Update 3 brings you l33t w4r3z! An arsenal of new programs to choose from when you access the Server Farm. There are some completely new programs as well as several more powerful versions of existing ones. The new team selection unlocks offer a couple of new build ideas to mess with as well.
New Features
New programs for Incognita
New programs added to starting loadout screen to unlock
2.0 versions of several existing programs. More powerful yet costly.
New Chief Executive Suite location. Used to get Vault Door Codes to get the most out of Vault trips
Variations of the location specific rooms (Server Farm, Executive terminals, etc)
New Daemon. Hope you don't find it.
In-game speech is occluded.
For a full list of changes and a cool poster, check out our patch notes on our official forum!
Official Patch Notes
Previous Updates for Invisible, Inc.
Update 2 Active Recon (Sept 16):
Several new FTM corp threats
New multi-corp threat - MEDAMA
Improved weapon equipping, no more juggling items on the ground
Improved item management both during and between missions
Access to storage space between missions
Friendly agents can be dragged and rescued via the elevator
Improved prisoner and hostage abilities, they can now peek and use some items
New mainframe device - Facility Database. Hack it for information
Improved visual display for melee reaction and pinning
Arriving Sept 30: Early Access Update 3 -- GR@ND B@Z@@R
The third major gameplay update welcomes you to the GR@ND B@Z@@R, a warez provider of the future! A slew of new programs to combat the growing corporate offensive. As well, new map variations and bug fixes!
See the full teaser at: http://forums.kleientertainment.com/topic/41129-teaser-for-early-access-update-3-grnd-bzr-arrives-sept-30/
Early Access Update 2: Active Recon - Patch Notes
Check this patch out on our forums for some more details and a cool poster!
forum update patch notes
Patch Notes
Build 111031
New Features
* Several new FTM corp threats
* New multi-corp threat - MEDAMA
* Improved weapon equipping, no more juggling items on the ground
* Improved item management both during and between missions
* Access to storage space between missions
* Friendly agents can be dragged and rescued via the elevator
* Improved prisoner and hostage abilities, they can now peek and use some items
* New mainframe device - Facility Database. Hack it for information
* Improved visual display for melee reaction and pinning
* Added some new events
* Shoot buttons now appear in the in-game UI
Balance Changes
* Stunning the detention center captain no longer calls additional guards
* Investigation points are no longer automatically displayed in Normal mode. You must observe the guard to display them.
* Energy Gun now costs an action to fire.
* Piercing Scanner split into two augments, one for melee and one for guns.
* Corporations are now hidden on the map screen in Normal mode.
* Turrets now pierce armor
* You can break firewalls on ghosted drones
* Medgels are now disposable
* Hacked drones have a KO "rebooting" stage after they have been taken over.
Bug fixes
* Static in the sound has been fixed
* Enemy targets are now highlighted when using the shoot button
* Run is now toggle-able as long as you have not moved
* EMP Packs II and III now have correct ranges
* Peek and run now display used AP correctly
* Fixed a procedural generation bug that was causing impossible levels (oops)
* Lots of small bug fixes
Arriving Sep 16: Early Access Update 2 -- Active Recon.
In our second major gameplay update, the Corporations gear up for a new offensive. New Enemies, features and fixes!
See the full teaser at: http://forums.kleientertainment.com/topic/40670-teaser-for-early-access-update-2-active-recon-arrives-sept-16/
Any hotfix changes will be found on this page as well! Enjoy!
It Rhymes with Play! Weekly Dev Cast Ep02
The weekly dev cast is happening tomorrow! Join us every Thursday at 3:30pm PST.
This time James and Jamie will be talking about our upcoming update, our ridiculous PAX booth, and generally again playing the game and talking design. As usual, we'll be taking some Q&A.
Where is it?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment
When is it?
It's every week on Thursday at 3:30PM PST. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Hope to see you there!
Hotfixes
There were some hotfixes to fix some game-breaking crashes. Here's what was addressed:
http://forums.kleientertainment.com/topic/39879-invisible-inc-changelist/
Klei Weekly Dev Cast - Ep01
Hey everyone!
We're doing a weekly dev cast starting tomorrow! Join us every Thursday at 3:30pm PST as we talk about the launch of Invisible, Inc., game balance, and discussions of what's upcoming. We'll also take Q&A.
Where is it?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment
When is it in my timezone?
It's every week on Thursday at 3:30PM PST. Here's a handy tool to figure out what time that means for you:
http://www.worldtime...1&sln=15.5-16.5
Hope to see you there!
Invisible, Inc. Reddit AMA - Live Now!
To help us kick off the launch of Invisible, Inc. on Steam Early-Access; Join Jamie Cheng and the Invisible, Inc. team on Reddit for an AMA.
Invisible Inc is now available on Steam Early Access! Heres what to expect: http://forums.kleientertainment.com/topic/39442-invisible-inc-early-access-what-to-expect/