A new minor update has been deployed, it applies some of the debugging features described here to alpha 8 preview in addition to some small changes.
Summary of changes:
Changes to mega stations, textures and a few more minor modifications to assets.
Correct version of Visual Studio 2013 runtime is now deployed with Paragon.
More external shared dependencies for linux have been included in the release following reports that libpng12 was missing.
Crashes produce crash dumps for debugging purposes that we can use to reproduce the crash in the debugger.
Fixed LUA crash that happens when switching to equipments tab if the language is non-english. Any string constants that are not defined by that specific locale will use english constants as fallback.
Alpha 8 Preview Live
Summary of Changes:
Art:
New ships
New cockpits
New megastation hangar and re-modeled exterior
Game:
New Transit visual effects (active when post-processing is enabled)
Better ship thruster visual effects
Lighting changes
New effects system with OpenGL 3.1 support
Ships and stations moved over to pattern based paint markings system
AI:
New AI now handles all docking actions
Lots of AI improvements and moving NPC ships to new AI
Disabled piracy status on ship-ship collisions
UI:
Better crosshair and lock reticle
Autopilot/Comms UI changes
Fixes:
Fixed an issue causing crash when exiting hyperspace
Fixed issue causing messages to repeat in message log
Fixed instability issues caused by dlls with mixed visual studio versions
Fixed crash caused by perlin noise functions overflowing
Fixed crash caused by NPCs trying to fly around invalid bodies
Alpha 7.1 Live
Summary of changes:
- New ship: Vampire Light Ranger
- New cockpits: Cayman shuttle, Omni scout
- New design and textures for PF90 cockpit
- New design for small starports with more landing pads
- Adjusted collision settings of small starports for better landing detection
- Fixed audio device not found issue in 32-bit Linux
- New AI handles first stage of docking
- New AI handles enter low-orbit command
- Fixed an issue causing crash when exiting hyperspace
- Adjustments to AI for better stability and robustness
Alpha 7: Hotfixes 3 Live
Game version: Alpha 7 HF3 Dev
Summary of changes:
- Fixed issues related to invalid Ships getting serialized (LUA error related to "Fulcrums" and "Tradeships") causing crashes on save.
- Fixed issue related to thruster trails causing an exception in specific situations when ship enters hyperspace
- Fixed issue with 32-bit linux binary throwing an exception on launch after last game update
- Fixed issue causing current speed limit not to be saved for player's ship
- Save file version changed due to data changes, but Paragon will upgrade your saves to the new version automatically.
- Minor language constants issues related to non-english languages (non-localized strings default to English now rather than showing string id)
Alpha 7: Hotfixes 2 Live
Summary of changes:
- Fixed crash caused by Police checking player ship when it's in hyperspace
- Fixed issue on save caused by TradeShips trying to serialize invalid objects (that should fix the error: lua serializer 'tradeships' tried to serialize an invalid 'ship' object)
- Fixed issue related to hyperspace button
- Minor UI changes
Alpha 7: Hotfixes 1 Live
Summary of changes:
- Fixed crash caused by Transit/AI when in binary or trinary systems
- Corrected default ship firing direction to forward.
- Disabled debugging asserts for linux build
- Fixed font issue causing Russian text in some places to use a font that doesn't support russian.
- Log file is written by default on Linux to ~/.paragon, you may change it back to write to terminal by manually setting RedirectStdio=0 in: ~/.paragon/config.ini