Selecting units in an area is no longer limited to military units only. If you draw a rectangle and there are no military units inside, then a civil unit in the area will be selected. (In otherwords, you no longer are forced to click on your building units, you can also select them now with a rectangle.)
Fixed missing file bug in "Sniper" challenge
Automatically selects first level when starting the campaign (comfort change for new players)
Music is now a bit less loud.
v1.15 (25th July)
Changelog
Small Improvement to Ixir AI.
"New units" can now be send through the portal in multiplayer ("new units" refers to the ones of patch 1.1).
v1.14 (8th Januar)
Changelog:
CUR AI improved (it no longer destroys its impulse receivers with massive overloading and builds them in a better way).
Building area for Ixir powerplant now looks better.
Fixed a bug, which would cause a freeze when you play 2 singleplayer games in a row, with the second game having less AI players than the first.
CUR Virus special ability is now only allowed on military units and structures.
I know this is a small patch, but there will soon be another patch for some more map reworks and improving the Ixir AI.
v1.13 (18th December)
Changelog:
3 additional maps reworked, namely "desertofruins", "fahadacluster" and "krexmountains".
Ruxilla Upgrades rebalanced. First upgrades are now much stronger, but you cannot upgrade a unit above level 25.
Mercoss Tower has now a regeneration of ("Population in the tower" / 10) per second.
"32 Snipers" Challenge added focusing on the new sniper units.
Before a challenge starts you will now get instructions about the challenge. So you don't have to make guesses based on the name of the challenge anymore.
Since there won't be anymore patches this year, I wish you all a Merry Christmas and a Happy New Year! :)
v1.12 (23rd November)
This patch in short gives the AI the ability to build the new units and fixes some more bugs.
Changelog:
AI can now build the new units. (Also the Ixir AI should now sometimes build portals. There was code for it before, but I never actually saw the AI doing it.)
Ruxilla Carrier adjusted. (HP increased by ~70% and damage output increased by ~125%. He is also a bit more expensive than before ~35%)
Zyr Regenerator is now a bit cheaper ~15%.
Ixir Heavy Drone HP increased by ~25%.
AI Performance. (The AI now requires slightly less CPU power).
You can now open the menu in the tutorials and quit the tutorials.
Fixed glitch for campaign level selection, where you could start levels you did not have unlocked yet.
You no longer gain no XP when you cheated in another game before the one you are currently playing.
In campaign level 27 players now actually start with a base.
Fixed a bug, where you or the AI could build units/structures outside of the map.
Removed the "windy" sound effects from the game. Now the game only plays music and no "environment" sounds in between songs.
v1.11 (20th Novemeber) Hotfix
This is just a small patch to fix some bugs.
Changelog:
Fixed broken sound file for German version (Level 19)
Fixed broken level file (Level 22)
Easy Resolution Change: There is now a checkbox in the launcher, where you can overwrite your game resolution. This will overwrite the saved resolution with the maximum for your screen. This is useful when sharing a profile over multiple computers with different screen resolutions.
Gameplay, Cybotic costs cap now at 30 (not 25).
Bugfix of the Virus (CUR Special Ability). It now also lasts until the end of game.
Pressing some keys on the menu screen no longer cause an error message.
v1.1 (1st November 2016)
Changelog:
New units - 6 in total (1 per faction). I'll let you figure out the details about them yourself. ;)
Text Tutorials - There is now an extra Tutorial button on the main screen, leading to a new menu, where you can watch the video tutorials or have a look at text based guides for each faction.
More Maps reworked - namely "alidacoast" "cintacoast" "glunaryplain" "incuracliffs" "olonriver".
Small rebalances about the Ixir:
- Titan HP reduced by ~15%.
- Iquaros HP increased by ~10%.
- Portal, spawn time for all unit types reduced by ~35%.
Some menu backgrounds are a bit darker, so you can read the text better.
Planned for next version:
Adjustable FOW quality (deferred)
More map reworks.
Subtitles
Please let me know what you think about the new units! :)
And Have Fun with the new patch!
5th November Hotfix: - Fixed a bug, which made shots fly through smaller units, which happened very often for the snipers.
7th November Hotfix: - Reuploaded server.exe, because it was missing on the last patch.
Survey Results & Preview of Next Patch
Dear Community,
it's been about a month since I started the survey. I got 30 results at this point and would like to share the results with you (If you still want to fill out the survey, feel free to do so. I will continue to read the feedback I get.)
Survey Results:
1. Player Progress:
1.1 Player Levels:
1.2 Campaign Progress: I'm happy that some players have finished the campaign already! :)
1.3 Game Time: Your average game time is: 23.5 hours
Top 5 Players have:
1. 159 hours
2. 126 hours
3. 80 hours
4. 42 hours
5. 41 hours
2. Genre Distribution: You are very versatile and enjoy every type of game. *thumps up*
3. Ratings:
3.1 Game Modes:
3.2 Factions: Mercoss is your favorite faction? That probably has nothing to do with their big units... <(=_= )>
4. Various:
4.1 Yes and No questions
5. Upcoming Patches
5.1 Content This was one of the most important questions for me. I see that you would like to see especcially more units per faction and I've already started making some new for the next patch. (Look at the bottom of the post for more information) In "Other" was mentioned:
- Improved Pathfinding
- "Real" Multiplayer
- Random Spawn Numbers
5.2 Graphics It is about 50:50 here. I can say at this point, that you shouldn't expect any magic happening here, I'm a good programmer (at least I think so) but only a decent artist.
Patch Information:
I'm currently working on the next patch, which will be a bit bigger (and therefore take also a bit longer) than the other patches.
As most of you wished for new units, there will be 6 new units (1 per faction) in the next patch and more map reworks, because half of you hope for better graphics.
Additionally I fixed, at least I hope so, the bug that caused these error messages pop up some times, where you could continue to play anyway.
As some of you wished for I'm also creating text/image based tutorials, but this is still work in progress and may not be ready for the next patch.
So that's it for now. I would like to thank you all for participating in the survey. At the end let me show you one of the new units on a reworked map as "reward" for your participation. (Guess the faction!)
~Kenten Fina, Frudelsoft Developer
Survey
Dear Players,
it would be really nice if you could fill out this suvery about the game.It will only take 3-5 minutes and is going to be an essential part for future development.
I am thankful about every single answer I get!
Greets knittely (Frudelsoft Developer)
v1.03 (4th September 2016)
Changelog:
Map Rework - Part 1: The maps "maldeafield, rockyriver, tamancluster and xirellmountains (new)" should now look much better than in the last patch.
Bugfix: The units on the minimap should now have the correct color again.
CUR's Cybotics now have more detailed stats on pressing "Enter".
CUR's Cybotics now produce more energy when overclocked.
Steam Cloud support enabled. (please let me know if you expierence any problems)