It Lurks Below cover
It Lurks Below screenshot
Genre: Role-playing (RPG), Adventure, Indie

It Lurks Below

Patch notes for EAv0.11.16a

The Paladin Patch is here!

Features:
- You can now choose to play Paladin. I'm sure there will be some bugs because it has some unusual skills.
- Originally, I was going to have you unlock the Paladin through play, but for now, I've just unlocked it for everyone. This may change in the future, but I want feedback, so it is unlocked.
- Two-handed weapons come in 2 flavors: Sword or Mace. Swords do 15% extra damage to demons, while Maces do 15% extra damage to undead.
- There were many, many changes for Paladin, so I expect a few bugs over the next few days.

Bug:
- I believe I fixed the 4k bug. I found a bug in Release compile vs. Debug compile that may have caused the problem. Please let me know.
- There were some problems with a few ancient items/skills when you had 0 attack power. They have been slightly boosted and fixed. This included bard songs.
- When a player stopped using the altar for any reason (getting hit, walking away, recall, etc) the items would be lost. I forgot to put them in the correct "world", but it is fixed now.
- The Enchanter debuff aura would remove the invulnerability on Drackel the Flesh Ooze, but it has been fixed.
- If you somehow killed Drackel while it was supposed to be invulnerable it would crash, but I fixed that as well.

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Patch notes for EAv0.11.16b

[ Patch 2 of ? today ]

Bugs:
- I fixed the inability to complete the improved weapon quest.
- The wrong weapon description was in the character create for Paladin

Patch notes for EAv0.11.12a

I've been working hard on getting the Paladin in, but it is not quite ready yet. There are a lot of great fixes here, so I'm patching.

Features:
- The Halloween event has been disabled for this year. Harvest event coming soon!
- The game now supports 4k monitor resolution and HighDPI. It really, really needs UI scaling, but it works.
- Added information to the survival quest that survival rank increases the amount of feed cooked food gives.
- The survival panel now shows what your current rank is as well has how many points you have to spend.
- Amplified Scream now says magic-damage in the description
- Back and Hat items now say what they are in the tooltip
- The mouse-wheel now changes pages at the bank when the mouse-cursor is in the bank window
- There are two new back items
- When you mouse-over the experience or survival bars on the hotbar-ui-panel it gives you details.

Bug:
- When you slept or died the back item would draw in a strange/unchanged position. It now disappears.
- If you were dual wielding and transformed (into a bat) the back-arm sword would show up, but it has been fixed.
- In the secret portal areas, some rooms were empty, but it has been fixed.
- If you loaded the game or played in Nightmare difficulty, then left and created a new character, you could get nightmare affixes on monsters for your newbie character in normal difficulty.
- When playing Hardcore Descent, you would never unlock the composter or fridge, but that has been fixed. Older characters should have them unlocked on load.
- Sometimes in dark areas, a black bar/blocks would appear in the background on the surface, but this has been fixed.

Patch notes for EAv0.11.06a

Features:
- I have added a new quest to the beginning of the game (in survival mode) teaching players the importance of cooking.
- The reward for this quest is a stack of veggie bowls, which will help with hunger early on.
- I now give the player 8 carrot seeds instead of 1 to do the farming quest.
- Both Sauerkraut and Stewed Carrots now have icons and are no longer WIP (Work in progress). This should help early game recipes as well.
- I have added a confirmation box for deleting characters. ( *gasp* )

Patch notes for EAv0.11.05a

I have extended the Halloween event because many people were busy this weekend at BlizzCon and other things. I'm not sure when it will end, but I will give a bit of warning. Probably later this week.

Features:
- Add a description to the Fertilizer item
- I added 2 new back items that rarely drop from monsters. More back items to come.

Bugs:
- Wheat was spawning in the Winter, but it has been told it can't come out until Spring. It is a bit sad, but it understands.
- If you tried to dig the clouds with the 3x3, it could crash, but it has been fixed.
- When flying near the clouds, rain could have stopped spawning, but it has been fixed as well.
- I forgot to move the lock icon over the 2nd ring slot with the new inventory layout, but it is placed correctly now.

Patch notes for EAv0.11.03a

Features:
- Added a new item slot called "back". This is cosmetic only, similar to hat.
- Added final Halloween item. It should be on the Halloween Hag after a refresh (midnight in game)
- Halloween event will run through the weekend. Enjoy everyone!

Patch notes for EAv0.11.01a

Features:
- There is now a legendary version of the Dread o'Lantern Brew. Good luck!

Bugs:
- The main world was not being created correctly with a world reset book. The middle layer of blocks was missing/gone in all newly created zones. This has been fixed.
- The middle layer missing in recreated worlds led to all sorts of rendering issues, creating flashing holes in the background, but it is fixed now.
- I accidentally left some debugging code in and 2 portals were being created in every world, but it is back to normal now.
- On the edge of the screen, there was a rendering error that is now fixed.
- Sometimes the Tentacle of It would draw itself in wrong world, but it has been fixed.
- Also, the Tentacle of It death-eye could kill you in the wrong world, but this too has been fixed.
- Fixed a terrible, terrible bug with save files. I'm pretty sure this is what was causing the save corruptions.
- If you transferred worlds with recall while holding a torch or similar item, the game could crash, but it has been fixed.

Patch notes for EAv0.10.31a & b

Happy Halloween!

The Dread o'Lantern has arrived! Help the Halloween Hag by defeating the evil squash.

Features:
- The Halloween Hag has created a special brew for Halloween. Quaff it and try to defeat the Dread o'Lantern while it remains in this realm!
- Added the ability to keep track of boss dps and display it. The Dread o'Lantern will be the first boss to use the technology.
- Please note that all new items for the Halloween Hag (including the Brew) won't show up until the next in-game day when vendors get refreshed at midnight.

Bugs:
- There was a rendering bug which would leave holes/openings in the dark of the dungeon, but it has been fixed.
- The Omnibus of Translocation was replying with a bunch of warrior dashing nonsense when you couldn't translocate somewhere, but it now speaks wizard again.
- Fixed a terrible movement bug that could cause a crash. I hope this reduces some of the crashing that is being reported.

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Patch notes for EAv0.10.31b

Bugs:
- Fixed the Halloween Brew data error, so it could show up in Descent Mode

Patch notes for EAv0.10.30a

Features:
- The Halloween Hag is now selling two new items!
- I've doubled the drop rate of Pumpkins
- Gold Find now increases the chance of a pumpkin dropping
- Monsters can now drop more than one pumpkin at a time depending on their level

Bugs:
- Fixed a crash bug with holding items and switching worlds
- Monsters spawned from monsters can't drop pumpkins anymore, such as Drackel spiders.

Patch notes for EAv0.10.29a

Halloween has come to ILB! Come celebrate Halloween in It Lurks Below!

A doorway to a mysterious far-off land has appeared. The Halloween Hag needs your assistance in creating an incredible Halloween potion.

Collect pumpkins by slaying monsters and bring them to the Halloween Hag for special items.

There will be new special items throughout the week. Come back every day for something new and exciting!

Bugs:
- There was a bug in the way I was updating the map textures and it would sometimes draw in the incorrect map. This has been fixed.
- Both Necromancers and Wizards could have their pet buffs, but no pets and be unable to summon new ones if they were upgraded. They should be okay now.
- All the grass tiles now change during seasons instead of just the front layer.

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Patch notes for EAv0.10.29b
[ Patch 2 of 2 today ]

Bugs:
- If you used a Normal or Nightmare World Book, you would lose all of your entities (Halloween Hag, rats, rocks, trees) in the new world, but this has been fixed.
- All people who had lost all of their entities in the Halloween world should have them back.
- Fixed a bug with loading files which could result in corrupted saves.

Patch notes for EAv0.10.27a

Known Issue:
- Many players who update to new worlds don't have a Mooffulo (Not a cow) anymore. There will be an update where it will make a comeback soon.

Bugs:
- Fixed a bug where players could go through a portal and would get stuck in a bad place. I wasn't saving portal locations in the save file, but I am now.
- Sometimes after going through a portal, players were not able to load their save game, but that has been fixed. It will place you back in the main world on the surface.
- Necromancers who updated to new worlds would sometimes have no skulls and not be able to generate new ones. This has been fixed.