Fixed: Drones did not return to the location after falling off a cliff. Fixed: Sentry's eye moves in random directions when attacking. Fixed: The Prince could stop attacking gatekeepers at random moments during the battle. Fixed: It was possible to connect to non-existent lobbies from the lobby browser. Fixed: In the lobby browser, information about one lobby could be on the button leading to another lobby. Fixed: Incorrect percentage calculation in the database. Fixed: Text errors. Incorrect capitalization, incorrect values, spelling mistakes. Fixed: Improved graphics performance in the main menu (reduced draw calls).
Changed: The interaction area is now around the gatekeeper. You no longer need to face an interactive object to activate it. Changed: The item popup from Gift of Arcanum can now also be closed with the interaction key. Changed: Hollow Talisman now tries to attack groups of enemies rather than a single enemy. Changed: Seeding Colossus' attack now has a slight spread instead of hitting a single point. Changed: Colossus and Collector projectiles now have a lifetime and will not endlessly chase gatekeepers. Changed: Verdant Mistlands. The location is now smaller for better navigation and a higher density of points of interest. Changed: On-screen objective indicators are now the same color and larger. Changed: Siren health slightly reduced, but the number of enemies during Siren battles significantly increased. Changed: Increased number of obelisks in the initial locations.
Added: Option to disable main shadows in the graphics settings.
Gatekeepers
Changed: Now, after the Replicant ability triggers for Hybrid, his damage increases by 50% until the end of the run. Changed: Echo's skill cast delays significantly reduced. Changed: Echo's Breach no longer gets destroyed when barely touching environmental elements. Changed: Souls from Mediator's Harvest ability now slightly increase their speed while flying to the Mediator.
+ several minor changes and fixes.
We are very grateful for your feedback. Don't forget to update the game before playing multiplayer.
Gravity Lagoon
Update 0.8.0.37
Greetings Gatekeepers!
Version 0.8.0.37 is now available for download.
Fixed: Forge UI couldn't be closed after being opened twice. Fixed: After dying in the arena, clients were unable to use skills. Fixed: After transitioning to the next location, other players' gatekeepers could appear without animation. Fixed: If you die with the Forge UI open, it would carry over to the main menu. Fixed: Connection breakdown to the lobby from the lobby browser (UI disappearing). Fixed: Incorrect display of nicknames in the lobby chat. Fixed: Inability to obtain the "Unstoppable" achievement in some cases. Fixed: Breakdown of Lucid Ethel when the Mediator transitions to Ghostwalk mode.
Changed: Minor adjustments to the health of the Doomed enemy. Additionally, the Doomed will now appear more frequently. Changed: More efficient Edge Detection method.
We are very grateful for your feedback. Don't forget to update to play multiplayer.
Gravity Lagoon
🎮 First Day of Gatekeeper's Early Access 🎮
Greetings, Gatekeepers!
We sincerely appreciate each and every one of you for playing the game and taking the time to leave reviews. Your support means the world to us, and we're truly grateful to have such an amazing community. However, this is just the beginning of a long journey, and we're thrilled to have you with us for what's to come!
Take control of Brotato, a potato armed to the teeth battling alien invaders, and embark on a journey with Gatekeeper to reclaim the Heart of the Universe from robotic hordes.
The developers of Brotato have just unveiled a new DLC called "Brotato: Abyssal Terrors" along with an exciting update for up to 4-player local co-op, set to arrive later this summer.
Gatekeeper x Soulstone Survivors
Battle the Lords of the Void, collect Soulstones, ascend to godhood in Soulstone Survivors and join the quest to reclaim the stolen Heart of the Universe, battling hordes of machine enemies in Gatekeeper.
Take control of Brotato, a potato armed to the teeth battling alien invaders, and embark on a journey with Gatekeeper to reclaim the Heart of the Universe from robotic hordes.
The developers of Brotato have just unveiled a new DLC called "Brotato: Abyssal Terrors" along with an exciting update for up to 4-player local co-op, set to arrive later this summer.
Gatekeeper x Soulstone Survivors
Battle the Lords of the Void, collect Soulstones, ascend to godhood in Soulstone Survivors and join the quest to reclaim the stolen Heart of the Universe, battling hordes of machine enemies in Gatekeeper.
The Deluxe Edition includes a game copy, exclusive Golden skin for the Gatekeepers and a full game's OST, written by Ilya Nasyrov.
Thank you, Gravity Lagoon
New Release day - May 13!
Greetings, Gatekeepers
We regret to inform you that we need to postpone the release date by 2 days.
The new release date for Gatekeeper is May 13th!
The unexpected release of Hades II has prompted us to reassess our own launch plans. While we firmly believe that our game is ready for release, we recognize that launching the same week within the same genre as Hades II may not be ideal for our game's success. We sincerely apologize for the sudden change of plans, as it was a difficult decision for us to make.
Yes, we realize that this decision may have its flaws, but we believe it is the right one. Please keep in mind that we are a tiny studio of 4 people: we genuinely want to bring the game to a perfect state, and without a constant flow of feedback from a lot of players this is nearly impossible under our circumstances.
Gatekeeper will be in Early Access for about a year, and during this year we'll be polishing the game, tweaking the balance and adding new content based on your reports. After all, that's what Early Access was originally designed for, not as an excuse for raw and buggy releases (which we hope is not our case at all). It will be a long but interesting journey, so let's make the most of it together!
Roadmap Reveal
In the initial days or weeks following the release, we'll focus on patching the game and fine-tuning the balance. After that, we'll dive straight into creating new content. We're eager to roll out the first major update on Steam as soon as possible!
Exciting news! The highly anticipated release is just around the corner: the game will hit Early Access on May 10th!
Release Date Reveal Trailer
Stay tuned for further details on the upcoming content in the next updates. Brace yourselves for nearly double the amount of content compared to Infinity! Here's a sneak peek:
Explore 2 new planets, each with 3 unique locations.
As we approach the release (stay tuned for more news), we're excited to introduce our new upcoming character - Tech Hunter. Tech Hunter is swift, armed with a shotgun, and acquires new gear from defeated enemies! Learn more about his unique abilities:
The shotgun has a low rate of fire, but shoots over an area, and each pellet is a separate projectile.
A vacuum grenade is also in the arsenal. Throw the grenade to any visible distance. The vacuum first pulls all enemies within its radius towards it, then deals area damage.
Things may quickly go off a plan, so having an orbital strike from a satellite is a must. You can mark any enemy or location point, and after a brief delay, the marked area will be bombarded.
Following the previous point, Tech Hunter can immediately return to whatever place he marked previously, getting off the fight or quickly traversing to points of interest.
And finally, his passive ability allows you to extract artifacts directly from defeated enemies! Which, in my opinion, is pretty cool.
Hope you will enjoy the character and find ways to overpower. Have a good one!