Now you should be able to see servers normally and you will be able to move again without a black sky problem.
I've also locked a lot of discussion on the community that is resolved or taken in a note on our Trello page.
Take my apologies for this issue once again.
Regards
- Adriano
ITEMS
New
Palm leaf
Palm tube
Acacia logs
Sycamore logs
Broadleaf logs
Reeds
Grass
MULTIPLAYER
Player steam name displays correctly now
Fixed that you can't see servers
Fixed that client see the black sky on connecting and cant move
GAMEPLAY
Changed spawn point because specific problems we had
Fixed Claypot not saving water level
Fixed Torch lighting and particle
Planks now need broadleaf log
Fixed issue with hitting the dirt in tunnels - you can dig again!
AI
Distance based AI (Optimization we came up for AI)
Rabbit runs away from player again
Rabbit have better navigation and new animation
Animals avoid trees now
Announcement - Gamepedia
Hey guys
I wanna announce we are accepted on Gamepedia and that we started to add all our content there to be able to explain possibilities of all items, crafting recipes, animals etc.
As there will be 500+ items on end this will come in handy!
Also be sure to join our Discord to be able to speak with us and get the latest info
https://discord.gg/56dcByz
Thanks once again for the great support!
More updates are coming soon :D
Regards
- Adriano
Changelog 21 - Patch
V0.7.9a
We fixed a few issues that were reported on our Discord and Steam Community
Wolfs can be found in higher areas and they attack only in the night.
GAMEPLAY
Fixed upgrading Stations.
Fixed an error in the Workstation EndCraft function
Fixed that the Client can't move Stations.
Fixed that the Client can't see Ghost mesh while placing Stations.
Fixed that the Client couldn't press the "Upgrade" button on stations.
Fixed that the client couldn't put out the fire correctly.
Fixed station rotation on the client.
Changed Tickrate to 60 again
Fixed Coconut image
Fixed animals don't spawn correctly on part of the island
Thanks for support
Regards
- Adriano
Changelog 20
V0.7.9
Hey guys
New update is live!
We reworked the whole Inventory system for a better stability in Multiplayer and fixed many Inventory related bugs.
MULTIPLAYER
Improved network code massively
Storages are now working in Multiplayer
Fixed Backpacks in Multiplayer
Fixed Crafting timer icon on Client
Fixed that items didn't spawn in Multiplayer
AI
Recreated animal classes from scratch. Followed a more optimized design pattern
Optimised animal and player sight detection
Added 8 new animal states
Reworked animal animation code from scratch for fish and land animals
Predator Component Completed. Animals can hunt other animals now
Different player attack animation for certain animals
Added 4 new fish types
Added better fish flocking movements.
Fish multiplayer movement fixed
Added Lions, Boars, Lizards, Crabs, and finished other ones which will be added soon
Wolves hunt at night
Lions hunt other animals and defend their territory by attacking players
Predatorial animals exhibit hunger
Animal code optimizations for large numbers of animals
Animal multiplayer code updates and bug fixes
SOUNDS
Removed all our old sounds
Added new ambient sounds based on locations - 15+ new sounds
Added new waterfall sound
ITEMS
Cocos
UI AND GAMEPLAY
No duplicating items anymore
No disappearing items anymore
No 'flashing' Inventory slots after adding/changing items
No Forced stacking anymore, you can stack/unstack manually now
Fixed that Two-handed Weapons are not visible on both hand slots
Fixed that items stay in nearby after crafting
Fixed that the UI wasn't in focus after placing/moving a Station
Players can now drop items stacked
Improved UI rendering by around 20%
ENVIRONMENT
All foliage is replaced with SpeedTree - 10+ new trees, plants and grass (Certain foliage doesn't have reward yet and after cutting will diassaper to be able to clear the area but rewards for those will be added on end of this week)
All foliage is connected to our wind system we gonna use for powering stations on end
Forest is placed by biomes
New Terrain Material and texture connected with the weather - If its raining will show rain effect on ground and puddles depending on the power of rain
Underwater environment and fishes
River now have dirty water color
New menu scene and audio
Added different time of day's
MISC
Improved Fireplace performance drastically
Improved Storage, now it has the same functions as the Inventory
Backpacks are now unequipable and visible in it's own equipment slot, also saves the items inside instead of dropping it
Adjusted Hammer Animation slightly
Adjusted offset of Ores and Nuggets in hands
Firestarter is now an Two Hand item
Firestarter now only triggers when you look at a valid target
Fixed that tree chopping doesn't spawn items on first hit
Fixed breaking items with a stack greater than 1
Fixed that Wood disappeared (visually) from Fireplace after loading savegame
Fixed respawn
Fixed placing ores inside of furnace
Fixed placing pots under water collector
Thanks for support!
Regards
- Adriano
Few more screenshots
Announcement
First of all, I want to say thanks to all people that supported our project until now.
When we started this we didn't have a lot of options as we were an indie studio with 0 budget.
As our crowdfunding campaign went pretty bad our last step was to try to get support from people on Steam in order to keep working on the game.
It passed 3 months from the date when the game was released.
We promised we gonna add Multiplayer and certain other functions in-game as we did.
We were listening to everyone who supported us and fixed any bug that was reported in the meantime.
A lot of time is spent on optimization of the game and now it runs well on pretty low spec PC.
We are working on fixing last issues in the game before we start to add massive content updates and finish rest of the islands.
As we passed the worst and hardest time of our development we decided to reduce the price to 15$ and honor everyone who supported us and bought the game on old price.
With honoring I mean that Early supporters will get some kind of special content because they trusted us from start.
We wouldn't make this without you guys and this is the way I want to say Thank you <3
Regards
- Adriano
Hotfix
V0.0.7.8a
ADDED
- Added sickness after drinking too much dirty/salty water and a notification
IMPROVED
- Slightly adjusted the temperature of Fireplace
FIXED
Fixed that Crafted items stay in nearby
Fixed that Items spawn on Trees/Bushes/Water
Fixed that the 'SaveGame' loads outside of loading screen (you may notice it as a freeze)
Fixed time of day not saving correctly
Changelog 19
V0.0.7.8
The game was starting SteamVR sometimes and that's fixed in this patch.
PERFORMANCE
Improved overall game performance in order to lower game requirements
- Code
- Draw time
- GPU time
Increased performance by 20-30%
GAMEPLAY
Added
Building rotation (Q and E)
Once an Item breaks, it will now give some resources back instead of just disappearing (not for all atm)
Improved
Multiplayer loading time
Improved Smelting slightly
Improved Bow Animation
Improved Network relevant functions from the Inventory
Improved 'highlight Nearby'.
Changed the consume rate and water loss rate while boiling, you can't drink more than needed anymore
Adjusted Fireplace temperature.
Adjusted Arrow physics slightly.
Adjusted Arrow consumption of SimpleBow
Improved Item dropping slightly
ENVIRONMENT
Added
Distance fog based on time of day and weather conditions.
Rain will come more often now and its gonna be visible on ground and plants.
Depending on rain strength you gonna be able to gain certain water amount if pot is on the ground. To be able to collect more water when it is raining, water collector will fill it completely by simply dragging the pot under it.
Changed
The river area is completely reworked with a new waterfall.
BUGFIX AND CLEANUP
Fixed
Arrows now comes out of the Bow instead of the Camera
Fixed some items not being visible in Nearby
Fixed that items stay in Nearby
Interaction Icon will now show the correct key if changed
Fixed being unable to put items on Upgraded Fireplace.
Fixed cooking state getting resetted on the drop.
Fixed Material changing over time for Food and Clay items while baking.
Fixed that backpack was not visible in Nearby
Backpack now working fine in Multiplayer
Moving Buildings now doesn't reset Rotation
Fixed saving pot state (Raw/baked)
Changelog 18
V0.0.7.7b
Game Optimization
We spent the time to optimize the game after adding new content in the last update.
Few people probably occurred lower fps compared to older build.
That should be back normal now.
Corrected Foliage LOD distances
Updated Treusky
Improved draw time
Bugfix and cleanup
All items are now visible in nearby
Can't place ore in smelting
Items falling trough ground [Solved completly]
Adjusted height of the player camera
Improved animation of table pickup
Adjusted position of Iron axe
Tooltips blocking from placing item [Upgraded fireplace example]
Removed (Raw) from cooked yucca
Fireplace upgraded can now also bake Clay items
Adjust Collision of the Player and Fireplace Upgraded.
Increased height of the player camera
EDIT:
Fixed issue with no straight solid stick and long stick on the map
Announcement - Hotfix
V0.0.7.7a
We fixed issue our community reported.
The bug made certain problems in crafting widget and player was unable to craft correctly.
Take my apologies.
Thanks for understanding
Regards
- Adriano
Announcement
Our discord community reported a groundbreaking bug with the new update.
We just wanna inform you that we are working on removing the problem.