New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters.
Bulk Thrusters back to 1x2 visually.
New decals and inner diagonal stripe.
More statistics are displayed in the info pane for parts
Artillery and Phase bombs have a new visual indicator
Minimum range is now displayed as inward facing triangles.
Balances Changes:
Dampener from -25% to -30% Energy cost
Emp Warhead from 4000 to 5000 Energy Damage
Added ‘armed’ and ‘unarmed’ categories to relative AI commands
Fire damage is now displayed correctly in info pane
Fixes to AI facing
Fixes to orders.
Istrolid Update 0.47.4 - AI Fixes
AI Fixes.
Fixed AIs getting stuck somehow for no reason.
Fixes issue in the AI editor, when moving rules up and down.
Updated Mini Charger
Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them and swapped modes. Now that they are kicked this is no longer possible.
New Shadow Parts (for DLC owners only)
Added curved and front amor heavyweight shadowed pieces.
Part Changes
180 Turret Mount, arc increased to 200, cost decreased from 18 to 15
Sidewinder tracks further, moves faster, and does 25% less damage.
Demispinal Turret Mount cost reduced from 10 to 8
Dampener Mod hp increased from 5 to 10
Heavy Flak hp increased from 5 to 10
Istrolid Update 0.46.9 - Part Updates
A bunch of visual, balance, AI and order giving fixes.
Balance Changes
Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness.
Spinal: -50 Range The base range of spinal was quite strong, this should bring that power down a little while we think about the role of spinal versus rangemods in the long time.
Flamethrower: 1 normal dps to 2. Flamethrower really only works as a niche anti-heavy weapon, a bit more base damage should help it kill units it would otherwise struggle to kill with it’s DoT, such as fighters, while not necessarily making it too strong in those cases.
Visual Updates
Thrusters have got an overhaul, typing together the visuals of the two variants of bulk and cruiser so they are more clearly the same thruster type.
Ultralight armour is now fully rotationally symetrical.
A range of other small tweaks and cleanups.
AIs updated to work with rebalanced parts:
FireShower
PushForce
Bunch of order giving fixes.
Stop, Self-D, Hold orders can no longer be shift-q'ed.
You can now Hold with the Z key and issue many orders, after you let go they all will be executed.
Follow Units renamed to Focus Fire/Follow (Many people did not realize that this command lets you focus fire on enemies)
Orders are no longer sent to all observers (they are private now).
Only the last order id is sent (which means a lot less network traffic from orders)
Order shift-q increased from 8 orders to 50.
Units during selection are sorted so that during line move they end up in the same place and don't switch positions.
Line move positions are now interpolated better, drawing line fast or slow produces the same line.
Orders no longer flicker when player issues orders and get them back from the server (player never gets them back now)
Design warnings are more descriptive
Design warnings now give instructions. For example: to add more wings if you cannot turn fast, to reduce weight if you are too slow, to reduce thrusters if they draw too much energy. This should help with player responses to these design problems.
Istrolid Update 0.46.8 - Important bug fixes
Speed Coil down to +50% from +60% bonus
Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery stacks.
Waves now scale their power based on damage mods
With damage mods, you can now create a 'push/pull wave bomber',
previously wave push/pull was unaffected by damage mods.
Quickscore displays current money, rather than earned money
Quickscore now displays the current available cash on hand, rather than
the total earned over this game. This allows players to see if their
enemies are saving up for a surprise rush and be confident in taking the
last point and ending the game.
New effects and explosions
EMP warhead now has a zap effect so you can distinguish it from other warheads. Orb has a hit effect, and hit effects have been scaled up to be more visible.
Bug Fixes
Joining games no longer takes so long.
Sending more info than needed on game start.
Istrolid Update 0.46.7
https://www.youtube.com/watch?v=36TJ2mM63BM
Dampener
A weapon mod that reduces the speed of a projectile by 8% and the energy consumption by 25%
Orb Launcher
A light, long range projectile with an arming phase. Useful for bombardment against slow enemies. Able to strike heavily point-defended enemies, as it is not a missile.
Demispinal and Spinal Changes
A lighter spinal that gives +250m range, for $10 and 15T. Spinal now gives +500m range for $20 and 40T. Spinal range bonus now applies after the % bonus from weapon mods, reducing max ranges with range mods.
Emp Warhead
An EMP Warhead and nerfs to current explosive warhead
Speed Coils
Changed effect scale. Has linear increase. Increases speed by 60%.
Sidewinder
Now circles in place when it has no target, rather then flying off away from the enemy.
New Engine Sizes
Larger Bulk Thruster(47$), Small Cruiser Thruster (44$)
Bulk Thruster Nerf
Below 60 m/s, bulk speeds should generally be faster. Above, they and bulk turn speed should be slower.
AI
Now preserves hold position.
Can skip the rally point.
Evaluates the less range criteria correctly.
Micor Changed
Bugs fixed
Several order dropping bugs fixed
AI bubbles are not shown in single player
Units now turn if they have any non 360 arc
Spelling fixes
Can’t mute server
Fixed Surrender Spamming
Friend list is now ordered
Istrolid Update 0.45.46
Game Mode Changes
1v1t now has a 30 minute timer like all game modes.
Balance Changes
Speed Coils: Cost 10 to 5. Speed boost 50% to 30%. Reload Penalty 1.25x to 1.15x.
Jump Drive: Now removes half of Max Cloak on jump.
Missile Launcher: Fire Rate Improved by 13%
Flamethrower: Range, 330 to 350.
No Overkill Mod: 1 HP to 5 HP.
Made Sidewinder retarget on target death/cloak only.
Updated Several AIs
LongPoint
Orbiter
Bulldog
Yarki
Sidewinder
Furia
Ficon
Bug fixes
Fixed spectators editing ships not syncing with servers.
Fixed sound sliders being hard to use.
Fixed stop command not clearing hold position command.
Istrolid Update 0.45.20
Some rebalancing and bug fixes.
Balance Changes:
Mid-Range Weapon Mounts have more HP, from 90/180/270 HP to 10/20/20 HP.
Advanced Shield Generator Mass from 10 to 2.
Jump Drive: Cost 10 to 15. Weight 5 to 6. HP 0 to 10.
Fixes:
Jump Drive energy use works correctly now. Is 250/drive on jump.
Sidewinder AI uses and gives Sidewinder.
Fixed fleet design menu issue that could delete ships.
Istrolid Update 45.16
Symmetry mode, better logic if you click really fast, and more bug fixes!
In this update I have added Symmetry mode. I think this is a good feature to add as it allows you to design symmetrical ships faster and easier, you can toggle it on and off at any time if you want part of your design to be asymmetrical.
Added Symmetry mode.
When drawing a line order for ships to follow, left clicking now issues the order instead of clearing the order.
Brought back the 1x1 No Overkill AI Module that was removed by accident.
Shaped Charge HP +5.
Shields were tweaked.
Fixed some bugs related to old style ships not loading.
Fixed Shadow Armor parts did not flip properly, might break some ships, to fix this just flip the parts correct way.
Fixed Sidewinder Damage readouts.
Istrolid Update 0.45.15
This version has some small fixes and the new addition of a share feature where you can share units by copy-pasting a string into a unit slot. The sharing string copies ship parts, names, stripes, DLC and even AI.
Added new share box where you can get a string of your ship and post it anywhere.
Spectators can now edit their designs in 1v1t
You can now copy your owns ships without ghosting in multiplayer.
New tips were added based on feedback.
Fixed a bug with adding AIs that contained old style ships without AI rules.
Fixed a bug on startup for some people.
Fixed prioritization between cloaked and non-cloaked ships, cloaked ships will be targeted last if there are uncloaked ships nearby.
Fixed stats on two shadow armor piece from the DLC being off.
Istrolid Update 0.45.12
We’ve been working on this patch for a while and as a result there are a lot of cool new features.
This patch releases the Curves and Shadows DLC. This entirely new DLC comes with a suite of curved armour, new shadowed heavyweight armour, new corner pieces for Ultralight, diagonal striping and 1x1 decals. Equipped with this DLC, you can compete with your friends to make the best looking ships ever..
https://www.youtube.com/embed/g4jWiTtYDrM
Along with a huge number of quality of life and under the hood changes, this patch also comes with a host of new and reworked parts, including new weapons and energy generation options, and a new play mode.
UI Improvements
Right click on a players name to mute them or add them to your friends
Hold down shift to give multiple linked orders in sequence
Tournament Mode
In 1v1t the fleet bar is locked to its starting 10 ships, with no mid-game redesign or fleet swapping.
AI’s are disabled, meaning it is a contest of pure skill.
Sidewinder
A short range missile with a twin arcing behaviour
Re-targets closest enemies mid flight
Light and energy efficient.
Jump Drive
Allows a ship to jump up to 500m when given a movement order
Excellent on bombers and warheads to close in on an enemy
Solar Panels
Lighter than Reactors, but do not add any HP or storage
Take up more space, but come in smaller increments to tweak energy generation
Stasis
Displaced 100m forward, gaining more forward distance and less rear distance, making it better in pursuit than in retreat
The slow is now a flat 50%, rather than effecting slower ships more and faster ships less
Flamethrower
Has a much reduced AoE and a cool new colourful effect
Does 3% of the burnt HP per second, and burns to 100% of a ships HP
The DoT always leaves a unit with 4 HP remaining, meaning the burn cannot finish off a target on it’s own
Shields
The large/medium/small shields regenerate at 50%, 75% and 99% of storage, letting you use battery to charge shields
Varying energy usage, but faster regeneration
Tesla and Heavy Beam
Rate of fire Swapped, Heavy Beam is now a burst weapon, Tesla is a constant stream
This makes Heavy Beam better for sniping, while Tesla is for dealing with packs
Many smaller changes including
+100 base range for almost all weapons, giving extra reach to fighters and more maneuvering room
+5t to the cloaking device, making very light cloaked units a little slower