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Genre: Simulator, Adventure, Indie

Jumpdrive

New Update: Debugging

A new minor update has been deployed, it applies some of the debugging features described here to alpha 8 preview in addition to some small changes.

Summary of changes:

  • Changes to mega stations, textures and a few more minor modifications to assets.
  • Correct version of Visual Studio 2013 runtime is now deployed with Paragon.
  • More external shared dependencies for linux have been included in the release following reports that libpng12 was missing.
  • Crashes produce crash dumps for debugging purposes that we can use to reproduce the crash in the debugger.
  • Fixed LUA crash that happens when switching to equipments tab if the language is non-english. Any string constants that are not defined by that specific locale will use english constants as fallback.

Alpha 8 Preview Live

Summary of Changes:

Art:

  • New ships
  • New cockpits
  • New megastation hangar and re-modeled exterior


Game:

  • New Transit visual effects (active when post-processing is enabled)
  • Better ship thruster visual effects
  • Lighting changes
  • New effects system with OpenGL 3.1 support
  • Ships and stations moved over to pattern based paint markings system


AI:

  • New AI now handles all docking actions
  • Lots of AI improvements and moving NPC ships to new AI
  • Disabled piracy status on ship-ship collisions


UI:

  • Better crosshair and lock reticle
  • Autopilot/Comms UI changes


Fixes:

  • Fixed an issue causing crash when exiting hyperspace
  • Fixed issue causing messages to repeat in message log
  • Fixed instability issues caused by dlls with mixed visual studio versions
  • Fixed crash caused by perlin noise functions overflowing
  • Fixed crash caused by NPCs trying to fly around invalid bodies

Alpha 7.1 Live

Summary of changes:

- New ship: Vampire Light Ranger
- New cockpits: Cayman shuttle, Omni scout
- New design and textures for PF90 cockpit
- New design for small starports with more landing pads
- Adjusted collision settings of small starports for better landing detection
- Fixed audio device not found issue in 32-bit Linux
- New AI handles first stage of docking
- New AI handles enter low-orbit command
- Fixed an issue causing crash when exiting hyperspace
- Adjustments to AI for better stability and robustness

Alpha 7: Hotfixes 3 Live

Game version: Alpha 7 HF3 Dev

Summary of changes:

- Fixed issues related to invalid Ships getting serialized (LUA error related to "Fulcrums" and "Tradeships") causing crashes on save.
- Fixed issue related to thruster trails causing an exception in specific situations when ship enters hyperspace
- Fixed issue with 32-bit linux binary throwing an exception on launch after last game update
- Fixed issue causing current speed limit not to be saved for player's ship
- Save file version changed due to data changes, but Paragon will upgrade your saves to the new version automatically.
- Minor language constants issues related to non-english languages (non-localized strings default to English now rather than showing string id)

Alpha 7: Hotfixes 2 Live

Summary of changes:
- Fixed crash caused by Police checking player ship when it's in hyperspace
- Fixed issue on save caused by TradeShips trying to serialize invalid objects (that should fix the error: lua serializer 'tradeships' tried to serialize an invalid 'ship' object)
- Fixed issue related to hyperspace button
- Minor UI changes

Alpha 7: Hotfixes 1 Live

Summary of changes:
- Fixed crash caused by Transit/AI when in binary or trinary systems
- Corrected default ship firing direction to forward.
- Disabled debugging asserts for linux build
- Fixed font issue causing Russian text in some places to use a font that doesn't support russian.
- Log file is written by default on Linux to ~/.paragon, you may change it back to write to terminal by manually setting RedirectStdio=0 in: ~/.paragon/config.ini