It Lurks Below cover
It Lurks Below screenshot
Genre: Role-playing (RPG), Adventure, Indie

It Lurks Below

Patch notes for EAv0.10.26a

*** Your world has been RESET! ***

This is a big data-change patch. There have been a lot of changes in the last few weeks. I spent most of my time on two features:

1a) The world is now made up of 3 layers instead of 2. Access placing/digging blocks with nothing(front)/shift(mid)/control(back)
1b) There are now multiple worlds to visit. Instead of just one "world/dungeon" I can now create many/multiple worlds/locations to visit. Right now there are two.

2) Liquids - water, etc. I spent two weeks trying to get this to work properly and I couldn't. I did 99% of the work, but couldn't stabilize liquids properly, so they are on the back burner for now. I'm quite sad about this and hope to return to it before release, but we will see.

About the Reset:
Your characters still work and have their stuff, but the world has been regenerated for 3 layers and two locations/worlds.
All crops (turned to seeds), all crafting devices (forge, anvil, etc), all buildings have been placed on the ground at your feet when you start.
Bosses are now accessed through doors at the end of the dungeon strip which transfer worlds to the boss room rather than being in the same world.

Let me know if you have problems in our Discord channel. (https://discordapp.com/invite/EE2wM87)

Expect a few patches this weekend, including some Halloween stuff!!

Features:
- A few objects (bed, bank lights, etc) have new art

Bugs:
- Fixed a bug with creating stacked food with different survival ranks on the ingredients
- Fixed a block-selection bug with mid and back layers. It would always be red, but it works properly now.

=========================================================

Patch notes for EAv0.10.26b
[ Patch 2 of ? today ]

I forgot to mention that there is a new voxel-styled ambient occlusion lighting model in the game as well. It makes the 3d-ness stand out.

Bugs:
- If you created a new character and new world, the ground was missing. I found it. It was hiding under a pile of papers on my desk. It should show up now.
- Fixed a bug which didn't allow Abel to be moved. You are now able to move Abel.
- There was a problem with freeing some video memory which could lead to a crash, but I free it properly now.

=========================================================

Patch notes for EAv0.10.26c
[ Patch 3 of ? today ]

Bugs:
- You can now select all 3 layers and dig properly with the 3x3 digging ring
- Fixed a bug with the Hoe not showing the selected block properly
- Abel would summon your items but keep them in the other world, where you couldn't get to them. It wasn't very helpful. His magic is working better and should summon them from other worlds now.

Patch notes for EAv0.10.4a

Features:
- Changed the way food stacks and acts for survival.
- It will now keep track of the total-feed and show (and provide) the average.
- This means that different slevel food will stack. No more separate stacks that don't combine.
- I have a new reverse calculated slevel formula based on the total-feed. As total feed goes up, so does the slevel of the stacked item.
- When cooking food, it will use the average feed values to reverse calculate an slevel for the cooked food.
- Added a few new food icons, but not finished yet.

Bugs:
- Fixed a bug which cause a "leafnado" in the springtime. A column of leaves would just wrap around and around at location 0.
- Using compost to create anything, created a full stack and only used the compost once. It now uses the compost correctly.
- Fixed some items (raw meat, wheat) that were marked as instant use items, but wouldn't do anything (can't eat them). They are no longer instant items.

Patch notes for EAv0.10.1a

Features:
- There have been a few reports of broken saves. I have added a few new features to saves to ensure that it is okay before writing it to the disk. I hope it helps. There is one more thing I have planned in the future.
- I have added in-game UI for key remapping in the options menu. Been a long time coming and I finally broke down and did it.
- I am not sure all keys will work with key remapping. Let me know if you have an unusual keyboard and a key doesn't work.
- There will be other additions to key remapping in the future (like mouse/controller buttons instead of keyboard keys)
- I put F1-F12 in the font so it shows up on the main hotbar. You could always remap it, but it said "F" instead of the full key.
- F1 can not be disabled right now. I will put something in that removes that toggle. If you remap to F1 it will pop up the status info.

Next up:
- Dungeon Liquids, bug fixes and final recipes for advanced summer/autumn (with icons).

Patch notes for EAv0.9.29a & b

Features:
- I have started the revamp on the Options Menu. This is in prep for doing in-game key-remapping.
- I have added a gameplay option to always have item names shown
- Descent mode no longer drops coffee, slow digestion rings, sustain or stamina scrolls
- Descent mode no longer has food or mushroom special rooms
- I have added the chicken coop to survival. The pet vendor sells the plans. You will have to wait for a vendor refresh at midnight to see it, if you already have one built.
- The chicken in the coop creates an egg once a day. The chicken spawns an egg into the world, which never disappears.

Bugs:
- Fixed a long standing bug where placing-blocks/tilling/etc on the 0/512 world border would result in a strange cursor jump
- There was a bug which increased max hunger in descent so you could end up with a flashing yellow border. This is fixed in both ways; no longer increased, no longer flashing borders.

Upcoming:
- Going to work on key-remapping UI
- Will get food stacking working in survival to save space. It will allow you to combine same-food items and but different survival rank and average out their feed.

======================================================

Patch notes for EAv0.9.29b

Features:
- I added torches to the chicken coop. Pick it up and place it down again to get the torches.
- I disabled the Options Controls menu because it isn't working and you could click on it.

Bugs:
- You could make more than one chicken coop, but this has been fixed. If you made more, I didn't take them away.
- You couldn't pick up the chicken coop, but you can now.

Patch notes for EAv0.9.25a

Game Style:
- I've added Hardcore Descent as a game style. Good luck and have fun!

Any Survival:
- Hunger has been changed to update every 8 seconds instead of 6. Slow digestion is now 12 instead of 9 seconds.
- I accidentally left out the slower hunger before level 4, but that is back in for survival modes.
- Almost all monsters now have a small chance to drop seeds (common) or meat (rare) in survival modes.
- Bosses will drop a seed-bag's worth of seeds in survival modes

Any Descent:
- I have removed sleep healing in Descent modes. It was too easy to exploit. In survival, you don't sleep long because it uses hunger. There was no disadvantage to sleep healing in Descent.

Features:
- The oven (found in the general store) acts like a campfire now. You can cook any recipe near it or a campfire.
- When seasons change (in any style) and it kills current plants that can't grow in that season, it now drops a seed of that plant-type as it kills it.
- I refactored all the survival/creative/descent mode checking in the code, so I hope I haven't made any/many mistakes.

Known/To-be-fixed:
- In Descent, scrolls of stamina and sustain, as well as slow digestion gear can still drop. Mushroom special-rooms can still appear.

Patch notes for EAv0.9.24a, b & c

[ Patch 1 of 3 today ]

Descent:
- There is a new game style/mode in the game: Descent
- This Descent mode removes the survival aspects of the game (hunger/stamina) and lets players focus on dungeon exploration, destroying monsters and getting loot.
- There are no mushrooms, less initial food, and no survival tree.
- Players can still obtain the fridge, composter, new pickaxes, pulaski and other tools by advancing through the game.
- Players can still farm but the food doesn't do much. There are a few recipes that get unlocked through play and give you food buffs, but not many.
- Magic farming is available with a book sold at the general store.

Features:
- You can now see the seasons a seed can be planted in the tooltip while at the bank or any vendor
- I slightly increased the seed drop rate in Survival mode

Bugs:
- Fixed a bug that was caused by shift-clicking to create a stack of food, and the resultant survival ranks were different, it would use the materials and not give you the items.


========================================================

Patch notes for EAv0.9.24b

[ Patch 2 of 3 today ]

Bugs:
- Fixed it so that you can sleep in Descent mode (and heal)
- Planting something will no longer kick off the farming or survival quests in Descent Mode

========================================================

Patch notes for EAv0.9.24c

[ Patch 3 of 3 today ]

Bugs:
- You stopped getting experience from killing mobs in Descent mode around level 3 or 4. I have no idea why that code was in there. It's gone.

Patch notes for EAv0.9.23a & b

Thanks for all the feedback on the survival changes. This patch will address a few early problems.

Features:
- I've balanced the food created in a new world. Instead of randomly choosing between carrots, cabbage and berries, there is a good balance, making it easier to cook.
- There are several new recipes to help early/common cooking: Stewed Carrots, Sauerkraut, Burger and Corned Beef with Cabbage
- Seed bags also take seasons into account now
- Luck now changes what seeds you get out of bags and chests. There are rare and common seeds.

Patch notes for EAv0.9.23b
[ Patch 2 of 2(?) today ]

Bugs:
- If you loaded a character, went back to the main menu and started a new character, you would start in the wrong season (and possibly winter). This is fixed.
- Fixed a bad bug, which was incorrectly dropping crystals, potions and other stuff at the wrong depth. I swapped depth and survival level when creating the item.

Patch notes for EAv0.9.22a

It has taken a while to create this patch. This is a really big change to the survival part of the game.

The vision for this game has always been a mix of survival and action-oriented-rpg. I wasn't happy with the way farming was going, so I've changed it.
Part of what makes a survival game interesting is when it is difficult. The struggle is compelling. With farming, it was extremely hard, then very easy.
After just a short time playing, there was no challenge left and it became too chore-like. So, I have changed farming quite a bit in this patch.

I'm not sure it will stay this way. I'm going to play it for a few days/weeks and see how it goes. This is what early-access is all about.
I am also strongly considering a mode in the game without food/hunger/energy. A dungeon-diver mode, if you will. That will be later, if I add it.
I'd love to hear you feedback on the changes as well. On to the patch notes!

Survival and Farming changes:
- Your survival points have been refunded and the survival tree has been greatly altered. It is currently a bit small.
- Food no longer rots in your inventory
- Food no longer makes seeds. You must find seeds in the dungeon.
- Grow times have been greatly increased.
- All non-magic crops no longer rot before harvesting.
- You can only plant most seeds during specific seasons. They say which season when you highlight them.
- The vendors no longer sell seeds most of the time. There is a rare chance that they will sell some.
- When a new season starts, it will kill any plant in the world that can't grow during the season.
- When you load a character, it will kill any plant that isn't supposed to be growing during the immediate season.
- No food grows during winter.
- The second quest no longer has you extract seeds from food. The farming quest gives you a carrot seed to plant.
- All crops and food now have a survival ranking. This is determined by what survival ranking you are when you acquire it.
- A crop's survival ranking increases the amount of feed the food will provide.
- When you mouse-over any food, it will display how much feed it provides.
- When you cook food out of crops, it averages the survival ranking to assign to the cooked food.
- Raw food provides almost no feed for your hunger.
- You now get the cooking recipe: Veggie Bowl the first time you harvest a carrot or cabbage.
- There are new recipes for spring, summer and autumn. Basic will allow you to cook food into meals. Advanced recipes will provide buffs. Not all are in yet.
- Compost is now a currency, like gold or crystal-shards. All your compost inventory items have been removed and turned into currency.
- When you compost an item, the amount of compost scales based on the crop survival ranking.
- Your stomach now scales based on your experience level. You start with 100 and get to 1000ish at level 50.
- The UI for your stomach now displays a number instead of a percent.
- You lose 1% of your stomach every 6 seconds (without slow digestion, etc)
- Sleeping will slightly increase (1s) the time until you lose 1%
- YOU CAN DIE OF HUNGER, once again. The hungry debuff will stack to 10 and then you start losing health every second.
- I have increased seed prices

Features:
- You can no longer pick up and replace vendors to refresh their inventories.
- The crafting menu now has a sorting order in the data, so it should make more sense and items show be clumped together better.

Bugs:
- Fixed a bug with ground torches preventing you from tilling anywhere near them.

Patch notes for EAv0.9.12a

The four seasons have come to ILB!
- I have added seasons to ILB. New characters start in spring and each season lasts 7 in-game days.
- It will automatically change to the correct season on load of older characters.
- I will be changing Farming next. Seasons will change what you can plant and when.
- In winter, you will not be able to plant anything, and nothing will bloom. You have been warned. Prepare for winter.

Features:
- I have changed buff timers to display just hour or minutes or seconds depending on length, rather than exact time.
- Survival Experience for digging was being rewarded on a per-swing basis instead of per-block.
- It has been changed to be awarded on block destruction and the amount is based on how strong the block is.
- This should increase the survival experience from digging quite a bit in the late game.

Bugs:
- Roasted coffee beans incorrectly had a rot time (that was not displayed). They no longer rot.

========================================================

Patch notes for EAv0.9.12b

Features:
- All Staves now draw arms and shoulders correctly. When I fixed melee weapons, I forgot to fix Staves
- Scrolls now have a description of what they do in the popup window
- There is now a debuff for being in Nightmare. You will have less resistances and have a chance at dropping ancient items when you die.

Bugs:
- I accidentally left rain/snow off, but inclement weather is back.

Patch notes for EAv0.9.09a

Features:
- Reduced the amount of damage that The Invigorating Ukulele does
- Hell Bats will no longer get the "sight" buff in Nightmare. No more digging all over the level.
- I have made big changes to The Tentacle of It
- The movement pattern and speed are very different.
- The room is slightly different.
- There are now visiual effects when the enlarging eye explodes.
- Nightmare AI is active now.

Bugs:
- Fixed a typo in the Weapon Stance Ancient item text
- Fixed a typo in the Defensive Stance Ancient item text
- You can no longer place dirt on top of ground-torches. Thanks for finding that one. It has been in a year and never reported.