Season 2 is underway! Season 1 rewards have been distributed.
Players will find the new medallions open up new strategic play as they compete on the ladder.
Season 2 ends 02.08.2018. Remember, you earn rewards based on your highest rating, so login and get started today!
Patch 1.10.0
General:
New tutorial and rewards.
General graphics and UI improvements.
Starting equipment upgraded.
Practice missions rewards adjustments to new tutorial rewards.
Cruelty Perk ranks requirements lowered.
Classes:
Berserker: Blood Bath token cost 3 AP up from 2 AP.
Items:
Added new items: Void Talisman, Night Essence, Golden Asp, Golden Chessman, Atlantean Sword.
The majority of two handed axes and swords have +1 base damage
Silver and Gold lucky coins improved.
Knights Bastion shield improved.
Peace of Mind cost 3 AP from 0 AP. (full resell price)
Various items prices adjustments and fixes.
Scutum and Centurion Scutum bonus applies until the end of the next turn.
Bug fixes: Exorcist Dagger and Veteran Hatchet won’t crash the game anymore.
New Store items: Starting War Chest, including: Recruit Longsword, Recruit Shield, Recruit Dirk, Recruit Hacker, Recruit Orb, Recruit Ring and Recruit Talisman.
Patch 1.9.0
General:
Introduced visual and audio feedback for all actions and effects during the game.
Tokens with special state reduced AP cost now display the cast cost rather the cost reduction.
Classes:
Crusader: Mighty Blow token cost 2 AP while in Last Stand.
Items:
Banshee Rod staff gain +10 magic damage, up from +5 magic damage.
Foe Hammer sword effect cannot be dispelled anymore.
Majority of two-handed staffs got +1 base damage.
Added new trinkets: Martyr Cape and Radiant Relic.
Fixed Bear Claw axe now properly gives +10% critical hit chance.
Patch 1.8.0
General:
Introduced seasons for leaderboard play, Season 1 starting today.
All tokens and game tables, various visual improvements and optimizations.
UI and overall visual improvements, especially for mobile devices.
Classes:
Berserker: Terrify moves a token back to the deck instead of destroying it
Berserker: Thor’s Hammer cost 7 AP up from 6 AP.
Berserker: Enrage gives +10% critical hit chance down from +20%.
Witch: Focused Mind has 50% chance to copy a token, up from 25%.
Items:
Tyrfing sword redesigned.
Rune of Power has +1 main-hand damage.
Witch Bottle trinket has 50% chance to avoid damage but only once per turn.
Light of Dawn, Fenrir Fang, Black Pearl and Morgana Vail trinkets effect occurs only once per turn.
Bear Claw axe gives +10% critical hit bonus down from +20%
Mithril Vicious Axe, Adamantium Vicious Axe and Thorium Vicious Axe have -1 damage and price adjustments.
Added new trinkets: Shadow Sprite, Muscaria Brew, Peace of Mind, Blessed Ankh, Borrowed Time, Riptide Stone, Warmonger Talisman, Sylvan Fetish, Voodoo Doll, Chaos Crystal.
Content Patch
Changes:
Visual improvements on tokens.
General UI improvements.
Practice Mode, Very Hard AI gold reward reduced from 1000 to 600 gold.
PvP Ranks reworked, all ranks have rating requirement adjusted.
PvP Ranks rewards adjusted.
Daily Quests, gold reward adjusted.
Arena games versus bots are available only for 200 gold ticket.
Various price adjustments for all items.
Vast of majority of trinkets now have 5 charges up from 3.
Old Messenger has 50% chance to draw a token up from 20%.
Cursed Ankh +1 main hand damage.
Book of the Dead +1 main hand and off-hand damage.
Shadow Crystal +5% evade chance bonus.
Weapon Master Relic +2 main hand weapon damage.
Morgana Veil, now reduce the cost by 1 AP down from 2 AP.
Penitent Chain +1 defense.
Penitent Razor +1 main hand damage.
Tribal Might +3 main hand damage while enraged down from +5.
All Vicious Axes -1 damage while enraged.
All Quick Swords +1 damage.
Poison Bottle +1 action points cap.
Smoke Bomb +2 magic damage bonus and +1 starting AP.
Marauder Band +50% critical hit chance bonus, up from 10%.
Mercyful Fate +1 dot bonus and +1 starting AP.
Vorpal Blade +1 damage
Bear Claw +20% critical hit chance bonus, up from +10%.
Client Patch 1.7.0
Changes:
Chain Strike: removed play token condition; next attack is always free.
Visual improvements.
Fixed: Stinger didn't work if the player started in the special class state.
Client Patch 1.6.0
Changes:
Improved new player experience (tutorial, menu structure).
Added new multiplayer bots.
Each quest slot can be rerolled once per day.
Visual improvements.
Content Patch
Changes:
Increased rewards for some daily quests.
Ashen Gold: +1 damage for the enemy, down from +2.
Eye Of The Storm and Heart Of The Storm: 30% chance to trigger, up from 20%.
Arena Shiv of Mastery: damage bonus cannot be dispeled.
Darkshade: 50% chance to gain Stealth on block, instead of guaranteed. Full resell price for a limited time.
Giant Slayer: damage bonus cannot be dispeled.
All Wanderer Items: draw two tokens instead of 7, heal 10 HP flat instead of 2 per drawn token and trigger at most once per turn. Full resell price for a limited time.
Arena Great Axe of Mastery: 10% parry chance, down from 20%.
Fixed: wrong description for Kurgan Decapitator.
Clarified descriptions for some items.
Client Patch 1.5.1
Game changes and fixes:
Reduced the maximum turn time from 2 minutes to 70 seconds.
If a player's turn timer expires and no actions have been played, the maximum turn time is reduced to 30 seconds. If it happens again, it's reduced to 10 seconds. Playing anything resets the turn time back to 60 seconds starting with the next turn.
If a player doesn't play anything and the timer expires for 5 consecutive turns, the opponent wins the game.
Made the heal animation shorter.
Unchecking "Show Player Names" in the settings dialog also hides the email from the main menu.
Fixed: if an effect expired or the turn passed while a tooltip was displayed, the tooltip remained stuck until some other item or effect was clicked.
Fixed: Centurion Scutum didn't work correctly when used together with an item which reflects damage on block, such as Iron Spike.
Fixed: when you played a second Regenerate when one was already active, you didn't get the 5 HP heal.
Fixed: title text wrapping on Corrosive Poison in certain screen resolutions.
Fixed: incorrect damage displayed on weapon buttons when the value exceeded 255.
Balance changes:
Zegrem: critical hit bonus damage 3, down from 6, and bleed 3, down from 5. The item will have full resell price for a while.
Arena Orb of Mastery: heal 2 HP per regenerated AP, up from 1.
Mirror of Ra: 10% chance to miss, down from 20%.
Excalibur: enemy has 5% chance to miss, down from 10%.
Flacara Violet: your belief needs to be a little stronger to avoid damage.
Content Patch
Changes
Increased resell price for all items above 1000 Gold from 25% to 50%.
Morgiana uses Resilience instead of Cruelty.
Old Messengers: added passive bonus: +1 to damage over time.
Huldra’s Whisper: added passive bonus: +1 to magic damage.
Ishtar's Embrace: evade bonus applies for the next turn (as originally intended), instead of staying until you break Stealth.
Clarified descriptions for Executioner Charm, Stinger, Sharur, Armlet of the Stoic, Champion's Hold, Poison Bottle and Shadow Crystal.