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v0.8.5.07 Now Live!

Hello Gatekeepers!

We've gathered your feedback from the last update and have started working on some fixes and improvements to the game!

General:

  • Reduced the starting price of artifacts in Obelisks.
  • Slightly increased the price of artifacts in Delta.
  • Increased the base damage of all Gatekeepers.
  • Increased the sprint speed of all Gatekeepers, except Tech Hunter.
  • Slightly increased the starting number of enemies in locations.
  • Now, when a Siren Statue is activated, all remaining enemies in the location become aware of you.
  • All Obelisks are now highlighted on the minimap by default, regardless of distance.
  • All objects required for completing tasks are highlighted on the minimap by default, regardless of distance.
  • Pickable items (Omni Stones and items from Greed’s Gambit artifact) are now displayed on the minimap.
  • Added a tooltip above the Forge. You can now check what's in the Forge without opening it.
  • Slightly reduced the base HP of Sirens.


Fixes:

  • Enemy levels weren't resetting in the arena during repeat runs.
  • Some projectiles weren’t functioning or were not working correctly. For example: Essence, Cannonade, etc.
  • Fixed several typos in descriptions.
  • Fixed incorrect display of some values in Tech Hunter’s chest tooltip.
  • Fixed an issue where clients were being kicked out of runs in the later stages, causing the host to encounter softlocks or crashes.



Thank you for your valuable feedback!
We hope your gaming experience continues to improve.

Gravity Lagoon

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!



For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!


We’re thrilled to reveal two major titles coming your way:

Pathologic 3



The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

Class Zero Seven



A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates


We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

Gatekeeper


The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

Intravenous 2


The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

Quasimorph (Currently in Beta)


New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

___

Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒

Interplanetary Store Update

Greetings, Gatekeepers!

We are excited to announce the release of the first major update, which brings more depth to build creation, expands some existing mechanics, and adds many new features!

List of the major changes:



Delta



After completing each location, players will now be transported to Quiet Bay on the planet Delta. In Quiet Bay, time stops, and players can use the forge, buy artifacts from pedestals, assemble Triads, and simply take a short break.
For each completed location, an additional pedestal will appear in Quiet Bay, increasing the selection of artifacts.

In future updates, the functionality of Quiet Bay will be expanded.

Triads



Triads are combinations of three artifacts that, in some cases, enhance the effect of one artifact, and in other cases provide completely new effects.

Triads can be crafted in Quiet Bay at the Shrine of Triads.

Initially, there will be 15 types of Triads available, but this list will grow in the future.

Here is the list of currently available Triads:
1) Triad of Scorch - Each HVC bounce ignites the target.
2) Triad of Life - Activating any interactive object increases Maximum Health by 10%. The accumulated effect resets upon appearing in the next location.
3) Triad of Carnage - Skirmish projectile bounces off enemies up to 10 times.
4) Triad of Regeneration - After Fractal activation, regeneration is doubled until Fractal is restored.
5) Triad of Shock - Each hit on a stunned enemy causes an explosion.
6) Triad of Ember - Protocol hits ignite enemies.
7) Triad of Calibration - Critical hits reset 5% of the current skill cooldowns.
8) Triad of Assault - Duo now flies alongside Buzz and Vanguard.
9) Triad of Cinderstorm - Cinder Flare triggers at 75/50/25/0 percent of enemy's health.
10) Triad of Argument - Increased Argument radius.
11) Triad of Reflection - Karma is triggered by any hit on the gatekeeper.
12) Triad of Lumilore - Meteorites hit enemies precisely if they are within the area of effect.
13) Triad of Devastation - Delugeon triggers on the death of any enemy marked with the Bane Seal.
14) Triad of Tides - Hollow Talisman now attacks with Rippletide.
15) Triad of Fireflow - While Reflex is active, a trail of fire is left behind the gatekeeper.

Chaos Wards



A new objective where players must destroy up to 4 Chaos Wards by activating and clearing their points.
Activating a Ward also triggers its effect. Each Ward has its own effect.

Here is the list of current Ward effects:
1) Toxic Touch - Ward imbues all enemies' attacks with poison essence.
2) Void Heal - All enemies at the location gain strong health regeneration.
3) Veil of Mist - Fog thickens at the location.
4) Detonation Shard - Detonating shards remain from slain enemies.
5) Chrono Drift - Clearing each Ward point slows down gatekeepers.
6) Repel Pulse - Ward points push away gatekeepers.
7) Storm Rods - Ward places storm rods throughout the location.
8) Caustic Pour - Ward creates acid rain zones at the location.
9) Meteorium - Ward summons a meteor shower.
10) Solar Flare - Ward summons fire rays that chase gatekeepers.

Teammate Resurrection



Now, in co-op play, players can revive a fallen teammate. To do so, approach their gravestone and interact with it for a short time.
The teammate will return to life with 30% health.

Conflict Altar



The Conflict Altar is a new point of interest at locations. When activated, it summons a large number of difficult enemies. The reward is prisms.

General




  • Locations have been completely reworked. They are now 3-4 times larger than before.
  • 1 location = 1 planet. There are 4 locations in the cycle.
  • Containers with keys have been added to the "Cell Of The Ancients" objective. There is no longer a need to kill enemies and hope for key drops.
  • Prisms, the in-game currency, have returned. For each enemy killed, players receive prisms, which can be spent on purchasing new artifacts.
  • Players now control the appearance of Sirens at locations by touching the Siren Statue after completing the main objective.
  • After defeating a Siren, an Obelisk of Catharsis appears, allowing players to choose 1 of 2 free high-rarity artifacts.
  • The artifact selection in all obelisks has been expanded to 3 choices.
  • Added the ability for clients to rejoin a run after disconnecting from the host.
  • Sections with status effects and Triads have been added to the Database.
  • A mini-map has been added, showing all interactive objects. The edge-of-screen indicators have been removed, and all information has been moved to the mini-map.
  • There are now always 2 Totems at locations.
  • 17 new in-game/Steam achievements have been added.
  • The passive ability of Tech Hunter has been redesigned. Now, items do not drop from killed enemies but are located in containers throughout the location. The containers are visible only to the Tech Hunter.


Fixes




  • Added the option to play offline.
  • Some achievements have been changed or removed as outdated.
  • The location loading system has been reworked. Now, loading between locations takes less time.
  • Fixed an issue where invisible enemies would occasionally appear in the arena.
  • The entire gameplay UI has been redesigned for better performance on monitors with FHD resolution and below.
  • Fixed a bug where the Prince would sometimes get stuck and not attack players.
  • Fixed invisible enemies occasionally appearing in the arena.
  • Fixed an issue where External Bios could get stuck in the wall.
  • Fixed a bug where rerolls in obelisks could result in multiple identical artifacts.
  • Many other fixes.


Additionally, with the increase in location sizes and the introduction of new mechanics, the enemy balance has been almost completely reworked. The game has become noticeably more challenging.

Check out our amazing limited-time bundle with Nova Drift!



In Nova Drift, take control of an evolving bio-mechanical ship and battle through waves of enemies in a rogue-lite space shooter with deep customization.

https://store.steampowered.com/bundle/45328/Orbitbreakers_Bundle/

Don't miss your chance to get both games with extra 15% off!



We hope you enjoy this update and that it enhances your gameplay experience.

Gravity Lagoon

Join our community





What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!

First major update coming October 7 🎮

Hello Gatekeepers!



We’re excited to announce the release date for our long-awaited update!



Interplanetary Store will launch on October 7



Next week, we’re kicking off a community playtest, and we’d love for you to join if you’d like to participate!





Check out our new trailer!





If you missed the details about what’s included in the update, check them out here.

What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!

Interplanetary Store: Sneak Peek

Hello Gatekeepers!



We’ve been silent for a while, but for good reason! Our upcoming update will bring a wide range of significant changes, which we hope you’ll enjoy!



Prisms



Yes, the in-game currency, Prisms, is making a comeback.



Quick reminder: Prisms are a currency you earn during a run. With it you can buy artifacts in obelisks.

In our opinion, the Infinity prism farming system was a little boring and uninspired. We’ve reworked this system and added several new ways of obtaining prisms:

  • Now gatekeepers recieve prisms from each killed enemy
  • Prisms no longer fall to the ground, and instead fly straight to the gatekeeper
  • Every location has randomly placed Spectrices, filled with prisms.


Obelisks



The choice of artifacts in obelisks has been increased to 1 of 3, granting gatekeepers more control over their builds. Now to obtain an artifact from an obelisk, you’ll need to spend an amount of prisms corresponding to its rarity.

But there are still some free options:

  • In Normal Mode the number of Gift of Arcanum has been greatly reduced, but you can still encounter them. The random artifact from the Gift of Arcanum will still be obtainable for free.
  • After beating the Siren, an Obelisk of Catharsis will appear close by. This obelisk offers 1 of 2 free high rarity items to choose from.


Locations/Planets



Locations have been greatly reworked. Most important change - the size.

New locations are 3-4 times bigger. Now players won’t be as pressured by enemies as before, having more time to recollect themselves and think over their artifact and level up choices

In addition to this, we were able to get rid of loading screens in between locations. That’s because for each planet in a circle there is one location. In a circle there are 4 planets, which means 4 big locations.

Due to the increased size of locations, we’ve reworked enemy spawning. Now the flow of battles will feel much more organic. And we’ve also added a mini-map!


Siren Statues



Now the Siren won’t show up until you want it to.

After completing the main objective of a location, the statue of the Siren will become interactible. You’ll recieve a new mission - Touch the Statue. Statues are always situated in the same places, so in time you’ll memorize where they are located.

Activating the statue summons the Siren of the current planet to battle.

Before activating a statue you can explore the location, farm prisms, or stock up in an obelisk.


Conflict Altar



Sometimes in a location you can encounter a Conflict Altar. Activating these altars will summon a lot of powerful enemies.

Upon victory, the altar will grant you a significant amount of prisms.


Delta



The Quiet Bay — a new and important location. On Delta time stands still.

Here gatekeepers can collect themselves before moving on. Points of interest on Delta:

  • A guaranteed Forge.
  • A guaranteed Obelisk of Curse.
  • At least 5 altars with artifacts, which can be purchased for prisms.
  • A Shrine of Triads.


Triads



A completely new mechanic for us!



Triads are a combination of 3 artifacts, which immensely power-up some of those artifacts. A triad can be created within a Shrine of Triads.

For example you assemble Triad of Scorch by combining Cannonade, HVC and Heat Concentrate.
With this triad, each bounce of HVC’s chain lightning will set the affected enemies on fire.

We hope this mechanic encourages experimenting with different builds and significantly increases replayability.



And this is just a part of the new features waiting for you in the upcoming update!

What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!



Get Meta-keeper Bundle now!

Greetings, Gatekeepers!



We're happy to announce an exclusive bundle with Meta-Ghost: The Breaking Show!


A major update is coming to Meta-Ghost this July, featuring a new game mode, a new character, and a new pet system. Don't miss the chance to grab the game with an extra 10% off!

https://store.steampowered.com/bundle/42459/Metakeeper/

Purchase two online rogue-lite games with an extra 10% discount and have a wonderful time with your friends!

Buy Gatekeeper now with 20% OFF during this Summer Sale!



https://store.steampowered.com/app/2106670/Gatekeeper/

Thank you,
Gravity Lagoon

Useful links:



Preview of the First Major Update!

Greetings, Gatekeepers!



We don’t know if you missed some of development updates, but we definitely missed delivering those to you!
After a great start of early access, we continue working and nourishing the game, currently preparing the first major update, which is supposed to go live in Q3 2024.

Don't miss your chance to grab the game with a discount!



As usual we work on new features and also your feedback, that gave us plenty of food for thought. Take a look of what’s on our table right now.



Delta



After each planet, Gatekeepers will appear on Delta, the only place in the Universe where its guardians may catch their breath. Apart from being a safe and peaceful harbour, Delta is also known for having the biggest market, where artisans, engineers, mages and merchants trade their goods. Gatekeepers are also allowed to buy things, if they have coins of course…



Bigger maps



After careful consideration, rounds of debates and an almost unanimous Discord voting, we decided to make locations a lot bigger. The idea is to give more space to explore and make the overall game flow smoother by reducing loading screens time and removing the rule of 3 locations per planet. And we definitely can’t make such a change without adding a minimap.



Balance



Actually, it is a neverending process for the game, but still had to be mentioned here as at least one big change is planned and it’s a logarithmic growth for some items. It will help us to remove the hard cap for items with limited stacking (like Rune of Rebound with its dodge chance).



Upgrades on items



This one is more vague and conceptional, but as one of the main objectives of this release is to make the gameplay deeper and give you more decisions to make, we consider several options for the items system upgrades. Those are not fully shaped in our heads yet, so to not give you false expectations, will keep you posted when we have more details to share.



Buy Gatekeeper now with 20% OFF during this Summer Sale!



https://store.steampowered.com/app/2106670/Gatekeeper/

Thank you,
Gravity Lagoon

Useful links:



v0.8.0.41

Greetings, Gatekeepers!

Version 0.8.0.41 is now available for download.

Fixed: Keeper's Mines could play the death particle and sound multiple times upon being killed.
Fixed: Softlock sometimes occurred when activating Quorium.
Fixed: Using certain skills during Quorium activation left projectiles from those skills in the gatekeeper's hands.
Fixed: The Prince could randomly stop attacking and just stand still.

Changed: The base health level of Mediator increased to 120.
Changed: Increased priority of Sirens in navigation on the navmesh. Other enemies now try to stay away from Sirens.
Changed: Enemy health and damage scaling values were slightly decreased.

Also, a large number of minor errors cluttering the logs have been fixed.

We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.

Gravity Lagoon

v0.8.0.40

Greetings, Gatekeepers!

Hotfix 0.8.0.40 is now available for download.

Fixed: The second evolution of the "Ritual" skill for Nidum did not heal when using the skill.

We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.

Gravity Lagoon

v0.8.0.39 Now Live!

Greetings, Gatekeepers!

Version 0.8.0.39 is now available for download.

Fixed: Incorrect damage numbers displayed in statistics.
Fixed: Ritual Vessel did not reduce attack speed.
Fixed: Projectiles from Protocol 2.0 did not always break on surfaces.
Fixed: Swarm Pendant caused errors when players teleported to another location.
Fixed: Harmony did not trigger when activating Quorium, Apotheosis, Juju, or Echo generators.
Fixed: Activated monoliths could be seen through the ground.
Fixed: Infinite loading screens when one of the participants disconnects during a run.
Fixed: Players could attempt to join a run that had already started, breaking the game for themselves and those in the run.
Fixed: The first skill was not counted towards completing the "Pacifist" achievement.
Fixed: Use of HTML codes in chat.
Fixed: Time required for the "Ultimate Question of Life" achievement.
Most likely fixed: Softlock due to invisible enemies.

Changed: Reworked Aurora locations for better performance.
Changed: Icon for the "Immune" status, granting enemies immortality.
Changed: The list of artifacts in the database is now divided into groups for easier readability. Enemies are also grouped based on their planet.
Changed: Reworked the obelisk spawn system for more even distribution of artifact rarities.
Changed: Minor rebalance in the Arena.
Changed: Eternal Heart now only activates from gatekeeper skills.
Changed: In the "Kill Them All" quest, enemies now spawn slightly faster.
Changed: Completely reworked the lobby and lobby browser netcode.
Changed: The "Tarra's Claw" artifact now gives a 15% damage bonus against Sirens.
Changed: Damage growth of the "Infurion" artifact is now +0.5% per stack.

(Tech Hunter) Changed: The third evolution of the "Trace" skill now grants a shield that protects from only one hit. The shield lasts for 10 seconds.
(Tech Hunter) Changed: Increased spread of bullets from the "Shotgun" skill. Bullets are also slightly larger to cover a wider area.
(Mediator) Changed: Duration of the "Ghostwalk" ability is now 3 seconds.
(Mediator) Changed: "Pain Conduit" no longer triggers most artifacts.
(Nidum) Changed: Ravens from the "Ritual" skill now have a chance to target the strongest enemy within range.
(Nidum) Changed: Ravens from the "Ritual" skill no longer break on interactive objects.

Added: A 3-second timer before the start of a run. All actions in the lobby are blocked during the countdown.
Added: In the settings, you can now switch the time slowdown during interactive popups to a full stop.

+ several minor changes and fixes.

We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.

Gravity Lagoon