Journey of Life cover
Journey of Life screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Journey of Life

Changelog 17

V0.0.7.7


ANIMATION



Added


  • Pickup animation when standing


ENVIRONMENT



Added


  • Finished the part of the island where one lion is


Fixed


  • Collision on cliffs where pines are


ITEMS



Added


  • Axe head mold
  • Sawblade mold
  • Ingot mold
  • Axe head
  • Sawblade
  • Advanced axe
  • Limestone brick
  • Clay brick
  • Iron Ingot
  • Copper Ingot
  • Aluminium ingot


UI



Added

  • Amount of Items now showing in Tooltip on ground
  • Automatically refreshing the Crafting widget
  • Bake pot info if pot is raw
  • Crafting requirements (green in available )



BUGFIX AND CLEANUP



Changed

  • Reworked Upgraded Smelting and its Widget
  • Reworked whole Mold mechanic
  • Adjusted all ClayMold Recipes and Items
  • CheckStack function so it acknowledges Baked Status
    (It was stacking raw and baked mold together)
  • Increased Iron nail maxStack to 5
  • Meat will now change colour as its cooking
  • Pot will now change colour as its baking


Fixed

  • Baking is working correctly
  • Crafting should recognize nearby items again
  • Crafting used more items than needed. (Clay ore as an example)
  • Item stack dropping and the Drop_Item function reset variables
  • Not able to bake meat
  • Not able to bake pot + changing colour when baking
  • Pot is showing correct water amount in the pot

Changelog 16 - Minable Caves

V0.0.7.6


AI



Fixed


  • Removed red debug from the lion


SOUND



Added


  • Axe chopping


ENVIRONMENT



Added


  • Minable underground caves (Currently 3 entrance)[Iron,Copper,Coal,Trona,Limestone]


  • Various ground plants
  • More clay on river area
  • Added ambient wind




Changed


  • Changed islands in the distance


MULTIPLAYER



Changed


  • Smelting and the Crushing station now works in MP
  • Reworked AddItem function
  • Tick rate increased to 60hz
  • Join/Disconnect notify now correctly display the Players Name


Fixed

  • Screen Damage/Thirsty and Camera Shake only appear on the Host



GAMEPLAY



Added

  • Thirsty Screen effect


Fixed

  • Reworked Crushing station and Smelting furnace
  • Yucca misspelling

Changelog 15

V0.0.7.5


AI




Improved


  • Lions now live in a pack and can do a combo attack
  • Overal animal code
  • Birds now disappear in the distance


SOUND




Fixed


  • Reduced sound volume of ore hit sound + control on fx


MULTIPLAYER




Added

  • Respawn mechanic


Fixed


  • Client is unable to drink water from the source
  • Crafted items shouldn't stay in nearby anymore
  • Inventory desync
  • Visibility of weapons in hands sometimes didn't work correctly
  • Foliages doesn't disappear on client
  • Learned Skill Notify now appears on the client
  • Looting the same item twice on the client
  • Simultaneously looting multiple items on the client
  • Minor inventory changes (Network)
  • Stamina consuming on Client
  • Visibility of weapons in hand while picking up two-hand items
  • Client sometimes doesn't pick up new crafted items
  • Backpack on Client
  • Fixed Interacting with workstation
  • Synchronised TrueSky for Multiplayer


ENVIRONMENT



Added

Example of Tomb on the second island. The player will be able to explore and solve puzzles in order to get artifacts.

Currently locked and can be examined from outside.
Cooming in next updates.

Fixed


  • Alocasia have the wrong collision after interacting
  • Kapok have wrong mesh after the cut and you get stuck after


UI



Added

  • Screen water drops
  • Screen damage
  • Technology tab + 4 groups [still WIP]



BUGFIX




  • Player now regenerate stamina while walking, but slower than standing still
  • Fixed Interacting with Workstation
  • Fixed clay pot losing water after placing on the ground
  • Fixed meat doesnt bake correctly

Changelog 14 - Experimental multiplayer

V0.0.7.4

ANIMATIONS



Improved

  • Knife
  • Hit
  • Pickaxe
  • Hammer
  • Bow
  • Pickup
  • Walking


Changed

  • Placeholder animation of spear and shovel


Fixed

  • Playing the wrong animation when switching items in hand slots or dropping items


SOUND



Added

  • Hurt sound
  • Hitting ores


ENVIRONMENT



Improved

  • Ficus model / Leafs
  • Kapok model / Leafs


Changed

  • More Alocasia plants
  • More Seashells
  • Lions moved near the river
  • Removed collision from certain plants to make easier navigation through the forest


ITEMS



Added

  • Damage to hammer




Changed

  • Rope stack size increased to 5





UI



Improved

  • Nearby slot widget - +10 fps


Added

  • Foliage tooltip delay
  • FOV in options
  • Reason of death
  • Damage indicator - camera shake
  • Stacks on nearby items


Changed

  • Inventory window
  • Nearby window
  • Top buttons
  • Stats moved to the main screen
  • Removed status notification


BUGFIX




  • Error in handle foliage tooltip
  • Bow collision with an arrow
  • Nearbynot updated until the player moves away
  • Unable to use bow and firestarter
  • Able to use a bow with other tools in hands
  • Weapons automatically equipped when drag and drop into inventory
  • Wrong slot name on a pickup
  • Arrow doesn't appear in nearby
  • Nearby doesn't update stack after crafting
  • Unable to drink from a water source
  • Unable to use a workstation with open inventory


MULTIPLAYER


Experimental

We added experimental Multiplayer, for now, you can't Save/Load and its only playable through Lan(or use Hamachi).

Our plan is to run a dedicated server where the player will be able to grow their community and fight with others.

We'd love to hear your feedback and please feel free to report bugs.

Changelog 13

V0.0.7.3

UI

- Add [Hold E to ignite] when holding the torch and looking in the fireplace.
- Add [Hold E to refill] when holding the pot and looking in the water.
- Transferred whole interface to 2D
- Added tooltip to each group
- Food tooltip (Missing cooking info)

- Weapons and tools tooltip(Missing objectives and unlocking info)


- Structures tooltip

- Organized tech tree
- Fixed blurry widgets
- Added 'Required'hammer on station tooltip

GAMEPLAY IMPROVEMENT

- Added item grade [Primitive, Modern, Advanced]
- Improve nearby to show only really nearby items
- The backpack can be equipped from hand slots
- Dragging from inventory to world improved and items can now be placed on another allowing stacking
- The workstation can now craft with items near-by
- Placing buildings now track landscape
- Added attack range to range weapons
- The torch can now be lit on fireplace holding e and unlit with holding e + burning is lowering durability

BUGFIX

- When an item is dragged from inventory it was spawning in left up corner
- After first save, weird autosaves are shown in the loading bar
- Items in the chest aren't saved properly
- Fix showing water type in a pot in inventory
- Clean up item spawner code
- Teleport bug on the interaction
- Improve item drag into the world
- Placing stations doesn't track landscape
- Fix UI on higher resolutions + item dropping from 3 inventory row
- When switching between "crafting" and "character", the camera angle changes and the screen shakes a little bit.
- Tech tree doesn't slide when u drop the item.
- Two-handed weapons are now equipped correctly
- Fixed bug with killing yourself when picking up arrow
- Removed pickup animation when opening the chest
- Fixed that the Hold E Interact circle doesn't start from the beginning
- Fixed wrong location of the spawn previewer on different resolutions
- Fixed duplicating of item tooltip
- The improved placing of buildings
- Cancel Interact Anim when releasing the Interact Button
+ many small errors

Hey guys
I've spent last weeks collecting crew that will help me out to finish this game.

I've got some serious help and we managed to solve critical things in the game as we are preparing for co-op and in sooner time multiplayer.

I'm glad that a number of you that supported us was good enough to start this a bit more serious.

The goal we set up is something like weekly updates.
We will try to push one big update every week and hotfixes on daily bases.

The technology tree is set up differently and it will show correct value of weapon damage and abilities. Not everything is done yet but we wanted to post as we solved a lot of game issues.
We will add a new update in few days with rest of objectives and abilities and station and also cook info of food.

Thanks
Regards
- Adriano

Changelog 12

V0.0.7.2

Hey
Adriano here.
In this version, we fixed few critical things that were stopping us from finishing rest of the islands.
Also, I have something to announce but I'll post that as a separate news

MAP CHANGES

- Lions are placed near coal

UI

- The changed description on vomit event

OPTIMIZATION

- Item spawner

(Shorter loading time, no lag after loading map and much better fps)

BUGFIX

- Walking on water
- Drinking from river
- Check ground with trace before dropping item - prevents item falling when dropped
- Drinking from pot doesn't show water widget properly and doesn't affect stats
- Saving trees and plants that were cut

Changelog 11

CHANGES
V0.0.7.1

Items
___________________________________

- Bamboo 4m added to the upgraded workstation
- Casting tunnel recipe fixed
- Rope - fixed collisions
- White mushroom - Fixed stats giving and description
- Iron ore combined - Removed clay in the recipe, fixed description and icon added
- Yucca leaf - Fixed cooking temperature and tooltip position
- Sawmill blade - Finished model, texture, and icon. Isn't added to workstation yet as sawmill isn't done.

Tools
___________________________________

- Primitive axe had 89% durability when crafted
- Added dropping durability on the tool's use - Axe, knife, shovel, Pickaxe, Hammer, Bow, Firestarter
- Fixed tools materials roughness
- Torch - fixed lighten up immediately after crafting, added option to ignite on the fireplace or vice versa

Structures
___________________________________

- All stations are now movable except a windmill
- Removed upgrade icon from ore crushing station
- Fixed automatic crusher cant be built after placing
- Fireplace improvements - Hidden light until the fire is burning, glowing coals aren't showing after crafting
- Smelting furnace - Fixed tooltip of the first stage and upgraded smelting furnace recipe

Gameplay
___________________________________

- When a player is hungry or thirsty, it will lose a small percentage of health every second,
- If a player is hungry and thirsty he will die faster
- The day is now longer and night shorter
- Gear connectors don't show 0 after disconnecting
- Animals spawning and triggering birds
- Put out the fire, move button and upgrade button fixed
- Items shouldn't drop trough floor anymore
- Animals had some problems with movement in the previous build and that's improved in this build
- Improved river material
- Chopping bamboo fixed
- Clay can be dug with a shovel now not pickaxe
- Improved GPU performance

It needs certain time when games load until all items are spawned
I would please everybody to have little patience until all items are spawned:
I'm finding a solution for that atm and it will be solved soon.

Thanks

For detailed info about changes
Check our Trello.
https://trello.com/b/Iu8L9eX5/journeyoflife

Regards
- Adriano

Announcement

As a lot of people asked us for our roadmap and direction where we wanna go with this game so I've decided to share it with everybody.

The game is already in the good stage so I feel comfortable to post it and show to others.

https://trello.com/b/Iu8L9eX5/journeyoflife

On trello board, you can find almost all code and items we wanna add to the game.

I'm filling it up as we work so anyone can track our progress

I Don't wanna share certain things because of competition but will be added in next few weeks.

We have our discord server where you can join and talk with us.

Ask us questions about the game or speak with us.

https://discord.gg/ZAzJVzU

Thanks
Regards
- Adriano

Changelog 10

CHANGES
V0.0.7

Hey guys

I know we didn't post a long time. But there is a reason why.

I was reworking all plants and islands cliffs. I've added fully dynamic lights and GI. Now we achieve really realistic scenes and shadows.

Example.





I decided to rework those things now when I could so I have a good base for rest of the map and we added a lot of new content as I promised with pretty tricky mechanics that includes a bit of physic

ADDED

- Wooden/Stone/Iron Gear 1/1
(Transfers power in 1/1 ration with 5 % lose)

- Wooden/Stone/Iron Gear 2/1
(Half speed but double torque ratio with 5%lose)

- Wooden/Stone/Iron Gear 1/3
(3 Times faster RPM but 3 times lower torque with 5% lose)

- Windmill
(Produce power in RPMs and torque) (Output power depends on windzone)


- Watermill
(Produce power in RPMs and torque) (Output power depends on water slope and its constant)


- Automatic Crusher
(Used for crushing ores into dust. Needs a lot of torque)


- Chest
(We added chest in the last update but had some problems, now is working correctly)

- Vertical Connector (1/1, 2/1, 1/3)
(Used for transferring power from windmill or watermill, enables connecting more shaft's)



- Horizontal Connector (1/1)
(Used for transferring power from windmill or watermill)

- Fall damage

- Ladders

- Combined Bamboo (4m)

- Herb crusher

- Kidney weed (It grows on clay or clay-based soils) [Indicator of clay]

- White mushroom (Eatable)

- Boston fern

- Fern

- Option to move the station

REWORKED

All materials are using distance-based tessellation.

- Banana Tree
- Bamboo
- Cocos Tree
- Alocasia
- Alsophila
- Ficus
- Diospyros chloroxylon
- Kapok
- Schefflera
- Yucca
- Pine tree




BUGFIX

- Inventory opens the first time you pick up the item
- The bow isn't shooting at center
- Time of day isn't saved correctly
- The water level in pots
- Grindstone plays putdown animation on interact
- Animals not attacking properly
- Receiving hammer Achievement for the torch
- Faster performance when dragging an item from inv to world or opposite
- Cooked yucca leaf cant be dropped
- Lowered degradation of stations
- Fixed showing mesh of tunnel and pot when smelting furnace isn't upgraded fully
- Fixed Upgraded smelting furnace recipe
- Fixed grindstone final mesh, can be used to sharp tools

Changelog 9

CHANGES
V0.0.6.3


BUGFIX

- Sticks not stackable
- Unable to build chest (removed, for now, problem found)
- Unable to skin boar
- Kapok logs fly off on cutting
- Equipped items stay on save unequipped disappearing
- Not saving equipped backpack
- Items disappearing after loading
- Unable to skin lion
- Pandanus fruit bugs in inv
- Falling trough cliff
- Can't find a flat rock
- Being able to interact with chest before building
- Inventory windows exit screen when the backpack is equipped
- Building recipe not saved after loading game
- Fireplace fuel stage not saved
- Fireplace glow disappears after loading



And lot more.

Leave a report on any bug you find.

We think the game is stable enough now to add some more content so we will focus next version on new items, reorganization of technology tree, queue for crafting, power stations and much more.

Thanks for the support!
Regards
- Adriano