Jian Po cover
Jian Po screenshot
Genre: Role-playing (RPG), Adventure, Indie

Jian Po

A small adjustment on the sword level

In view of the player's feedback that the sword score level of the move is too difficult
And in the "can turn away" tip still insist on with the move, resulting in the move for an hour still did not continue the game process.

In order to prevent this self-imposed struggle, I have made the following changes.
1: The first time you read the book no longer pass into the level, only when you choose "into the fantasy world" will enter the move to learn the level.
2: to the part of the book page of the move, only provide 10 times the opportunity, after 10 misses directly through the page to the next part.
3: ordinary execution book page guide, an execution can be directly killed, no more blood control execution twice.

A larger update in 2020

New and adjustment
1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button.
2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive.
3: New attack can automatically lock the function, you can choose to close in the game preferences.
4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60.
5: Further adjust the loading speed settings to increase the stability of the game.
6: The key prompt in the game can be replaced in real time according to the settings.
7: Key binding page of the key name can be read.
8: Added a new section of light skill practice level in the guide level.
9:Changed the logic of using sword manuals and books, books can be transferred to special training levels.
10: Changed the pickup location of sword manuals and books.
11: Spiritual spring mouth can now be directly teleported without having to enter the sea of consciousness.
12: Raised the lower limit of player attack power under the influence of inner breath, and the overall damage lower limit was raised.
13: Optimized the stability of the player's character taking hits
14: Added a new magic treasure in the book "The Beginning of Enlightenment".
15: The name of the current scene is displayed after entering the game or teleporting.
16: The volume fog display of the guide level was adjusted, and the overall visibility of light and darkness was improved

Problem fixes.
1: Fixed the problem that the character was knocked down and could not get up quickly with dodge.
2: Fixed the problem that the boss of the guide level would get stuck and could not move
3: Fixed the problem that some scene models collide inaccurately
4: Fixed the problem of "creeping" caused by too obvious changes in terrain subdivision in some locations
5: Fixed the stability of the character air hit
6: Fixed the problem that the player would get stuck in the action when hit with a small probability.

Translated with www.DeepL.com/Translator (free version)

更新引擎版本后的测试beta分支发布

现在大家可以通过测试分支进入到全新版本更新的剑魄beta版中进行各种测试游玩

具体操作方法:
打开steam库,选择到剑魄---右键---属性----测试----选择参与的测试(下拉)---选择beta-NewVersionOfUE4Test----关闭

然后等待更新完毕即可

2020年8月12日更新:大幅度优化体验,略微提升加载速度,测试闪退问题!

1:调高了引导关卡的亮度,调高了坠剑谷底的亮度。

2:修改了部分引导关卡中的文字描述,更加准确清晰。

3:更改了坠剑谷山石的布局,是的上升的路线更加明确明显。

4:在UI方面增加了较为醒目的反馈,吸收碎屑时对应图标会高亮,打开背包时操作说明会闪烁再恢复。

5:调整了引导关卡部分会卡住玩家位置的结构。

6:优化了储物石柜的操作体验,产出道具后会优先识别拾取道具的判定。

7:修复了部分在UI中使用道具不清除的bug。

8:调整了西山门部分关卡造型结构。

9:修复了部分交互没有文字提示的问题。

10:提升了整体游戏的加载速度,但是有可能伴随闪退几率增高的风险。

目前虽然针对闪退问题处理了有一段时间了,但收获甚微,初步判断是引擎版本较早,遗留下来的异步加载的引擎bug。目前仍在努力解决中,对于闪退的机型和配置以及样本我都是相对缺少的,大家的每一次闪退信息对于我来说都尤为重要~
新的版本对于部分配置和机型可能会存在闪退几率升高的情况,如果有遇到闪退的情况~请劳驾详细的回忆闪退前后的操作,以及在游戏中的位置,角色相机的朝向,以及前后一段时间的游戏精力~这对于修复这类问题很重要~如有闪退,请尽快到交流群(154963364,242936863,174911647)或者B站私信反馈!感激不尽!

2020年7月31日小型紧急更新:修复引导关卡bug以及加载效率

1:修复了引导关卡boss可能会出现的逻辑bug。
如boss击败后,玩家死亡出现的一系列无法离开引导关卡的问题。
以及,boss被击败后,台阶不能完全演出完毕。

2:延长了关卡流释放的间隔时间,试图降低闪退的可能性。上个版本经常闪退的玩家可以尝试稍微的皮一下= =

2020年7月31日更新:引导关卡重置,修复时间慢放的bug

1:完全替换了原本的引导关卡,现在引导过程将以一个完整的小关卡的形式完成。该关卡中包括:
全新的一小段流程;
全新的两种小型敌人;
全新的一场大型初级boss战。
更加平缓流畅的引导体验。

2:修复了快速开关ESC之后,打开背包导致的时间缓慢不会恢复的问题。

本次更新引导关卡意义较大,建议没有通关过的玩家,尽可能的开新档走一遍引导流程~

然后因为本人个人开发更新又较为频繁,因此测试方面很有可能出现疏漏。还请各位玩家耐心反馈~感激不尽。
反馈bug请到QQ交流群~154963364,242936863,174911647三个群均可反馈。

再次感谢大家的支持~

2020年7月6日常规更新:UI的调整,整体光照的提升。

1:UI尺寸的调整,整体界面的尺寸进行了缩小。总体两边都不再遮挡角色
(Adjustment of the size of UI, The size of the whole interface is reduced,The UI will no more block the view of character)

2:完善了ESC退出产生的界面功能,现在ESC呼出设置页面中,可以查看“状态”“物品图鉴”以及更改游戏画面,音量,键位等设置。同时打开界面的时候,游戏的时间将会变缓慢。
( Interface Layer Called by "Esc" improved,The function of "Status","Items handbook","Options" has been realized.When you open the interface at the same time, the game time will slow down.)
状态栏(status bar)

物品图鉴:将会显示曾经获取过的所有道具,并可以查看详细信息。
(Item handbook: will display all the props that have been acquired, and you can view the details.)

游戏过程中的设置:
(Settings during the game:)

3:更换了部分游戏中的字体。(Changed some fonts in the game.)


4:更换了新的全局光照技术(New global lighting technology has been used)

5:尝试解决重生,或者退回到游戏菜单时会产生的模型错乱的问题,但是失败了
(Try to solve the problem of model confusion caused by rebirth or returning to the game menu, but failed)

6:第二章在做了,快了快了
(The second chapter is on the way. It's almost finished)

如果你对开发的过程感兴趣,可以来下面的两个网站来观看视频或者直播。感谢大家的支持~
(If you are interested in the development process, you can come to the following two websites to watch the video or live. Thank you for your support~)
我的直播间
我的视频主页

2020年5月14日更新:English Support;帧数提升;打击效果增加等

本次更新因为修改了存档格式,因此在更新后首次进入游戏会出现加载不完全需要等待场景加载的情况,请耐心等待加载完毕,后续再开启或进入游戏将不会再出现此类状况~
1:The game now supports the English version(Although the English version only translates part of the menu)。现在有英文版支持选择了,虽然现在只是对界面进行了部分翻译。
2:更新了打击效果:


3:优化了跳跃动作的多样性和连贯性。

4:优化了飞行的操作体验,现在青霜的小跳不会导致无法起飞的状况了。

5:新增了一种针对人类修行者的处决动作:

6:优化了游戏运行效率,现在游戏的帧数更高了。尤其西山门部分部分原本造成卡顿的地区,现在情况得到了有力的缓解。

7:片头演出过程的卡顿得到了缓解。

游戏的更新和开发正在稳步进行中。对开发工程感兴趣的玩家可以到我的直播间进行观看直播开发。感谢支持!

The update and development of the game is steadily in progress. If you are interested in development engineering, you can go to watch live Stream development about this game My Stream. Thanks for the support!

2020年4月6日 较大更新

1:云存档开启(已通知)

2:凡人难度下新增动态难度,在敌人会根据玩家的表现进行难度的“削弱”调整。

3:优化处决提示,在破招之后现在有点状标志来提示是否到达处决距离。

4:执法弟子强化:现在执法弟子可以释放“护体罡气”了,护体罡气可以有效的提升韧性与减伤。一些仙术的释放会似的他们的罡气散去,破招也可以直接打破,当然,持续的攻击也能够打散。不同难度中罡气的影响力度不同


5:能量体系!新增不同种类的石灯,可以释放不同能量气团,针对类型的玩家和敌人有不同的效果(回血或者扣血上限)。

另外:敌方释放的红雾也能够影响敌人自身,如堕龙,被侵染的弟子(趴地)所释放的,也可以影响自身(恢复)


6:优化替代了原本的蓄力特效


7:西山门崖壁处新增一段完全实时可以交互的演出效果

8:优化了闪避的逻辑,现在玩家的无敌帧完全由动作产生,修正了无敌帧的准确性。

9:云雀现在空中的持续飞行动作不再有无敌帧了。

10:片头中一尘若雪(女角色)的手模型替换了

11:现在玩家触发玄霄boss战会牵制切换会青霜剑核。

另外,英文版的逻辑正在实现中,第二关的内容也正在全速推进,具体进度请留意Bilibili我的B站主页。以及当前最新一期视频开发进度地址:最新一期月度汇报

感谢各位的理解和支持。

已开启云存档功能

已开启云存档功能
请各位玩家注意自行调整开关