Journey of Life cover
Journey of Life screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Journey of Life

Changelog 22

0.7.9b


Hey guys,

Finally solved the last issues with multiplayer.

Now you should be able to see servers normally and you will be able to move again without a black sky problem.

I've also locked a lot of discussion on the community that is resolved or taken in a note on our Trello page.

Take my apologies for this issue once again.

Regards
- Adriano



ITEMS



New

  • Palm leaf
  • Palm tube
  • Acacia logs
  • Sycamore logs
  • Broadleaf logs
  • Reeds
  • Grass


MULTIPLAYER




  • Player steam name displays correctly now
  • Fixed that you can't see servers
  • Fixed that client see the black sky on connecting and cant move


GAMEPLAY




  • Changed spawn point because specific problems we had
  • Fixed Claypot not saving water level
  • Fixed Torch lighting and particle
  • Planks now need broadleaf log
  • Fixed issue with hitting the dirt in tunnels - you can dig again!



AI




  • Distance based AI (Optimization we came up for AI)
  • Rabbit runs away from player again
  • Rabbit have better navigation and new animation
  • Animals avoid trees now

Announcement - Gamepedia



Hey guys

I wanna announce we are accepted on Gamepedia and that we started to add all our content there to be able to explain possibilities of all items, crafting recipes, animals etc.

As there will be 500+ items on end this will come in handy!

https://journeyoflife.gamepedia.com/Journey_Of_Life_Wiki

Also be sure to join our Discord to be able to speak with us and get the latest info

https://discord.gg/56dcByz

Thanks once again for the great support!
More updates are coming soon :D
Regards
- Adriano

Changelog 21 - Patch

V0.7.9a



We fixed a few issues that were reported on our Discord and Steam Community

Wolfs can be found in higher areas and they attack only in the night.

GAMEPLAY





  • Fixed upgrading Stations.
  • Fixed an error in the Workstation EndCraft function
  • Fixed that the Client can't move Stations.
  • Fixed that the Client can't see Ghost mesh while placing Stations.
  • Fixed that the Client couldn't press the "Upgrade" button on stations.
  • Fixed that the client couldn't put out the fire correctly.
  • Fixed station rotation on the client.
  • Changed Tickrate to 60 again
  • Fixed Coconut image
  • Fixed animals don't spawn correctly on part of the island


Thanks for support
Regards
- Adriano

Changelog 20

V0.7.9

Hey guys

New update is live!

We reworked the whole Inventory system for a better stability in Multiplayer and fixed many Inventory related bugs.

MULTIPLAYER




  • Improved network code massively
  • Storages are now working in Multiplayer
  • Fixed Backpacks in Multiplayer
  • Fixed Crafting timer icon on Client
  • Fixed that items didn't spawn in Multiplayer


AI




  • Recreated animal classes from scratch. Followed a more optimized design pattern
  • Optimised animal and player sight detection
  • Added 8 new animal states
  • Reworked animal animation code from scratch for fish and land animals
  • Predator Component Completed. Animals can hunt other animals now
  • Different player attack animation for certain animals
  • Added 4 new fish types
  • Added better fish flocking movements.
  • Fish multiplayer movement fixed
  • Added Lions, Boars, Lizards, Crabs, and finished other ones which will be added soon
  • Wolves hunt at night
  • Lions hunt other animals and defend their territory by attacking players
  • Predatorial animals exhibit hunger
  • Animal code optimizations for large numbers of animals
  • Animal multiplayer code updates and bug fixes


SOUNDS




  • Removed all our old sounds
  • Added new ambient sounds based on locations - 15+ new sounds
  • Added new waterfall sound



ITEMS




  • Cocos




UI AND GAMEPLAY




  • No duplicating items anymore
  • No disappearing items anymore
  • No 'flashing' Inventory slots after adding/changing items
  • No Forced stacking anymore, you can stack/unstack manually now
  • Fixed that Two-handed Weapons are not visible on both hand slots
  • Fixed that items stay in nearby after crafting
  • Fixed that the UI wasn't in focus after placing/moving a Station
  • Players can now drop items stacked
  • Improved UI rendering by around 20%


ENVIRONMENT




  • All foliage is replaced with SpeedTree - 10+ new trees, plants and grass (Certain foliage doesn't have reward yet and after cutting will diassaper to be able to clear the area but rewards for those will be added on end of this week)
  • All foliage is connected to our wind system we gonna use for powering stations on end
  • Forest is placed by biomes





  • New Terrain Material and texture connected with the weather - If its raining will show rain effect on ground and puddles depending on the power of rain
  • Underwater environment and fishes

  • River now have dirty water color
  • New menu scene and audio
  • Added different time of day's


MISC




  • Improved Fireplace performance drastically
  • Improved Storage, now it has the same functions as the Inventory
  • Backpacks are now unequipable and visible in it's own equipment slot, also saves the items inside instead of dropping it
  • Adjusted Hammer Animation slightly
  • Adjusted offset of Ores and Nuggets in hands
  • Firestarter is now an Two Hand item
  • Firestarter now only triggers when you look at a valid target
  • Fixed that tree chopping doesn't spawn items on first hit
  • Fixed breaking items with a stack greater than 1
  • Fixed that Wood disappeared (visually) from Fireplace after loading savegame
  • Fixed respawn
  • Fixed placing ores inside of furnace
  • Fixed placing pots under water collector


Thanks for support!
Regards
- Adriano

Few more screenshots

Announcement

First of all, I want to say thanks to all people that supported our project until now.

When we started this we didn't have a lot of options as we were an indie studio with 0 budget.

As our crowdfunding campaign went pretty bad our last step was to try to get support from people on Steam in order to keep working on the game.

It passed 3 months from the date when the game was released.

We promised we gonna add Multiplayer and certain other functions in-game as we did.
We were listening to everyone who supported us and fixed any bug that was reported in the meantime.

A lot of time is spent on optimization of the game and now it runs well on pretty low spec PC.

We are working on fixing last issues in the game before we start to add massive content updates and finish rest of the islands.

As we passed the worst and hardest time of our development we decided to reduce the price to 15$ and honor everyone who supported us and bought the game on old price.

With honoring I mean that Early supporters will get some kind of special content because they trusted us from start.
We wouldn't make this without you guys and this is the way I want to say Thank you <3

Regards
- Adriano




Hotfix

V0.0.7.8a

ADDED



- Added sickness after drinking too much dirty/salty water and a notification

IMPROVED



- Slightly adjusted the temperature of Fireplace

FIXED




  • Fixed that Crafted items stay in nearby
  • Fixed that Items spawn on Trees/Bushes/Water
  • Fixed that the 'SaveGame' loads outside of loading screen (you may notice it as a freeze)
  • Fixed time of day not saving correctly

Changelog 19

V0.0.7.8

The game was starting SteamVR sometimes and that's fixed in this patch.

PERFORMANCE


Improved overall game performance in order to lower game requirements

- Code
- Draw time
- GPU time

Increased performance by 20-30%

GAMEPLAY



Added

  • Building rotation (Q and E)
  • Once an Item breaks, it will now give some resources back instead of just disappearing (not for all atm)


Improved

  • Multiplayer loading time
  • Improved Smelting slightly
  • Improved Bow Animation
  • Improved Network relevant functions from the Inventory
  • Improved 'highlight Nearby'.
  • Changed the consume rate and water loss rate while boiling, you can't drink more than needed anymore
  • Adjusted Fireplace temperature.
  • Adjusted Arrow physics slightly.
  • Adjusted Arrow consumption of SimpleBow
  • Improved Item dropping slightly


ENVIRONMENT



Added

Distance fog based on time of day and weather conditions.

Rain will come more often now and its gonna be visible on ground and plants.




Depending on rain strength you gonna be able to gain certain water amount if pot is on the ground. To be able to collect more water when it is raining, water collector will fill it completely by simply dragging the pot under it.

Changed

The river area is completely reworked with a new waterfall.

BUGFIX AND CLEANUP



Fixed

  • Arrows now comes out of the Bow instead of the Camera
  • Fixed some items not being visible in Nearby
  • Fixed that items stay in Nearby
  • Interaction Icon will now show the correct key if changed
  • Fixed being unable to put items on Upgraded Fireplace.
  • Fixed cooking state getting resetted on the drop.
  • Fixed Material changing over time for Food and Clay items while baking.
  • Fixed that backpack was not visible in Nearby
  • Backpack now working fine in Multiplayer
  • Moving Buildings now doesn't reset Rotation
  • Fixed saving pot state (Raw/baked)

Changelog 18

V0.0.7.7b

Game Optimization



We spent the time to optimize the game after adding new content in the last update.

Few people probably occurred lower fps compared to older build.

That should be back normal now.


  • Corrected Foliage LOD distances
  • Updated Treusky
  • Improved draw time



Bugfix and cleanup




  • All items are now visible in nearby
  • Can't place ore in smelting
  • Items falling trough ground [Solved completly]
  • Adjusted height of the player camera
  • Improved animation of table pickup
  • Adjusted position of Iron axe
  • Tooltips blocking from placing item [Upgraded fireplace example]
  • Removed (Raw) from cooked yucca
  • Fireplace upgraded can now also bake Clay items
  • Adjust Collision of the Player and Fireplace Upgraded.
  • Increased height of the player camera



EDIT:
Fixed issue with no straight solid stick and long stick on the map

Announcement - Hotfix

V0.0.7.7a

We fixed issue our community reported.

The bug made certain problems in crafting widget and player was unable to craft correctly.

Take my apologies.
Thanks for understanding
Regards
- Adriano

Announcement

Our discord community reported a groundbreaking bug with the new update.

We just wanna inform you that we are working on removing the problem.

Thanks for patience.

Regards
- Adriano