Hello, everyone! today we want to share with you a road-map of our current plans for future free updates.
Release day came and went and it was awesome, but our work on Jagged Alliance continues and our team remains committed to supporting the game post-release. We’ve received so much feedback that it took us quite a while to go through everything and solidify our plans, but now we are finally ready to share them with you. This roadmap includes improvements suggested by the community and some of our own previously unrealized ideas as well.
Chatting with the designers that recorded all 210 000 words (and grunts!)
Chatting with the designers that recorded all 210 000 words (and grunts!) that made it into the game
Since a lot of you expressed interest in the voice recording part of JaggedAlliance 3's development, we’re doing a dedicated DevStream with the game designers that got to enjoy that thankless job :)
This week it will be on Wed, 13 Sep, 18:00 (GMT+3) (50 minutes after this post!)
Following up on last week's announcement that #JaggedAlliance3 is coming to consoles tonight we’re talking about controller support. What are the challenges of making complex games feel right on a controller and how we approached it.
Join us over on Twitch at 5:00 PM CEST (in 60 minutes).
Jagged Alliance 3 DevStream - Cursed builds
One of our colleagues has tried all of the weird builds so you don't have to.
Join us over on Twitch at 5:00 PM CEST (in 40 minutes).
Patch 1.1.1 Released – Hotfix
Hi everyone, This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
• Stability improvements and fixes for the black screen experienced by players • Fixed a crash when talking to King Chicken • Fixed an issue with items remaining stuck on screen after the inventory is closed • Fixed an issue where combat will restart immediately after it ends • Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP • Resolved a case where deployed mercs will not properly appear on the map • Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory • Changed how tiredness is accumulated • Updates to the modding documentation and the sample mods • Restored Left-click to move in options
Patch 1.1.1 Released – Hotfix
Hi everyone,
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes: • Stability improvements and fixes for the black screen experienced by players • Fixed a crash when talking to King Chicken • Fixed an issue with items remaining stuck on screen after the inventory is closed • Fixed an issue where combat will restart immediately after it ends • Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP • Resolved a case where deployed mercs will not properly appear on the map • Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory • Changed how tiredness is accumulated • Updates to the modding documentation and the sample mods • Restored Left-click to move in options
Patch 1.1.0 – Modding Tools & Active Pause & More
Hello everyone, In this patch we are releasing the first stage of our modding support (more details below). The second stage of the modding tools (map and campaign editors) is still in the works and will arrive in a later update.
We have added new popular request features like Active pause and Photo mode. Patch 1.1.0 also includes gameplay tweaks as well as many fixes to mechanics, quests and content.
Highlights
- Modding Tools – you can access the modding tools from the Main Menu -> Mod Manager -> Mod Editor button. This batch of modding tools allow you to modify the mechanics of the game, create new mercs, IMP characters, weapons, UI, localization and even voiceovers for new languages. You can import assets you have created via our Blender exporter. These include new character models, new weapons, and new game assets.
The documentation will automatically open when you enter the Mod Editor.
- Sample Mods – we have prepared a series of sample mods (available on Steam Workshop) to demonstrate our modding tools. These include: o a new AIM merc character with new voice lines o a new weapon (the M1A1 Thompson) using a new caliber the .45 ACP o a new operation – Scrounge (spend time looking for items) There is additional information about the sample mods in the documentation. - Photo Mode – found in the in-game menu. Photo mode offers free camera, a variety of sliders to tweak the picture, and options to hide or show the game UI.
- Active Pause – you can now pause time while exploring tactical maps in real time. This will allow you to better plan your actions and manage stealth approaches without worrying about quick reflexes. By default, tactical pause is set to the Spacebar key on the keyboard. (Community Suggestion)
NOTE: It is impossible to execute multiple attacks at the same time. Any attack will un-pause the game.
- Weapon Shipments – enemies can now send weapons shipments (similar to diamond shipments) that contain weapons, ammo, meds, and parts. Intercept them to gain some extra resources and items. (Community Suggestion).
- Satellite travel speed balancing – Changed the way Leadership affects travel time, resulting in Leadership having less of an impact (Community Suggestion)
- Better initiation of combat start – Reduced the dead time before a battle starts when a merc is detected and added additional notification about ongoing attacks Gameplay - Melee attacks AP cost with movement now present the correct AP action cost in the UI - Fixed a case where mercs without Free Move (due to cumbersome equipment) were able to unlock doors for free using Free Move - Fixed wrong AP calculations for melee attack related to stairs - Fixed a number of issues with switching stances and sneaking while moving the mercs around the sector at the same time - All mercs in a squad can be ordered to move together in real-time exploration by holding down Shift when issuing a move order (Community Suggestion) - Mercs can now be ordered to walk instead of run while in real-time exploration by holding down Ctrl+Shift when issuing a move order (Community Suggestion) - Exploding cars and similar objects now have a higher threshold to be set on fire (Community Suggestion) - The “Explosive Kills” combat task now counts more types of explosions - Fixed a problem with Refilling meds on some First Aid kits - Decreased and limited Loyalty gains from trading diamonds - Allowed combining of items between inventory and the loot containers/sector stash - Changed how Overwatch interrupts work when affecting units that are leaving cover - Revolvers now get reduced penalty when targeting body parts like handguns (Community suggestion) - Hiring, firing, and mercs dying will now cause mercs to reevaluate their hiring conditions - Weapon reliability effect on Condition is now applied properly when failing a modification - Units can be interrupted while climbing stairs
UI - Movement range is properly displayed when stance changes are involved - Hovering over a timeline event will now show the sector it is related to (Community Suggestion) - UI tweaks for timelines task rollovers - Fixed an issue where the level up icons appear behind other icons when hovering over a squad in SatView - Fixes to widescreen in the PDA - Adjusted the volume of some UI sound effects - Fixed squad management in tactical view displaying the wrong stat information sometimes Single valuable items no longer have the Cash stack option in inventory and only the Cash item option - Sector arrival port selection will no longer appear for dismissed mercs - Fixed the item combination popup showing the wrong required stat in some cases
Operations - The Repair operations now allows adding items from all squads and the sector stash (Community Suggestion) - Various fixes to Hospital Treatment activities - Fixed an issue where the Treat Wounds operation icon disappears before the operation is finished - Fixed an issue where the Repair items operation icon remains when the operation is interrupted due to lack of parts - Fixed an issue where removing, adding, and changing Mercs performing an operation caused the operation icon to disappear from the timeline
Mercs & Perks - Disabled retaliation perks for attacks made from stealth (Community Suggestion) - Fixed Wolf’s talent not properly updating the duration of training activities - the +15% crit chance in Vicky’s talent is now properly displayed in the Weapon Rollover - The “Designer Explosives” and “Natural Healing” will add the produced items in the Sector Stash if the inventory is full. If the items are produced while traveling, the production will be postponed until arriving. - Fixed an issue where starting combat with Fox firing two pistols sometimes ignored the “Striking Looks” talent - Fixed an issue where using “Steroid Smash” resulted in Steroid falling through the floor or going through walls - Fixed the “Claustrophobic” and “Zoophobic” perks where the Morale decrease persisted even after leaving the area (Community Suggestion) - Fix for Flay's trophy acquired from killing Bonecrusher not stacking with his other trophies Achievements - Fixed an issue with tracking progress for the “Overwatchmen” achievement - The “Hot Diamonds” achievement now also activates when you cash in the diamond shipment directly from the loot container - “True Crit” achievement now unlocks as intended - The “Martial Artiste” achievement no longer fails by throwing a knife Quests (Spoilers) - Fixed several sectors incorrectly remaining in conflict state - Fixed an issue where auto-resolving would leave fake conflicts that caused some quests to not function properly - Fixed several bugs with enemies not initiating conflicts correctly - Fixed some issues with the ending cut scene not recognizing certain outcomes properly or playing two versions of the same event - Fixed some cases in which the Middle of Nowhere quest could not be completed - Fixed an issue with Faucheux escaping and then appearing again after the battle - Fixed an issue where Heinrich's Golden Watch task can be completed without picking up the watch - Destroyed interactables (such as the 12 chairs) will no longer show quest icons - The Siege quest will update properly if you leave the area without talking to Biff - Fixed some cases where the Beast did not leave the map and you could not talk to her - Maman will say her intended dialogue lines when Mollie has been returned and when Chimurenga dies - Fixed a bug that caused Chimurenga to get stuck if his squad is defeated with auto-resolve - Fixed Fosse Noire mine not icon not changing when Chimurenga recaptures it - Savegame fix for the remaining missing Chimurenga cases - Fixed several notes in the Pierre quest line - Fixed an issue where it was possible to talk to Pierre and free him while the guards are still present - Fixed some quest items not dropping if their container is destroyed (12 chairs, Heinrich’s watch) - Lalee won’t comment on Smiley if Smiley is already dead - Various fixes to the Grimer Hamlet quest - Fixed an issue that caused the prisoners in the The Good Place to be considered freed regardless of whether they are alive or not - Various fixes to quest notes (Helping Ernie Village, Karen, Faith Healing, Bastien, Landsback) - Fixed the Major's portrait missing in some banters - Fix for an issue where Boss Blaubert was invulnerable during the fight with Smiley - Minor changes in the Chalet De La Paix quest scripting - Fixed an XP exploit in a conversation with Emma - Fixed a case where Bella was considered killed when only her lovers were killed -
General - Tweaked the duration on screen of floating texts slightly to accommodate non-English languages - Fixed being unable to deploy mercs when pressing the Free Aim shortcut - Fixed losing a couple of minutes of merc contract time when renewing an expired contract - Fixed a case where Auto-Resolve freezes the game - Fixed cases of enemies teleporting when becoming suspicious - Fixed an issue with not being able to issue movement orders after retreating - Fixed an issue where multiple mercs would talk over each other when their contracts are over - Changes to how emplacement machine gun firing cones are drawn - Fixed unintentional camera movement after enemies reposition - Fixed display issues when changing floors - Fixed a black screen when skipping the Ernie Island cutscene
Co-op - You can now ping positions on the map to your buddy by pressing Ctrl+Left mouse button (Community suggestion) - Fixed several cases of co-op interruptions done by the other player - Co-op Ready/Not Ready button will now change color - Fix a case where a player is sometimes not able to open notes, browser or character screen in Sat View in co-op Gamepad - Significant changes to many gamepad controls - Added an option to hide gamepad hints - Changed the Combat log position - It is now possible to change the stat filter in squad management with gamepad - Fixed cases of virtual mouse cursor stuttering - Fixed target cycling with gamepad - D-pad can also be used when choosing an answer in conversations - Fixed several issues with interactables being unusable with gamepad - Fixed players being unable to choose arrival destinations of mercs with gamepad Texts - Updated Grunty’s bio to better reflect his perks - Improved the message for merc salary increases - Fixed interactions such as lockpicking/breaking a door incorrectly displaying the "Free Move" text - Several tutorial hints now disappear properly - Very Low mishap chance text added
Patch 1.1.0 Released – Modding Tools
Hello everyone, In this patch we are releasing the first stage of our modding support (more details below). The second stage of the modding tools (map and campaign editors) is still in the works and will arrive in a later update.
We have added new popular request features like Active pause and Photo mode. Patch 1.1.0 also includes gameplay tweaks as well as many fixes to mechanics, quests and content.
Highlights
- Modding Tools – you can access the modding tools from the Main Menu -> Mod Manager -> Mod Editor button. This batch of modding tools allow you to modify the mechanics of the game, create new mercs, IMP characters, weapons, UI, localization and even voiceovers for new languages. You can import assets you have created via our Blender exporter. These include new character models, new weapons, and new game assets.
The documentation will automatically open when you enter the Mod Editor.
- Sample Mods – we have prepared a series of sample mods (available on Steam Workshop) to demonstrate our modding tools. These include:
a new AIM merc character with new voice lines
a new weapon (the M1A1 Thompson) using a new caliber the .45 ACP
a new operation – Scrounge (spend time looking for items)
There is additional information about the sample mods in the documentation. - Photo Mode – found in the in-game menu. Photo mode offers free camera, a variety of sliders to tweak the picture, and options to hide or show the game UI.
- Active Pause – you can now pause time while exploring tactical maps in real time. This will allow you to better plan your actions and manage stealth approaches without worrying about quick reflexes. By default, tactical pause is set to the Spacebar key on the keyboard. (Community Suggestion)
NOTE: It is impossible to execute multiple attacks at the same time. Any attack will un-pause the game.
- Weapon Shipments – enemies can now send weapons shipments (similar to diamond shipments) that contain weapons, ammo, meds, and parts. Intercept them to gain some extra resources and items. (Community Suggestion).
- Satellite travel speed balancing – Changed the way Leadership affects travel time, resulting in Leadership having less of an impact (Community Suggestion)
- Better initiation of combat start – Reduced the dead time before a battle starts when a merc is detected and added additional notification about ongoing attacks Gameplay - Melee attacks AP cost with movement now present the correct AP action cost in the UI - Fixed a case where mercs without Free Move (due to cumbersome equipment) were able to unlock doors for free using Free Move - Fixed wrong AP calculations for melee attack related to stairs - Fixed a number of issues with switching stances and sneaking while moving the mercs around the sector at the same time - All mercs in a squad can be ordered to move together in real-time exploration by holding down Shift when issuing a move order (Community Suggestion) - Mercs can now be ordered to walk instead of run while in real-time exploration by holding down Ctrl+Shift when issuing a move order (Community Suggestion) - Exploding cars and similar objects now have a higher threshold to be set on fire (Community Suggestion) - The “Explosive Kills” combat task now counts more types of explosions - Fixed a problem with Refilling meds on some First Aid kits - Decreased and limited Loyalty gains from trading diamonds - Allowed combining of items between inventory and the loot containers/sector stash - Changed how Overwatch interrupts work when affecting units that are leaving cover - Revolvers now get reduced penalty when targeting body parts like handguns (Community suggestion) - Hiring, firing, and mercs dying will now cause mercs to reevaluate their hiring conditions - Weapon reliability effect on Condition is now applied properly when failing a modification - Units can be interrupted while climbing stairs
UI
- Movement range is properly displayed when stance changes are involved - Hovering over a timeline event will now show the sector it is related to (Community Suggestion) - UI tweaks for timelines task rollovers - Fixed an issue where the level up icons appear behind other icons when hovering over a squad in SatView - Fixes to widescreen in the PDA - Adjusted the volume of some UI sound effects - Fixed squad management in tactical view displaying the wrong stat information sometimes Single valuable items no longer have the Cash stack option in inventory and only the Cash item option - Sector arrival port selection will no longer appear for dismissed mercs - Fixed the item combination popup showing the wrong required stat in some cases
Operations
- The Repair operations now allows adding items from all squads and the sector stash (Community Suggestion) - Various fixes to Hospital Treatment activities - Fixed an issue where the Treat Wounds operation icon disappears before the operation is finished - Fixed an issue where the Repair items operation icon remains when the operation is interrupted due to lack of parts - Fixed an issue where removing, adding, and changing Mercs performing an operation caused the operation icon to disappear from the timeline
Mercs & Perks
- Disabled retaliation perks for attacks made from stealth (Community Suggestion) - Fixed Wolf’s talent not properly updating the duration of training activities - the +15% crit chance in Vicky’s talent is now properly displayed in the Weapon Rollover - The “Designer Explosives” and “Natural Healing” will add the produced items in the Sector Stash if the inventory is full. If the items are produced while traveling, the production will be postponed until arriving. - Fixed an issue where starting combat with Fox firing two pistols sometimes ignored the “Striking Looks” talent - Fixed an issue where using “Steroid Smash” resulted in Steroid falling through the floor or going through walls - Fixed the “Claustrophobic” and “Zoophobic” perks where the Morale decrease persisted even after leaving the area (Community Suggestion) - Fix for Flay's trophy acquired from killing Bonecrusher not stacking with his other trophies Achievements - Fixed an issue with tracking progress for the “Overwatchmen” achievement - The “Hot Diamonds” achievement now also activates when you cash in the diamond shipment directly from the loot container - “True Crit” achievement now unlocks as intended - The “Martial Artiste” achievement no longer fails by throwing a knife Quests (Spoilers) - Fixed several sectors incorrectly remaining in conflict state - Fixed an issue where auto-resolving would leave fake conflicts that caused some quests to not function properly - Fixed several bugs with enemies not initiating conflicts correctly - Fixed some issues with the ending cut scene not recognizing certain outcomes properly or playing two versions of the same event - Fixed some cases in which the Middle of Nowhere quest could not be completed - Fixed an issue with Faucheux escaping and then appearing again after the battle - Fixed an issue where Heinrich's Golden Watch task can be completed without picking up the watch - Destroyed interactables (such as the 12 chairs) will no longer show quest icons - The Siege quest will update properly if you leave the area without talking to Biff - Fixed some cases where the Beast did not leave the map and you could not talk to her - Maman will say her intended dialogue lines when Mollie has been returned and when Chimurenga dies - Fixed a bug that caused Chimurenga to get stuck if his squad is defeated with auto-resolve - Fixed Fosse Noire mine not icon not changing when Chimurenga recaptures it - Savegame fix for the remaining missing Chimurenga cases - Fixed several notes in the Pierre quest line - Fixed an issue where it was possible to talk to Pierre and free him while the guards are still present - Fixed some quest items not dropping if their container is destroyed (12 chairs, Heinrich’s watch) - Lalee won’t comment on Smiley if Smiley is already dead - Various fixes to the Grimer Hamlet quest - Fixed an issue that caused the prisoners in the The Good Place to be considered freed regardless of whether they are alive or not - Various fixes to quest notes (Helping Ernie Village, Karen, Faith Healing, Bastien, Landsback) - Fixed the Major's portrait missing in some banters - Fix for an issue where Boss Blaubert was invulnerable during the fight with Smiley - Minor changes in the Chalet De La Paix quest scripting - Fixed an XP exploit in a conversation with Emma - Fixed a case where Bella was considered killed when only her lovers were killed -
General
- Tweaked the duration on screen of floating texts slightly to accommodate non-English languages - Fixed being unable to deploy mercs when pressing the Free Aim shortcut - Fixed losing a couple of minutes of merc contract time when renewing an expired contract - Fixed a case where Auto-Resolve freezes the game - Fixed cases of enemies teleporting when becoming suspicious - Fixed an issue with not being able to issue movement orders after retreating - Fixed an issue where multiple mercs would talk over each other when their contracts are over - Changes to how emplacement machine gun firing cones are drawn - Fixed unintentional camera movement after enemies reposition - Fixed display issues when changing floors - Fixed a black screen when skipping the Ernie Island cutscene
Co-op
- You can now ping positions on the map to your buddy by pressing Ctrl+Left mouse button (Community suggestion) - Fixed several cases of co-op interruptions done by the other player - Co-op Ready/Not Ready button will now change color - Fix a case where a player is sometimes not able to open notes, browser or character screen in Sat View in co-op
Gamepad
- Significant changes to many gamepad controls - Added an option to hide gamepad hints - Changed the Combat log position - It is now possible to change the stat filter in squad management with gamepad - Fixed cases of virtual mouse cursor stuttering - Fixed target cycling with gamepad - D-pad can also be used when choosing an answer in conversations - Fixed several issues with interactables being unusable with gamepad - Fixed players being unable to choose arrival destinations of mercs with gamepad
Texts
- Updated Grunty’s bio to better reflect his perks - Improved the message for merc salary increases - Fixed interactions such as lockpicking/breaking a door incorrectly displaying the "Free Move" text - Several tutorial hints now disappear properly - Very Low mishap chance text added
Balance Patch 1.03 released!
Hi everyone
Our first balance patch 1.03 is out. It addresses some of concerns about the easier difficulty as well as combat issues related to explosives and machine guns. A host of other fixes are also included.
Here is the changelog for Patch 1.03:
Highlights
- Enemy attacks from guard posts on the First Blood difficulty trigger less often - Diamond mines deplete to 50% income on First Blood difficulty; 20% on Commando difficulty; 0% on Mission Impossible (Community Suggestion) - Mines now show how close they are to depletion in their tooltip - Fixed a bug that scaled mine income up when depletion began - Machine gun damage reduced - Machine gun number of interrupt attacks are now based on current AP not max AP (calculated at end of turn) (Community Suggestion) - Fixed a bug with Machine guns interrupt attacks getting aim bonuses when they shouldn’t - Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)
Balance
- Increased drop chance of black powder - Increased Scully Health so he qualified for the golden perk he starts with (Community Suggestion) - Savior perk no longer grants Free Move - Fix for bonus damage from explosives applying twice when using grenades (Community Suggestion) - Changed thresholds for displaying keywords for mishap chance with explosives
Quest
- Fix for stopping the Grimer Hamlet quest too early - Fix in the conversation of the Grimer Hamlet quest - Fix for Sanatorium fail condition not to trigger when the quest is completed - H4 Fort L'Eau Bleu will launch attacks properly when retaken by the enemy
Sat view / Operations
- Water travel can now put you in debt, and is available when already in debt (Community Suggestion) - Militia training operation - the button for training is disabled when there are 8 elite units already trained - R&R at Manny's Inn's sector is enabled (Community Suggestion)
Multiplayer
- Fix for desync when opening weapon modification screen in MP - Fix combat end turn ready/not ready state visually not updating when guest leaves in MP
General Fixes
- Fix for missing merc silhouette when using melee Free Aim on an explosive barrel - Fix for mercs not being able to rest if there is a current active banter - Fix for Infinite loading screen softlock when loading during a setpiece or enemies reposition - Fix for load/save changing the ammo capacity of some weapons - Fix for an issue preventing Bandage to remove Bleeding out of combat if the target is at full hp - Fix for Mortar visuals appearing distorted - Fix for Sharpened Melee weapons reverting conditions - Fix for issue which would cause movement cost to not include the cost of changing the stance at the end of movement and fail the action as a result - Fix Loner perk activating at combat start instead of turn start - Fix for emails marked as unread after reloading the game (Community Suggestion) - Fixes to the shootable landmine count - Fix for softlock when a lieutenant dies on the start of their turn from a status/environmental damage effect - Fix for softlock after opening the laptop screen or Help Center during Split & Give item option - Fix for UI disappearing when pressing open the "command menu" in the inventory panel - when using a gamepad - Fix for being able to load a game while loading - Fix for Quick-Prism Scope giving max aim instead of 3 aim levels on activation - Fix for issue when refilling Medkit with drag and drop for single Meds drops the Medkit condition to 50% Bug - Fix for Overwatch kills not counting to "Automatic kills" combat task - Fix for incorrect visibility check leading to UI giving movement warnings when it shouldn't - Fix for an issue that would reset the number of overwatch attacks to their initial amount when killing a unit
UI
- Inventory context menu - hide some actions for stash items that are in different sector - Fix for rollovers of underground sector (such as the Fosse Noire mine) points of interest - Fix for an overlap in floating text between skill checks and banters - Fix for Mishap chance tooltip not updating properly - Fix for exclamation mark in email tab not disappearing after reading all emails
Performance
- Improved VRAM management to address various performance issues
Jagged Alliance 3 Dev second lets play live stream
The good folks over at Haemimont Games will be starting their second dev stream in 15 minutes.