Invisible, Inc. cover
Invisible, Inc. screenshot
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Genre: Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Invisible, Inc.

Invisible, Inc. Early-Access Trailer

As we head toward Early-Access on the 19th, Check out the new Trailer for Invisible, Inc.!

https://www.youtube.com/watch?v=MW0sxVn_q-o

Invisible, Inc. coming to Steam Early Access August 19!

Alright, we're almost there! Invisible, Inc. is coming out on Steam Early Access on August 19. For those of you new here, Invisible, Inc. is a procedural turn-based stealth game where you control an elite group of spies, infiltrating into corporate locations for information and financial gain.
 
The game features procedurally generated levels, permadeath, and is a stealth game through and through. We've spent almost 2 years working hard and iterating with these fundamental principles, and we're finally ready to show our work to wide world of Steam. We hope you enjoy it, too!
 
Here are some of the things we've been working on since our Alpha build:
 
Mission Map
The game now has a mission map, where you can select your own locations. Some of them have specific objectives -- others are simply there for you to raid for financial gain. Be careful, though, the corporations are getting stronger by the day.
 
Infinite Mode
We're not quite ready to have an "end game" yet, so we're releasing the endless mode first. Build up your agency and see how long you can last in the unforgiving world of corporate espionage!
 
New Mainframe Abilities
Incognita has gotten an overhaul, and now has a suite of programs. You'll want to upgrade her to maximize hacking efficiency. 
 
Gameplay and Visual Improvements
Huge amount of gameplay and visual improvements -- too many to list in one go. Some highlights include dragging bodies, way better Line of Sight and cover visualization, huge improvements to the HUD, the aforementioned map, reusable items, hacking drones allows you to control them... and more.
 
Check out the original post on our forums here: http://forums.kleientertainment.com/topic/39112-invisible-inc-coming-to-steam-early-access-august-19/

Invisible Inc. Next up: Early Access

Posted June 17th, on the official Klei Forums:
http://forums.kleientertainment.com/topic/37571-invisible-inc-next-up-early-access/

Hey everyone!

When we released the Invisible Inc. Alpha, we wanted to know if the core mechanics of the game were working as planned. We knew the game had a long way to go, but our philosophy is that we'd rather have more feedback, earlier.

Months later, we've gotten thousands of players and a ridiculous amount of great feedback (both qualitative and quantitative). We also updated the game on a rather speedy schedule of about once a month, sometimes much faster.

Right now we're working on some major features that just need some more time in the oven before we show it off. The builds that we're playing in-house are diverging quite a bit from the public version, but is also still in progress -- because of that, we're going disable new Alpha purchases for now and give us some breathing room to fully implement the changes. Current players will still be able to play the game in its current state, of course, and automatically get access to new builds once they're ready.

The next time we come up for air, the game will be available on Steam in Early Access, and it's going to be ready for Prime Time. Our ETA for the drop is later this summer. I'll also pop in here every once in a while to post my current thoughts on the state of the game, and of course participate in the discussions.

Thank you so much

Incognita - Update 2 - Oct 9th

The second update for the Incognita alpha is out!


 
The biggest element with this update is the start of the improvable agent skills. Each class has one skill now that can be improved during the game. 
 
There is also a new security system that can be found in the levels. If your agent's sound ring crosses a "sound bug" it will raise the alarm and alert nearby guards similar to a camera. Hijacking a sound bug will allow you to hear what it does. 
 
The wall rendering has been modified slightly. It's one of our steps to improving visibility of the levels.
 
We have been iterating on the information provided by the agent hud a fair amount. It will have a lot of temporary art until we reach a level of information and interaction we are satisfied with.
 
A team preview screen has been inserted after you start a new game. You can preview your starting agents and, in the future, choose between different teams.
 
We have also added a "color blind" setting to the options menu. They have not been thoroughly tested, so we would love to hear some feedback on it.

And lastly, player's agents will talk now, similar to guards
 

Change list notes:


[LIST]
<*>Agents have improveable skills
<*>New security item - sound bug
<*>Refined wall rendering
<*>Iteration on the agent hud elements
<*>Team preview screen and agent character sheet
<*>Color blind correction filters. 
<*>Agent dialogue
[/LIST]

Incognita Live Steam Episode 03 - Oct.07.2013

Live Stream - Incognita Alpha (October 07, 2013: 4pm PDT)


Join James and Jason on Twitch.tv while they show off the second alpha update coming to Incognita.

We'll be doing live Q&A and discussing the newest features. 

EVENT DETAILS


Who: James & Jason @ Klei Entertainment
What: First look at the upcoming Incognita alpha update.
When: October 07 04:00pm PDT.
Where: The Klei Twitch.tv Channel
Why: Because we wanna show you stuff

See you there!

Incognita - Update 1 - Sept 25

The first update for the Incognita alpha is out! 


 
With this update we are starting to build the main progression loop, so now you will be able to carry your team from one floor to the next. There is a shop to spend the credits you collect and you can find all types of agents to rescue and make your team larger. This is just the start of this process, but it we hope it will give you a better feel for our future vision of the game.
 

Change list notes:


[LIST]
<*>Improved procedural map generation
<*>Shop item
<*>Agent revival via adrenaline syringes
<*>Many small UI improvements 
<*>Refined combat mechanics and new combat panel presentation
<*>Continuous floor(level) advancement
<*>Options menu with volume control.
<*>New agent animation effects such as "pinning" when standing on a KOed guard.
<*>Update timer added to the main menu.
[/LIST]

Incognita - Update 1 - Sept 25

The fist update for the Incognita alpha is out!

With this update we are starting to build the main progression loop, so now you will be able to carry your team from one floor to the next. There is a shop to spend the credits you collect and you can find all types of agents to rescue and make your team larger. This is just the start of this process, but it we hope it will give you a better feel for our future vision of the game.

Change list notes:
[LIST]
<*>improved procedural map generation
<*>Shop item
<*>Agent revival via adrenaline syringes
<*>Many small UI improvements 
<*>Refined combat mechanics and new combat panel presentation
<*>Continuous floor(level) advancement
<*>Options menu with volume control.
<*>New agent animation effects such as "pinning" when standing on a KOed guard.
<*>Update timer added to the main menu.
[/LIST]

[Incognita Alpha] Live Stream - (Sept 23rd: 4pm PDT)

Kicking off the official beginning of the Incognita alpha live streams; Join James and Jason on Twitch.tv for an early look at the very first alpha update for Incognita.

We'll be announcing the update release schedule and showing some cool new things , so don't miss it!

EVENT DETAILS
Who: James & Jason @ Klei Entertainment
What: First look at the upcoming Incognita alpha update.
When: Sept 23rd 04:00pm PDT.
Where: The Klei Twitch.tv Channel
Why: Because we wanna show you stuff

See you there!