Into the Stars cover
Into the Stars screenshot
Genre: Simulator, Strategy, Adventure, Indie

Into the Stars

Big Patch Next Week - Trading Preview

We’re happy to announce that Update 0.2 will be dropping next week (likely Wednesday) and it’s packed with new features and community requests. In our last update we previewed Difficulty Settings and Revamped Patrols, but today we’d like to share some of the changes we’ve made to the Trading system.

Trading Overhaul

The binary Trade interactions of the past have been replaced with a system offering greater player choice and dynamic values for each resource. Finding a Trade ship can now mean the difference between life and death for the human race!

· Trade for any of the 5 game resources
· Each Trader has Unique Wants where you’ll find the greatest value
· The Glubdon will make you pay dearly for anything but your Civilians
· Multiple Trades now available during each encounter

http://steamcommunity.com/sharedfiles/filedetails/?id=544889376

We'll detail the entire patch when it goes live next week. See you then!

- The Fugitive Team

Great Things Around the Corner

As seen with the 0.1 Update, we’re now focused on the big changes that will help round the game into form. Though there’s a lot in the works for the next update, we wanted to briefly highlight two of the big changes coming your way.

Difficulty Settings

One of the strongest points of feedback during our time in Early Access has been the desire to travel through the universe free from the torment of the Skorn. That’s why with our next patch we’ll introduce three Difficulty Levels to fit varying play styles.

Easy: No Threat Levels – Reduced Skorn Patrols

Normal: Balanced Threat Levels – Increased Skorn Patrols

Hard: Challenging Threat Levels – Heavy Skorn Patrols

With Easy difficulty, players will be free to explore the world at their own pace, whereas with Hard they’ll face a constant threat meant to keep them moving.

Revamped Patrols

In order to make the new Difficulty Settings shine, we decided to overhaul Skorn Patrols and how they impact your journey. Now, when you come within their range, Patrol ships will signal the Skorn fleet to alert them of your presence. If you fail to destroy them in time, the threat level will increase and the likelihood of an ambush will jump.

http://steamcommunity.com/sharedfiles/filedetails/?id=534640121

That’s all for now, but you can expect much more in the coming weeks as we approach release for the next update!

- The Fugitive Team

Workaround - Crash on Launch

Since we rolled out Early Access some of you have experienced a crash while attempting to launch the game. You'd get through the intro movies only to have the game lock up or hard crash when attempting to load.

This was very difficult for us to track down as none of us or our QA team could reproduce the crash. But this week we worked directly with a number of community volunteers to dig into the issue and we've found a temporary solution.

Long story short, a critical .dll file from windows update that is required to run our UI may be missing from your computer. A workaround (as silly as it seems) is to install the latest version of Internet Explorer (IE 11).
We’re working on a permanent solution that will be rolled out in a future patch, but for now, this workaround may fix the problem.

http://windows.microsoft.com/en-us/internet-explorer/download-ie

Note, it’s possible some people may have other issues in addition to this, but it potentially fixes the main issue preventing launch.

Again, we apologize for the delay here, but we urge those of you who've had issues launching the game to give this a try, and please report back with your results here:

http://steamcommunity.com/app/360510/discussions/0/517142892053245292/

- The Fugitive Team

Twitch Stream Today at 4PM PST

Hey all,

Our Creative Director, Roy Orr, will be hosting a Twitch stream at 4PM PST today to step through Update 0.1 - He'll look at things from a design perspective and share some hints to maximize your play!

Join us for a good look at all the new content:

http://www.twitch.tv/fugitivegames/profile

Update 0.1 Now Live as well as 15% off this weekend !

New Features – Build 0.1



Civilian Management
This new system grants you control of the Civilian City on your ship, and requires solid management in order to keep your populace content. The happier they are, the easier it will be for you to focus on actually reaching Titus Nova.

There are four components that now directly impact your Civilian population: Health, Happiness, Order and Rations. The first three are dictated by your management of events on the ship and the buildings you construct in the City.

The Rations you dole out fluctuate between Low, Normal and High and affect the other components as well as the Growth Rate of your population. That’s right, babies are now born on the Ark-13 to help balance out all the lives you’ve lost along the way! Upping the Rations to High can be a quick fix for morale issues while you wait for Buildings to be completed.

Each of the aforementioned components feeds into three states of Civilian well-being: Happy, Unhappy and Angry, indicated by the smiley face on the Management screen. The more upset your population becomes, the more events will spawn on your ship. Now events are tied into Health, Happiness and Order, so you’ll want to quickly clear them up before their associated percentages plummet and you’re left with an Angry mob.

http://steamcommunity.com/sharedfiles/filedetails/?id=520049744

Now, the best way to keep your population Happy is to construct additional Buildings in the Civilian City. When added, these buildings feed directly into Civilian well-being. There are a number of options here, each with unique costs/benefits, so tinkering with the city layout will likely be necessary during your voyage. With well-being percentages on the rise, your City Level will increase in kind, unlocking upgrades for each structure that boost their abilities and bring joy to your population.

Skorn Wreckage
Remnants of Skorn encounters with previous Ark ships are now spread throughout the galaxy. They’re too damaged to attack your ship, but certain dangers await any Captain bold enough to explore their cavernous interiors.

  • Possible Reward: Crew Member, Civilians, Module, Parts, Enhancements
  • Detection Range: Large
  • Interaction: Shuttle Mission
  • Crew Danger: Medium-High


http://steamcommunity.com/sharedfiles/filedetails/?id=523868138

Gas Clouds
Pockets of gaseous resources can now be found tucked into asteroids, fractured moons and rock formations. They often provide significant resources but can only be mined a single time.

  • Possible Reward: Hydrogen, Nitrogen or CO2
  • Detection Range: Large
  • Interaction: Probe
  • Crew Danger: None


http://steamcommunity.com/sharedfiles/filedetails/?id=523867234

Storage Container
Menkhet pirates make use of Storage Containers to hide their coveted loot, and you’ll need to explore quite a bit to find their riches. Be warned however, as they often patrol these locations or surround them with mines.

  • Possible Reward: Resources, Repair Parts, Enhancements, Module
  • Detection Range: Small
  • Interaction: Probe
  • Crew Danger: None


http://steamcommunity.com/sharedfiles/filedetails/?id=523866527

Changelist for Build 0.1


  • Added Civilian Management Feature
  • New Incidents added to Database
  • Updated Ark ship to reflect Civilian City changes
  • Added Skorn Wreckage
  • Added Gas Clouds
  • Added Storage Containers
  • Visual Update to Crew Screen UI (Coming Soon to other Screens!)
  • Fixed crash issue for some video cards on game launch (Using Min Spec config file should allow most people having issues on initial start to get into game successfully)
  • Updated world content to conceal / lead towards new features
  • Tuned Combat Accuracy
  • End-Game Scoring Tuning
  • Adjusted Interaction Functionality
  • Forced interact distances tightened
  • UI elements disappear when interact complete
  • Tuned discovery rates for “Epic” Crew Members


The game world is starting to fill out and will only get more interesting as we push towards launch. Those experiencing a crash on startup should now be able to play the game, and you have our apologies for the delay. More details on that here: http://steamcommunity.com/app/360510/discussions/0/517142892053245292/

There's a lot more to come, so if you're interested in where we're headed, be sure to check out the Roadmap on Trello: https://trello.com/b/47OqxpnV/into-the-stars-public-roadmap

Enjoy the update and thanks again for your support!

- The Fugitive Team

Patch v0.1 Coming Tomorrow!

Hello Captain,

It's been a few weeks since our last patch, but we've put a lot of effort into this one and we think you'll enjoy the results! We'll have a complete breakdown of the new content tomorrow, but we wanted to share a changelist so you can see what we've been up to...

Changelist for Build 0.1


  • Added Civilian Management Feature
  • New Incidents added to Database
  • Updated Ark ship to reflect Civilian City changes
  • Added Skorn Wreckage
  • Added Gas Clouds
  • Added Storage Containers
  • Visual Update to Crew Screen UI (Coming Soon to other Screens!)
  • Fixed crash issue for some video cards on game launch (Using Min Spec config file should allow most people having issues on initial start to get into game successfully)
  • Updated world content to conceal / lead towards new features
  • Tuned Combat Accuracy
  • End-Game Scoring Tuning
  • Adjusted Interaction Functionality
  • Forced interact distances tightened
  • UI elements disappear when interact complete
  • Tuned discovery rates for “Epic” Crew Members


The game world is starting to fill out and will only get more interesting as we push towards launch. Those experiencing the Nebraska.exe crash should now be able to play the game, and you have our apologies for the delay.

If you're interested in where we're headed from here, be sure to check out the Roadmap on Trello: https://trello.com/b/47OqxpnV/into-the-stars-public-roadmap

See you tomorrow!

- The Fugitive Team

New Feature: Civilian Management

One common item of feedback we’ve received is that the events taking place on your ship seem like a random game of whack-a-mole. Their occurrence isn’t currently tied to anything in particular, and they are mostly a means of keeping you and your crew occupied between interactions, but soon that will all change!

Next week, Civilian Management will be added to your role as Captain. This new system grants you control of the Civilian City on your ship, and requires solid management in order to keep your populace content. The happier they are, the easier it will be for you to focus on actually reaching Titus Nova.

There are four components that now directly impact your Civilian population: Health, Happiness, Order and Rations. The first three are dictated by your management of events on the ship and the buildings you construct in the City. The Rations you dole out fluctuate between Low, Normal and High and affect the other components as well as the Growth Rate of your population. That’s right, babies are now born on the Ark-13 to help balance out all the lives you’ve lost along the way! (Shame on you, Captain…)

Each of the aforementioned components feeds into three states of Civilian Wellbeing: Happy, Complacent and Angry. As you move from one to another you’ll notice a significant uptick in events taking place on your ship. Each of these are now tied into Health, Happiness and Order, so you’ll want to quickly clear them up before their percentages plummet and you’re left with an Angry mob.

http://steamcommunity.com/sharedfiles/filedetails/?id=520049744

But wait, you say, what of these buildings I can now construct?! Well, as any city manager will tell you, public works projects are a great way to keep the population Happy. As Captain, you’ll now oversee the construction of buildings that feed directly into Civilian well-being. There are a number of options here, each with unique costs/benefits, so tinkering with the city layout will likely be necessary during your voyage.

Obviously this is a rich feature in terms of both depth and content, so we’ll save some of the details for a future update, but we wanted to give you a taste of what’s to come. Stay tuned in the coming days for more as we near the release of our biggest patch to date!

New Content around the Corner!

Hello again friends!

PAX

Recently we spent a few days on the floor of the Penny Arcade Expo as part of Indie MEGABOOTH. It was awesome being able to share the game with the public and meet more than a few Kickstarter backers at the show. The feedback we received there was overwhelmingly positive and very much in line with what you all have been sharing with us. To that end, we've been hard at work adding content and fixing issues, which should all be packaged in our next release, Version 0.1

Version 0.1

I'ts been a few weeks since our last patch as we're now digging into the big changes. Though large efforts like localization are happening behind the scenes, several big gameplay updates will be coming with the next release.

First up, we've added Civilian Management to your job requirements as Captain. This new system grants you control of the civilian quarters on your ship, and requires solid management in order to keep your populace content. The happier they are, the more they'll focus on procreation instead of wreaking havoc. You can read more details on this system here:

https://trello.com/c/I4x6YcRI/35-civilian-management-and-incidents

Additionally, we're creating a number of world objects to explore and aid in your journey. Skorn Wreckage is now scattered about, allowing exploration via Shuttle Missions that hold their own perils & rewards. Storage Containers are hidden in various locations, and sending a probe to investigate could yield anything from repair parts to module upgrades. Gas Clouds are also tied to probe missions and provide resources of a specific type. These are just a few of the numerous interactions we'd like to add, but they should go a long way in helping you reach Titus Nova!

http://steamcommunity.com/sharedfiles/filedetails/?id=514989818

For those of you who are still experiencing crashing, please know that we're working to find solutions! We've made some headway as part of the Hardware Compatibility Test we're currently undertaking and will update you all when solid improvements are in place.

That's all for now, but stay tuned as we'll preview Civilian Management and share a release date for Version 0.1 in a future update.

Cheers,

- The Fugitive Team

PAX Prime 2015

For the next two days we'll be at PAX Prime with Indie MEGABOOTH showing off Into the Stars. We're excited to have the opportunity to meet some of you and to chat about the game. If you're at the show, swing by the booth and check out a ton of awesome indie titles!

We've also got a contest for show goers where you can win a copy of the game. So step up and show us your skills, Captain!

http://steamcommunity.com/sharedfiles/filedetails/?id=507940455&fileuploadsuccess=1

- The Fugitive Team

Development Roadmap Now Live!

Interested in where the game is headed? We've recently added a Visual Roadmap on Trello that gives you a glimpse of the future. This page will be updated all the time as we shift our focus between areas of need. It is by no means a complete list of features, but it does detail what's on the horizon for Into the Stars:

https://trello.com/b/47OqxpnV/into-the-stars-public-roadmap

Voting has been enabled on the page so you can show us what you're most interested in seeing! We'll continue to gather feedback and assess priorities beyond what's listed on Trello, so please keep posting your thoughts on where we should take the game.

Want to discuss the Roadmap and upcoming content for Into the Stars? You can do so right here:

http://steamcommunity.com/app/360510/discussions/0/530649887219894583/

Cheers,

The Fugitive Team