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Ion Fury screenshot
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Genre: Shooter, Indie

Ion Fury

Ion Fury: Aftershock Update


Greetings, Fury fans!



We're hard at work on the Aftershock expansion pack for Ion Fury, and we wanted to give you a little update on what's going on. Unfortunately, unforeseen delays have pushed back the release beyond our initial projections, but we're committed to not sacrificing quality in order to hit any specific deadline. Additional development time is needed to polish the new content and make sure it meets the high standards set by the base game.

We know how much everyone is looking forward to Aftershock and we appreciate your patience as we work to make the expansion another memorable experience. In the meantime, continue to enjoy Ion Fury and keep an eye out here for more information about Aftershock in the coming months.

For now, we can reveal that Aftershock will feature 13 all-new levels, one entirely new weapon, new inventory items, and several new enemy and ammo types. There's also Arrange Mode, an amped-up remix of the entire original campaign with mirrored levels and modified enemy and item placement that introduce the enhanced loadout and enemy variety into the base game. And finally, by popular request, we're adding a brand-new skill level 5 to ramp up the difficulty level even further for the most hardcore players.

For now, here are some screenshots of Aftershock in development!









Thank you all for your support of Ion Fury – we hope you've enjoyed playing it as much as we enjoyed making it and we can't wait for everyone to experience everything that Ion Fury: Aftershock has to offer!

Ion Fury 2.0 Release

Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, unleashes a 2.0 patch full of improvements on PC to ready up for the Ion Fury: Aftershock expansion launching early next year on PC via Steam, Nintendo Switch™, PlayStation® 4, and Xbox One.

Whether a returning player or new to the retro FPS genre, community-requested features in the 2.0 patch make this the perfect time to start a fresh run through Ion Fury. Grab power-ups on the go and deploy them on command with a new pocket inventory system, adding a tactical layer to each gunfight. Run and gun on a gamepad with ease with revamped controller support. Massive performance upgrades make Ion Fury even smoother than before.

Shelly’s arsenal tears through cyborgs better than ever with clever weapon rebalancing. The Chain Gun now has a higher maximum ammo count and pushes users back with concussive force, creating new movement strategies. The Ion Bow now rewards advanced techniques like swap-canceling while charging.

Quality-of-life changes refine Ion Fury’s campaign. Map bug fixes make levels more pleasurable to navigate. Sleuths can utilize the radar to track down hidden secrets. Each weapon’s ammo reserves now fill up the cross-hair for enhanced battle awareness and an increased focus on staying alive. Players will also be able to earn Ion Fury trading cards on Steam at last, as well as collect items like profile backgrounds and emoticons from the Steam Points Shop.

Creating new playgrounds of destruction is more fun with some new map features, such as new rotating sprite structures and remotely controlled viewscreens, added in anticipation of Aftershock. The creatively inclined can look forward to updated examples and scripts for Mapster32 in the near future. Please note that scripts and documentation are released separately and not included in Steam/GOG updates.

Early next year, Aftershock continues the events of Ion Fury with a new action-packed adventure. Pursue the maniacal Dr. Jadus Heskel and stop him from re-sculpting the flesh of humanity with his mechanical designs. Slay new enemies and bosses atop Shelly’s Hover Bike with fresh weaponry. Revisit Ion Fury’s original campaign with Arrange mode, adding the expansion’s foes, armaments, and more.

“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”

What's New in 2.0?



[table noborder="1"]
[tr]
[td]ENGINE[/td]
[td]UPGRADE[/td]
[td]Optimizations to improve overall game performance[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Improved frame pacing and overall framerate[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Upgraded and improved controller support[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Improved support for multiple displays[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Window is freely resizable by the user and no longer locks the cursor unless needed[/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed sprites being pushed outside of the map by the clipping system[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed deletion of existing savegames in the base folder on startup on Linux[/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]GAME[/td]
[td]NEW[/td]
[td]Player now has an inventory slot to store an item like double damage or jump boots for later use[/td]
[/tr]
[tr]
[td]
[td]NEW[/td]
[td]For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents[/td]
[/tr]
[tr]
[td]
[td]NEW[/td]
[td]Radar now displays hidden secrets[/td]
[/tr]
[tr]
[td]
[td]NEW[/td]
[td]Enemies now take damage when underwater. Heskel forgot to make them waterproof![/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Improved enemy AI responsiveness[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]The Penetrator and Minigun have a higher max ammo count[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Minigun push-back has increased force for higher player speeds[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Tweaks to improve Bowling Bomb primary fire and HUD display feedback[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Ion Bow now allows you to swap weapons in order to cancel your current charge[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Reworked Penetrator reload animation[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Player landing from great falls does not lock the player's view anymore[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Improved and finalized the appearance of some enemy sprites[/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]General improvements and fixes to enemy aiming behavior[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed enemies not playing sound when recognizing the player[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed enemies recognizing the player through solid walls[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed Priest (crossbow cultist) being able to instantly kill the player[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed Loverboy altfire targeting issues[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed crossbow not firing the correct number of shots at low ammo[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed shocked enemies appearing the wrong color[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Improved spider collision[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Fixed lighting effector skipping some objects it shouldn't[/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]LEVELS[/td]
[td]UPGRADE[/td]
[td]Z4A1: Tweaks to improve the player experience on train cars[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Z4A3: Improved train crash sequence[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]Z4, Z5, Z6: Improve the visibility/hints of some secrets[/td]
[/tr]
[tr]
[td]
[td]UPGRADE[/td]
[td]ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots[/td]
[/tr]
[tr]
[td]
[td]
[td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z1A2: Fixed a bottomless pit that left the player alive[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z1A3: Fixed a soft-lock where players could get stuck during a fall[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z1A4: Fixed areas where players could beaccidentally squished[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z2A4: Fixed a soft-lock when using boots[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z3A1: Fixed soft-lock due to premature lockdown activation[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z3A4: Fixed a soft-lock during level transition[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z5A1: Fixed a broken sector effect[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z5A3: Fixed overlapping pickup spawns[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z6A1: Fixed sector placement to prevent a door glitch[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z6A2: Fixed a soft-lock caused by not triggering an event[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z6A2: Added a switch to make sure the player is able to backtrack[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z6A2: Fixed a missing blocking bit that could break a secret[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z7A1: Widened an exploding ceiling to prevent enemies getting stuck[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]Z7A1: Fixed skybox triggers[/td]
[/tr]
[tr]
[td]
[td]BUG FIX[/td]
[td]ALL: Fixed misaligned or missing textures[/td]
[/tr]
[/table]

Ion Fury: Aftershock Expansion Announced!



The Ion Fury: Aftershock” expansion pack for Ion Fury comes this summer for PlayStation 4, Xbox One, Switch, and PC.

‘Aftershock’ continues Shelly’s story in the best way possible: with rockets and high-speed chases,” said 3D Realms CEO Mike Nielsen in a press release. “We love seeing the Build engine continue to grow and Ion Fury: Aftershock does some awesome things that we can’t wait to share with you.”

After defeating Heskel in her previous adventure, Shelly Harrison decides to celebrate at a local bar. When explosions interrupt her tasty beverage, she rushes out to find Heskel in a monstrous flying machine, cackling madly as he rockets away toward a mushroom cloud on the horizon.

[previewyoutube="ql74lAptPi8;full"]

Instinctively, she reaches for her Loverboy revolver, cocks it, and searches for the fastest transportation she can find—a sleek and powerful high-speed Hover Bike, armed with Drunken Homing Plasma Missiles. Shelly’s fight against Heskel continues with multiple brand-new zones to explore, new dangerous enemies, new armaments to destroy them with, and some amazing high-speed vehicle combat.

Like classic expansions, “Aftershock” offers a brand new Arrange mode. Whether playing for the first time or revisiting Ion Fury, choose Arrange mode to experience the original game but now enhanced with new enemies, weapons and more.

Rendered in the very same Build Engine that powered beloved titles like Duke Nukem 3D and Shadow Warrior, Ion Fury takes the classic shooter framework and injects a bit of modern mayhem with features like headshots. Voidpoint didn’t just make a game inspired by ;90s shooters: they practically time-travelled and created their own ‘90s shooter!

2020 Ion Fury News Roundup

Hey fans! We hope your Holidays have been bright! We wanted to close out 2020 with important news you may have missed:

Patch 1.1 Changelog. and our Expansion Pack announcement and trailer.


Patch 1.1 Changelog

Released in September this included a ton of fixes, improvements, and optimizations.

ENGINE - Improvement
- Input is now tied to frame rate instead of the tickrate,
Game play should be much smoother
- Changes to text/font handling to allow additional locales
- Hundreds of various improvements and bugfixes

GAME CODE - Improvement
- Various objects include additional interpolation
to increase smoothness
- Rain code refactored to improve performance
- Few additional textures added to "triggerable gradient"
list for mapping purposes
- Tighten the feel for Bowling Bomb "Homing" activation
- Slight tweaks to Cultist AI
- Very minor tweaks to A.I. pathfinding

GAME CODE - Performance
- Fixes issues where heavy sound calls would tank the frame rate,
especially z3a4 battle
- Optimized frequent movement calls by enemies to reduce load
- Optimized physics code on moveable props
- Optimized some particle effects to reduce overdraw

GAME CODE - Bugfixes
- Workaround for invalid RETURN from nextsectorneighborz
to avoid console spam
- Fixes an edge case which lead to the fans not preventing
player fall damage sometimes
- Fixes an error that could lead to false positives in
line-of-sight checks from enemies
- Tweaks to reduce odd baton switching when pressing 1 and
firing certain weapons
- Fixes an edge case that could lead to the baton doing less
damage than intended for one hit
- Fixes an edge case that would lead to gibs not being generated
from specific map effects
- Fixes a math error that could mess up aiming the loverboy from
certain angles
- Mech fights will no longer cause issues with jumping
- Fixes an issue where secret level would not appear in results
- Fixes an issue where some enemy types would not count for
bowling Strikes.
- Fixes an issue where explosions on flying enemies might
not count for achievements
- Achievement for T-Shirt would not trigger
- Adds more checks for "fryall" event to account for additional
enemy types

ART - Improvement
- Shelly overpaint
- Centipede overpaint
- Wendigo overpaint
- Brute overpaint
- Skinjob overpaint

ART - Bugfix
- Sky texture seams fixed when playing at high FOV

MAPS - Improvement
- z1,2,3 Skybox textures have been adjusted
- z3a1 Platform trigger optimized to account for sequence breaking
- z1a3-5, Tiny tweaks to keypad & switch heights to align
with keyboard & controller players better (level view)

MAPS - Bugfix
- z3a4, Bathroom secret optimized, should trigger more reliably
- z6a2, locker blocking has been adjusted
- z3a1, Specific movement could cause a softlock in map scripting
- z6a1, fixed 2 blocking underwater sprites
- z7a2, Tweaks to outer ring ceiling to prevent squishing
- z2a1, Fixes small texture misalignment in a tank
- z1a1, Enemy patrol far away would wake enemies too early
- z1a2, Few unintended wall sprites were climbable
- z3a4, Extra failsafe on the final elevator to prevent softlock

The team has taken your feedback and continued interacting with our social communities, and are preparing future patches to fix issues and continue to polish the experience even more.



Expansion Pack Coming 2021

During Realms Deep we announced we are all hard at work on an Expansion Pack coming in 2021. While the exact details and release period have yet to be announced we hope you will enjoy this Teaser Trailer, and look forward to more news very soon!


[previewyoutube="fLDfHQk0IkM;full"]https://www.youtube.com/watch?v=fLDfHQk0IkM[/previewyoutube]




Ion Fury OST now available!

Fans can now enjoy a remastered edition of Ion Fury's hit soundtrack! This version has more than two hours of award-winning tracker music, composed by demoscene legend, Jarkko "Roz" Rotstén!

"Outstanding achievement in old school composing techniques"
Game Audio Awards 2020

"Most Impressive Soundtrack in a 2019 release"
2nd place @ Linux GOTY Award 2019

Composed, arranged and mixed by Jarkko Rotstén
Mastered by Jykä Ahola @ Dreamhouse Studio.

Soundtrack also available here.

Ion Fury won the IndieDB "Indie of the Year" award!

We just won IndieDBs “Indie Game of the Year” award, with Ion Fury! We couldn’t be more proud of the incredibly passionate development team at Voidpoint!

Our recently announced title WRATH: Aeon of Ruin (now in Early Access!) also got a honorable 7th place!

Ion Fury was a big bet for us. A brand new FPS in the original BUILD Engine, known from our classic shooters such as Duke Nukem 3D and Shadow Warrior.

If you haven’t tried it yet, it’s currently 20% off!


Ion Fury is nominated for "Indie of the Year" award at IndieDB!





Ion Fury made it among the top 100 indie games of 2019 at IndieDB and was nominated for "Indie game of the Year" award!



Enjoyed Ion Fury? Just enter this link or click on the IndieDB event image and vote for it!

https://www.indiedb.com/games/ion-fury








Thanks for your support!

ION FURY IS 20% OFF!



You heard me right!
Ion Fury is now 20% off during the Steam Autumn sale!

If you haven't taken one of the best First Person Shooters of 2019 for a spin yet, now's your chance!

Ion Fury LIVE Dev. Class #1: Programming a basic enemy

The Ion Fury Mapping and Modding scene is already sprawling with content, and for those of you interested in diving a bit deeper, we're launching a LIVE Developer Class series.

In this first Livestream, Game Programmer Jonathan "MBlackwell" Strander, will take you through the creation of a basic enemy in Ion Fury.

If you want to take your Map or Mod creation for Ion Fury to the next level, this is a Livestream you don't want to miss!

The stream will start tomorrow, September 21 at 10am PST. Jonathan will also be able to answer questions during the Livestream.

See you all there!

Ion Fury 1.02 Update is out! 10% Discount!

Finally! Yes it took some time, but we're FINALLY ready with the eagerly awaited 1.02 update for Ion Fury.

You read that right. Not 1.01, but 1.02! We jam packed so many goodies into this patch (Achievements everyone!), that patch 1.01 (Boxed copies), simply wasn't enough for this release.

Alongside the Patch, we're also doing a SALE of Ion Fury on 10%!
So if you didn't manage to grab the game at launch, NOW is the time!

Last but not least, here's a big change-log for you all to dive into.
Enjoy!

v1.02 changelog

New/changed:
- Steam achievements are here! When you launch version 1.02, saved gameplay stats from version 1.0 will be evaluated and any achievement already completed will be unlocked automatically. For those who would prefer to start from scratch, a menu option is available to clear all stats and achievement data from the game and from Steam.
- Added borderless windowed mode options
- Reworked the implementation of crouch toggle to behave in a more logical way
- Boosted visibility of enemies in dark environments
- Reworked both Clusterpuck fire modes
- Increased max Clusterpuck carry amount
- Decreased Bowling Bomb homing mode delay
- Added flight sound for homing missiles fired from enemies
- Added extra sound effects for flying skull drones
- Decreased max medkit carry amount
- Large medkit now only gives +20 HP on Maximum Fury skill
- Garbage cans and trash bags now sometimes spawn health syringes
- Health syringe can now boost health past 100
- Moved zone 3 boss fight ammo crates to more obvious locations and reworked their pickup mechanics
- Moved a few unfavorably positioned save checkpoints
- Improved pacing of final boss battle
- Increased radar duration
- Increased radar range
- Decreased radar refresh delay
- Decreased max radar carry amount
- Beefed up Disperser and Penetrator firing sound effects
- Tweaked Penetrator reload sound effect

Fixes:
- Performance, timing, and frame pacing improvements
- Fixed mouse buttons 4 and 5 not working on Linux
- Fixed setting windowed mode at the same resolution as the desktop just giving you regular fullscreen mode instead
- Fixed game sometimes fullscreening to the wrong monitor in multi-monitor setups
- Fixed possible crash or degraded performance after shooting mirrors repeatedly
- Fixed degraded performance after firing thousands of shots in a single map
- Fixed counting enemy deaths from the environment that could prevent reaching 100% kills
- Fixed Bowling Bombs sometimes failing to properly indicate that they were in homing mode
- Fixed being able to activate radar on the stats screen at the end of a zone
- Fixed the weapon display sometimes getting "stuck" when opening grates with the use key
- Fixed internal effect sprites sometimes showing up in map mode
- Fixed the player's portrait on the difficulty select screen sometimes only displaying static
- Fixed fall damage being applied even after a fan pushed the player upward
- Fixed the wrong weapon sometimes being shown on screen
- Fixed Ion Bow projectile not respecting the player's autoaim setting
- Fixed grenadier enemies being invulnerable to burning damage
- Fixed player sometimes dying after the end credits
- Fixed various possible progression blockers and unintended environmental deaths throughout the game
- Fixed a few secret areas that either didn't trigger properly or could trigger more than once
- Fixed maps sometimes getting their states reset when backtracking in zones 5 and 6
- Fixed end screen transition after final boss
- Fixed far away explosion sounds sometimes being too quiet
- Fixed weapon reload animation canceling
- Fixed linked up "HeskelCast" screens sometimes going out of sync from one another
- Fixed Bowling Bomb pickup always switching away from the Electrifryer, even if automatic switching was disabled
- Fixed audio clipping when killing many sections of a centipede enemy at once
- Fixed other misc map issues: texture misalignments, effect glitches, etc