Intruder Alert: Ixian Operations cover
Intruder Alert: Ixian Operations screenshot
Genre: Strategy, Indie

Intruder Alert: Ixian Operations

v1.02 (4th August 2016)

Changelog:

  • Adjustable minimap size and minimap symbol size. (Minimap is now by default twice as big as before and the dots for units are now bigger)
  • Added a button to the multiplayer connecting screen to host a server.
  • You can view your player statistics by clicking on your profile on the main menu (you could actually view it before, but now I added a hint, showing that you can view it there).
  • Changed the FOW vision radius. (Most military units have largely increased vision so you can actually see the battle going on. The starting building has increased vision radius to see more nearby ressources)
  • Changed Movements. Most units of one faction have now the same unit speed, so they actually go together, when sending them as a group. (with a few exception)
  • For new players the "grey map" option and "render shadows" are enabled by default. (If you don't have shadows enabled, I recommend to activate them, because they make the game look a bit nicer.)
  • Added a shortcut "T" to select all units of one kind while clicking on one.
  • The options screen background is now darker, so you can read the font better.
  • Slightly decreased the range of Mercoss level 4 and 5 units.
  • Fixed an exploit, where you could transform Ixir units fast enough between drone and unit to "dodge" projectiles.


Planned for next version:

  • Steam Cloud Support
  • Adjustable FOW quality (For realistic, it currently uses half of your screen resolution as fog resolution. I want to enable full and quarter res, too. So you don't have to switch to none or simple, when having lots of units.)

v1.01 (25th July 2016)

Changelog:
  • Added Victory/Defeat message at end of game
  • Added hint how to hide Victory screen
  • Bugfix of campaign level 16

Planned for next version:
  • Adjustable minimap size
  • Add a button to start the server from in game