Burn damage will no longer be 'reset' from future flamethrower hits.
Flamethrower can now hit cloaked units like other AoE effects
Max burn will no longer increase from damage mods
We will be keeping an eye on the flamethrower as we move on,
Istrolid Version 44.6
New Part: The Flamethrower
Deals 34 Damage per Second.
32 DPS is in the form of 'burn damage'
Burning ships take 8 DPS, while they have burn damage.
Ships can have up to half their current health in incoming burn damage.
Balance Changes
Targeting Subsystem: 25>20% range boost. 40>30T
Afterburner: 10% energy use reduction
Shaped Charge: 1>20 HP
Pull Wave: 650>725 Range
Stasis Field: 20>15$ 300-270 Radius
Heavy Beam: 500>510 Range
Campaign Changes
Several AIs retuned to be a more engaging fight (and better visually).
Fighter, Anubis, Beamman, BatteryRam, and Tank
Added restart button
3 Options: Return to Galaxy, Return to Editor (then fight), Restart Fight
Istrolid Version 43.31
Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.
Base Ship Changes
Ship Base Health 1 to 5
Ship Base Energy regen 0 to 40/sec (this is small, a 2x2 reactor generates 1000 e/sec)
Weapon Changes
Tesla: RoF and Damage Decreased by 5%.
Flak Turret: Damage increased 25 to 35. Blast Radius 150 to 200.
Damage decreases as enemies are farther from center of the blast.
Artillery: Damage 50 to 60. AoE 50 to 100. Now has drop-off like Flak, Warheads, and Phase bomb.
Speed Coil: Now grants an additional +50 weapon range, in addition to its velocity boost.
Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.
Istrolid Version 43.15
Some significant balance changes this week. Many of them have been planned for awhile, and we are just now getting them all out.
We are trying to normalize missiles with normal weapons a bit. Currently PD is strong enough to shut down missiles too easily (because of how mod sharing now works). We are weakening accurate 100% successful PD, making it better against light harass.
Additionally, we are trying to bring Heavy Armor back into a better place, as it was too reliant on a bug (ship pushing was too easy), which has now been fixed.
Missile/PD Changes
Artillery: 15% Reduction in Damage
Missile: 15% Reduction in RoF
Light PD: RoF massively reduced to 0.5 shots per second. Damage increased to 15 to maintain DPS. Range increased to 400.
Micro 360: Range modifier 50% -> 66%.
Armor Changes
Heavy Armor: Mass reduced by 16%
Volumetric Armor: HP Increased by 25%. Mass increased by 30%.
Other Balance Changes
Tesla: RoF Decreased by 20%.
Module Sharing: Penalty increased with first weapon, approximately the same with 6 weapons per mod
Ship Collisions: Technically a bug fix, but with large balance implications. Ships now respect mass correctly when pushing/being pushed.
Galaxy Mode Changes
Many bosses tweaked to be more engaging and less beatable by 'cheese' tactics.
Fixed bugs with some AIs not spawning ships correctly.
Finally worth mentioning, we will be having an AI vs AI Tournament.
Except an update on this in another post.
Istrolid Version 43.2: Stasis Field
Full Release Post: https://medium.com/@treeform/update-43-2-stasis-field-3a654db2b677#.vnjiqtjzj
Balance Changes
Tesla: Bounce range a flat 440 distance, now targets closest viable target.
Phase Bomb: Damage now drops off as it hits max range. Max AoE: 75->100
Heavy Armor: Mass increased by 50%
Wave: Range decreased by 100. Slow effect removed. Lower AoE. Now Hits invisible targets.
New Part Stasis Field: Slows and decloaks nearby units. Slow does not stack.
New Features Hold Position Command: Press Z to toggle ships holding their position. They will still face their target move destination. Stop command cancels.
Fleet Redesign Fleet list now 'selects' lineups, rather than swapping them.
Istrolid Version: 41.2 Local AI Update
This release we have a variety of balance tweaks, along with some substantial features for players who enjoy using the AI.
Finally, copying ships no longer can be done trivially.
Balance Changes
Wave Guns
Wave guns are less able to lock units in place and can now hit many units at once.
Heavy PD
Bug fix, technically, but heavy PD's reliability against large numbers of missiles should go up dramatically.
1x1 Reactor
12 Tons to 10 Tons, helping it a bit at its role as a lightweight reactor.
AI Changes
AI Save System
Your AIs can now be saved locally, and used as teammates or enemies in-game.
Every player in-game can now add AIs in multiplayer games.
Cloak AI
AI commands can now refer to cloaked ships specifically, or to being cloaked.
Galaxy Changes
Boss Rebalancing
Bosses were tweaked for more consistent difficulty and for less stupid behavior in specific circumstances.
Creeping Hoard Redesign
Creeping hoard now gives the Spinal Mount, and has a bit higher difficulty.
Finally, Copying has bee redesigned.
In mulltiplayer, copied ships now create an outline of the ship so you can immediately see its stats, but you will need to rebuild it in order to use the design. We feel this change will foster less simple copying, but still allow players to understand what the enemy is using and use the same strategies if they wish.
Istrolid 40.2 Ranking Update
Short Update List <*> Ranking is being updated to start from 0.
<*> All wins, even on unranked severs will give you points, up to 500.
<*> 1v1 servers are seperating into 'Ranked' and Unranked(default)
<*> Ranked servers will have an 'r'
The idea behind the new ranking system is that every one starts at zero rank and gains rank playing on any multiplayer server, but after you reach a limit of 500 rank you need to transition to playing on competitive servers were you can also lose rank. This way every one can see their rank grow and only lose rank if you feel up to it.
We are going to reset the ranks, but don’t worry your ranks will not be reset to zero. Instead we will use your past games to compute the rank you would have had if you played the game using the new ranking system form the start.
We are going to have both unranked 1v1 and ranked 1v1“r” servers from now on. These are King of the Hill servers, if you lose you are kicked from the match and some one else can challenge the winner. These servers also keep track of your win streak. These competitive servers allow you to gain more then 500 rank and also lose it. You can’t lose rank bellow 500.
Istrolid Version 39.4
We are adding a series of changes that should further enable a huge amount of ship variety.
Additionally, we have some updates from the last 'Reddit Suggestions' vote, which I hope you enjoy. Please vote for your favorite suggestions!
Parts Changes
Spinal Mount Added A new mount that adds a flat bonus of +300 range of its weapon, but has a very narrow arc and can only support 4 modules. Using this can substantially alter the dynamics of a weapon, more that doubling the range of close quarters guns.
Changes to module sharing Rather than splitting effect, modules now only suffer -10% effect for every additional gun they support. This means that putting many guns on a module is now often a reasonable tactic, something previously unheard of in competative play.
Tesla Cannon now Bounce up to 10 times This is a large decrease to its effectiveness under most conditions, but manages to keep the weapon interesting alongside its high burst.
Cloak decloak radius now 100 (from 0), Collisions were often fairly finicky for decloaking ships, which was not the intention. If a ship is directly adjacent to a cloaked ship, it will now decloak.
Istrolid Version: 38.39
A smaller update this time.
We are adding:
Faction (Clan) Tags Can be setup in your profile.
As of right now no other faction options exist.
New Rank Icons Should be a bit more gradient, several more to cover early experiences.
Campaign Mode Bugs Fixed some bugs in campaign mode.
'Targets' Tutorial mission now has the targets move again.
Istrolid Version 38.38
We have an assortment of game improvements this time. A few balance changes that were generally frequently requested, and some general improvements to game operation.
Balance Changes
Tesla
Now always tries to chain to 4 targets.
Splits damage between targets, making it weak vs tanky groups.
Deals competative DPS, with minor EMP damage to make it better vs shields.
Warheads
Have linear damage drop-off up to their new max radius of 300.
This is in almost all cases a nerf, and they will be watcehed for current balance.
UI Changes
Servers now display skill of highest player.
More visible game countdown.
AI no longer copied with the ship, when you copy a ship.
Bug Fixes
General performance optimizations.
Fixed a few chat bugs.
Other
Servers will now be brought up and taken down as needed. The system is new, and in refinement, but it should allow us to have better servers for the players by not keeping up unnecessary ones. For the moment all servers are now being hosted in America.
I want to thank you all for playing and supporting the game. We will continue trying to improve Istrolid into the future.