The following is a machine translation: 1: Now when facing the end of the week, you can choose whether to carry out the next week, or stay in the original week to continue the game. 2: Solved the locking problem of passing layers and going through walls. Optimized the priority of locking selection (now lock please face the camera as much as possible to the target, the game will pick the closest to the center of the camera enemy, which has nothing to do with the distance) 3: When there is no Qinglian Daoxin on your body, the old man's voice prompt no longer appears when you encounter the Gathering Spirit idol. 4: Increased the toughness of Kun Li, Scorching Wind, Nine Lotus, Snow Tassel Gun when it gets up from the ground, and slightly enhanced the full base toughness of Scorching Wind and Nine Lotus. 5:Fixed the problem that the spirit power will not be automatically returned after the depth of 50 levels of the magic spell. 6: Now you can hide the UI in the game by pressing U or keypad 9, this is only for the main game state, open the backpack or open the menu will not be able to hide. Any key input, or character death, will unhide the UI. 7: Reduced the speed of fire and damage of the Goddess Peak high sniper sword 8: increased the quick use of the compass button M, the handle is temporarily set to hold down the cross keys on. 9: Increase the first time to enter the game on the judgment of the graphics card, according to the graphics card model for the basic image quality settings. 10:Change the windowing of the game to a normal window, now the window can be dragged around.
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(由于更新内容太过庞大,细节调整太过庞杂在此就不一一罗列,仅针对大的模块对大家进行介绍,更多内容还请大家在游戏中体验哦!) The first chapter covers. 1: Comprehensive update of light and shadow effects
2: Optimization of the feel of the operation of the character, some of the old characters old sword nucleus for the feel optimization Clear Frost Sword added sprint chop, Xuanxiao rear swing weakened, Lark internal breath adjusted Fixed all known bugs related to sword nucleus animation jamming.
3: Major new module added: The upgrade system for characters has been developed. Now the sword body can be upgraded through props, or npc for branching options, each branch has different attribute enhancements, and reaching the corresponding level can unlock powerful passive buff effects. Each branch has different attribute enhancements, and reaching the corresponding level will unlock powerful passive buff effects. At the same time, the most direct and comprehensive attribute enhancements can be made through the sword bone. The overall level cap will be exceeded at 300. You are free to use your own imagination to build your character's style.
4: The operation of the compass has been further optimised, and can now be used directly on the equipment to quickly search for a pulse. The default is to search for the last searched prop directly, and by holding down the use button, you can switch to another prop for pulse searching.
Chapter 2 Contents. 1: A brand new section of the flow with new enemies and bosses waiting for you to explore and defeat
2: The new level has 2 new sword cores and 2 new transformation states, with more diverse and powerful bosses.
3: The Endless Trial mode Tower has been added at the end of the second chapter, allowing you to quickly verify the usefulness of the level builds and challenge yourself to higher level battles that you would not encounter in the normal flow.
(As the update is too huge, the details are too complicated to be listed here, only for the big modules to introduce to you, more content please experience in the game!
Translated with www.DeepL.com/Translator (free version)
An update with little movement but a qualitative change in experience
1: Players can now change the game difficulty directly in the game at any time
2:New "pulse search" props: spirit compass. When you get this prop, all the props will unlock a "pulse search" function. Players can use this function to find the address of the scene with the origin of the Tao. At the same time, the compass can be used to locate the location of the archive point.
3: Further optimize the CPU usage efficiency and improve the overall frame rate.
4: Fixed the problem of not deducting level when retrieving props at archive points.
5:Added operation port to the "elevator" of the west mountain gate, now the elevator is not nearby, you can also sit with the flag operation port, summoned to the elevator.
Minor updates: improved efficiency, new screen settings
1: Fixed some efficiency problems and stabilized the game frame rate 2: Add the volume fog and screen space reflection switch in the settings interface