It Lurks Below cover
It Lurks Below screenshot
Genre: Role-playing (RPG), Adventure, Indie

It Lurks Below

Patch notes for v1.01.69

Features:
- I have changed the way that objects such as sticks/rocks/carrots/etc respawn over time on the surface. I have added carrots and cabbages back into the mix and checked to see if there are already enough of a type of spawn before I choose.

Bugs:
- I have re-fixed the Lode Miner recipe reveal bug. I accidentally made the last build with the fix turned off. I had to turn the fix off to create the bug, then turn it on to test it and left it off. It should be fixed again. Sorry all.

Patch notes for v1.01.68

Bugs:
- I fixed a display bug with crafted gear with Rogues at high level. It read over ilevel 100 and couldn't be enchanted, but it is fixed.
- If you took the new Lode Miner talent and were using a non-instant-pickup pickaxe, the blocks would go in your inventory instead of your block inventory, but it is fixed.
- If you took the new Lode Miner talent it didn't unlock bar and armor recipes when you mined something new, but it too is fixed. It should unlock the recipes on character-load if you have any of the ore in your inventory or bank.

Patch notes for v1.01.67

Features:
- I have added Maize seeds to the emblem vendor

Bugs:
- If you placed a torch on the ground and there were no background tiles in any layer, the torch would disappear, but it is fixed.
- Black/Gold chest could spawn nothing if they were level 95+ but it is fixed

Patch notes for v1.01.66

Features:
- While holding a stack of items on your cursor if you right-click (or B-button with controller) it will place one in that inventory slot.
- I made black and gold rare chests spawn much, much better loot
- All your survival talents have been reset. There are new 6 new talents available with more coming soon (14 total).

Bugs:
- Unholy Hafermann is now correctly spawning monsters from levels 100-110
- Fixed a bug with Darting Boots on non-Warrior characters. It was ending like Pureboots instead but should work correctly now.
- Morris wasn't calculating when to spawn a new mushroom and it was much slower than intended. He should spawn them more frequently.
- There was a treasure table error for Hafermann and Krampus. They should drop the scrolls for Wizard and Necromancer now. The drop rates have been slightly boosted to make up for them missing.

Patch notes for v1.01.65

Features:
- I have completely changed the logic for directional digging while digging 3x3 blocks. The logic was created for 1x1 and never took 3x3 into consideration.

Bugs:
- I fixed a bug which resulted in your new heroic emblems being reset to zero every time you loaded your character.
- There have been crash reports associated with the Grim Scythe. I was unable to reproduce the crash but changed the code slightly to make it more protected. Hopefully it has fixed it.
- If you right-clicked on a crystal with an item in your cursor, it removed the item in your cursor and put the crystal there, but it is fixed.
- Both Belzor Bloodeye and It, the Prince of Annihilation had bugs associated with their extra eye appendages. It was the same bug though the Prince of Annihilation would disappear and be invulnerable. The bug has been fixed.

ILB Winter Event

The Winter event has arrived!
- Collect snowflakes from monsters that are in your level range and trade the snowflakes in for all sorts of items (pets, hats and many other things) from Jolly Ol' Graybeard in the bank.
- Krampus and Unholy Krampus maps are available from Jolly Ol' Graybeard. Try your hand at the hardest enemy in the game (Unholy Krampus)

Happy Holidays everyone!

Thank you so much for the support everyone has given me in the last year. It is greatly appreciated!

Features:
- The Harvest and Halloween events have ended
- I have added the ability to drop and item out of your inventory and onto the ground. There is a new area in the inventory to perform this action. This is helpful for the upcoming co-op.
- I have added a new currency call Emblems
- Emblems are dropped from Pocket Dimension bosses
- Gold Find will increase the number of Emblems you get
- There is an Emblem vendor (Phoenix), located near the Badlands portal. Hafermann maps and twine are available.
- Melee weapons now have colored blur/swoosh trails based on element the weapon uses
- Melee concussive bolts are also now colored based on the element
- Pumpkins and Snowflakes are now separate data and are displayed in the stats window in the inventory
- Slime rooms can now appear in maps

Bugs:
- I have slightly changed the Blind effect to fix a bug with co-op

Note: Co-op is getting very close. I hope to have the test build this week.

Patch notes for v1.01.63

Features:
- I have improved item tooltips so they say "Enchanted " when that stat comes from or is increased by enchantments
- I changed the text on Quick Charge to indicate it does not stack
- Holy strike text changed to read "melee attack"
- I have redone the code for Nightvision (from Aspire Armor) and removed a ton of bugs associated with it, including some graphical glitches.
- I have added a floating damage message that says "Armor Absorb" when the damage you are doing is less than the armor of the monster.

Bugs:
- The dirt-edge-overlay color for the new Hafermann dimension was accidentally black, but it is fixed.
- If the Hafermann room was on the 0/512 border you couldn't see Hafermann whirlwind sometimes, but it is fixed.
- Fixed clicking on a stack of Maize Twine removing all of them instead of removing one off the stack.

Patch notes for v1.01.62

Hafermann has arrived!
- The harvest demon Hafermann has arrived in ILB.
- To get Hafermann to appear, you must purchase the Hafermann Dimensional Scroll ath the Hag of Halloween.
- The Hafermann Dimension is similar to other maps in the game. You must get 350 MKP to have him take notice and appear.
- Every Hafermann Dimension has an altar portal area
- Hafermann has uncommon and rare drops. Higher magic find will have them drop more frequently

- The Unholy difficulty of Hafermann is also available
- Reminder: Unholy Difficulty Maps -- This difficulty is the hardest in the game.
- All monsters are level 100+
- Takes 500 MKP to spawn the boss
- Resistances have been lowered by 250
- Armor mitigates less damage
- Bosses have a lot more hit points, but drop special drops each time

Patch notes for v1.01.61

Harvest:
- The Harvest event is live! Talk to the Turkey to start the quest. The Halloween event is still live as well.

Bugs:
- There was an item bug where you would lose cosmic/aspire rings when created in the altar then save/quit/load, but it is fixed.
- Fixed a bug on loading where some monsters would load incorrectly resulting in very odd behaviors
- If you had blocks on your hotbar and died, it was not properly picking them up and you would lose most/all of them, but it is fixed.

Coming soon:
- I am working on new content for the Harvest/Halloween event that I hope to patch soon!

Halloween Event

The Halloween event has begun! As usual, I will be running this into December. Lots to collect for your closet!

Halloween Event:
- Collect pumpkins from monsters that are in your level range and trade the pumpkins in for all sorts of items (pets, hats and many other things) at the Hag of Halloween.
- To travel to the Hag of Halloween, complete the quest from the Jack-O-Lantern next to the Wizard of Space and Time.

Features:
- I have changed the way the Bloom and rendering code works so it bypasses all the new code and memory needed if it is off.

Bugs:
- I fixed a minor UI problem when scrolling with the mouse-wheel and selecting an item in the bank, the popup would stay.
- If you set your config to have directional digging off, it was ignoring that to start the game, but it is fixed.
- Pets were not being loaded correctly so they have been reset and should save/load correctly now.
- When placing blocks (dirt/cobblestone/etc) in the world, it wasn't updating the recipe component counts, but it is fixed.
- Fixed a bug while eating a mushroom of confusion and having flying, you could get stuck flying up to the clouds.

Coming soon:
- I am working on some new content for the Halloween event that I hope to patch in the next few days.