Hey everybody! We hope you’ve been enjoying your time thus far playing Into the Stars! We appreciate all the feedback we’ve been receiving and are working hard to improve the game.
Today we decided to release a smaller patch (v0.03), the majority of which is behind the scenes work on our UI to hopefully help improve compatibility and performance for those who were experiencing issues. Check out the notes below for more detail!
v0.03 Changelist notes:
• UI compatibility and performance update
• Removed all text highlighting from UI screens (yay!)
• Support for manual entry of resources in main menu. (A much requested feature from all the feedback :) )
• Shuttle Mission UI now shows a reward category to help give players a better idea of reward
• Hints on Skorn enemy ships to help show their shield and weapon frequency
o Shield colors show on outside “arms”
o Weapon frequency color shown on the center “eye”
• Sound and VO bug fixes
• Bug fix for found shield module for updating damage absorption
We hope these fixes will help those users who were experiencing issues with UI as well as general fixes to the game experience. We’re also working on some larger items and will have news about those down the road!
As always, thank you for supporting our small team and giving your feedback during this early access period!
- The Fugitive Team
Second Patch Released!
Today we’re pleased to deploy the second patch for Into the Stars. The content is primarily focused on shedding light on our gameplay systems and giving everyone the opportunity to hop right back into flight using their latest Ark loadout.
Additionally, you’ll notice a number of User Interface and Memory optimizations along with bug fixes and gameplay tuning. Check out the Changelist below for complete details.
v0.02 Changelist Notes:
Added Hint System to detail Gameplay Systems and Usage Cases
All Ship Bridge Screens
Battlestations / Combat
Main Menu / Loadout
Added Quick Launch system – Uses previous Loadout to launch directly into game
Created a Launch with Last Loadout button on Main Menu
Created a Retry button on Mission Failed screen
Added Training Events for Crew
Events for each Skill Category
Completion boosts Skill of selected Crew Member
Optimized memory footprint by streamlining sound banks
Potential fix for crashes on game load / victory screen
Added new SX for enemy blocking shots to reinforce mechanic
Adjusted Threat Levels in some sectors
Increased strength of some discovered weapon modules
Added potential to find High Skill Crew Members
Reduced size of auto-interact trigger for wreckage
Adjusted starting shield absorption rates to 10, 15 and 20%
UI update to Main Menu/Loadout screens
UI update to Combat/Battlestation screen
UI update to Controls Introduction screen
Added failsafe for player running through all Planetary Events
Fixed bug for getting stuck at planets on blank screen
These first two patches have looked to address some of the strongest feedback we’ve received, which focused on removing barriers to entry and making our unique gameplay systems more approachable. The next patch is likely further down the road, as the content we look to add and adjust is significant. Additional hot-fixes may come in between now and then, but we’re squarely focused on making the game all that it can be and that will take some time.
We’re currently in the process of locking down our Extended Roadmap to Full Release, which takes into account all of the feedback you’ve shared in the last two weeks. Once that’s complete, we’ll be creating a Trello page where you can track what’s on the horizon and even vote for your favorite additions!
In the meanwhile, we hope you enjoy the new content and continued journeys Into the Stars!
- The Fugitive Team
Coming Soon...
Hello again,
We’ve been actively reading your feedback since our Early Access launch last week and, though we made improvements with our first patch, the next one looks to directly address some of your biggest requests!
Hint System
Those of you who stumbled onto our Quick Guide wondered why the information there wasn’t contained within in game. Our first step towards addressing those concerns is the Hint System we’ll be implementing with the next patch.
This system can be toggled On/Off, but when active it presents critical information that highlights the mechanics of the game. This is by no means a full tutorial, but it should be extremely useful for new players along with veterans looking to refine their approach.
Setting up your ship can be a lengthy process as you look for the perfect loadout, but no set up is free from the challenges of the game itself. That’s why we’ve responded to your desire to get right back into the journey with new functionality that recalls your previous set up.
When utilized, either from the Main Menu or the Mission Failed Screen, you’ll be quickly brought back to the start of your journey with the last completed loadout. Whenever you’d like to try a different approach, simply return to the Main Menu and select New Mission!
These are just a few of the items were working on for the next patch, but it should clearly demonstrate that we’re just getting started with our support for the community and Into the Stars.
Cheers,
- The Fugitive Team
First Patch Released
The first patch for Into the Stars has been released on Steam and targets some of your biggest requests!
v0.01 Changelist Notes: - Added 16:10 Resolutions (accessed via Options)
- Added Windowed mode (accessed via Options)
- Added “Take All” button for found Resources
- Addressed Level Load issues that caused crashes
- Optimized Main Menu to load faster
- Tuned the Threat Levels of world with focus on Alpha Sector
- Tuned Combat Buffer times for longer Cool Down periods
- Adjusted tuning for Press+Hold while taking initial Resources
- New Planet Events for increased variety
- Added Benefit – Found Civilians
- Added Benefit – Healed Crew
- Fixed crew tasks not displaying while game is paused
- Tuned and fixed bugs with Ship Event intervals
- Added checks for Trade Ships interacting during combat
- Adjusted auto interact on planets to be much closer to surface
- Fixed an overlapping UI issue during Planet/Object Interact
- Fixed issue where Patrols were elevating Threat Levels past Maximum (Red)
- Fixed Battle Stations lockout bug
- Fixed several Music transition issues
- Added new Death Music stinger
- Fixed several issues with Module Replacements / Enhancements
- Fixed issue where mining Moons for a second time yielded no resources
Our priority is to remove barriers to entry for you all while addressing ongoing issues and adding new content. For an updated look at where we’re headed be sure to keep an eye on this thread: http://steamcommunity.com/app/360510/discussions/0/530646715638980425/
We hope you enjoy the changes and thank you for your continued support.
- The Fugitive Team
Quick Guide - Early Access
Hey all,
This has been posted in several places, but we wanted to make sure that everyone had a chance to view this helpful gameplay guide. It details areas like Customization, Exploration and Combat while sharing some useful tips for a successful mission.
Please take a look before your next journey Into the Stars:
Tips for combat and color modulation for stations.
http://steamcommunity.com/sharedfiles/filedetails/?id=477157652
We have this pinned on our forums, but I wanted to make sure everyone got an opportunity to check out how combat works and how to use the color frequency system. We are looking at an in-game solution for this messaging. If you forget what the rules are for the frequency, look at the top left of the screen when you are in combat.
Matching frequency deflects
Offset frequency penetrates
16x10 Resolution Support IS COMING!
We've heard you loud and clear - 16x10 resolutions are a hot commodity. We originally kept them out because they were causing a number of issues with the game, but hey it IS Early Access, right? To that end we'll be implementing several 16x10 resolutions with our first Patch. The date of that Patch is TBD as we'd obviously like to pack in a number of improvements, but they will be coming and soon!
You all are likely to have preferences, so please respond here with your most desired resolutions and we'll do our best to support them.
Early Access Released for Into the Stars!
Congratulations, Captain - You've been selected to command the Ark-13, the final ship to leave our home!
Into the Stars is now LIVE in Early Access. Join the fight to save humanity today: