Hey, snout kickers! I have some bad news - I spent last few weeks in hospital and it is still unknown when I'll be able to get back go working on Iron Snout.. It's nothing too serious, just takes a while to heal and recover. I'll let you know, when I'll have more details myself!
Hope to see you soon!
You can find more info on my Twitter:
http://twitter.com/snoutup
New area teaser
Hey, everyone! I'ts been a long while, but an update is on it's way! I've been working on a new city area, so take a peek in how it looks (visuals are not 100% final) and what enemies you will have to fight there!
If you'd like to play early version of Iron Snout on your mobile phone (it would mean a lot to me!), it's available for...
Android: https://play.google.com/store/apps/details?id=com.snoutup.ironsnout
iOS: https://itunes.apple.com/app/iron-snout/id923852440
Windows Phone: https://www.microsoft.com/en-us/store/games/iron-snout/9wzdncrd29v8
Cop wolves
I came in like a wrecking ball
Football wolves
This update should go public in 1-2 weeks! I hope someone is still waiting for it :)
Follow me on Twitter More games: http://games.snoutup.com/
Update about updates
Hey, everyone!
This latest update is very small bugfix update, which was build with latest GameMaker, so hopefully we will see less achievement glitches and Steam-related bugs now.
From now on I will be making a new level for single player, new types of enemies and some mini-games to keep you busy. You can see above, that I have a player-controlled wolf right there, so that will bring some interesting opportunities for sure!
Hoping to get the new level out in 2-3 weeks, but can't promise exact dates right now.
I have a day job, so this is not going as fast as I would like to. If you'll get bored - check out my other games! Also, it would help me and Iron Snout a lot if you could suggest it to your favorite youtubers, when they're looking for new games to play!
* Early test version of volleyball mode is now available! Grab your friend, try it out and leave feedback here, in community forums or my Twitter.
* Linux/SteamOS version is now available!
* "Boring" warm-up waves are now disabled for players with 50+ best kill score
* Settings moved from the main menu to their own section
* Blood (family-safe mode) can now be turned on in the settings menu
02-24
* Pressing ESC now allows to leave volleyball mode correctly
* You can change player's HP in the volleyball mode
* Volleyball settings should now be remembered by the game
* Axes should be catchable by both players
Tiny Cosmetic Content Update
* mini-wolves have a better seasonal outfit
* bearded wolves with axes
* fixed total fight time display in Statistics
Kids, leaderboards, volume & balance (updated Feb 8)
Feb 8
* default leaderboard is now showing position of your score instead of TOP 10
* enemies will not get knocked out of the screen anymore
* family-safe mode (F7) will not be reset after restarting the game anymore
* glitchy scores will now be displayed as 999999
* long steam names are being cut to 20 symbols
* glitchy stats will not be saved anymore, maybe that'll reduce achievement bugs
Feb 4
* BEST FIGHT leaderboard will be RESET in an hour or so. I'm checking if there are any big issues with this update before doing that. Read more.
* Turn on kid-friendly Iron Snout with F7. This will remove blood, heads, body parts, damage visuals, stuck projectiles. All the fun things!
* All enemy attacks should do 1 bacon of damage now. This was done thanks to a single review, which mentioned it and made me realize, that it was a bad idea, especially when higher damage attacks are also harder to avoid. This will help you to get a higher scores (so it makes sense to reset the leaderboard).
* Two achievements for 1HP mode (25 & 50 kills)
* New way to kill enemies - stray rockets from "rocket wolf" will now kill a single enemy they hit. Added a related achievement too.
* Added an INFO button which should open announcements in Steam Overlay Browser (Sorry, Mac users, that's still broken for you)
I added a new game mode, where your piglet will have only 1 HP. It also has a leaderboard, so get your rage on, because in that mode you are more likely to notice various game design and hitbox issues.
Smaller things:
fixed large rank numbers getting out of the highscore box, removed "R" button functionality, projectiles shouldn't stick to the enemies after death, kill counter should not increase after death, also added buttons leading to my mobile games if you'd like to check them out. Iron Snout does have mobile versions too, but that's a pretty old build.
Finally updated Mac version too!
Let me know what is broken. Hopefully, not a lot. I also hope, that achievement glitches will be less frequent now. Really hope so. They're driving me crazy. See you tomorrow!
Achievement bugs + UPDATE
UPDATE:
* added "clear stats" button (press STATISTICS in the main menu, it'll be at the top) if you had weird stat numbers or multiple random achievements and would like to gain all of them or maybe just try everything out again
I'm really sorry if you had to deal with that and lose progress! Therefore adding some new stuff as an apology:
* added combo leaderboard
* added 3 new achievements (Rain of Hooves, BeckHAM, Beat 200)
* reduced strikes needed for "Many Punch Pig" to 25000
* fixed a "bug", where pressing space would reset your kill count
Also, to taunt: press direction pig is facing, hold for 0.5s and release!
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Previous original text:
Lately I've had a couple of reports about ...
people stats getting set to a NASA-grade numbers
only total kills are getting set to NASA-grade numbers
achievement progress not updating
getting ton of achievements instantly (related to 1)
not getting an achievement they deserve
What I did was...
Change some settings for live achievements and stats to avoid having stats reset when there's a connection problem and... I might have broke things. And it feels awful.
Please, write a comment if you have any of those issues above and let me know if it happened in the first-ever run of the game Also, let me know if none of that happened, that might make me feel better.
Sorry :(
Edit: it seems that not only discussions, but news comments are broken too, so no one can really respond to this now. I'm pretty certain, that I didn't break this part of Steam.
Resources for Video Creators
So, you're recording Iron Snout gameplay? That's great! Don't worry about a thing! I just want to help. First of all, you're free to monetize your video!
Second, there is an album of high quality transparent images from the game, which you can use to make some sweet sweet thumbnails:
http://imgur.com/a/d5aZH
Thank you!
More info:
http://steamcommunity.com/app/424280/discussions/0/458607699607842680/
SDK & cosmetics update
* updated Steamworks SDK should decrease the game start and game end crashes, might fix that weird overlay glitch some people are having with Steam Beta
* fixed a small issue, where game would register both jump & duck events
* added idle movement for main stances
* added key holds event registering, so in future you might see something more related to that
Hint: look in Iron Snout discussion boards to find a small little thing, which I didn't reveal here.
Hint2: thing is mentioned in the Game Updates forum.