Uh oh, we're back again with more stuff. This'll probably keep happening, won't it?
We're hoping you're enjoying the launch of It's Only Money 1.0, and as usual we're monitoring and developing fixes in real time! Thanks again for the reports, and we hope you keep 'em coming. Let's talk about what's going in the game today.
New Location: Camp Ugly, and new customisation options in Clinics and Barbershops
Just off the bridge in LaGordo is a new location, "Camp Ugly". Here you'll find 3 new vendors, with some.. interesting new options to customise your character. Why not hit up the barber for the new Cool Mullet hairstyle, or use the camps surgeon to remodel your face to the new "Ugly" type. Finally, you can now just wear undies in the game by interacting with the clothing vendor. You're welcome, we guess.
Additionally, the regular clinics have new face options, and Barbershops have a new slew of hairstyles to choose from.
Carpark variety
We've done some work on the carpark system around the city and you should see a dramatic shift in the available vehicles you can steal. This includes mopeds, bikes, Snail Vans and all the other vehicles you see driving around Rockhaven.
Adjusted Vehicle Pricing
All Vehicles at various vendors in the city are now dramatically cheaper to purchase. We want players to buy a large fleet of vehicles and customise them to their hearts content, and frankly, they were just way too expensive. Enjoy filling your garages!
Some more new Clothing pieces!
Some new pieces to style a fit just dropped. Head on over to Steezy for some leather tights and a range of Bomber Jackets so you can channel your inner Claude. Finer Things have stocked up a fancy new vest and pair of pants. Misery has a range of new emo Cardigans for your consideration and finally, Bo Jumbly has some really gross looking Hawaiian shirts if that's more your speed. We aren't judging.
And finally, an update to the demo and some notable bug fixes
- Fixed the ability to get stuck floating in the air during the second and third takeover missions - Fixed cars doing cool 360's in LaGordo Valley randomly - Reduced outer store radio message frequency - Stopped FTUE machines from being interactable, as this wasn't intended - Fixed being able to start the Side Hustles while in other quests - Fixed being unable to get up from chairs during the FTUE (tutorial) - Fixed getting stuck in chairs if the map is opened - Fixed being able to gain easy rep by cancelling Nana Dungeons - Fixed irrelevant actors persisting throughout future cutscenes and gameplay - Fixed being unable to drop the post game Cash Cannon
Finally, the demo has been updated to reflect all of our systematic, content and bug fixing states since its release, so we encourage you to tell some friends to try it out!
We'll keep at it. Thanks to everyone for an amazing launch.
OFFICIAL ANNOUNCEMENT FROM THE MAYOR'S OFFICE OF ROCKHAVEN
Citizens of Rockhaven, the esteemed Mayor graciously declares a 30% Daily Deal on It's Only Money - a gesture of pure generosity. This incredible offer applies to both the main game and the exclusive Founders Edition - because everyone deserves a piece of Rockhaven, even you.
This Daily Deal ends on Monday, 27th October. So, act quickly, before we decide you don’t need it after all.
In addition, our glorious developers (under strict orders from the Mayor) streamed the game this week, providing a glimpse into the chaos of Rockhaven. You can find this broadcast on the store page. Go and witness the brilliance of our city in action.
Remember, this offer may never come again… or maybe it will. We decide.
Warmest of regards, The Mayors Office
It's Only Money 1.0 is here!
Undercitizens, the day is here.
It's Only Money is graduating from Early Access to a 1.0 release, and with this update comes a lot of features we're excited to discuss. Before we tuck in to the new stuff, we'd like to spend a moment reminiscing of our Early Access journey.
Since our launch into Early Access with Chapter Zero, we've gathered feedback and ideas from the community and divvied big ticket items into major updates, culminating with a new chapter full of major improvements and new systems.
Whether it's the earliest overhaul of the vitals system, improved house customisation systems, vehicle purchasing or even hidden collectables like the Bogan Balloons, we've had a ton of fun taking your feedback and doing our best turning them into tangible features in It's Only Money.
Additionally, when we get reports for crashing and performance issues, we've done our best to assess and fix where possible - and we understand, there's always more to do. We encourage those reports to keep coming.
All that to say, thank you for joining us on our journey so far. Your help as a community has been invaluable and we truly hope at some point along the Early Access timeline we've made one or two things that you've really loved in Rockhaven.
With all that out of the way, let's dig into some of the key content and features that arrive with the 1.0 update:
Takeover: Rockhaven City
The Mayor arc is coming to a close. It's time to take the fight directly to that pesky little Mayor who threw you and many others underground. As is tradition for Takeover missions, these are our larger more cinematic missions that deliver story exposition and new mechanics.
We don't want to spoil too much about this one other than it's an explosive resolution to the story that started in Chapter Zero. Give that Mayor one from us.
EXP System and Modifiers
With our work in Chapter Three, we explored rogue-like elements with the Metro Dungeon and MOVR HQ Takeover. We found it a lot of fun to break the game with OP stats and abilities and we thought why not give the players the power in general. Starting today, almost everything you do in the city will reward some EXP points, and once you earn enough you'll gain a stat point. These can be spent on a multitude of persistent statistics like unarmed damage, jump height or even movement speed. The more you play, the more brokenly powerful you'll become! We've had a ton of fun messing with different builds and we're looking forward to seeing the inevitable one-punch-man build someone'll make.
It's not just inherent power that we put in your control. Introducing Modifiers! These are fun little effects that modify your game play in humorous or novel ways. Some highlights include anti-grav knockout, which sends enemies into orbit upon a KO hit, or allergy hit, which causes an enemies head to grow with every hit. Others, like 12 FPS or Baby Mode are fun visual twists that allow you to see the game in a new way.
Every 10 levels you earn you'll unlock a new modifier slot, so it's completely possible to mix and match a bunch and make It's Only Money look like some kind of hacked-up nightmare. Do your thing!
Some time ago, we added mini-bosses that patrol the streets. We conveyed that eventually they'll have a fun purpose, well, today is that day! Now when you knock out mini-bosses, you'll unlock DNA points toward one of the aforementioned modifiers, and there's a chance to get DNA points from chests, too. If you've got your eye on a particular modifier, hunt for those purple beams throughout Rockhaven - there'll be a miniboss waiting there!
Odd Jobs!
Need cash, quick? Upon completion of Takeover: Rockhaven, you'll unlock the Odd Jobs application. Players who've played the Minimum Wage demo will be familiar with this system, but for the uninitiated, Odd Jobs will continually spin up smaller dynamic missions. In essence, you'll never not have something to do in It's Only Money. Whether it's small combat encounters, or some sightseeing, you'll be paid for your time, and of course, all of this is playable in Multiplayer.
Radio and audio Overhaul
Rockhaven FM is now broadcasting over the airwaves in Rockhaven! That's right, we have some fully voiced radio segments including our favorite german fashion designer, DJ Steezy. He'll comment on the absurdity of the city in general, while interspersed with adverts from various brands throughout Rockhaven. Not only that, but some general SFX passes have been done to the world. We hope your ears appreciate the changes.
New Collectables: EBE's children
EBE's not a great Alien. He has problems, this we know. One of his problems is sending human rap records back to his family on Zeta Reticuli. Unfortunately for him, his children are now anti-authority and have run away from their mother's ship. It's up to you to scour Rockhaven and return EBE's kids to the craft before they start committing crimes. We can't be having that in Rockhaven. There's 33 to collect, and if you listen close enough, you'll hear them rapping before they lock eyes with you.
Steam Achievements, and more!
And of course, with 1.0 comes the addition of Steam Achievements The currently available Steam Achievements are of two schools of design, you'll earn 1 for each story Takeover completed, and the others are gated behind Wiener badge progress. We wanted to allow players to engage with the activities they liked to earn the achievements, and not be forced into any one avenue to earn that sweet 100% completion.
Additionally, there's been a ton of smaller QOL and bug fixes as we've been making this batch of content, and a general tidy up on some of the performance issues we've been able to replicate.
Where to from here?
Of course, we'll be on deck ready to receive more reports and fix up anything we've missed, and we have some smaller additions we'd like to make with our inevitable hotfixes. Beyond that, the team has earned some much needed rest, but before we do any of that, we once again feel it's important to say:
Thank you for joining us on this journey. The development thus far has been intense, at times overwhelming, but satisfying and something we're really proud of as a team. For a team of five from the bottom of the world, we hope you feel that we've punched above our weight class. We're super grateful to all of you who've joined along the path, or if you're just checking it out today.
We'll talk to you when we drop that first inevitable hotfix.
Breaking News from Rockhaven
Hello Friends!
It's Only Money is packing its bags and moving out of the Early Access slums - straight into the full-price penthouse!
Starting September 11th, the price is getting a major upgrade (think luxury tax bracket). So, if you want to save some cash before our mayor hikes the rent, now’s your last chance!
Grab the Early Access deal while you can, or be prepared to pay up like everyone else in this fine, totally not corrupt city of ours!
Also, we have updated our release date to 21st October to allow for some final polish!
Thanks to everyone who has supported our journey so far - we hope to see you in Rockhaven soon!
It’s Only Money ‘Minimum Wage’ DEMO – Taste the Streets and Share the Flavour!
In celebration of taking our game to Gamescom, we released a new public demo and we'd love for you to check it out!
If you don't already know the score, it's a bite-sized single-player piece of our larger open-world multiplayer experience. After completing the tutorial - where you will get to do lots of weird and wonderful stuff - you'll have 15 mins to do what the hell you want! You’ll be offered up random odd jobs that aim to funnel you into experiencing one of the many things Rockhaven has to offer. For each job, you’ll be rewarded with cash that you can spend on clothes, weapons, car mods and more, but most importantly, you’ll be graded at the end of the 15 minutes based on how much money you make.
Based on your grade, you’ll unlock some sweet stuff in the full version of It’s Only Money if you decide to check it out!
We encourage you to play through the demo as many times as you like, engage with a bunch of random jobs to experience the various systems and features within the game, or just ignore them in general and go for a cruise. We’ve crafted a huge, unpredictable game and we hope you find something that gives you a few laughs.
Lastly, we appreciate ALL the feedback we get and we'd love to know what you think of the demo!
Good luck on the streets of Rockhaven - enjoy your life!
It’s Only Money Drops October 14th + Demo Out Now!
Hey Everyone,
The time has come! It’s Only Money is finally ditching Early Access and hitting full release on Steam this October 14th! We've also got a fresh new demo, It’s Only Money: Minimum Wage Edition, ready for you to dive into right now. Like...NOW!
The demo is packed with 45-60 minutes of gameplay, including a quick tutorial to get you prepped as Rockhaven’s top menace, which includes 15 minutes of free play. Earn some cash, take on odd jobs, or just drive through the city causing havoc - your earnings unlock sweet (and trashy) rewards in the full game, so make those minutes count!
Chapter 3 Content Overhaul - Now Available
If you're new to Rockhaven or not visited us in a while, let us recap. We started with Chapter Zero, introducing a ton of content and fine-tuning based on your feedback. In Chapter One, we dropped more missions, brought in the Maude Boss fight, and let you roll with your Homies around the city. Chapter Two introduced new Side Hustles, revamped vehicle systems, and Fast Travel.
Now, with Chapter Three (which launched a few weeks back), we’ve brought you the MOVR HQ mission. This is our biggest mission yet, featuring Memphis, an ex-wrestler who’s turned the MOVR base into a full-on wrestling spectacle. Expect drone scouting, sneaking, platforming, and yes, some serious wrestling action. Make sure your Homies are levelled up and ready to tackle our most challenging boss fight yet.
New Enemies
Get ready to face two new enemy types: MOVR LOSRs - the underdogs who’ll throw tantrums and fireworks, and MOVR BRUISRs - the muscle with a Ground Slam and Running Charge that’ll keep you alert.
Introducing Metro Dungeon
We’re also rolling out our third Side Hustle - Metro Dungeon. This roguelite experience puts all your combat skills to the test. Battle through Rockhaven’s Underground Metro System, collect Goorana Crystals, and choose from powerful Relics and Stat Upgrades to craft your perfect build. It’s a roguelite, so you start with nothing and leave with nothing - except the satisfaction of smashing through waves of enemies.
What’s Next?
We’re committed to squashing bugs and fine-tuning the new content based on your feedback. Plus, we’re heading to Gamescom next week to show off It’s Only Money. If you’re there, come check it out on the Indie Area Booth. We'd love to say hey!
Mark your calendars for October 14th and gear up to take back Rockhaven, one block at a time. We’ve got more coming, so stay tuned and keep that feedback coming. The feedback, support and general love shown for our game means a lot!
Hotfix #13 Now Available!
Hey everyone,
Hope you're enjoying the launch of Chapter Three. As promised we spent a couple of days to fix the most pressing issues, and improve other facets of the game.
- Players now have the ability to cancel Side Hustles and Minigames (Gorb Rush, Prop Hunt, Abduction) by pressing ESC and selecting "Cancel activity"
- Fixed a bug where owning the Metro Dungeon Side Hustle wasn't saving for some players
- Adjusted hints relating to Takeover 2. Players should now unlock these at the appropriate time
- Fixes to graffiti, landscapes and other visual elements in the Metro Dungeon
- The game now forces a save in most situations where players have spent money or engaged in quest steps.
- Some adjustments to the civilian spawning in La Gordo Valley. Hopefully you should see less people spawning and walking around an active runway, for example.
- Changed the unlock path for Takeover 2. It no longer requires the player to own the Drone Racing Side Hustle. The appropriate path is now completing Eternal Pastures, Beggar King's "New Whip" mission.
- And a bunch more smaller fixes to various facts of the game
As always, keep the reports coming and have a lovely weekend.
Chapter Three Launch Celebration: 20% Off and Dev Stream!
Hey everyone!
We are beyond excited (and honestly a bit relieved) to announce that Chapter Three of It’s Only Money is finally out the door! To celebrate, we’re offering a special 20% discount for the next two weeks. It's our little way of saying thanks for sticking with us!
We’ve also got a dev stream up on our Steam store page. Now, we’re not live because, well, we needed to collapse into pile of exhaustion. Just for one evening. But you can still watch us play and run through all the cool new features from the recording we did yesterday.
Jump in, enjoy the new content, and take advantage of the discount. Thank you all for your support!
Cheers, Usual Suspects and Firestoke
Chapter Three Arrives!
Hey everyone,
We're back with another huge Chapter milestone: Our recent updates and overhauls to our Combat system, Controller Support and Experience surrounding those have lead us to a really exciting spot where we can expand upon them with another huge Takeover mission and a Roguelite style Side Hustle!
Before we start, let's do a quick recap of where we've been, as well as where we are.
In Chapter Zero, we debuted the game with a huge offering of content, and spent weeks (and months) ironing out systems and overhauling them based on community feedback. From there, we were able to prioritise content based on the loudest feedback, which in turn lead to Chapter One
Chapter One came with more missions, the first strike at the Mayors inner circle via the Maude Boss fight, and systems to allow players to upgrade how much cash and items they can hold. We added new repeatable activities, as well as the ability to take your Homies with you throughout the city.
One of the more clear pieces of feedback was a frustration with the wait between these massive drops of content, and we agreed. Why sit on a tangible upgrade to a system while we're finishing the rest, if we can just put them out as we're happy. So we took that tact with Chapter Two.
Throughout Chapter Two's development we focused on improving the vehicle systems and how you engage with them, as well as dropping in content to other pre-existing mechanics. Along the way we added new systems such as Fast Travel, the Two Wheeled Vehicles and the new First Player Experience. Rounding it off with the new concept of Side Hustles, we introduced ShipPost the Courier Side Hustle, added the Mod Shop to garages so you could customise your vehicles, overhauled the Vehicle Damage system and Stealing methods, along with a ton of extra content.
So now, Chapter Three: On our lead up to Chapter Three we brought you the New Island: LaGordo Valley, a beautiful new spot in the north which featured more landscape and a different feeling compared to the big city life of Rockhaven. We overhauled the combat system introducing the ability to Block and Dash, allowing you to retaliate blocked damage and reset cooldowns on successfully dodged attacks, along with castbars to show you what the enemy is thinking. The second Side Hustle: WTF3K, a Drone Racing league, made its debut. Full Controller Support was added along with some big reworks on the UI screens that needed it the most. And of course a ton more improvements, missions and other content were added.
But enough of the old news, what's new today? Let's take a look:
Takeover 2: MOVR HQ
The long awaited follow up to the large Takeover Mission from Chapter One is here, Takeover 2: MOVR HQ. Meet Memphis, an ex-wrestler handpicked by the Mayor to lead the MOVR force. Memphis continues to live in kayfabe and has no idea his real responsibilities or goals, so he's converted the MOVR base into a giant wrestling promotion: one you'll get to take part in!
MOVR HQ is our largest mission yet, and one we're very proud of. You'll scope the place out using a drone, take part in some platforming, sneak through the base, and yes: take part in a wrestling show where between rounds you'll select abilities to make yourself overpowered.
As with the first Takeover, make sure you have at least 3 levelled up Homies (or co-op friends) willing to come for the ride, as you'll certainly need them to take on the combat challenges and Memphis himself in our most difficult boss fight yet.
Along with Memphis, you'll also be seeing a lot of two brand new enemy types:
MOVR LOSR
Meet the losers of the MOVR HQ, the MOVR LOSRs. These dorks are meek little punching bags not just for the MOVR team itself but for you as well! We're told it gets better once you leave school, maybe that's true for some but not for these guys. You'll get a sense of pent up rage when they start throwing their items at you or when they wanna get real nasty it's fireworks time, literally.
Their fireworks will light up the floor around you and your only option is to get out of the way. When they're not throwing a tantrum they can also benefit their colleagues by deploying a healing robot. So make sure you get to the LOSRs quick, they won't put up much of a fight. Also, be sure to use your dodge to close ground on them, as LOSR's love to run away when you get close.
MOVR BRUISR
On the opposite side of the spectrum are the big boys, the MOVR BRUISRs. This is what happens when you inject Goorana into your veins. An experiment gone right? Depends who you ask. Much bigger and scarier than the LOSRs or even the standard issue MOVRs, the BRUISRs have more health and a harder hit to boot. Don't make them mad or you're gonna witness them burst into a rage with a Ground Slam.
Marking the ground around you, you'll see where the BRUISR is going to smash down upon you. You'll want to dash out of the way to make it to safety.
A Running Charge is the other trick up their sleeve. Standing in the way will make sure you are the first to get ragdolled and set alight by the fire left on their trail. Sounds tough but with a bit of luck we're sure you'll manage.
With new Enemy Types being added, along with the last update's Combat Overhaul - it would make sense to create a new Side Hustle around this right?
Side Hustle: Metro Dungeon
Introducing our third Side Hustle: Metro Dungeon, a roguelite experience fit to show off all things combat in It's Only Money. We're fans of the genre and with all the systems we've already developed for and surrounding the combat - it's simply just a thing that made a lot of sense to highlight everything that's available. Let's dig in:
Getting into Rockhaven's Underground Metro System is no easy feat, and neither is leaving it (unscathed at least). With the help of Nana and a funny little portal you can get sent to the Metro Dungeon whenever you please.
The task is simple, defeat the Waves of enemies in the Dungeon and bring back as many Goorana Crystals as you can for an increased reward.
However, it is important to note that visiting through the portal doesn't come without its quirks.
Milestones and Relics
The first thing you are going to notice are the Milestone Relics. These are a strange fusion of a Trigger and an Effect that could potentially help you.
You'll have the choice of three Relics every second Milestone and a chance to reroll the selection pool if they don't suit your fighting style. The other two Milestones will grant you a choice of Milestone Moves.
Every Milestone the items hanging around the Dungeon will change around, keep that in mind.
Stat Upgrades
After completing a wave you will get a choice of three Stat Upgrades. These will come in a variety of potency, so choose wisely.
Stat Upgrades can help in a number of ways: fight enemies quicker by becoming stronger, navigate the dungeon faster with increased movement stats or just make it easier on yourself by choosing stats that let you take more damage and afford more mistakes.
The choice is yours but think about how they might interact with your chosen Relics and Moves.
Goorana Crystals
The whole reason anyone is even down there is to gather Goorana Crystals. This is the only place to gather this valuable resource and the Mayor has a monopoly on it.
The best way to get Goorana Crystals is to find the big crystals around the Dungeon and bash the heck out of them. However, enemies will tend to drop some when knocked out, and you can also recycle any Junk items at the Junk2Crystal Recycler if you can find it.
You can spend the Goorana Crystals in the Dungeon when Rerolling any selection pools for Relics, Moves or Upgrades between Waves. You can also use them to Respawn and escape out of the jail room incase things don't go your way, but the cost is hefty.
If you save them up and avoid using too many, then bringing them back after completing the dungeon run Nana will convert the Crystals into regular cash to use in Rockhaven.
Stuck Homies
You will also occasionally find Stuck Homies in the Dungeon. Get them before the current Milestone is over or they won't come back.
Standing in the area of the Stuck Homie for long enough will help bring them in to start fighting with you. Homies in houses will come through first, so make sure your strongest ones are housed!
If you don't have any homies then random undercivilians will spawn in to help you.
Coming Home
We haven't mentioned this yet, but you're not taking anything with you, to or from, this is a roguelite of course.
You will start with no Moves, no Buffs, no Items and you won't be bringing anything you grab back with you, Nana just wants the Goorana Crystals!
We can't wait to see what builds you create down in the Metro Dungeon, the highest damage amount from a single punch we've seen so far was just over 800... do you think can you beat that? Tell us how you get on in our Discord or in the Steam forums.
We've also gone through and fixed more bugs that were found along the way, and made tweaks that have had some good knock on effects.
If you're new, or you've been out of the loop for awhile feel free to check out some of the other updates we've done along the way to Chapter Three, including:
As always, we're going to spend the next bit of time cleaning up any unforeseen bugs and touching up anything that's quick from your feedback. Considering the breadth of new content that's been added, we'll also be curious to see any performance impacts across the community. As always, share these reports with us and we'll hone in on the culprits. Once we're in the clear, a couple of us will be strapped to a plane and heading to another hemisphere.
Gamescom
We had such a good time at PAX Australia in 2022, not only did we get to try Five Guys for the first time, we went back and ate there three more times! We also got to meet a ton of great people and show off the early development of the game. Now we're heading off to Germany in August for Gamescom and It's Only Money will be playable on the show floor. The amount of progress the game has made since PAX is something we're very proud of and we can't wait for more people to get their hands on it. We'll talk more about this closer to the date.
Of course more content is on the way, it never stops, we've got some great ideas we're really excited to get started on.
As always, thank you all for being on the ride of It's Only Money! In a lot of ways, we're just getting started, so buckle in for even more.
Content Update: Combat Overhaul, New Island, Full Controller Support AND MORE!
Hey, everyone!
It's time for another Chapter 3 update, and it's a heavy one! Let's get into the details.
NOTE: As we go forward, please check your controller/KBM bindings as new mechanics and button placements have been set as standard with the new combat pass. We've added Block to the button that would usually be "use item", and changed and added other features.
Combat Overhaul
From the early beginnings of It's Only Money, combat is something we've tinkered in the pursuit of a simple system that rewards players who spend the time to master a few basic concepts. Throughout Early Access, combat usually devolved into spamming one of two combat moves and hammering a ragdolled opponent with no thought behind it.
We don't want to lose the simplicity of our combat, but at the same time, having a fight with multiple enemies was usually an exercise in spamming and praying you didn't get hit. Today we're pleased to take a step forward in giving players the tools to mitigate damage, and have more of an idea what our AI are planning to do.
Blocking & Crushing
Blocking makes its debut in It's Only Money. It's a standard mechanic accessible at all times, meaning it's not a combat move. While holding block, you sacrifice stamina in the place of health, meaning, whatever damage you would have taken to health will eat out of your stamina bar instead. This is also true for AI opponents.
While you block damage, you'll also build up a "Retaliation" score. This represents the amount of damage you've taken. Your next punch, or combat move will add this damage as a bonus, encouraging quick counter attacks.
Getting damaged while at 0 stamina will force either the player or AI opponent to be "Crushed". While crushed, you can't sprint, jump or block for 5 seconds and you'll take increased damage. We find it's now incredibly fun to beat up on a MOVR, crush them, and send them flying with a well placed kick.
Dash
What's more, while blocking you can hold a movement direction and hit the jump button to Dash. This will give you some amount of invincibility frames to completely dodge an incoming attack. A perfect dodge will refill your stamina and reset the cooldown timer on your moves, so players who put in the effort to master this technique will be throwing out a TON of damage.
Reworked and Remade Animations
Punching will now drag your character toward your target, helping you hit your opponents more effectively. Additionally, the attacks have been reworked to make them feel more impactful, and the AI reactions and visual effects have had a huge amount of focus to make the fights super exciting.
Castbars
There's a lot of complexity to our AI opponents that we haven't done a great job of showcasing. With Castbars, you'll now see the thoughts and plans of your opponent as they fight.
A Blue Attack is something you can block. A Red Attack is something you need to dodge (Blocking these will crush you) A Grey Decision is the NPC deciding to use an item, deploy a machine, or loot something off the ground.
We find the castbars really interesting, and a player with a keen eye can now control a fight with a mob that would previously be very overwhelming.
We encourage feedback either here on Steam or on our Discord as it pertains to the new combat system, but we're very proud of where it's at. We think it's a more exciting, intelligent way to handle combat, however, less dexterous or younger players can still bop their way through a fight.
Full Controller Support
Great news! We finally spent the time to ensure full controller support over a range of devices. Hopefully no more pesky virtual cursors or unexpected behaviours when trying to play exclusively with a gamepad. Please try it out and let us know if we've missed anything, but we're really pleased with the result.
Overhauled Customisation Screens
Buying clothes, getting a haircut, opting into some plastic surgery and browsing your Wardrobe should now look a lot better and run a whole darn lot smoother as of this update. All customisation screens have had a rework, and we're hoping the information of what you own, or what you're going to buy is a lot more understandable and enjoyable to use. Let us know what you think!
Mini Bosses
Throughout Rockhaven you'll notice an unusual purple beam coming from the sky. In time, we'll learn more of what's causing this, but one thing's for certain: Anyone zapped with the beam suddenly grows in size and develops crazy mutations, like fire walking, or the ability to summon allies.
Mini Bosses are prowling the streets of Rockhaven, with a bunch of unusual abilities. If you want, feel free to test your might against them. If you leave victorious, you and your friends will be rewarded with a chest!
There's more to come down the road with the Mini Boss system, but we wanted to have them hit the streets ASAP and gather feedback from the community.
New Island: "La Gordo" "BETA"
Surprise! A whole new landmass just popped up out of nowhere. Welcome to LaGordo Valley, located north of Rockhaven, it's the polar opposite of the city. It's vast, full of nature, and it has a giant airfield located smack dab in the middle.
LaGordo isn't quite as dense or as polished as the city we've been working on for the past couple years, but we wanted to put this new landmass in players hands as soon as we could to gather feedback, and help us prepare to drop a whole bunch of content we're working on that take place in LaGordo.
That's not to say there's nothing in LaGordo yet, and curious players will find a bevy of properties to buy, garages to own, landmarks to discover, and of course, a new mission to introduce some of the weirder locals that live in the Valley. Expect LaGordo to keep getting updates to improve the set dressing, playability, lighting, spawning logic and content offerings going forward - this new island is definitely a work in progress!
New Mission: Open your Mind
Atop Mount Procrastination sits an interesting group dedicated to the art of doing nothing all day. Ingratiate yourself with this odd bunch and you might just learn a unique skill that'll truly pass the time away.
Improved Post Processing and Fog Before After
We've also touched up the post processing and fog around Rockhaven and LaGordo to help the city look its best, and with the new fog system there should be an appreciable performance benefit to lower end machines.
And as usual, a bunch of bug fixing and performance improvements!
Our continued thanks to those who thoroughly report their issues and help us identify the source of nasty bugs and unintended performance drops. We hope you'll continue helping us target these, and we hope you look forward to the next update very soon, which we're sure will be equally as dense as this one.