Jurassic World Evolution 2 - Update 1.4.4 Patch Notes
Hello Park Managers!
Update 1.4.4 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:
Base Game
Dinosaurs
Additional fix for dinosaurs and species being stuck after landscape painting and fence placement edits
Fix for dinosaurs standing still for a few minutes trying to perform a dominance fight a long distance away
Fix for dinosaurs navigating through a fence after failing to attack a vehicle
Stop wrangled dinosaurs from causing issues to the game economy unless they actually hit a guest.
UI
Power hubs now show running cost in their Info Panel
Emergency shelters now show their coverage tooltip in the hover Tooltip
Don't declare wrangled dinosaurs as threats when we detect that they can access guests
Fixed an issue where the help screens would still adjust layout to fit in subtitles, even if subtitles are disabled
Fixed an issue where the building upgrade button could have its label overlapped by the button prompt
Fix for Biosyn Sandbox Mode build tab being visible when you don't have the DLC installed
Fixed a softlock when double-tapping multiple buttons in the Staff Hiring screen
Improvements to performance while a dinosaur is pinned with the landscape panel open
Fix for an issue in which the options menu would appear misaligned and lose most functionality while scrolling by dragging the scrollbar
Guided tour tracks now appear in the map view
Allow players to back out of selecting dinosaur placement mode whilst using dinosaur transport multi-selection tool
Buildings and Vehicles
Player controlled vehicle wheels should no longer clip into buildings
Fixed large Dinosaurs blocking their own hatchery exit for 60 seconds
Fixed an issue where drones would get stuck when attempting to exit an aviary hatchery
Fix for game blocker where if player had 1 aviary and 1 PMF and were unable to place a flying reptile in either location
Fixed guided tours leaving the building at a slow rate
Fixed guests not sitting in the right place in lagoon audience stands
Fixed vehicles shaking when driving
Allow player driven guided tour vehicles to go through aviary tour gates
Fixed vehicle wheels from clipping the ground
Sandbox Mode
Fixed an issue where you could select cosmetic variants of a building that is locked by research in sandbox mode
Added Small and Medium Modern fences to the Jurassic Park building set for Sandbox mode
Fixed Park Tour track placement not appearing in Park Tour UI in Sandbox Mode
Jurassic World Database
Added Invisible Tour Gate and DFW Tour Gate to the Sandbox tech tree to make the database entry unlockable
Campaign
Fixed an issue where the Capture Team would stay at the Response Facility during the Allosaurus cutscene in Campaign 2 if assigned to a ranger post
Audio
Fixed decoration objects having no rotation audio after being placed
DFW Guided tour VO no longer refers to Jurassic World
Fixed some reverb on some VO lines
Other Fixes
Fixed an issue where the camera would be in the wrong location after loading a save file
Adjusted English translations so they work with both singular and plural
Updated translations for mismatched subtitles in all languages
Various localisation fixes in all languages
Various stability and crash fixes
Dominion Biosyn Expansion
Dinosaurs
Reduced ragdoll shaking on the Quetzalcoatlus
Campaign
Fix hovering paths allowing you to delete charred ruins
Sandbox Mode
Added Biosyn Valley specific biome tree set for Sandbox Mode
Added decoration variants of the Rustler Defences for Sandbox mode
Added Aviary perch points to the Biosyn Era set
Fixed an issue where the decoration menu could be empty if filtering by 'Biosyn' in a different menu
UI
Fixed fossils showing in amber mine extractions
Updated Scorched Earth help screen
Added a recharging icon over rebooting flashbang rustler defences
Filled empty text box with the name of the cleared charred ruins when inspecting scientists in the control centre.
Fixed missing UI image for Quetzalcoatlus fossils
Fixed invisible gate being remembered as a fence selection
Jurassic World Database
Dominion Biosyn Expansion new species are now automatically unlocked in the JWDB
Buildings and Vehicles
Reduced instances of Rustler vehicles clipping through each other
Removed flicker on the Biosyn MVU
Fixed Invisible Gate not animating consistently
Jurassic World Dominion Chaos Theory
Fixed an issue where loading an autosave will prevent Rustlers attacking your park, blocking progress.
Added roundworm dart to the tech tree
Removed redundant unlock requirement for Lagoon & Aviary at the end of the level
Fixed Rustler vehicles being forced through a fence when rammed by Ranger teams
Players will now be taken to the correct research node when selecting 'Go To Research' from the Rustler Defences menu
Audio
Fixed placement audio on Rustler Defences
Jurassic World Evolution 2 - Update 1.4.3 Patch Notes
Hello Park Managers!
Update 1.4.3 is now available for the Steam and Epic versions of Jurassic World Evolution 2. Please make sure to update your game.
Full changelog below:
Fixed broken shadows and rendering on the latest Nvidia Driver 516.40
Species Field Guide - Therizinosaurus
Welcome back, Park Managers, to a new Species Field Guide!
In this series of articles we've been spotlighting some of the incredible prehistoric species from the Jurassic World Evolution 2: Dominion Biosyn Expansion. It's been a lot of fun looking at these different species, and we hope you've enjoyed them as well! Last time we shared more information about the gigantic Quetzalcoatlus, one of the largest flying reptiles of its time. It's truly an impressive species, one we're incredibly happy to have in the game. This week we're heading back down to ground level again to take a look at another feathered dinosaur, a massive herbivore with menacing claws: Therizinosaurus.
Therizinosaurus lived in Asia during the Late Cretaceous period, in what is now known as the Nemegt Formation. The first remains of Therizinosaurus were found in 1948 by a Mongolian field expedition in the Gobi Desert, where they uncovered the huge claw bones that gives the dinosaur its name. Since then, only a few fossilised remains have been found, but it's known that its claws are some of the longest claws of any animal ever discovered, earning it a name that means "Scythe Lizard".
A large dinosaurs, it's believed that Therizinosaurus could weigh up to 5000 kilograms while it was alive. Its claws are believed to have been used mainly to feed, pulling in any vegetation within reach, but the prominence and size of its claws also suggests that they may have been used as defense against predators. Therizinosaurus was likely a slow moving animal, making it difficult to run away from predators. Evidence then suggests that it was more likely to try and stand its ground and fight back when facing a predator.
When housed in your parks and facilities, this dinosaur is fiercely territorial and will not tolerate any other species within its enclosure. These dinosaurs dislike everything, and they won't be afraid to show it. In a fight they will use their claws as weapons, and can even take down carnivores if they feel inclined. You'll need to do some gene modifications to even have them consider sharing their enclosures with anyone.
Therizinosaurus' diet consists mainly of Ground Leaves, but they'll obviously also need water to drink. Beyond that, providing them with enough trees to hide in will usually keep them happy and satisfied.
We hope you've enjoyed this introduction to the Therizinosaurus! Will you bio-engineer them for your parks?
The Jurassic World Evolution 2: Dominion Biosyn Expansion is out now! Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on Facebook, Twitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!
Jurassic World Evolution 2: Dominion Biosyn Expansion and Update 3 is Out Now!
Hello Park Managers!
The Jurassic World Evolution 2: Dominion Biosyn Expansion, and Update 3 are now available! Check out the launch trailer below, and continue reading for the full list of everything the expansion and the free update has to offer:
Arriving in-game for the very first time are never-before-seen prehistoric species, which includes awe-inspiring feathered dinosaurs, and new skins and Variants for dinosaurs that appear in Jurassic World Dominion.
We are also incredibly excited to announce that we're releasing a fantastic Jurassic World Evolution 2: Dominion Biosyn Bundle! This includes the Deluxe Edition of Jurassic World Evolution 2, and the Dominion Biosyn Expansion in one complete bundle. For Jurassic fans looking to try their hand at dinosaur park management for the first time, this bundle is the perfect place to start. In celebration of the launch, the bundle will be discounted.
New Pre-Historic Species Bio-engineer the ferocious pack-hunter Pyroraptor, with its stunning red plumage and breathtaking agility, or bring the intimidating Therizinosaurus and its impressively long claws to life in your parks. You may even see some new behaviours from these magnificent feathered dinosaurs! In addition to these majestic species the ancient carnivore Dimetrodon and the gigantic flying reptile Quetzalcoatlus will prove captivating additions to any park or research facility.
New Dinosaur Variants We're also including dinosaur Variants for Dreadnoughtus and Giganotosarus in the expansion. These stunning Variants - differing in size, appearance, and sound from their regular counterparts - are sure to leave your guests with their jaws on the floor.
Film-inspired Skins Create a striking scarred or feathered T. rex, or give your Parasaurolophuses and Dilophosauruses a new look with skins authentic to their cinematic counterparts. These are sure to delight and thrill your guests.
New Campaign and Chaos Theory levels The Dominion Biosyn Expansion gives you access to an exciting, Biosyn focused, campaign that expands on the story of Jurassic World Dominion. This campaign has been created specifically for this expansion. You'll be teaming up with Lewis Dodgson (voiced by Campbell Scott), to help run operations at a high-tech Biosyn Genetics facility in a new valley environment. As part of the campaign, you'll be unearthing amber-encased DNA to synthesise the new film-inspired species, and eventually work to restore a fire-ravaged forest to help the dinosaurs thrive.
You will also be meeting familiar characters like Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), and Claire Dearing (voiced by Bryce Dallas Howard).
Gameplay additions like the underground Hyper Loop and Research Outposts will let you design your parks and facilities in different ways, and Biosyn themed buildings and decorations will add even greater visual variety.
Alongside the new Biosyn focused campaign narrative, you can also experience a thrilling what-if scenario inspired by the events of Jurassic World Dominion in Chaos Theory. You'll be teaming up with Owen Grady to house and care for escaped dinosaurs at his snowy Sierra Nevada ranch, and working on keeping them safe from rustlers who are coming to steal them away. Build flood-lights, watchtowers, and other defensive structures to anticipate, prevent, and intercept these rustlers.
The Biosyn buildings, as well as the maps from the campaign and Chaos Theory levels, are useable in Sandbox Mode as well. Please be aware that the Research Compound is only available on the Biosyn Valley map, and will work as your park's Research Center and Arrival Point.
Update 3 We're also releasing a free base game update at the same time as the new expansion. Update 3 will add several quality of life enhancements, as well as some new gameplay mechanics. You'll be able to herd and move dinosaurs from place to place – without the need to tranquilise them and call in a transport helicopter – using new wrangling mechanics. After Update 3 you can also link up multiple parts of your parks and facilities using Park Tours, and a single connected Tour will improve your transport rating. In addition to this, we're also adding in a new tour for the DFW building set, giving all eras access to Tours in Sandbox Mode.
Also among the quality of life enhancements is the option to have multiple Operations buildings in Sandbox Mode, letting you have multiple Control Centers, Visitor Centers, Arrival Points and more. Avid Sandbox Mode players will also be happy to know that you will be able to fully turn off both Status Checks and Dinosaur Injuries in Sandbox Mode.
Chaos Theory maps are coming to Challenge Mode, with unique conditions and dinosaur traits that are sure to put you to the test. For more information about these new Challenge Mode levels, head to our forums.
Last but not least, this update is adding NVIDIA® Ray-traced ambient occlusion to Jurassic World Evolution 2 on PC, adding even more depth and realism to dinosaurs and the world around them. Simply activate NVIDIA DLSS and RTAO, and you'll instantly experience amazing visuals and performance that's up to 2X faster at 4K.
The full list of changes and quality of life enhancements can be found in the changelog below.
We hope you enjoy the Dominion Biosyn Expansion and free Update, Park Managers!
Release Notes:
WARNING - MAY CONTAIN SPOILERS FOR JURASSIC WORLD DOMINION
DLC 3 - "Dominion Biosyn Expansion"
Biosyn Campaign
Immerse yourself in a thrilling new campaign inspired by Jurassic World Dominion. Construct the Biosyn Genetics Research Compound using a range of new film-inspired buildings. Send scientists to retrieve amber-encased DNA, synthesise and incubate stunning new species, and observe their diverse behaviours. Team up with iconic characters such as Lewis Dodgson (voiced by Campbell Scott), Ramsay Cole (voiced by Mamoudou Athie), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), Claire Dearing (voiced by Bryce Dallas Howard) and Owen Grady as the story unfolds
Gameplay
Biosyn Genetics Research Compound
Participate in the construction of Biosyn Genetics' new Research Compound in the secretive "Biosyn Sanctuary" valley
As each floor is constructed, you'll gain access to new technologies such as Invisible Fences and Amber Mine Expeditions
Amber Mine Expeditions
Acquire genomes for new prehistoric species from the amber mines that Biosyn Genetics have dug out from underneath Biosyn Sanctuary
Each area contains different sets of species divided up into nodes within the levels of the mines
The underground mines are displayed in a new map interface (accessed from the Expedition Centre), and are split into a number of levelsthat players will need to unlock to access the amber within
Biosyn Genetics Hyper Loop Network
The Hyper Loop is run by the Biosyn Genetics Transport Division for use within Biosyn Sanctuary for transporting staff around the valley without the need for paths
The player can build Hyper Loop Tunnels beneath the terrain surface similar to building a monorail track
Tunnels are built underground between connection points on specific buildings;
Biosyn Research Compound
Situated in Biosyn Sanctuary as part of the Biosyn Campaign
Biosyn Control Centre
Biosyn Research Outposts
Biosyn Hydro Power Hub
Invisible Fences and Gates
While powered these will stop dinosaurs escaping, however if they lose power then the dinosaurs will be free to move across them as if they weren't there
These fences will not be damaged by dinosaurs or storms and will only cease working upon losing power
Player driven vehicles can pass through invisible fences even when they're powered
Audio
Added new Biosyn Radio station with a new host and 21 tracks
Environments
New map based on the Biosyn Sanctuary
Two unique campaign missions and sandbox
New Biosyn themed biome to match the Dominion location including -
Unique set of trees, shrubs, boulders and debris
Forest and ornamental shrub brushes
New terrain materials
Forest mist VFX
New day/night lighting and atmospherics
Scorched Earth campaign gameplay
Burnt out forest patches
Scorched terrain and VFX
Clearance/clean up.
Chaos Theory
Play through a gripping new ‘what if’ scenario inspired by the epic events of Jurassic World Dominion and build your very own facility to house dinosaurs in an all-new Sierra Nevada environment featuring majestic pine forests, snowy hills and sweeping plains. Use the new dinosaur-wrangling mechanic to corral herds quickly and ensure their safety with new security measures.
Added new Rustlers gameplay
Rustlers will appear and attempt to steal dinosaurs from the ranch
Rustlers will steal dinosaurs by tranquilising them
Rustlers will attempt to move through fences and gates, sabotaging them if needed
Rustlers are hidden from the map by default until they become tagged by a ranger team, a watchtower or camera
The player can use direct control of a Ranger Team to scare a Rustler into fleeing or by ramming them
The player can mark, damage or temporarily disable Rustlers using defence buildings
Watchtower - Tags rustlers in a large viewing radius
Camera Post - Tags rustlers in a small viewing radius
Floodlight - Lights up a large area visually
Flashbangs - Triggers in a tiny radius and temporarily stops a Rustler for 40 seconds and tags them
Heat Detector - Displays an icon overhead when it detects something in a large radius
New Taiga map based around Owen's Cabin/Ranch location in Sierra Nevada
New sandbox based on same location
Prehistoric Species
4 x New Species
Therizinosaurus
12 body colour x 7 pattern colour options
2022 Variant
Pyroraptor
12 body colour x 7 pattern colour options
2022 Variant
Dimetrodon
12 body colour x 7 pattern colour options
2022 Variant
Quetzalcoatlus
12 body colour x 7 pattern colour options
2022 Variant
2 x New Variants
Dreadnoughtus
2022 Variant
Giganotosaurus
2022 Variant
6 x New Skins
T. rex Skin x 2
Cretaceous Age Feathered Variant
2022 Scarred Variant
Dilophosaurus Skins x 1
2022 Variant
Parasaurolophus Skin x 3
2022 Variant A
2022 Variant B
2022 Variant C
Dinosaur Behaviours
Added ability for dinosaurs to perform "Shake" animations in storms
Affects the Therizinosaurus, Pyroraptor and Quetzalcoatlus
Buildings
Added Biosyn themed buildings and decorations to Biosyn Campaign as part of the Biosyn Building Set for Sandbox mode. Biosyn Building Set contains all of the below + DFW buildings to provide a full building set.
Buildings
Repeater Substation
Power Station
Backup Generator
Fossil Centre
Research Outpost
Response Facility
Biosyn Genetics Ranger Team
Biosyn Genetics Capture Team
Paleo Medical Facility
Biosyn Genetics MVU Team
Expedition Centre
Staff Centre
Hatchery
Control Centre
Emergency Shelter
Invisible Fences
Invisible Gates
Decorations
2 x Biosyn Genetics Fountain
2 x Biosyn Genetics Lights
4 x Biosyn Genetics Sculptures
Sandbox Mode
Added Biosyn Sanctuary and Sierra Nevada levels to Sandbox Mode
Added Biosyn Building Set which contains the Biosyn themed buildings alongside supporting DFW buildings
Biosyn Buildings
See list above.
Biosyn Decorations
See list above.
DFW Buildings
Operations - Arrival Point
Guests - Restroom
Guests - Large Hotel
Guests - Small Hotel
Guests - Amenities
Attractions - DFW Guided Tour
Attractions - Guest Attractions
Attractions - Viewing Platform
Attractions - Viewing Gallery
Enclosures - Lagoons and Supporting Buildings
Enclosures - Aviary and Supporting Buildings
Achievements
Added 2 new achievements and trophies on Xbox, Playstation and Steam
Update 3
Features
Game Modes
Added 5 new Challenge levels based on the Chaos Theory maps, available once the player earns 2, 4, 5, 7 and 9 stars across all maps in Challenge Mode
Found within Jurassic Park, The Lost World and Jurassic World: Fallen Kingdom Challenge maps
Random chance that some dinosaur species will gain the Intelligent Trait
Dinosaurs will extend an Area of Interest beyond their Territory and through fences they can break
Dinosaurs will attempt to break fences to reach Food, Guests or Prey in their Area of Interest
Fussy Dinosaurs
Found within The Lost World and Jurassic World Challenge map
Dinosaurs comfort thresholds are raised, so a higher territory satisfaction is needed for a dinosaur to be comfortable
Automated Dinosaur Shipments
Found within The Lost World Challenge map
At the start of a level, every few minutes a Narrative Events will pop up that lets the player choose between two (groups of) dinosaurs with specific traits to be delivered soon
Once the player has selected which dinosaurs they want a countdown timer will begin
Tour Areas
Found within the Jurassic Park 3 Challenge Map
Added new Tour Area where building rules are limited
Players can only build:
Tour vehicle tracks
Paleo/environment alterations
Electricity lines
New Species Appeal Bonus
Found within the Jurassic World Challenge Map
When a new species is released into the park the global dinosaur appeal is multiplied by a certain amount
Disloyal Scientist Trait
Found within the Jurassic Park Challenge Map
Unrest meter goes up more when scientists perform tasks. This is indicated in the panel on the right when a task is assigned
Park Teams
Added Dinosaur Wrangling feature to Ranger Teams
A way to move herbivore dinosaurs around without the need for tranquilizing or the transport team.
Two new pieces of Equipment for the Ranger Team
Players directly controlling a Ranger Team can now Summon or Send
Summon
Summon has two modes: Cone and Circle
Dinosaurs can also be summoned directly using lock on
Most dinosaurs within the highlighted area will run towards the Ranger Team
Send
Dinosaurs within the highlighted area will be sent to the point in the distance
Gates will open automatically - in certain situations - to allow wrangled dinosaurs to pass through
Note: all dinosaurs will be able to navigate through automatically-opened gates
Gates will be visually highlighted to indicate that they will open
Added a Sandbox Setting to enable wrangling for "All Dinosaurs"
Buildings
Added a DFW Guided Tour ride and added it as part of the "DFW Building Set" for Sandbox Mode
Achievements
Added 3 new achievements and trophies for Xbox, Playstation and Steam
Quality of Life Updates
Playstation 5 and Xbox Series X
Added ability to lock the framerate to 30 FPS
Sandbox Mode
Removed the Operations Buildings Limit in Sandbox Mode
Allow for Operations buildings to be placed above their limits for decorative effect
Decorative Buildings are clearly marked to differentiate them from Active Buildings
Added Sandbox Setting to turn On/Off
Added Sandbox Setting to turn off Status Checks
Added Sandbox Setting to turn off Dinosaur Injuries
Transport Tool
Add ability for players to select multiple dinosaurs with the transport tool at any one time
Main Menu
Replaced the "Newsletter" section of the front end with a "Community" page
Contains links to official social media channels for JWE2 for Twitter, Instagram, Facebook and Frontier Customer Support
Species Viewer
Added a "Reset Lighting" button
Re-ordered the Animation buttons to reduce glitches between movements
Dinosaur Behaviours
Prevent injuries from occurring as a result of alpha leadership challenges
Alpha leadership contests/fights (aka dominance fights) are now explicitly decided by dominance rather than combat stats reducing repeated fighting in herds
Rebalanced all the dominance values for traits, so certain traits make a dinosaur more likely to become the alpha than others
Removed poor cohabitation comfort values as a cause of Common Cold
Cohabitation Balance
Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
Reducing the neutral contention multiplier from 25% to 18% (making Cohabitation more forgiving overall)
Adding Likes relationships between specific dinosaurs that dislike each others' categories:
Chasmosaurus and Pachyrhinosaurus
Chasmosaurus and Styracosaurus
Pachyrhinosaurus and Styracosaurus
Apatosaurus and Brachiosaurus
Camarasaurus and Brachiosaurus
Parasaurolophus and Maiasaura
Chungkingosaurus and Gigantspinosaurus
Gigantspinosaurus and Huayangosaurus
Upping combat stats of various sauropods
Made it so more dinosaurs are needed in general to start jump attacks on Sauropods
Changing the "population needs" text to "Area Need Growth" and clarifying the trait effect in the gene editing
Tour Rides
All Tour Rides now function as transport, connecting separate areas of the park and improving the transport rating
Stations can now connect multiple areas of the park without path or monorail connections (or multiple arrival points) on a single connected tour
Increase the number of vehicles base on Tour Length and added a slider to allow players to adjust the distance
Contracts
Added a "Photo Value" Contract to take a photo of at least a certain value
Gene Editing
Added the difference in price to Genome Editing if you modify the genome
Adjusted the Species Limit to a percentage rather than an integer and now warns you at 90%
Allow non-default sets to be chosen when randomising dinosaur cosmetics
Capture Mode
Added frame logos for Camp Cretaceous and Jurassic World Dominion
Game Modifications
Added notifications to alert players if local files have been modified
Research
Nodes are now ordered vertically to improve readability in big research trees
Accessibility
Added new options for highlighting dinosaurs in Accessibility Settings
Added Colour Blind option for Dinosaur Highlight
ACU Highlight Distance
This gives control over the highlight radius when in ACU modes
Ranger Highlight Distance
This gives control over the highlight radius when in Ranger modes
Highlight Opacity
This will operate as a multiplier for the dinosaur highlight opacity
Added a button to toggle the accessibility dinosaur highlight on/off in view modes
Scientists
Added time and cash symbols into the traits section of the staff assignment UI
Audio
Added Tour Fact VO lines for:
Buildings
Vehicles
Park Teams
Added ability to access the Map from Ranger and MVU Teams
View Modes
Amenities stats are now per-month rather than per-minute in Management View Mode
Dinosaurs are now highlighted in Visibility View Mode
Engine
Added Ray traced Ambient Occlusion on PC with Nvidia compatible graphics cards
Bug Fixes
Game Modes
Fixed which Film Cosmetic Sets appear in which levels. Main change is that all cosmetics are available in Challenge
DFW Campaign - NONE
Dominion Campaign / Chaos Theory - Era-appropriate skins
Challenge & Sandbox - ALL available
Campaign Mode
Campaign 1 - Fixed the Power Generator being "Incorrectly Aligned" if you place it in the tutorial box validly, but angled in a certain place
Chaos Theory Mode
Jurassic Park - Don't allow the pre-placed generators to be moved/deleted until after the hatchery has been built
Challenge Mode
Fixed Challenge Rewards not being rewarded if you save/load your game as you hit 5 stars
Park Teams
Fixed Tours, Gyrospheres and Park Teams being able to be pushed through fences and buildings by dinosaurs
Removed flares fired by Ranger Teams into the lagoons
Dinosaur Behaviour
Additional fixes for cases of dinosaurs or reptiles getting stuck
Various animation bug fixes on dinosaur behaviours
Prevent dinosaurs trying to claim territory whilst they're being airlifted across the level
Fix for predators not dying in a group attack and standing in place at 0% health
Modified severity of burn injuries
Buildings and Decorations
Fixed misaligned cursor when placing a lagoon viewing gallery on an invalid spot
Various art improvement bug fixes across numerous buildings and assets
JW Database
Fix newly added entries not being automatically unlocked if you already completed the criteria to unlock it, when the criteria is to complete a Chaos Theory career. This will allow the Alan Grant entry introduced in 1.3.0 to unlock without the need to replay anything
UI
Fixed "Ticket Sales Per Minute" showing as partly filled at 0%
Pressing enter on keyboard while inputting text in the save name will now confirm the save name
Don't show the "Staff Busy" message when there's insufficient staff skill on a task
Hide the Expedition Filter UI when assigning Scientists to an Expedition
Fixed invisible focus and direction issues on Amenity Colour Swatches Panel
Management View Colour Blind Setting now shows an example image of each setting
Fix for occasionally losing controller focus and getting stuck in the Species Viewer Animation picker
Fix for occasionally being unable to access the JW Database from a Dinosaur Statistics UI
No longer display the switch page prompt when using the keyboard
Dinosaur silhouettes now appear correctly for Remote Capture events
Fixed issue where Calamity Bar could appear visible during cinematics
Fixed issue where internal modules on Amenities could be double counted when editing them
Stop UI autocycling between amenities when pressing left stick with the colour picker and swatches open
Changed all references to PR to be "Publicity Rating" or Publicity" for clarity and consistency
Removed the 3rd Help Tile for the Jurassic World Database now that all content is available by default in Sandbox Mode without research
Fixed the Hatchery info panel stopping working when you enter and exit the hatchery bay rapidly
Fixed Hatchery hardlocking if you repeatedly pressed A on synthesis with Scientists turned off
Corrected information on Avian Pox as this spreads through direct contact and not randomly through the park
Terrain
Snow brush in Campaign 4 - Oregon now changes the terrain as a circle rather than a square
Audio
Stop playing new VO when the "Request new contract" button is pressed repeatedly
Animation
Fixed some sauropods getting up from ragdoll on their wrong sides
Localisation
Adjusted subtitles for Traditional Chinese, Simplified Chinese, Korean and Japanese so subtitles more consistently fit within 2 lines
Various localisation and text fixes for all languages
Various optimisations for game performance on Playstation 4 and Xbox One consoles
Various stability fixes
Bug Fixes - Camp Cretaceous Dinosaur Pack
Dinosaur Behaviours
Scorpios Rex now has a Hunt need and will kill more frequently
Monolophosaurus will now climb fences rather than attacking them
Audio
Added VO debut lines for Scorpios Rex and Monolophosaurus
Animation
Fixed the Scorpios Rex legs remaining static when it's attacked by a group
Feature Focus - Narrative
Welcome back Park Managers, to a new Feature Focus!
The Jurassic World Evolution 2: Dominion Biosyn Expansion launches tomorrow, and to tide you over we're giving you a look at the narratives you'll find in the new Campaign and Chaos Theory levels. There will be slight spoilers for premises and plot development for these levels, so consider this your spoiler warning!
If you're still with us, great! Let's go:
Campaign Mode In Campaign Mode, you'll be teaming up with Lewis Dodgson, Isaac Clement and Ramsay Cole to help build operations at Biosyn Sanctuary. You'll be the head of their Valley Research Compound, in charge of sending scientists out on Amber Expeditions and eventually overseeing the creation of new, never before seen pre-historic species like Pyroraptor, Dimetrodon, and Therizinosaurus. Biosyn wants to succeed where InGen failed, and are working towards their ambitious goal of becoming a world leader in genetic engineering.
While building the valley you'll have access to the full functionality of their Valley Research Compound, as well as technological innovations like the Research Outpost, the Hyper Loop transportation system, and invisible fences and gates. Biosyn wants as little human intervention into their dinosaurs' lives as possible, creating a valley environment similar to a nature reserve. The Hyper Loop will transport scientists to and from locations, while the Research Outpost provides a full 360 degree view around them wherever they're placed. Invisible fences will keep the dinosaurs contained as long as they're powered. You can read more about these in our Park Management Guide.
Once Biosyn Valley is built, the narrative will fast-forward to events that take place after Jurassic World Dominion.
After a devastating fire has torn through Biosyn Valley, Claire Dearing, Dr. Alan Grant, and Dr. Ellie Sattler return to the area to heal and protect the remaining species and provide them with a new ecosystem to live in. The fire hasn't just damaged the environment, it's also wrecked havoc on the animals and buildings left over from Biosyn's operations. Available space is scarce because of the damage done to the surrounding area. As you work to clear out the valley and improve conditions, the DFW will intermittently deliver new species so you can eventually transform the valley into a wildlife sanctuary.
The campaign will surely challenge your abilities as a park manager and help expand the Jurassic World universe. Now that we've taken a look at the campaign, let's take a look at Chaos Theory!
Chaos Theory This new Chaos Theory level is inspired by the events of Jurassic World Dominion. In this what-if scenario, Biosyn were unable to take in dinosaurs for the DFW, and dinosaurs are roaming free throughout the United States and beyond.
Your job is to work alongside Owen Grady and the DFW to house said dinosaurs at his ranch located in the Sierra Nevada range, in a brand new map that's also available in Sandbox Mode. As you play you'll be wrangling large herds of dinosaurs between enclosures, as well as preparing the ranch's defenses.
Prehistoric species are a valuable asset, so dinosaur rustling and black market trading has become a profitable industry. Rustlers will intermittently attempt to break into your facility to steal the prehistoric species under your protection. It's your job to fend off these attacks using any means at your disposal. Floodlights, cameras, and watchtowers will help you discover and tag rustler vehicles when they attack, while flashbangs can put the drivers out of commission for a few seconds. Another solution is to hop into a Ranger Vehicle and ram them to scare them off, or see if a dinosaur is able to do the job for you!
While you build and expand the facility, the DFW will be intermittently transporting new species to the ranch, eventually turning it into a destination for people to come and experience living dinosaurs. Rustlers will still be an issue, however, so keep an eye out whenever night falls and keep your dinosaurs safe!
We hope you've enjoyed this brief look at the different narratives in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Only one day remains until the full release, and we couldn't be more excited! Share your thoughts in the comments below, and don't forget to follow us on Twitter, Facebook, and Instagram for any Jurassic World Evolution 2 news. You can still wishlist the expansion on Steam and the Epic Games Store.
Park Management Guide - Biosyn Buildings and Gameplay Features
Welcome Park Managers, to a new Park Management Guide,
The release of the Jurassic World Evolution 2: Dominion Biosyn Expansion is just around the corner, and we couldn't be more excited! We hope you've been enjoying all the new information we've been releasing since the announcement. Today we're delivering a Park Management Guide focused on the Biosyn themed buildings and some of the gameplay features you'll find in the new expansion.
Biosyn Research Compound A major part of the expansion is the new campaign levels, where you will be working with Lewis Dodgson (Voiced by Campbell Scott) to build operations of Biosyn Valley to help usher them into the future. This involves working tirelessly to build dinosaur genomes and synthesise feathered dinosaurs, as well as building and improving the compound as you play.
The jewel in Biosyn's crown is their Valley Research Compound, a state of the art facility built for research and development. As you progress through the campaign you will help construct the compound, unlocking new Research trees as you go. You will not only gain access to new upgrades, but this growth can also be seen on the outside of the facility, which changes and grows to showcase your progress.
You'll also need to help create Biosyn's supply of dinosaur genomes. To do that, you need to dig!
Amber Mines The location of Biosyn's research compound in the Campaign isn't by chance! The compound sits on top of a network of mines that Biosyn is working to dig out and explore. The amber mines are formed from layers of prehistoric forest that have trapped chunks of amber formed from tree sap. The valley's natural water sources helped form the caverns that make up the different areas in the mine, eroding the stone and collecting amber at various deposits throughout the mines. These pieces of amber contain vast amounts of dinosaur DNA, which can be extracted to build dinosaur genomes.
Your Scientists will head down into the mines on Expeditions. At first only a few deposits will be available, while others can be unearthed by uncovering mining facilities throughout the cavern. Expect to see plenty of familiar species, as well as some new, feathered species you may not have seen in this game before. There may also be pieces of pure amber located in the mines, which can be sold for a small profit.
Biosyn Themed Buildings As part of the DLC, we're also adding in new Biosyn themed buildings for use in Campaign and Sandbox Mode. In the Campaign, research is conducted from the main Research Compound, but the rest of Biosyn's operations are handled by specialised buildings. A Control Centre will help you keep everything running smoothly, while the Biosyn Fossil Centre extracts DNA from the amber or fossils your scientists bring back from the Expedition Centre. While you'll be sending them out on Amber Expeditions in the campaign, they'll be going on regular expeditions for fossils around the world during Sandbox Mode play.
Staff will need a Staff Centre to rest, while Emergency Shelters will let everyone run to safety in the case of a dinosaur breakout or weather calamity. Hatcheries, Response Facilities and Paleo-Medical Facilities will also come in Biosyn themed livery.
DFW buildings will be integrated into the Biosyn building set in Sandbox, as there aren't Biosyn themed Lagoons or Aviaries, for example. The Research Compound will also be available as a static feature in Sandbox Mode if you're using the Biosyn Valley map with Normal Terrain settings in Sandbox Mode. It will function as the maps's arrival point and Science Centre.
The Hyper Loop While the Research Compound is the heart of Biosyn Valley, the Hyper Loop Transport system is its cardiovascular system. Connecting the various Operations buildings is done with a combination of paths and Hyper Loop tunnels. Biosyn buildings that have Hyper Loop connection points can only connect to each other, but the Control Centre works as a go-between for the two types of buildings. Operations buildings will connect to the Control Centre via paths, and the Control Centre connects to other buildings via Hyper Loop, to name one example. The Hyper Loop itself functions as an underground train network that transfers people back and forth. It also helps transport power to buildings it's connected to.
Power is supplied by Biosyn's Hydro Power Hub. It outputs a steady flow of power into the Hyper Loop, but also generates a radius of power wherever it's placed, letting you use it in conjunction with Power Repeaters to spread electricity to other parts of the park not connected to a Hyper Loop. You can also use Backup Generators in a pinch if needed.
A properly connected Hyper Loop will provide a high Transport Rating to the facility, and you can absolutely use them in Sandbox Mode as a form of park transportation.
Research Outposts To keep an eye on their dinosaurs Biosyn uses Research Outposts that are placed within a dinosaur enclosure. These serve as viewing platforms, offering a full 360 degree view of any species outside the tower. Research Outposts connect to the rest of the Biosyn buildings using the Hyperloop, giving Biosyn employees immediate and discreet access to the prehistoric species. The platform can also be raised or lowered, depending on how the researchers want to observe the dinosaurs.
Research Outposts serve their purpose the best if they're placed directly within an enclosure, or when surrounded by multiple enclosures.
Invisible Fences Dinosaur enclosures work the way you're used to, but with a twist: Biosyn uses invisible fences. These are placed and built like regular fences, but have the added benefit of being impossible to be broken or climbed by dinosaurs. While the invisible fences are powered they are impenetrable. If power goes away, your dinosaurs are free to cross the barriers and can roam across your parks, wreaking havoc. In addition to invisible fences, invisible gates will also be available. These will allow you to move dinosaurs through invisible fences on purpose using the new wrangling mechanic.
These invisible fences will also be available to use in Sandbox Mode, along with the Biosyn themed buildings.
Defences Against Dinosaur Rustlers While you're diligently working to provide a safe haven for runaway dinosaurs in the new Chaos Theory level, there are less savory individuals who have other plans for the dinosaurs. These dinosaurs rustlers will intermittently attack the dinosaur ranch in an attempt to steal your dinosaurs. Your objective is to fend off the rustlers and lose as few dinosaurs as possible by erecting floodlights, building watchtowers, and intercepting their vehicles to force them to retreat.
Careful use of aggressive dinosaurs could cause enough damage to rustler vehicles to make them reconsider their actions, but it might not be the best idea to use a wolf as a sheepdog!
Keep in mind that these buildings are only available in the Chaos Theory level.
Dinosaur Wrangling We also wanted to briefly touch on a new gameplay mechanic introduced in the free update releasing alongside the Jurassic World Evolution 2: Dominion Biosyn Expansion. While this is included in the free update, it is also a central part of the new Chaos Theory level, which is inspired by the events of Jurassic World Dominion.
While you previously needed to tranquilise dinosaurs in order to move, dinosaur wrangling presents an alternate way to move dinosaurs to new locations. Your Ranger Teams will be in charge of dinosaur wrangling, which can be done through directly controlling the Ranger Team vehicle. Using specialised whistles, they can summon dinosaurs to their vehicle, and subsequently send them off in a new direction as a group. Circle indicators will tell you exactly where you're sending the dinosaurs. Using this new mechanic you can more directly herd groups of dinosaurs from one area to another. Gates will open automatically when herded dinosaurs are nearby, so you can quickly move a group of dinosaurs into a new enclosure by wrangling them. It will work with both herbivores and carnivores, and your Velociraptors will obey just as easily as a Parasaurolophus.
We hope you've enjoyed this run-through of the new Biosyn themed buildings and gameplay mechanics! The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on Facebook, Twitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!
Species Field Guide - Quetzalcoatlus
Welcome back, Park Managers, to a new Species Field Guide!
In this series of articles, we're spotlighting some of the incredible dinosaurs and reptiles coming to Jurassic World Evolution 2: Dominion Biosyn Expansion on 14th of June. We are incredibly excited about everything we have to share in the coming days, and we hope you are too!
Last week we took a look at one of the land dinosaurs coming to the game with the new DLC: Pyroraptor. This week we're taking to the skies to check out a true titan, one of the largest known flying animals of all time: Quetzalcoatlus.
Named after the Aztec feathered serpent god, Quetzalcoatl, the first fossils of this feathered flier were discovered in Texas in 1971 by geology student Douglas Lawson. The specimen found there was believed to have had a massive wingspan, and later estimates have concluded that Quetzalcoatlus could have been the size of a Cessna light aircraft whilst in flight, or the size of a giraffe when walking on the ground. Due to its sheer size, it may have needed to jump up to 2.5 metres into the air in order to take flight with its powerful wings.
Once in the air it's believed it flew similarly to modern condors or vultures, climbing on warm currents and using their massive wings to glide in the air, rather than actively beating their wings to fly and maintain height.
In Jurassic World Evolution 2, Quetzalcoatlus will be housed in Aviaries alongside other flying reptiles. Given their size you'll need several Aviary buildings to meet their spatial requirements, but they can get along with other flying reptiles they share a territory with. Whilst generally peaceful, they won't hesitate to break out if they get uncomfortable in their area. Make sure they have enough open space, some sand and rocky ground underneath their feet, and enough food and water, and they shouldn't give you too much trouble.
Their diet will consist of fish, but escaped Quetzalcoatlus may also try to eat unsuspecting smaller dinosaurs (or maybe a guest or two). It's wise to keep a Capture Team ready in case there's a breakout! You may also see them perching on top of buildings if they get tired from all that flying.
Please be aware that Quetzalcoatlus won't be available in the expansion's Campaign levels, but will be available in Sandbox Mode!
We hope you've enjoyed this introduction to the magnificent Quetzalcoatlus. It will surely be a huge hit among your park guests! Will you be adding them to your parks?
The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on Facebook, Twitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!
Species Field Guide - Pyroraptor
Welcome back, Park Managers, to the Species Field Guide!
In this series of articles, we're spotlighting some of the incredible dinosaurs and reptiles coming to Jurassic World Evolution 2: Dominion Biosyn Expansion (link) later this year. We are incredibly excited about everything we have to share in the coming days.
This week's entry is a dinosaur that's new to both Jurassic World Evolution 2 and the Jurassic World universe as a whole. This Late Cretaceous paravian dinosaur is characterised by its beautiful, bright red plumage, and is a long distant cousin of the Velociraptor. Say hello to Pyroraptor:
The Pyroraptor is a relatively recent discovery, first found in Provence, France, in 1992. A single partial specimen was found after a forest fire at the foot of Mont Olympe, which in turn gave it its name, which means "Fire Thief". Luckily, these bones were enough to give scientists a good idea of what the dinosaur could have looked like, estimating it to be a small, bird-like predatory theropod with well-developed forelimbs and large curved claws on each foot. The claws were likely used as weapons, against both prey and predators.
Its bird-like body is adorned with a bright red plume of feathers, which spreads out along its back and arms. The feathering continues down the dinosaur's spine, ending in a set of blueish-grey tail feathers that enhances its avian appearance.
Much like its distant cousin, Pyroraptor is a social animal preferring to be surrounded by at least a few others of the same species. Leaving one alone in an enclosure is a sure-fire way to ensure it will eventually escape and cause havoc in your park. Being carnivores, they won't hesitate to go after your guests if they can, and they'll rarely get along with other carnivores. They're best kept to themselves in a group, without anyone else to disturb their territory.
In terms of environmental needs, your Pyroraptors will mainly need a fair bit of open space, with some forest coverage. They'll also need prey to hunt, as well as water to drink. Make sure you care for these new additions to your parks and they will surely attract guests from both near and far!
We hope you've enjoyed this brief introduction to the Pyroraptor, coming to the game in Jurassic World Evolution 2: Dominion Biosyn Expansion on 14 June. Share your thoughts of them in the comments below, and let us know what you think! Will you be bio-engineering them in your parks?
Keep your eyes peeled for future Species Field Guides on our forums, or follow us on Facebook, Twitter and Instagram for all things Jurassic World Evolution 2!
Jurassic World Evolution 2: Dominion Biosyn Expansion Coming June 14 2022
Welcome, Park Managers, to our biggest DLC yet!
Introducing the Jurassic World Evolution 2: Dominion Biosyn Expansion, coming 14th of June for £15.99/€19.99/$19.99:
The rise of Biosyn Valley is yours to discover in an original campaign, where you immerse yourself in new and exciting gameplay mechanics and marvel in awe at hitherto unseen dinosaurs and prehistoric reptiles!
Let's dive right in and check out what you'll get in our next DLC:
All-new Prehistoric Species Some truly incredible feathered dinosaurs are appearing in Jurassic World Evolution 2 for the first time ever! You'll learn more about these in the coming days, but for now we'll give you all a brief introduction:
Pyroraptor
Recognise this gorgeous plumage, Park Managers? This week's Know Your Dino was none other than Pyroraptor, distant cousin to the Velociraptor and Deinonychus. This intelligent "fire thief" is sure to put your park management skills to the test, and will be the talk of your guests!
Therizinosaurus
Therizinosaurus is a fierce, territorial foliage-grazer sporting feathers across its imposing stature. With its elongated forearms and curved claws, this ancient dinosaur - whose name means "scythe lizard" - has an intimidating appearance. Usually its claws would be used to pull vegetation to eat, rather than to fight. However, it won't hesitate to defend its territory.
Dimetrodon
Dimetrodon is the oldest prehistoric species we've added to Jurassic World Evolution 2 - becoming extinct several million years before dinosaurs first appeared on earth. This carnivore is characterised by the impressive neural spine sail on its back, likely used as heat regulation.
Quetzalcoatlus
Last, but certainly not least, is one of the largest flying animals of all time: Quetzalcoatlus. This towering Pterosaur has a massive wingspan and will require several Aviary domes in order to satisfy its territory and environmental needs. Its sheer size and long, sharp beak makes it a dominating force in the air.
New Dinosaur Variant and Skins With Jurassic World Evolution 2: Dominion Biosyn Expansion we're also introducing 6 new dinosaur skins and 2 brand new Variants based on iconic dinosaurs from Jurassic World Dominion. Make your Giganotosaurus more frightening than ever with its new 2022 Variant, and experience the wonder of the new Dreadnoughtus 2022 variant. If you thought this sauropod was big before, it's even bigger now!
We're rolling out 2 new skins for T. rex, a scarred 2022 version, as well as a feathered version, which is perfect if you decide to match it up against the new Giganotosaurus Variant modelled after it's appearance in Jurassic World Dominion. Finally, we're adding a new 2022 skin for Dilophosaurus and 3 film-based skins for Parasaurolophus that we know you'll absolutely love!
New Campaign Jump into a completely new and immersive campaign and discover the rise of Biosyn Valley. You'll be taking control of Biosyn's valley research compound – soon to be seen in Universal Pictures and Amblin Entertainment's Jurassic World Dominion – constructing it through multiple stages as you play. You'll also be working alongside familiar and iconic characters from across the franchise, including Claire Dearing (voiced by Bryce Dallas Howard), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), and Lewis Dodgson (voiced by Campbell Scott).
Much like InGen, Biosyn also extracts dinosaur DNA from amber. You'll be sending scientists deep into the earth beneath the valley to extract amber-encased DNA and build up your dinosaur genomes. As the valley research compound expands, you'll get to use all new gameplay features introduced in this DLC. An underground Hyper Loop transportation network will move people back and forth, while your dinosaurs are safely kept behind invisible fences. New buildings, vehicles and decorations will also be available to use in Sandbox Mode.
The new Biosyn Valley map is also playable in Sandbox Mode, with both Normal and Flattened terrain options. The Normal terrain option will keep the Research Compound as a visual part of the map, whereas Flattened terrain will remove it.
New Chaos Theory Level In addition to the new campaign, the Jurassic World Evolution 2: Dominion Biosyn Expansion also adds a brand new Chaos Theory level to the game where you work to protect dinosaurs at a snowy Sierra Nevada range, in a level inspired by the events of Jurassic World Dominion. The new dinosaur-wrangling mechanic can be used to corral herds of dinosaurs quickly, without the need for tranquilisation or a transport team. As your ranch grows larger, dinosaur rustlers will break in to steal the dinosaurs you're trying to care for. You'll have to build out your security measures to detect intruders and perimeter breaches, and intercept their vehicles before they can make away with your dinosaurs.
Update 3 There is plenty to sink your teeth, claws and talons into in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Alongside this DLC we're also releasing Update 3, a free update for everyone who owns Jurassic World Evolution 2. This update will include several new features and mechanics, as well as bug fixes and quality of life changes. Read on to learn more!
Chaos Theory Maps in Challenge Mode A taste of Chaos Theory is coming to Challenge Mode with a set of new maps. These are all inspired by the 5 different Chaos Theory scenarios found in the base game and will put your park management skills to the test. To read more about these new maps and what you can expect, head over to our write-up on our forums.
Dinosaur Wrangling Dinosaur wrangling is a core part of the new Chaos Theory level, but it will also be available to use in other modes. This is a way for you to move dinosaurs around without needing to tranquilise them and call in a transport helicopter. Wrangling dinosaurs is done in a Ranger Vehicle and will let you move herds of dinosaurs from point A to B.
Park Tour changes Your Park Tours will also get a few upgrades with Update 3. We're very happy to announce that Park Tours will now function as transport, letting you connect separate areas of the park and improve your transport rating with a single connected tour. You'll also be able to increase the number of vehicles based on Tour length, and even adjust the distance between them. Finally, we're adding tour binoculars for all vehicles, further increasing the viewing radius of all Tours. We're also adding in a new DFW tour, so all eras will have access to a Tour in Sandbox Mode.
Transport changes While dinosaur wrangling will let you move multiple dinosaurs at once while on land, we're also adding in a way to move multiple dinosaurs using transport helicopters with Update 3. Your dinosaurs will be grouped per species, and you'll able to see the order in which they'll be moved by your transport team.
Quality of Life changes Last, but certainly not least, let's talk a bit about the quality of life changes we're rolling out with Update 3. We're adding in new contracts, as well as changing up some of the contracts already in the game. You may also encounter contracts that carry great risks, but also bigger rewards. These deals could go wrong, so be careful when accepting them!
If you're an ardent Sandbox Mode builder, you will be happy to know we'll be removing building limits on Operation buildings in Sandbox Mode across all platforms. This will allow you to build multiples of buildings you could previously only have one of in your parks. You'll now be able to place down multiple Control Centers, Visitor Centers, Arrival Points, Research Centers, and more. You will also be able to full turn off both Status Checks and Dinosaur Injuries in Sandbox Mode!
There will be more quality of life changes, as well as bug fixes, in the full patch notes coming out on 14 June.
We will have more details to share about what you can expect from the Jurassic World Evolution 2: Dominion Biosyn Expansion and free Update 3 in the weeks leading up to full release on 14 June. Keep your eyes peeled to our forums and social channels for any and all updates. We will also release the full set of patch notes on release date.
Everyone here at Frontier are incredibly excited about this DLC and update, and we can't wait to hear what you think. Do you have a favourite feature or addition you're looking forward to? Let us know in the comments below! You can follow us on Twitter, Facebook, and Instagram, or join the discussions on our forums!
Chaos Theory Maps Are Coming to Challenge Mode
Hello again Park Managers,
Jurassic World Evolution 2 is about to get bigger! We're incredibly excited to announce that soon you'll be able to jump into Chaos Theory themed levels in Challenge Mode. These new levels will certainly put you to the test with new gameplay conditions for you to master.
In total, there are 5 new levels coming to Jurassic World Evolution 2's Challenge Mode. All new Challenge Mode maps are playable in four different difficulty ratings, from Easy to Jurassic, and new levels are unlocked by earning Stars in previous levels.
Let's dive in to see what you can expect!
Isla Nublar 1993 (Jurassic Park) In this Jurassic Park inspired Challenge Mode level you'll be taking over operations of a mostly built park with a number of different issues that need to be resolved. Your dinosaurs are uncomfortable, Amenities are eating money, and certain facilities are missing! There are also rumours of unhappy staff causing disruptions in the park. It's up to you to fix these issues and get things back on track.
Not everything is going poorly, however: Some research options have already been unlocked when you start the level, and you'll have access to several viable dinosaur genomes from the beginning. Adding a new spanner in the works is the new Intelligent Dinosaur Trait. This will influence the behaviour of certain dinosaurs, making them more likely to test fences for weaknesses and break out, even when they're comfortable. The trait will also increase their appeal for your park visitors, so keeping Intelligent dinosaurs can lead to both high risks and high rewards.
San Diego (The Lost World) Jurassic Park: San Diego is open, but there's just one small problem: They're still waiting for the dinosaurs to arrive! As the new park manager, you have to manage numerous in-operation Amenities buildings to avoid going bankrupt, while also working towards preparing the park for dinosaur shipments. It's a tough challenge, but the dinosaurs will also bring guests that will want to spend money in your park.
New dinosaurs will be delivered every few minutes, and it's up to you to choose which dinosaurs you want to bring in first. They will all have various traits, both negative and positive, so you will need to prepare accordingly. There may also be dinosaurs coming in that have manifested the Intelligent Trait, so it looks like you have your work cut out for you in this level!
Isla Sorna (Jurassic Park III) Isla Sorna is the site of a new kind of park. The majority of the environment is a dedicated Tour Area, where multiple herbivores cohabit and roam free. The space you have available to build and expand your operations will be limited, so you will need to carefully consider where and how you build. Fencing around your Park Areas will protect your park workers and guests, but dinosaurs can still break through if they're uncomfortable. Don't forget to keep an eye on their comfort levels. While building is limited within the Tour Area, you can still place down Tour tracks and powerlines to increase dinosaur visibility or improve your electricity grid. You'll also be able to change up the plants and vegetation to keep your dinosaurs happy and comfortable. Tours will be the main way your guests can see and experience the dinosaurs. If you're in need of some extra cash, you'll gain a greater monetary reward for taking photographs of dinosaurs in the Tour Area.
Increasing your Star Rating will expand the Tour Area, as well as open up new Park Areas for you to build Tour Stations, Amenities, and Operations buildings.
We're looking forward to see how you solve this particular challenge, Park Managers!
Isla Nublar 2015 (Jurassic World) This level opens up on a large, empty park where you can build a dinosaur park completely from scratch. You'll need to work harder to impress your guests, however, as they won't stay satisfied with the same dinosaurs for very long. As you continue to grow your park, you should continuously work towards adding new dinosaurs to your roster.
When a new species is released into your park, the global dinosaur appeal is multiplied. How much is determined by the difficulty setting. This multiplier will be tied to a time limit, and once it reaches 0 the appeal multiplier will be removed. Releasing additional new species to the park will add more time to the timer.
Dinosaur comfort adds an additional wrinkle to this particular level. By default, all dinosaurs engineered in the park have a 100% chance of manifesting the Fussy trait. This will increase their comfort threshold, so higher territory satisfaction is needed for a dinosaur to be comfortable. You can reduce the chance of this trait occurring through gene modification, so it's a good idea to invest some Gene Mod Points towards this.
It could certainly be a tough challenge, but we're certain you're up for it!
Isla Nublar 2018 (Jurassic World Fallen Kingdom) Here you'll be taking over a broken down park, similar to the scenario found in Chaos Theory: Jurassic World Fallen Kingdom. The guests are gone, the Lagoon is empty, wild dinosaurs are roaming around, and park finances have all but plummeted to rock bottom. As the new park manager in charge you may need to sell off a few buildings to get the park up and running again, not to mention capturing the escaped dinosaurs to keep your guests and other dinosaurs safe.
Additional areas of the park will be unlocked when you earn stars. To make things even more interesting, you won't have access to a working Hatchery until you've opened up the final area, so you'll need to rely on recapturing the escaped dinosaurs to bring in guests to generate profits. Expect to see a lot of familiar faces if you're familiar with Jurassic World Fallen Kingdom. These also have the chance of manifesting the Intelligent Dinosaur Trait, so keep those fences in tip-top shape. Use all your park management skills and we're sure you'll come out on top!
We can't wait to see how you overcome these new challenges, Park Managers, and we're very excited to bring a taste of Chaos Theory to Challenge Mode. We'll be taking a live look at some of these levels in a very special livestream this coming Friday, 27 May. You absolutely don't want to miss this one!
But what's this? A new Know Your Dino? How did that get in there?
Give us your best guesses as to which dinosaur it could be, Park Managers! You'll have to wait a little bit for the full reveal, but it may come sooner than you think.
Don't forget to tune in on Friday for our next livestream.