionality and talk strategy for the revised Trading system.
http://www.twitch.tv/fugitivegames
See you there!
- The Fugitive Team
Update 0.2 is now LIVE!!!
Hello again friends,
It's time for another update and this one comes with the thunder! We've packed in a ton of your requests like Difficulty Settings and Threat Reductions along with plenty of fixes and polish. This is a lot of content for our small team and we need your help to tune it properly, so please share your feedback when you have a chance!
New Features – Update 0.2
Difficulty Settings
One of the strongest points of feedback during our time in Early Access has been the desire to travel through the universe free from the torment of the Skorn. That’s why with Update 0.2 we’ll introduce three Difficulty Levels to fit varying styles of play.
In order to make the new Difficulty Settings shine, we decided to overhaul Skorn Patrols and how they impact your journey. Now, when you come within their range, Patrol ships will signal the Skorn fleet to alert them of your presence. If you fail to destroy them in time, the Threat Level will increase and the likelihood of an ambush will jump.
There are two types of Patrols with varied functionality. Light Patrols will jump into Hyperspace after signaling the fleet, only increasing the Threat Level a single time. Heavy Patrols however are not threatened by your presence, and will continue to signal the fleet and increase the Threat Level until Red Alert is reached.
The binary Trade interactions of the past have been replaced with a system offering greater player choice and dynamic values for each resource. Finding a Trade ship can now mean the difference between life and death for the human race!
· Trade for any of the 5 game resources
· Each Trader has Unique Wants where you’ll find the greatest value
· The Glubdon will make you pay dearly for anything but your Civilians
· Multiple Trades now available during each encounter
New screen in Main Menu gives three options of play
Explorer Mode eliminates Skorn Threat Levels
Difficulty Bonus added to End Game
Greatly impacts world population
Revamped Skorn Patrols
Two Patrol Types with unique Functionality
Added Saved Game tracking for Patrols
Overhauled Trading
Trade for any Resource
Each race now has preferred Resource Types
Added pre-trade Hail Screen for Traders
Threat Reduction for Destroying Skorn in Combat
Players rewarded with more time for victories
Applies to both Patrols and Fleet ambushes
Other • Steam Achievements now Active (6 to start – More to come!)
• Added 32 Interactive Objects to World (Patrols, Gas Clouds, etc.) – Tied to Difficulty
• Updated intro screens & added Map/Goal screen to Mission Start
• Added “Rate of Increase” icons to Civilian Management Screen
• Added colored text to City Level icon to indicate feeding elements
• Tuned discovery rates for “Epic” Crew Members again (Now 1 in 4 chance)
• Backend support for Text and VO Localization
• Added checks for Life Support and Food Supplies being Low
• Complete text pass for Civilian Buildings
• Tuned City Rank thresholds to 70% & added increase for City Rank on Construction Complete
• Replaced the Resource Needed text with Images for each
Audio
Added SX and VO for Engines Offline / Out of Fuel and City Level Up
Added VO reminders for unassigned tasks and Life Support/Food Supplies Low
Added SX for Building Complete, Found Civilians and Enemy Blocked Shot
Updated ambient SX for Stars and Novas
Updated SX for Management Mode (Enter/Leave + Ducking)
Updated Warp In/Out SX for Skorn ships & patrols
Added SX to Found Crew Member screen
Bug Fixes
Construction active while in Management Mode
Updated a number of events for proper text alignment
Fixed Mining Rig timer to correctly end at 0 seconds instead of 2
Fixed issue where Upgrade available after City Level 4
There's a lot more to come including overhauls of our Combat and Shuttle Mission systems, so if you're interested in where we're headed, be sure to check out the Roadmap on Trello: https://trello.com/b/47OqxpnV/into-the-stars-public-roadmap
We really want to hear from you, so please share your thoughts on our progress with a Steam Review!
It's been a great ride so far in Early Access and we could not have gotten here without you, so we made a new video to highlight the big changes of the last few months: https://vimeo.com/144548078
We hope you enjoy the new content and thanks as always for your support!
- The Fugitive Team
Update 0.2 Launches Tomorrow!
We've spent the last month focused on some important community requests and beefing up both the content in the world and the overall gameplay experience. Tomorrow at 8AM PDT we're stoked to share the 0.2 Update with you all, and hear your thoughts on big additions like Difficulty Settings, Dynamic Patrols and the Trading Overhaul.
A whole new world of fun is in your sights, Captain!
http://steamcommunity.com/sharedfiles/filedetails/?id=547600325
See you tomorrow...