5th Anniversary of Jump Off The Bridge! Previews for V2.6!
It's been five years since I released the game onto Steam. A lot has changed. The game has changed, and I myself have changed. It has been some time since I've released an update, but I've been chiseling away at it. Some days I want to give up, and quit, but I think that's natural. Sometimes I'm anxious about the time I've taken, but every time I sit down to do something, I learn a little more, and take a couple more steps. I'm happy I made it here, wherever this place is. I don't know how long it will take until I release my update, but I care less about that now. As long as I enjoy what I make, that's really all that matters. Thanks for a fun five years! I hope your life is going well. I'm having fun, more than I've had in the past. It's been stressful, but I wouldn't trade it for anything. I'll see you when I see you, keep walking.
-Sincerely Cody Penn
Menu Overhaul:
Levels now show a preview on menu screen: Hardmode entering a level:
Level Previews:
Flying Buffalo: Earthquake: Self-Hate: Update of the first prototype Jump Off The Bridge Level: Here's the first one for comparison: Here's the V1.0 bridge:
Spider's Den: Banana Tree: 996:
Other Previews:
Thanks for your support,
Thank you everyone who's supported, and been interested in my strange little game. It's come a long way, and I'm looking forward to sharing it with you. Until then, good luck.
I always like seeing behind the veil of what developer's studios/offices look like. Here's mine, quite chaotic like my game:
Discord: https://discord.gg/fpAHfyT
Patreon: https://www.patreon.com/codypenn
Youtube: https://www.youtube.com/@c0dy821
Email: jumpoffthebridgex@gmail.com
Preview of Version 2.6
Hello!
It has been almost a year since Jump Off The Bridge has been updated, for everyone still here, thank you for your support. This past year I've learned a lot of important lessons, some difficult, some enjoyable, some sad, some happy. But in all I'm proud I was given the opportunity to learn them. If there's anything I want to impart with my game, it is that you don't fail until you give up - that every mistake is a learning opportunity, a potential stepping stone to something you never expected. I'm going to keep trudging along, I hope you will as well. Until then, good luck, and keep up the fight.
Sincerely, Cody Penn
Happy 4th Anniversary for Jump Off The Bridge!
VERSION 2.5 Golf Level + Black Snake Level
Hello everyone!
It's been a couple of months! It has been too long since the last content update. I spent a great amount of time trying to work on improving my focus, and while some of it succeeded (exercising, more time outside, adjusting diet, cutting out sugar, adjusting times, scheduling activities, adding vitamins, rearranging my room), some of it failed and made me much more scatterbrained (cutting out caffeine, no fruit diet). Now that I recognize the power of coffee in my ability to focus, I've been making some headway.
In update V2.5 I've added two new levels:
The Golf Level
(I haven't added an achievement for this level yet because I'm not sure what I want to make the Par for the hole after adding the ability to see the arc of the ball.)
The Black Snake Level
What's Next?
Sphinx Boss Level
Patreon Backlog
In-Progress
Mac Version (Will figure this out soon)
Hardmode Commission
Large Patreon Backlog
Xbox One Port (Waiting on GMS)
V2.5 Changelog
Added Golf Level
Added Black Snake Level
Changed sky color in the Slums
Fixed Grandma/Dog Level, floating spiked platform could kill you while invisible.
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
VERSION 2.4 Clay Pots Level
Hello everyone!
It took more than a week, but the Clay Pots Level has been added to the game. I've also added a "Beat the Level without breaking a single pot" achievement, which is incredibly difficult. I'll endeavor to make some more extremely difficult achievements for the hardcore completionists soon!
Next up will be Romance-themed Levels, some Patreon Backlog stuff, and more work on the Hardmode Commission.
The Clay Pots Level
In-Progress
Mac Version (This is a nightmare)
Romance Themed Levels
Hardmode Commission
Large Patreon Backlog
Xbox One Port
V2.4 Changelog
Added Clay Pots Level
Added "No Pots Broken" Achievement
A and B are not default menu Enter and Escape respectively when using controllers
Sped up Gamepad Menu Movement, might be a bit too fast
Fixed jump through platform bug with DPAD
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
VERSION 2.3 POLAR BEAR LEVEL
Hello everyone!
It has been a couple of months! I ran into a bunch of bugs with the latest Betas of GMS2, so I decided to hold off until those had been patched before I exported a new executable. Since everything seems to be stable, I'm releasing an update with a new level: The Polar Bear Level (and an Achievement).
This update also includes quite a bit of work on the Gamepad and Keyboard binding controls. The menus should work better overall, allow more intricate binding, and I've fixed the D-Pad movement. Now by default both the Joystick and the D-Pad work for movement, so you can use them interchangeably whilst playing. As well as there was an annoying bug that prevented rebinding on the Keyboard, so that's fixed now!
Also I've enabled Screenshots! Press F12 to Screenshot a part of the game!
Next up will be the Pottery Level voted by my Patreons, featured in the Previews, just have to finish up some work on it before I ship it. I'm aiming for sometime later this week!
The Polar Bear Level
PREVIEWS
Upcoming Levels:
In-Progress
Mac Version
Pottery Level
Hardmode Commission
Large Patreon Backlog
V2.3 Changelog
Font in Options Menu now matches correctly.
Parallax backgrounds color in city fixed, to correspond with real life (I had the original colors backwards, the correct way is: things closer are darker, things further away are lighter/fade into the background).
Queen Bee can now only be damaged via stingers.
Fixed slow middle jump-pad on the Queen Bee Level.
Discord Button added on front page.
New levels now display "NEW" in upper right corner. After acquiring the level's achievement, this indicator goes away.
Gamepad Binding has been reworked a bit, players can now bind different analog-stick directions separately.
Gamepad movement in Level Select has been sped-up as well.
Gamepad D-Pad movement now works correctly.
Screenshots are now enabled, players can press F12.
"Back to the Fun Mall?" text on pause menu, whilst in 2019 Halloween levels, now matches main font.
Fixed Boomerang position not returning to unrotated position whilst holding it.
Money no longer displays in the lower left if you have 0.
Fixed Lancer pushing you into the left wall of the castle.
Dragon head only makes blood if thrown correctly, not whilst holding it.
Fixed blocks blocking above the treasure once buttons are hit on the Dog Puzzle Level.
Revamped Keyboard Rebind menu, now controlled also with ArrowKeys+Enter+Escape, can bind same key multiple times as well.
Escape Menu during gameplay now default also controlled with Arrow Keys+Enter, incase of rebind errors.
Music now properly loads when you enter the city from the Level Select.
Charging bees now drop stingers when killed.
Fixed while-loop freeze in Alligator's House on the Bog Level
Fixed repeating cave spike sound
Fixed Cop Van no sound on colliding with robber.
Added Polar Bear Level
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
V2.2 Archiving/Saving Checkpoint Bug Fixed!
Bug Fix
Hello again! The checkpoint system was working incorrectly. I have repaired it.
If you have had this glitch, once you start the game, you should now be at the final boomerang level. After beating that level, deliver the nicotine patch to the thug, and jump off the bridge. Upon jumping off the bridge, you will receive the "Beat Easymode V1.0 Achievement". After receiving that achievement, all the rest of the levels will be unlocked for you.
Thank You
Thank you to Tobias, 樣逸, and 神山識, for bringing this to my attention. I apologize for the extra suffering I have caused you.
Contact Me
It anyone has any other bugs to report, please let me know at: jumpoffthebridgex@gmail.com
Smaller Version 2.1, +3 Levels, +3 Achievements, (MacOS Port Coming Soon!)
Introduction
Hello again everyone!
I'm changing my philosophy. I've spent too long working on this update, and entered a self-defeating cycle of "took more-time need more-content." My scope for V2.1 was far too grand, and so I'm cutting my losses, and am changing my philosophy. Every time I finish a level, I'm going to update the game. Sorry for the incredibly long wait, hopefully you enjoy what I have in store! All the levels that are a work-in-progress have been denoted accordingly.
Life News
With the help of my family, my patrons, and your support, I'm now renting an office space. We've spent the last few months setting everything up, painting, renovating, etc. I now have a place wholly dedicated to working on this project, which has done wonders for my productivity (and internet speed)!
Jade painted my office room: Me after plenty of painting:
V2.1 ADDITIONS
+3 New Levels, they are marked with green: Escher: Queen Bee Boss: Build-A-Bridge:
I've added three new achievements, one for completing each of these levels, so that you can prove you've beaten them!
2021 Halloween Levels (I'm definitely late already!) (+Time Wizard Appearance)
Hardmode Commission Levels (More FiFqo content)
DJ FGT Level
The rest of my backlog of work!
P.S. Dear Freakazoid, I'd like to pre-emptively apologize for not adding more hard achievements for you. I promise the next update will have them. If it does not, please harangue me.
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
VERSION 2.1 PREVIEW
Hello everyone!
Thank you everyone for your continued interest in JOTB and your support. I'm working on a large update, with a bunch of new content. I'm working on levels, new mechanics, money, the hat shop, achievements, and narrative. I don't have an estimated time of arrival just yet, but I'd like to showcase my progress:
PREVIEWS
New Easymode Levels in the works: Modern Man: Clown Fiesta Tent: Secret in Action: Queen Bee Miniboss Preview: Bartender: Casino's Horse Races Bet Menu Test: Digging Sand: Baby Mode: Sphinx Boss: Parody Level Mechanics in Action: Hat Shop: Water Pipe Mechanic: Collecting Money: Dice Roll: Balloon Parody Mechanic:
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
V2.0 THE HARDMODE TIME WIZARD
Hey everyone!
Intro
At long last I've finally managed to complete the Hardmode Time Wizard. This update features some bug fixes, and six new Hardmode levels, 3 of which are boss fights. Thank you everyone for your continued support, and the immense patience. I'm going to focus on smaller levels and maintain more consistent updates from this point forward.
Hardmode Time Wizard Checkpoints:
Outside Hard Time:
DDR Battle:
Clocktower Fight:
Falling in the Clocktower:
If you'd like to see me play the end cutscene song I wrote: https://youtu.be/SCRX0CI-kHc
If you'd like to see a playthrough of the latest content: https://youtu.be/w-gxv3LBuak
What's Next?
More Achievements
Hats (Ignore the parrot until next update)
Bee Miniboss
Anime Themed Level
Clown Fiesta
Finish Bog + Boss
Implement Gold
Previews
Large Snowball:
Secret End Game Inventory System:
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn I've just rolled out an Alpha Version for the Patrons. Right now it previews some new content I'm working on, and I will be updating it so that they can playtest it and I can get some feedback.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
V2.0 Changelog
Added 6 Hardmode Time Wizard levels.
Added a turnip on the Sign Feint Level.
Fixed a crash bug on Escape Menu in Bog Levels.
Day 1 Patches Hotfix
IMPROVED THE AUDIO A TON.
Added more sounds as well.
It was ruining my immersion for the Reverse Time in Fight 2/3 to not revive the player, so I fixed that.
Fixed weird bug that allowed double damage on Time Wizard 1/3.
Fixed Controller quick menu scrolling.
Fixed delay on throw sound for the Time Wizard.
Found Infinite Vibrate Controller bug on Pause after death, fixed.
2/6/20 Patches Hotfix 2
"WANT" Poster -> "WANTED" Poster ;)
Fixed glitch where bartenders couldn't continue tackling you if you jumped close to them.
Reverted Hourglasses, to allow them to be broken on the edge of the Time Wizard Fight 2/3.
Added a blue telegraph that matches the wind wall in phase 2 of Time Wizard 2/3 that indicates more that he only takes damage during those frames with the outline.
Made DDR actually relevant, repercussions for missing notes is now 50% higher, and you cannot ignore the DDR minigame entirely.
Improved scythe saving position in Time Wizard fight 2/3. Before it would entirely create a new scythe in the saved position, now if the scythe exists, it will actually teleport back to its original position. As well as the code now prioritizes Holdable Scythes compared to the Enemy Scythes, which means players can plan to save the position of the Scythe in the Lightning Phase of the Time Wizard attack, and retrieve it in another phase, opening up more options for fighting him overall.
Added Google Translated Subtitles for all languages for just the ending cutscene of the Time Wizard.
Fixed bug where if you beat Time Wizard 2/3 Old, you'd be stuck old in the falling scene, which makes it almost impossible to beat.
Added my newest Patron's name to the end screen.
2/9/20 Patches Hotfix 3
I ended up breaking the Easymode Time Wizard, after releasing the Hardmode Time Wizard, so I fixed the Easymode Time Wizard.
Stuck in Ground on Grandma Level after Easymode Level Select is fixed.
Fixed TW Part 2/3 Getting stuck in the ground sometimes.
Slightly changed the colors of the Hourglasses on fight 2/3 to make them more distinct.
Added a "TIME REVERSE" noise when the clock strikes 12 on 2/3 to help facilitate understanding the mechanic a bit more.
Fixed teleporting through the wall glitch on the Water levels in the JttW Section.
[Teaser] Soon the Time Will Come
Coming very soon. Definitely before Christmas. See you soon ;)