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Genre: Strategy, Indie

Journey of Greed

Client update maintenance

We are about to start a server maintenance for an update in 30 minutes. The process will take 6 hours. During which the server might be out of service. We apologize in advance for any inconvenience it may cause.

New Release Annoucement

Hello Adventurers,

It's been a while, sorry for the long wait, we'll have a major release this week!

After the update, players that already bought the game will receive the new character Stray Cat. In the meantime, the new character Ronin will be released as DLC.
We'll also be add new features such as Seasonal Tasks and Ladder Rank rewards (which will be reset and calculated on release, so you will be rewarded once if you are in the ladder board). The Journey now functions like a free Battle Pass with Weekly Rewards removed.

Lastly, we'll be adjusting the price of the base game to $12.99 after the update (other currencies will be adjusted accordingly), which won't be affecting the players that has already bought the game. [Edit: We decide to keep the price of base game as is. (April 20th)] We'll also be removing the Demo and 32 bit support after the update.

We'll see you in the new update!

v.1.10.12 Update Log

1. Game Mode Adjustment:
a. Casual Mode is now "Normal" Mode, when new players play in this mode, they no longer need to predict islands.
i.After reaching Expert I (1050 Ladder Points), you'll no longer be able to gain Ladder Points in this mode
ii.You can turn on "Adventure Mode" in the match settings after reaching Expert I.
iii.After reaching Expert II (1330 Ladder Points), "Adventure Mode" will be turned on by default.
b. Ladder Mode is now "Adventure" Mode, it will be unlocked when you reach Expert I.
c. Adding "Arena" Mode, unlocked after reaching Adventurer II (2500 Ladder Points)

2. Arena Mode:
a. You can enter for free once everyday, afterwards you need 200 Coins to enter.
b. You can pick two unlockable characters to mix and forge your deck.
c. You deck consists of 5 sets of card packs from the two characters. Each card pack consists 3 Skill Cards and 1 Island Card, which is picked from 4 packs randomly generated from the system.
d. You gain 1 point for winning each match, and 1 extra point for getting Big Winner. You can get rewards based on the points you get.
e. After losing twice or winning 8 points, the arena run is completed.
f. When you completed your run and claimed all the rewards, you can start another Arena run by either paying 200 Coins or wait till the next day.

3. You can open ten barrels at a time now in the Pack Screen.

4. The following cards are reworked or changed:

Skill Cards
-------------------------------
Alchemist: [Unstable Experiment], [Demonic Contract], [Gold Blast], [Hypnotic Gas], [Absorber], [Post Mortem], [Kick Start], [Geological Sample], [Destructive Experiment]

Witch Doctor: [Celebrate], [Extortionate Healing], [Unethical Medicine], [Voodoo Doll], [Moral Dilemma], [Dark Infusion], [Extract Soul], [First Aid], [Red Curse], [Blood Golem], [Lure]

Deceiver: [Panache], [Hypnotize], [Ponzi Scheme], [Loaded], [Expedition Leader], [Carouse], [Shadow Walk], [Take Advantage], [Steal Twice], [Subcontract], [Moneymaker], [Trust Me], [Conceal], [Leverage]

Mercenary: [Gear Rental], [Team Core], [Deep Dive], [Last Stand]

Taoist: [Prosper], [Heaven and Earth], [Yin· Rend], [Yang· Purification], [Yang· Restoration], [Yang· Conjuration], [Impose Will], [Yang· Consecration], [Independent], [Improving Situation], [To The Bitter End]

Dancer: [Awakening], [Mesmerize], [Entrancing Smile], [Freeloader]

Common: [Shield Wall], [Safety Measures], [Clarity], [Invite Trouble], [Obsession], [Sacrilege], [Backup Plan], [ Impending Doom], [Intimidate], [Survivor]


Islands
--------------------------------
New Keyword: Trove - Every player gain Inactive Player's count times X Coins

Red Island Cards: [Poison Frog], [Foul Ooze], [Emperor Scorpion], [Magic Field], [Cobra], [Medusa], [Crimson Lake], [Shadow Thief], [Tomb Gargoyle], [Goblin Raider], [Goblin Infiltrator], [Dragon Whelp], [Charging Bison], [Jaguar Cub], [Fallen Mercenary], [Devilish Trickster], [Greedy Alchemist], [Forest Leech], [Dune Lurker], [Upas Tree]

Green Island Cards: [The Syndicate], [Crystal Scepter], [Holy Grail], [Totem of Healing], [Fountain of Youth], [Lost Pyramid], [Dagger of Ekeko], [Obscure Fossils], [Golden Fruit], [Ritual Goldware], [Cursed Goldware], [Ancient Lamp], [ Protective Pendant]

June Update (v.1.9.14)

Hello Adventurers! Sorry for the long wait. A lot of changes has been made since the last update, including a new in-game mechanics, a few UI reworks, better tutorials (hopefully), lots of card changes, along with some quality of life updates.

Here are the details:
1. New mechanic "Last One Standing" -- Players will be guaranteed at least 100 Coins if they become the only active player at each stage.
2. Added 6 new skill cards
3. Added a few fast-search keywords in the card browser
4. Added a islands deduction assistant for new players
5. New players now have time (15s) to read the cards played by other players by tapping on it
6. You can now copy and share your deck
7. The deck editor can now auto-fill your deck if it's incomplete when saving.
8. You won't get duplicate Legendary cards from barrels until you get all of them
9. You can now get more deck slots
10. You can now join a friend's room through the Friends panel.
11. Some of the long lasting buff effects will now be stackable and merged into one buff.
12. Open Barrel, Store and Training Camp UI are now improved.
13. You can now set your user portrait in the Trove, and it will be visible in the Friends and Room Panel
14. Redesigned a few cards that are rarely used, rebalance a lot of Skill and Island cards.

Thanks for your long time support, happy adventuring!

Client update maintenance

We are about to start a server maintenance for an update in 30 minutes (2021-06-25 07:00 AM UTC). The process will take an hour. During which the server might be unstable. We apologize in advance for any inconvenience it may cause.

v.1.7.6 Update Log

1. Added ESC support;
2. Changed the Splash Screen Image;
3. Added three red island skins;
4. Balance Update:

Mercenary Cards
-----------------------------
[Gear Rental]
You get Commission (2) -> Commission (3)

[Power Charge]
Now also gives you: Defense+ 1 this turn
Cost: 0 Coin -> 1 Coin

[Impenetrable]
Other players get 4X Coins -> Other players get 2X Coins

[Wild Hunt]
Cost: 5 Coins -> 2 Coins

[Bodyguard] (Reworked)
Each player gets Defense+ 1, lasts Three Turns.
If there are other Active players, You get Commission (1)

[Thin Ice] (Reworked)
Draw a card
Defense+ 2X this turn
X is your current Defense- points

[Inherit] (Reworked)
In three turns,
You get 5X Coins on green Islands,
X is your current Commission points

[Paid Shield] (Reworked)
Misfortune: You and players adjacent to you get Defense+ 1
You get Commission (X),
X is the absolute value of Island Points this turn


Deceiver Cards
-----------------------------
[Pick Pocket]
Defense- 2 -> Get Wound (2)

[Overdraft]
Defense- 2 -> Get Wound (2)

[Lead]
You get Split+ 15 and other players get Split+ 10
->
You get Split+ 20 and other players get Split+ 15

[Back Grabbing]
Fortune: Take 2 Coins from other players
Misfortune:Take 5 Coins from other players
->
Fortune: Take 3 Coins from other players
Misfortune:Take 6 Coins from other players

[Double Steal]
Now also gives you: Defense+ 1 this turn
Cost: 4 Coins -> 5 Coins

[Two Face]
Take Effect +4 -> Take Effect +6

[Dark Gift]
Take 9 Coins from other players
->
Take 10 Coins from other players

[Risk Transfer] (Reworked)
Take X Coins from players to your right
You give your Wound effect to the player on your left,
they gain 2X Coins,
X is your Wound count

[Scapegoat] (Reworked)
Give your latest Defense- to the player to your right,
you both restore 1 Health

[Gold Thirst] (Reworked)
All players get Split+ 10
Other players get Defense-1
Both lasts three turns

[Compensate] (Reworked)
Remove your Wound effects,
restore 1 Health


Alchemist Cards
-----------------------------
[Volatile Potion]
Misfortune: you lose 1 Health
->
Misfortune: you and players adjacent to you lose 1 Health

[Overdraw]
Get Wound (2) is now removed

[Gold Conversion]
Gain 2X Coins -> Gain 3X Coins

[Illegal Alchemy] (Reworked)
You gain 6 Coins
Misfortune: Other players lose 1 Health

[Low Pressure] (Reworked)
If you haven't lost any Health this turn,
you gain 18 Coins

[Gold Blast] (Reworked)
Each player gains 10 Coins
Fortune: Other players lose 1 Health

[High Pressure] (Reworked)
At the end of the turn,
if you've lost Health,
you gain 21 Coins


Dancer Cards
-----------------------------
[Freeloader]
Defense -2 last three turns
->
Defense -1 last three turns

[Volatile]
Now also: Restore 1 Health.
Cost: 2 Coins -> 3 Coins

[Hysteria]
Defense -X this turn
->
Defense -1 this turn

[Final Bow] (reworked)
Take 4X Coins from players with Enchant,
X is player's current Enchant points
They lose Enchant
Cost: 1 Health -> 0 Coin

[Rally] (reworked)
Remove Loner from all players and each player restores 1 Health. If you are at the far left of all Active players, restore 1 more Health

[Stone Cold] (reworked)
Each player with Enchant get Defense -1,
the rest get Defense +1,
both last three turns


Witch Doctor Cards
-----------------------------
[Overkill]
Get Wound (2) -> Get Wound (3)
Cost: 0 Coin -> 1 Health

[First Aid]
Get Wound (3) -> Get Wound (4)

[Defect Treatment]
You gain 6X Coins -> You gain 3X Coins

[Evil Infusion]
Cost: 1 Health -> 3 Coins

[Underground Clinic] (reworked)
Gain 3 Coins at the end of the turn for every point of Health restored by each player,
lasts till no one restored Health.
Each player restores 1 Health

[Surgical] (reworked)
If anyone's Health = 5, they restore 2 Health.
Gain 3 Coins at the end of the turn for every point of Health restored by each player this turn

[Quarantine] (reworked)
Players with more than 5 Health lose 1 Health at the end of each turn, lasts till Health <5.

[Narrow Escape] (reworked)
When someone is about to take any damage this turn, block that damage and turn it into Wound


Taoist Cards
-----------------------------
[Conduit]
Restore Yang Health is now removed

[Yin· Doom]
Red Island Advance (3) at the end of the turn
->
Black Island Advance (3) at the end of the turn


Common Cards
-----------------------------

[Sow Discord] (new)
Another random player gets Loner at the start of the turn,
you get Defense+1,
both lasts three turns.

[Premium Service]
Removed the condition: "if there are other active players"

[Doomsayer]
Cost: 7 Coins -> 9 Coins

[Undermine] (reworked)
Other Active players get Defense-1
until they lose Health.

[Deep Hatred] (reworked)
If you are at the far left of all Active players,
other players get Defense-2.

1.7.5 Update Log

1. You can now watch your friends' match (with some delay) in the friend panel
2. You can now replay any match you've played in the "History" menu.
3. The "Big Winner" reward is now changed to "Winner" reward.

v.1.7.3 Update Log

1.Added 12 new Island Cards:
[Temple of Eden] [Remains of Nobles] [Blessing of the Goddess]
[Dealer of Vitality] [Dealer of Frenzy] [Emperor Scorpion]
[Forest Leech] [Cobra] [Stinking Ooze]
[Goblin Merchant] [Goblin Banker] [Fountain of Life]

2.Added a Fast Opening mechanics for the card barrels.
3.Reworked the Commission merchanic
4.Balance Update:

Common Cards
-----------------------------
[Full Alert]
now last three turns

[Silver Lining]
If you are at the far left of all Active players, you get 15 Coins

[Snooze]
You get Purify (1) is now You get Defense+1


Mercenary Cards
-----------------------------
Commission(X): (Reworked)
You get 5X Coins on green Islands, stackable, lasts forever. In the meantime, you get Defense -1, lasts X turns. Immune Purify.

[Overextend] (Reworked)
Defense+2
At the end of the turn,
if other players have no Wound Effect, they get Wound (1),
last till they restore Health

[Whirlwind] (Reworked)
Misfortune: You get Defense +2.
Other players lose 1 Health and get Wound (1)

[Threat] (Reworked)
When your Commission effect is triggered,
other players lose 1 Health at the end of next turn,
lasts three turns

[Avoid Danger] (Reworked)
Restore 1 Health
if you have Commission effect,
Next green Island Advance (3)

[Impenetrable] (Reworked)
Other players get 4X Coins
X is your current Defense- points
Remove all your Defense- effects

[Critical] (Reworked)
When your Commission effect is triggered,
restore 2 Health
removed after triggered once

[Thin Ice] (Reworked)
Draw a card at the end of the turn
Defense -2
Both lasts three turns

[Inherit] (Reworked)
Halve your Commission,
Restore X health,
X is your Commission points afterwards

[Blast Arrow]
Misfortune: All players get Defense +3
is now
Misfortune: You get Defense +3

[Assist]
Fortune: You gain a Skill Card "Paid Shield"
is now
Fortune: You gain a Skill Card "Blast Arrow"


Dancer Cards
-----------------------------
[Inspire] (Reworked)
You get Defense +1
All players get Split+ 7X
X is your Defense+ points
both lasts three turns

[Awakening] (Reworked) Cost 0 Coins
If you have Loner,
gain Defense+2,
removed if you lose Loner
You get Loner this turn

[Attachment]
You gain 1 Coin for every coin the player to your right gets from islands
is now
You gain 1 Coin for every coin all players to your right get from islands

[Instigation] (Adding new effect) Cost 3 Coins
Now also has:
At the end of the turn, Green Island Advance (3)

[Lethal Temptation] now Costs 5 Coins
Restore 2 Health is now Restore 3 Health

[Remnants] now Costs 5 Coins instead of 3

Witch Doctor Cards
-----------------------------
[Soul Benevolent] (Reworked) Costs 2 Coins
Green Island Advance (3)
At the end of the turn, Green Island Advance (3)

[Grim Blessing]
last till Your Health<2
is now
last till Your Health<3

[Soul Converging]
Misfortune: You take 6 Coins from other players
is now
Misfortune: You take 4 Coins from other players


Taoist Cards
-----------------------------
[Yin· Doom] (Reworked)
You restore 1 Health
If your (Yin) > 0,
Red Island Advance (3) at the end of the turn

[Myopic] now costs 2 Coin instead of 0

[Avarice] now costs 3 Coins instead of 4


Deceiver Cards
-----------------------------
[Black Hand] now costs 6 Coins instead of 1 Health

[Balance] now costs 0 Coins instead of 1 Health

[Scapegoat] now costs 2 Coins instead of 6 Coins


Alchemist Cards
-----------------------------
[Stimulant] is now [Extravagant]:
In three turns,
if there are other active players that is not Alchemist:
whenever you are about to lose Health, block that damage,
other players get 15 Coins for each damage you blocked.

[Money Laundering] is now renamed [Gold Injection]


Island Cards
-----------------------------
[Goblin Stronghold] (changed)
Option 1: Attack 1 and Split 4 Coins
Option 2: Lose 1 Health

[Bandit Nest] (changed)
Option 1: Attack 3 and Split 24 Coins
Option 2: Lose 2 Health

v.1.7.2 Gameplay Update

Hi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues. We've since made a few changes about those issues and thanks in advance for your passion!

There is now one major change in our core gameplay: Your coins will now be split between other active players after you're dead.We believe this change will enhance the overall gameplay experience, making each turn more nerve-racking and balance out some of the core strategies for each character.

Hopefully, this change will negate the necessity of the Purify mechanic - a negative experience to anyone who is affected by this effect. Therefore, we made a few changes to those Purify cards across the board. In addition to that, we also tweaked the Skill Card "Funeral", which has made the ladder environment pretty toxic recently.

All in all, this is a pretty big change, and we do hope you will enjoy this as much as we do. However, we do understand that this change could potentially bring a lot of new issues and challenges, that's why we welcome any feedback and suggestions. After all, we all share the same goal of making this a better game!

Here is the change-log:
1. When your character's Health reaches 0, your coins will be split between other active players, the remaining coins will be set to 0;
2. You can now only unlock Dancer and Taoist after you reach the Master rank
3. Tweaked the ladder protection value of certain ranks
4. Card Balance Changes:

Common
-----------------------------

[Full Alert] rework: cost 0 Coins
You won't get new effects and immune Purify this turn.

[Slow Poison] rework:
Defense-2
Removed from your deck until the end of match

[Eyes Ahead] changed: no longer draws card.
The player to your right gets Purify (3)

[Watch Your Back] changed: no longer draws card.
The player to your left gets Purify (3)

[Lone Wolf] now cost 5 Coins instead of 9

[Funeral] now cost 0 Coin instead of 5
Savings+ 40 instead of 50


Witch Doctor
-----------------------------
[Blood Ritual] changed: Cost 4 Coins
Misfortune: Each player restores 2 Health
Fortune: Other players gets Purify (2)

[Grim Blessing] now costs 8 Coins instead of 11


Taoist
-----------------------------
[Light of Hope] changed:
Fortune: All players to your right get Purify (2)
Misfortune: Restore 1 Health, Set Yin Yang to: [2][1]


Mercenary
-----------------------------
Commision now gives you 10X coins instead of 5X


Dancer
-----------------------------
[Care Free] changed:
Fortune: Other players get Purify (2)
Misfortune: Other players get Enchant (1) and you restore 2 Health.


Alchemist
-----------------------------
[Paralyze Potion] changed: cost 3 Coins
You get Defense +2,
other players get Defense + 1,
both lasts for three turns

[Berserk Injection] now cost 7 Coins instead of 8


Islands
-----------------------------
[Two-headed Strawman] [Two-headed Tinman] [Two-headed Dragon]
Changed the right option of the above cards:
Negate the damage only if 1 player picked

v.1.7.1 Update Note

This is a small balance patch
[Full Alert] Cost 1 HP
It's now changed back to Purify (99), but you can only use it once per match.

[Circle of Life]
Now last till your Health = 7 instead of Yang < 2

[Yang· Purification]
Changed to:
All players restore 1 Health
If your Yang > 2,
you all restore 1 more Health