Jagged Alliance 3 cover
Jagged Alliance 3 screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Jagged Alliance 3

Here's Jagged Alliance 3's Accolades Trailer - and the Demo!



Apparently, We didn't F*** It Up! Here's Jagged Alliance 3's Accolades Trailer - and the Demo!

Sofia, Bulgaria / Vienna, Austria, July 27th, 2023: Two weeks ago, Jagged Alliance 3 burst onto the gaming scene, captivating the hearts of thousands of players eager to embark on the mission to free Grand Chien. Haemimont Games and THQ Nordic are beaming with pride and relief as it seems we have struck the perfect chord. An impressive 86% of Steam-Reviews as of July 27th reflect the positive reception, and the game has garnered critical acclaim with an outstanding 81 on Metacritic.

We've been absolutely delighted to witness hundreds of content creators taking on the challenge of mastering the game and are overwhelmed by the positive feedback pouring in from players across various channels. We want to take a moment to express our sincere gratitude: Thank you to everyone who has already delved into the world of Jagged Alliance 3!

For those who haven't yet, we're excited to announce the availability of a free playable demo. This demo will allow players to explore Ernie Island, the starting region of the game.

Check out the Demo:
https://store.steampowered.com/app/2386860

Once again, we extend our heartfelt appreciation to our dedicated players and supporters. Your enthusiasm and encouragement fuel our passion to continue delivering extraordinary gaming experiences. Let's join forces on this thrilling adventure in Jagged Alliance 3!

Check out the accolades trailer to see, what the press thinks about the game: https://youtu.be/j5a4ZPAkD74

Jagged Alliance 3 is now available for PC at an SRP of $ 44.99 / € 44.99 / 39.99 £.

https://store.steampowered.com/app/1084160/Jagged_Alliance_3/

And if you visit our website, you can browse through all of our Mercs - check it out: https://www.jaggedalliance.com/


Already done with the Campaign and looking for new content to beef up the game? Check out what the amazing modding community has achieved in only a couple of days: https://tinyurl.com/JA3Modding


If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:

  • Facebook: https://www.facebook.com/jaggedalliancegame/
  • Forums: https://community.jaggedalliance.com/
  • Discord: https://discord.gg/jaggedalliance
Enjoy & stay tuned!

Jagged Alliance 3 Dev lets play live stream

Join us over on twitch where we will be playing the game and discussing the future of Jagged Alliance 3.

Watch the stream Here

First Patch 1.02 released!

Hi all,
we have launched our first small patch 1.02, exactly one week after game launch.
There are also more & bigger patches on the horizon, but we wanted to get this one out to you as soon as possible.

Here is the changelog of Patch 1.02:

Highlights:

  • Economy: Mines will drop income much slower when they begin to deplete
  • On combat end, interactables are now automatically highlighted, and toggle state (on/off) is now persisted across maps.
  • Zooming is now possible in overview mode.
  • Hand-to-hand specialization can now be used while merc is unarmed
  • Fixed issue where no mercenaries are available for hire & AIM database would be empty.
  • Fixed issue where free move APs could be used for an attack.
  • Fixed issue where music and some other sounds would play in mono instead of stereo.
  • Fixed giving ammo from one squad to another.


Detailed changelog:

COMBAT
<*> Fixed issue where the melee attack icon wasn't greyed out in the UI when the merc doesn't have enough AP for attack but has free move.
<*> Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece

QUESTS
<*> Fixed a crash at the end of the Twin Manors quest.
<*> Fixed a problem with properly completing the combat in C7U
<*> Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies.
<*> Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear.
<*> Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened
<*> Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if its not in the current squads inventory.

ART / FX
<*> Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image.

UI
<*> Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad)
<*> Fixed issue where the weapon rollover would show O dmg if it was in the sector stash;
<*> Fix issue where repeatable emails (like for contract expiration) would not mark as read.
<*> Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat
<*> Fixed camera zoom resetting when changing maps or exiting overview mode.
<*> Enable scrolling in main menu when closing sub-sub menu. Example "Show merc badges" from the Options menu.

SAT VIEW / OPERATIONS / LOOT
<*> Operations now refund crafting fee on cancel/abort

SYSTEM
<*> Tuned Ultra shadows to have less heavy effect on FPS

MULTIPLAYER
<*> Fixed lock up in reassigning mercs in co-op during deployment
<*> Fixed soft lock where Sat view retreat of retreated mercs wouldn't trigger when remaining mercs on the map died

DevDiary 15 - Thank you!

It's finally here! Hi everyone, From the entire team here at Haemimont Games thank you for believing in us and making the release of Jagged Alliance 3 our best release to this day.

Release day is always exciting and fun. This time it was even more special as we got to share the excitement with you during our stream. We had great fun chatting and playing the game live, as well as reminiscing on the development journey with Brad, Ian and Strezov. And of course, laughing aloud as Angry Joe made his entrance.

View the full article Here

Co-op issue fixed!

We are aware of some issues with the Multiplayer of Jagged Alliance 3. Steam invites and join by code has been hotfixed on the server-side already. There might still be occasional errors, but retrying will solve the issue. Please make sure to relaunch the game to grab it.

Further improvements about how game list functionality is handled will be coming via a client-side update next week.

Have fun in Gran Chien!

It's Gonna Be Jaggendary: Strategy Heavyweight Jagged Alliance 3 Is Out Now!



It's Gonna Be Jaggendary: Strategy Heavyweight Jagged Alliance 3 Is Out Now!

Sofia, Bulgaria / Vienna, Austria, July 14th, 2023: Vive la Revolution! Welcome to Jagged Alliance - join us today and free Grand Chien from its oppressors!

Seize control of the liberation campaign, meticulously craft your strategic approach, recruit your beloved mercenaries, and guide them through thrilling tactical turn-based clashes. Immerse yourself in the ambiance of a captivating 90s action movie, complete with memorable one-liners, nefarious adversaries, and a symphony of bullets filling the air.

Jagged Alliance 3 marks a monumental milestone as Haemimont Games and THQ Nordic proudly present the long-awaited successor to the legendary strategy franchise.

Here's what the devs have to say:

  • "We jumped at the chance to create a new Jagged Alliance game almost five years ago. We hope that both fans of the originals and newcomers will come to love Jagged Alliance 3 as much as we love the first two games and their unique charm and quirks." - Boyan Ivanov, Co-Creative Director on Jagged Alliance 3
  • "I never thought I'd see a true sequel to the JA series, let alone get to work on it, I'm thrilled!" - Ian Currie, Writer on Jagged Alliance 3 & creator of the Jagged Alliance franchise

Check out the launch trailer: https://youtu.be/rza9Oou-XP8

Jagged Alliance 3 is now available for PC at an SRP of $ 44.99 / € 44.99 / 39.99 £.

https://store.steampowered.com/app/1084160/Jagged_Alliance_3/

All Mercs on Deck!
Jagged Alliance 3 is fully PLAYABLE on Steam Deck, the game runs perfectly well and smoothly - so get your hands on the Deck and free Grand Chien no matter where you are.

Release stream with guests
Tune in to our Twitch stream, this Friday, July 14th at 14:15 PM / 8:15 AM. In celebration of the release, we have a star-studded lineup of guests, including Ian Curry, the brilliant mind behind the franchise, and the renowned streamer AngryJoe. Don't miss out on the action-packed event streaming live on THQ Nordic's Twitch Channel.
https://www.twitch.tv/thqnordic


In case you missed a stream, you can always read all developer diaries here: https://thqn.net/ja3-dd02
... or re-watch the live stream recordings here: https://thqn.net/3nRdvHo


If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:

  • Facebook: https://www.facebook.com/jaggedalliancegame/
  • Forums: https://community.jaggedalliance.com/
  • Discord: https://discord.gg/jaggedalliance

Enjoy & stay tuned!

DevDiary 14 - A look back

Hello and welcome to our last DevDiary before release! We thought it would be best to do something special this time, so you are getting not just one one, but two Boi(y)ans interviewed, as we are celebrating our upcoming release by taking a fond retrospective look at the great games that started it all. We are Boian Spasov and Boyan Ivanov, co-creative directors of Jagged Alliance 3 and today we will be talking about our fond memories of Jagged Alliance 1 and Jagged Alliance 2 and the way these memories impacted the development of the sequel!

Click Here for the full article

DevDiary 13 - Co-op mode & Mod support

Today, we want to talk to you about two major features - our two-player online co-op multiplayer and modding!

To view the full article click Here

Locked and Loaded With The Perfect Arsenal For Success



Locked and Loaded With The Perfect Arsenal For Success: New Jagged Alliance 3 Weapons Trailer

Sofia, Bulgaria / Vienna, Austria, July 5th, 2023: Remember when a wise man once said, 'Guns. Lots of guns.' (Neo, Matrix, circa 1999), when asked what he needed? Well, in order to liberate Grand Chien, your Mercs will need exactly that: an impressive array of firearms. Come on in, weapon lovers, and explore our vast selection of guns: We've got shotguns, machine guns, assault rifles, and sniper rifles. Handguns, submachine guns, and of course, the explosive power of heavy weapons - ka-boom!

In Jagged Alliance 3, not only do we offer a vast arsenal of weapons, each with different calibers and suitable for various situations, but you can also customize these weapons to perfectly cater to your needs. Add a scope or a silencer, a tripod, or an extra magazine - if it clicks, it sticks.

Check the possibilities in the new Arsenal Trailer: https://youtu.be/1UjsBAx2dM8

Jagged Alliance 3 is currently in development for PC and is set to release on July 14th, 2023 at an SRP of $ 44.99 / € 44.99 / 39.99 £. You will receive a 20% pre-order discount if you order digitally before July 14th, 15:00 CEST / 2 PM BST / 9 AM EDT / 6 AM PDT.

Pre-Order here:
https://store.steampowered.com/app/1084160/Jagged_Alliance_3/

Streaming weekly now!
The release date is getting closer, so time to share more information about the game! Tune in to our weekly Twitch streams, Thursdays at 11 AM EST / 17:00 CEST on THQ Nordic's Twitch Channel:
https://www.twitch.tv/thqnordic

In case you missed a stream, you can always read all developer diaries here: https://thqn.net/ja3-dd02
... or re-watch the live stream recordings here: https://thqn.net/3nRdvHo

If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:

  • Facebook: https://www.facebook.com/jaggedalliancegame/
  • Forums: https://community.jaggedalliance.com/
  • Discord: https://discord.gg/jaggedalliance


Enjoy & stay tuned!

DevDiary 12 - Combat, Part 2

Hello and welcome to our second DevDiary dedicated to combat. In case you have missed it, here is Combat Part 1. Today will tell you about some of the remaining combat mechanics. As usual, we will follow-up with a DevStream this Thursday where we will discuss all these combat elements, and more!

For the full article click here