It Lurks Below cover
It Lurks Below screenshot
Genre: Role-playing (RPG), Adventure, Indie

It Lurks Below

Patch notes for EAv0.11.29a

Features:
- I changed the cooldown on the Neverending Potion of Life to 15 seconds.
- The cooldown on the Harvest event item has been increased to 1 hour.
- Crops now grow differently
- If you plant any seed before midnight, it will grow one stage the next day. Some crops have multiple stages (corn, tomatoes), other have one stage (carrot, cabbage)
- All crops, trees, etc transform/grow at noon
- If any crops you planted grow to harvesting, then a message appears on the screen telling you they are ready.
- Tooltips now say how many days it takes to harvest (from seeds)
- Tooltips now also say if you have enough time to plant it and harvest it in the current season
- Seasons are now 15 days long instead of 7. THIS MAY CHANGE YOUR CURRENT SEASON! It's going to be a long winter...
- Seeds are now auto-pickup
- Items with a quality of exceptional, unique, set or ancient now have a glow effect while in the world
- The Cleric ancient item Pureguard has been boosted to give (120/130/140/150%) armor
- The Cleric ancient item Divine Circlet has been boosted to give (25/30/35/40%) armor to weapon damage
- The Rogue ancient item Refreshing Flask now also cures all status effects
- The Rogue ancient item Cloak of Shadows now also has Speed (5, 10, 15, 20) while in shadows
- I've added three new recipes. One to summer recipes, one to autumn and one for chicken eggs. If you have those talents or that building, they should unlock on load.

Bugs:
- The regeneration was not working on the Harvest event item in Descent mode, but it has been fixed.
- With the new update to Ambient Pet AI yesterday, there was a case situation where the pet would wiggle back and forth quickly, but it has been fixed.
- If you had multiple Neverending Potions of Life, it didn't set the cooldown for all on use. This has been fixed.
- Classes that don't use int/wis were showing the int stat in the upper-left display but it has been fixed.
- When you played the game in a different season from Spring, then created a new character, some of the graphics would be stuck on the wrong season, but it is fixed.

Patch notes for EAv0.11.28a

Features:
- I've changed it so that you can sleep and mess with your inventory a bit.
- You can't mess with ancient items
- You can't change your hotbar selection slot
- I would love some feedback and any bugs people might find. I'm sure there will be a few.
- Ancient items now fill in the bar from the right side instead of left when getting them from quests or picking them off the ground (when there is space).
- I have improved Ambient pet AI. They shouldn't jump around as much.
- I have added flying Ambient pet AI as well. There is one new pet to find.

Bugs:
- In creative, you could delete your hoe and get stuck in the quest chain because you never got the recipe. The recipe is now available and older characters should have it as well.
- Torches hanging on the side of blocks were being placed too far back and floating in mid-air. They are now on the front-most blocks.

Patch notes for EAv0.11.27a

Bugs:
- When you used a World book, the regenerated world had the wrong tiles in the 3rd/far-back layer. They were supposed to be a red indestructible tile, but they were "dirt" tiles for that layer. This is fixed.
- If you used a World book with Paladin blocks in the upper layer, they would never go away, but it has been fixed.
- With the new camera zoom feature, you could run across black blocks appearing where you dig. I think I've fixed it, but we should keep an eye out. It was hard to repeat the bug.

Patch notes for EAv0.11.26a

Features:
- Crazy new Camera control (O.o)
- Zoom in and out of the world while in-game with CTRL+Mouse-wheel.
- Hit HOME key to get back to default.
- There is a slider for camera distance in the Graphics Options menu as well
- I improved performance in 4k. It was drawing 4x too much outside the bounds of what it should be drawing.
- I also slightly improved the rendering performance overall
- Let me know if anyone has problems with not drawing along the edges. I did test it on 4k/ultra-wide/regular monitors.

Bugs:
- Fixed a bug which didn't create fullscreen resolutions correctly. It would just do max-res fullscreen instead of what you set it at. It should work now.
- If you dug out the ground under a quick-vault, it turned it into an item and you could reuse it, but it has been fixed. If you dig out the ground, it goes away.
- The amount of expected armor was off by one level. Monsters expected higher armor and Items use this to create unique armors.
- This will result in monsters not hitting as hard, but it will be barely noticeable. Most of the time there will be 2% less damage, which is very little.
- Unique items use expected armor to create their stats. They will be slightly lower now compared to before because they were one level higher.
- Level 50 unique items had broken armor stats because the table didn't go that high (because it was looking for 51) but it should be fixed now.
- When you changed VSync, it would not update until the next time you ran, but it didn't say that. Now it does.

Patch notes for EAv0.11.25a

Bugs:
- There was a world text buffer that was too big and may have been causing some lag. I hope this fixes it.
- Found another 4k resolution bug and this one was very serious. There were buffer overwrites and probably causing crashes.
- I fixed a bug in 4k that would not display the item names correctly above the items if you held down ALT

Patch notes for EAv0.11.23a

Features:
- If you use the event item, it sets the cooldown for all of those items in your possession. You can only use one.

Bugs:
- Fixed a problem with the event item, it now has a cooldown that works.
- In 4k resolution, I changed the size of a buffer that was possibly broken. There have been 4k crashes and I hope this fixes it.

Patch notes for EAv0.11.22a

THE HARVEST FEST HAS ARRIVED IN ILB!

Just in time for Thanksgiving, a small Harvest event is now active in It Lurks Below. Talk to the Great Gobbler at the bank.

This event will be live for several days.

Features:
- The game properly handles level 50 now. (Current max level)
- I have drawn shoulders for all the two-handed animations in the game. I forgot to draw them, so it should look a bit better now.

Bugs:
- If you dashed across a world-zone boundary, you would not get credit for entering that area for a quest, but it has been fixed.
- Fixed a bug which sometimes prevented new characters from not having enough snack mushrooms on the surface.
- If you reached level 50 in any survival mode, it would cause a crash, but it has been fixed.

Patch notes for EAv0.11.19a

Bugs:
- I was not removing Paladin Consecration Blocks correctly when the block was destroyed, but it has been fixed. It could lead to a hard-lock/crash.
- Fixed some minor problems with particle limits, which are reached more often with Paladin.
- Someone got some corrupted coordinates for portals and it would crash when they tried to use it. Not sure how it happened, but it checks it he coordinates are okay now.

Patch notes for EAv0.11.18a

Features:
- I have changed the calculation for attack rate modifier!
- You can now attack faster than ever before, and the number limit is much higher.
- It is possible to get down to 1 frame between animations now for melee, 2 frames between shots for ranged (@ 60 fps)
- Paladin Consecration Blocks now save which block it replaces and puts that block back once it wears off.
- If there are enemies that the Paladin dashes through or into while using Pureboots, they will be purified.
- If you re-consecrate the same ground, the timer now refreshes on that block. It was just skipping it.

Bugs:
- The Paladin Consecrated Blocks would overwrite the ore in nightmare mode, but it has been fixed.
- Fixed a minor bug that happened when the game reached max particles.

Patch notes for EAv0.11.17a

Features:
- Paladin Consecration Blocks turn into dirt tiles after 10 seconds
- Paladin can now purify bosses
- Standing on Consecrated blocks heals you slowly
- Bracers of Justice cooldown has been shortened to 3 seconds
- Increased chance of extra attack on Bracers of Justice 20/40/60/80
- There is now one second of damage immunity to Paladin Bracers of Justice on use
- The radius of Tome of Atonement has been doubled
- Tome of Atonement now purifies as well as damages. If an enemy is not purified, it will do that first, then it does damage.
- Changed the graphic for Tome of Atonement particle effect
- Blessed Gloves cooldown has been greatly shortened to 4/3/2/1 minute
- Increased the amount of healing from Divine Bulwark to 10% from 5%

Bugs:
- If you died while dashing as the Paladin, there was a chance you could lose your items when they dropped, but this has been fixed.
- Paladin will no longer replace blocks it should not (boss-door/shrine/portal base blocks). It will no longer replace corrupted blocks either.
- Fixed a problem with boss door blocks and monster placed blocks missing collision.

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Patch notes for EAv0.11.17b

[ Patch 2 of 2 today ]

Features:
- Turned off the sound on the heal while standing on Consecrated Blocks

Bugs:
- Accidentally left exceptional-only mace generation on.

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Patch notes for EAv0.11.17c

[ Patch 3 of 3 today ]

Bugs:
- Fixed a crash that happened when you flew up to the clouds