Fix for achievements not working in previous update *please note achievements might not show up during play for all users, but should still appear in your achievements log (I am looking into this also)
Minor bugfixes:
Blob enemies now have the correct splatter colour on death
Range detection at extreme range bug on Brood Mother boss fixed
Cleaned up stray white pixels from the Warrior Robot unit sprite
Mothership fix patch
- Fix for range detection bug on the Mothership boss
1.8.2 Camera Zoom Patch
Fix for camera bug found in 1.8.1
- junk code leftover from old version that interfered with new zoom now removed
- overall zoom out threshold increased by 10% for all levels
- extra space added to top and sides of maps to make room for change phase bar at maximum zoom out
Minor UI patch for colour blind players
Icons in mission select screen changed to better meet the needs of colour blind players
Mission type key replaced with text that changes to indicate if a story mission or a alternate mission is selected so as not to rely on colour coding
Update 1.8 for Invasion: Neo Earth
Greetings Neo Earthers! I'm pleased to bring you a new update, in 1.8 you will find:
Smoother unit movement Gone are the 'unit fades out and then reappears in new location' type movement transitions, replaced with less choppy 'unit sprite glides to new location' type transitions to be easier on the eye.
Missed attack mechanic added Units can now sometimes miss their attack by random chance, with enemy units slightly more likely to miss than human ones.
Bugfixes: fixed multiple shadows spawning bug with civilian sprites
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Leaving Early Access with V.1.7 - New Music Tracks and Forcefield Mechanics
Greetings Neo Earthers!
I'm happy to announce that with version 1.7.0 Invasion: Neo Earth is leaving early access behind.
This being the first video game I have ever created it is somewhat a milestone, but at the same time it's only really a starting point - I fully intend to bring further content your way for this game as well as developing future new titles and I will do my best to patch any new bugs that may emerge, The early access stage has truly been a massive learning curve and I am grateful for the support and patience of everyone who's ever filed a bug report or feature suggestion that has helped me improve what I do.
1.7 Changelog
New music track 'Ambient Intrusion' added, also added to soundtrack DLC and available free for anyone who's already purchased it simply by re-downloading
Forcefield mechanic added to enemy bases in some missions - hunt down the power generator structures to bring them down.
Mission 2 objectives changed to include protecting Cathedral structure
Minor fixes for melee' type enemies attacking buildings and tooltips when hovering over buildings
Fix to enemy base damage mechanics
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1.6.1 Patch / Minor Update - Mousewheel Zoom and multiple fixes
Greetings!
Patch 1.6.1 brings the following minor changes and fixes to Invasion: Neo Earth:
Mousewheel zooming added <*> Camera zoom-out threshold increased so more of the map can be seen when used <*> Options saving now enabled in the demo version
Fixed shadow angle not displaying correctly on tanks and skimmers
Fixed audio cue not triggering walk sound on Bipod enemy
Balancing: increased power of Beam Rifle and Autorifle weapons so more useful in battle
Balancing: Decreased DEF stat of Cyber Wasp and Fire Wasp enemies
Removed redundant greyed-out start menu button for load game on demo version
Update 1.6.0 - Combat Mechanics, fixes and forcefields
Greetings Neo Earthers!
September's update 1.6.0 brings forth some big changes in combat mechanics and balancing plus forcefield animations and a whole host of fixes. This could well be one of the last updates before leaving early access on October 7th, however even after full release I will still be addressing any bugs that emerge, with planned new content for things like mission packs and new units also on the cards.
Combat mechanics changes - introducing the 'PWR' stat
Previously the combat system would use the weapon's dmg lo stat to try beat the target's defense, now a dedicated 'PWR' stat is used instead. The PWR stat determines whether a weapon will do only it's minimum damage to a target or do random damage between the low and high range.
PWR => DEF = random damaged done (dmg lo - dmg hi).
if PWR is equal or higher than the target's DEF then random damage between the lo and hi ranges is deducted from target's HP.
PWR < DEF = damage done (dmg lo only).
if PWR is less than the target's DEf then only the low damage is done. __________________________________________________
Cover bonus system for infantry units:
Due to being able to conceal themselves easier than vehicles, Infantry-type units now get a +2 DEF bonus for moving to a square with terrain that provides cover such as forests, hills, fields of cacti, craters etc. Doing so displays a shield icon above the unit sprite and in the UI bar. Naturally enemies can now do the same.
Greetings Neo Earthers! This month's update brings visual and in-game currency improvements and a couple of minor fixes thrown in for good measure.
1.5.0 changelog
- Shadow sprites added for all units and enemies
- In game currency bonus pickups that can be collected on maps by moving a unit on to them, there are two types: - blue type (+150 RP bonus) - purple type (+300 RP bonus)
The RP picked up go straight into the 'free cash' reserve and can be used to buy units for the next battle.
Minor fixes: - pause added to defeat condition triggered by base destruction to allow animation to play out before menu pops up.
- Warrior Robot range bug fixed
Alien Reinforcements! Update 1.4.0
++ ALERT: ALIEN REINFORCEMENTS INCOMING! ++
Greetings Neo Earthers! I'm happy to announce that this Summer's first update is a fruitful one, in 1.4.0 you will find -
Three new enemy types:
Grayling Sniper - Not content to pester us with their bullet-shielded infantry and floating gun platforms, the Graylings have deployed sniper weaponry to target us from afar.
Red Heavy - The twisted mutant hybrid monstrosities know as 'Reds' have evolved a new form armed with heavy weaponry, grafting metal and flesh together to create a living weapon that is a thorn in the side of our ground units.
Flak Spider - Slow moving but heavily armed anti-aircraft gun platforms that should make any commander think twice about relying too much on air power alone to win the day.
Environment art:
New style trees and tile seam fixes applied to mountain levels
Comms Base human structure added
Supply Base human structure added
Bugfixes:
Fixed scaling error with 'Red' sprite
Fixed some enemies doing incorrect damage scores vs. human structures
Fixed false defeat condition sometimes triggered by accumulating losses between missions
Fixed phase not cycling on second mission played after quitting previous mission
Fixed tooltip backgrounds remaining on start of enemy turn