Our new release is upcoming and we wanted to announce our name change to players and prospective buyers who want to get involved in this new phase of development.
Update on the current situation.
Hi,
My name is Adel El Hassani and I'm a programmer recently employed to work on Paragon. Some of you have been voicing concerns on the status of Paragon as we were perhaps a bit too silent regarding the development.
There are a few interrogations that caught my eyes, so I'll answer those:
Regarding SirDimples: SirDimples is currently extremely busy with life as he is moving to a completely different country. He will be back pretty soon.
Why is the official forum gone? We aren't a big team with people dedicated to public relations so it was decided to close the official forums as the steam forums and the subreddit is already quite a bit on our hands.
Finally, updates regarding the development will be more frequent from on.
Don't hesitate to ask me any question about paragon, I'll be here to answer them.
Alpha 10.6 Live
First OSX Steam Release! Paragon now supports OSX 10.7+ on Steam.
Summary of Changes:
UI:
Positional and boundaries changes
Hyperspace UI changes
Changed default display mode to 1280x720
Game:
OSX support is back!
Loading time and memory usage is greatly decreased
Changed Hyperspace clouds gameplay features
Added new permanent hyperspace clouds that allow cheaper hyper jumps
External and sidereal cameras use new angles as default
Graphics:
Post processing system supports multiple layers of effects
New separate effects for GUI
Fixed issue passing model material shininess correctly
Art:
New ships
New sound effects and music
HUD changes
Polish for ships, starports and cities
Input:
New control binding for deselecting nav and combat targets (default: Y)
Fixes:
Fixed crash caused by MapInternal returning NULL in rare cases
Several small fixes
Alpha 10.5 Live
IMPORTANT: To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.
About old saves: This update includes a major gameplay feature change (the new fuel system) and because of that does not support save games from older versions.
Summary of Changes:
Input:
Joystick support fully upgraded for multiple axes, invert and deadzones
UI:
New message log
Multiple HUD improvements and adjustments
Game:
Hydrogen is now the only and main fuel in the game
New equipment: hydrogen tanks for storing hydrogen (no cargo space loss)
Added hydrogen tanks to all ships
Starting ship changes
Lots of minor additions and changes
Art:
New cockpits
New music
New sound effects and sound improvements
As usual please notify us of any issues you may encounter in the discussions.
Happy Gaming!
Alpha 10 Live
This is a new major release with a number of new features and changes.
IMPORTANT: To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.
About old saves: Due to the way LUA information is saved we cannot guarantee that older saves will work with new updates. The way LUA data is stored even a single variable change or sometimes an asset update could actually break older saves. This is a big issue that we are planning to address as soon as possible.
Summary of Changes:
UI:
Lots of improvements and changes to the UI
Art:
New models including stations and cockpits
New ships and improvements to cockpits
Space stations polish
Icons overhaul
Game:
New gameplay feature: Freight Teleporter
Freight Teleporter allows you to teleport floating cargo and cargo from enemy's freight-bay into your ship's freight-bay
New equipments to access Freight Teleporter feature
Graphics:
New chromatic aberration post-processing effect
New filmgrain and scanlines post-procesing effects
As usual please notify us of any issues you may encounter in the discussions.
Happy Gaming!
Alpha 9.2 Live
This is a bug fixing and optimization update over 9.1 as well as some polish to latest features.
IMPORTANT: To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.
About old saves: Due to the way LUA information is saved we cannot guarantee that older saves will work with new updates. The way LUA data is stored even a single variable change or sometimes an asset update could actually break older saves. This is a big issue that we are planning to address as soon as possible.
Summary of changes:
Game:
Optimization pass for loading times and game
UI:
Default look around controls changed to SHIFT + WSAD
Minor adjustments to UI
Holding "S" (decelerate key) while in transit speed 2 will drop speed to 1
Transit drop speed respects Joystick axes motion
Fixes:
<*> Fixed crash caused by some projectile types
<*> Fixed crash caused by planetrings effect
<*> Fixed issue causing shield to not be visible
<*> Fixed inconsistencies in irradiance lighting between different types of models
Alpha 9.1 Live
This is a cumulative update for Alpha 9.
Summary of Changes:
Art:
New ship models
Polish for multiple ship models and cockpits
UI:
New HUD indicator for current mission that shows destination space station
Added new default controls for external camera rotation to match cockpit camera
Multiple adjustments to UI
Fixes:
Fixed issue with mipmap generation that lead to corrupted textures in UI
Alpha 9 Live
Summary of Changes:
Art:
Completely revamped cities (15+ new buildings)
New City Starport
New Small Starport
Core:
Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
All Paragon rendering upgraded to the new renderer
Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
New renderer ported to linux successfully. OSX WIP
Graphics:
New shader-based antialiasing (FXAA)
New tone mapping effect that includes: gamma, exposure, color balance and vignette
New approximate irradiance diffuse/gloss lighting effect on all game models
Game:
New camera freelook feature by default SHIFT + cursor keys
New current mission feature allowing player to set a specific mission as current
Extended mission system to include a variety of new states
New ability to cancel active missions
UI:
Mission info menu now includes Cancel mission button
Missions list shows and allows setting of current mission
Sector view shows destination of current mission
Modified control system to allow more flexibility
Added loading screen between main menu and game start
Fixes:
Fixed issue with specular shininess being set incorrectly
Lots of other small adjustments and fixes
Alpha 8.02 Live
This announcement is for incremental updates 8.01 (last week) and 8.02 (today).
Summary of Changes:
Art:
Polishing for models and textures
Stability:
Fixed player AI glitch when entering Sol
Fixed thruster trails rendering code causing crashes sometimes when in hyperspace
Fixes for invalid ships for tradeships and fulcrums
Fixed issue causing a black ship silhouette to appear in main menu sometimes
Fixed issues causing floating point exceptions
Removed unused hudtrail object
Several minor fixes
UI
Implemented ability to buy and sell items in bulk
Changed galactic, economic, and system view background to be more consistent
Alpha 8 Final
Paragon Alpha 8 final has been released! Alpha 8 has seen significant work on improving the underlying functionality of the engine, including a significant re-write of the renderer (with improved shader support), multiple enhancements to the AI and integration of enhanced crash reporting capabilities that will help us to locate and fix bugs much more quickly from here on.
On the art front there have been upgrades to existing assets as well as several new ships and cockpits added to the game
For the upcoming Alpha 9 we're planning to focus on graphical and gameplay enhancements including improvements to the HUD, new shield and fuel mechanics, a greater degree of settlement variety and further development of factions.
Summary of Alpha 8 Changes:
Art:
New ships, including the medium class Unitech Long Range Explorer
New cockpits
New megastation hangar and re-modeled exterior
New transit drive sound effects
Changes to megastation textures and a few more minor modifications to assets.
Game:
New Transit visual effects (active when post-processing is enabled)
Better ship thruster visual effects
Lighting changes
New effects system with OpenGL 3.1 support
Ships and stations moved over to pattern based paint markings system
Crashes produce crash dumps for debugging purposes that we can use to reproduce the crash in the debugger. described here
AI:
New AI now handles all docking actions
Lots of AI improvements and moving NPC ships to new AI
Disabled piracy status on ship-ship collisions
UI:
Better crosshair and lock reticle
Autopilot/Comms UI changes
Fixes:
Fixed an issue causing crash when exiting hyperspace
Fixed issue causing messages to repeat in message log
Fixed instability issues caused by dlls with mixed visual studio versions
Fixed crash caused by perlin noise functions overflowing
Fixed crash caused by NPCs trying to fly around invalid bodies
Fixed issue that sometimes caused background in intro not to get rendered
Fixed issue with switching post processing on/off
Fixed issue with post processing causing a random crash on some machines
Correct version of Visual Studio 2013 runtime is now deployed with Paragon.
Fixed LUA crash that happens when switching to equipments tab if the language is non-english. Any string constants that are not defined by that specific locale will use english constants as fallback.
More external shared dependencies for linux have been included in the release following reports that libpng12 was missing.