Jurassic World Evolution cover
Jurassic World Evolution screenshot
PC PS4 XONE Steam Epic
Genre: Simulator, Strategy

Jurassic World Evolution

Jurassic World Evolution: Secrets of Dr. Wu Coming 20 November!

Hello there,

This is Dr. Henry Wu speaking. I know you've been working hard across the islands to design and breed the most awe-inspiring and, sometimes, fear-inducing creatures. You've had success, I can tell, and I like your methods. So I'm here to ask for your assistance. I've got a very, very special project for you, should you choose to join me in my efforts. Think about it, but do know: the reward we will reap is... compelling, to say the least.

I look forward to hearing from you.

-HW


https://www.youtube.com/watch?v=mDcsE_sKMLQ

Jurassic World Evolution: Secrets of Dr. Wu is coming on 20 November, 2018! New missions, locations, and dinosaurs are waiting to be unlocked by you, and will offer a new and intriguing side to the story that you haven't experienced in the game before!

Dr. Wu is looking for park associates with a track record in running a successful organisation and experience with the design of hybrid dinosaurs. Earn his trust, and you will embark on a business venture together which include all the features of this new content.

If you accept his mission, a new area will unlock on Isla Muerta, where Dr. Wu is working in secret to research and breed never-before-seen hybrid creatures... If you do well, you can unlock a host of new research options and upgrades. There's a lot more to the story, but we won't spoil the fun for you here!



Aside from a whole new narrative for you to follow, there'll also be five new dinosaurs to provide additional challenges with their own behaviours and needs: the Troodon (which has a poison bite attack), the giant herbivore Olorotitan, and Dr. Wu's special hybrids: Ankylodocus, Stegoceratops, and Spinoraptor will all be making their appearance here. Be careful, some of them have sharp teeth...



There will be new genetic research items such as comfort genes, which will let you manipulate how tolerant dinosaurs are to their conditions beyond the expected traits, and, for the selected few Dr. Wu deems successful (or worthy...) enough, you can unlock the Indominus Rex camouflage gene; upon breeding an Indominus with this modification, it can camouflage when it exits its Creation Lab, hunts, panics, is idle, or is in a forest. Don't let this one out of your sight!

Finally, there will be some new building upgrades like additional Incubation Speed increase or Speed Increase for the transport team, plus an Advanced Storm Defense station to provide better protection against rough weather conditions.

Do you think you have what it takes?


Secrets of Dr. Wu will launch alongside our recently announced free update 1.5 on 20 November, 2018. You can get it from Steam, PlayStation or Xbox Store (depending on which platform you play the base game on) for £12.99 ($14.99, €14.99) - please note that it is completely optional for you to purchase, as update 1.5 (including Group Leaders, dynamic Day/Night Cycle, etc.) will launch for free for all players. Please note that if you do purchase Secrets of Dr. Wu, you'll need to own the base game in order to play.

We'll be doing a livestream on 20 November at 3PM UTC over on www.twitch.tv/frontierdevelopments, so we hope to see you there! In the meantime, you can check our November streaming schedule here and join us in the chat if you can!

Jurassic World Evolution Update 1.5 coming soon!

Hello park managers!

We're excited to share some amazing news with you: the next update for Jurassic World Evolution is on its way to the islands!



More importantly, we are combining the free update with some very special paid content, which we will reveal more of later this week! First, we wanted to tell you all about what's coming for free to all JWE players:

Additions to Dinosaur Behaviours

After looking at all of your feedback since launch, we've been working on improvements to dinosaurs and their behaviours. We're happy to announce that we're adding two highly requested additions: Group Leaders, which means dinosaurs will now look for an existing group leader and follow their behaviour, actively keeping the dinosaurs together as a group. Group Leaders can change during leadership contests, and the dinosaur with the highest prestige will lead the group. Groups try to stick together when fleeing from danger and when drinking, eating or sleeping. They can also be herded with the vehicles!

Another addition to the dinosaurs is their sleeping behaviour, which means dinosaurs will now take a nap when they are comfortable and idle. This also combines with groups, which will now often sleep at the same time.

Day/Night Cycle

We've added a day/night cycle to all game modes to enable a more dynamic environment. This feature will be instantly available from the gameplay setting menu in both Challenge and Sandbox modes, but for the Career islands it'll have to be unlocked as a setting by achieving 5 stars on each island. We can't wait to see how this challenges you or what kind of creative images you can make on each island!

Higher Capacity Feeders

We've added larger capacity feeder types which require less resupply for you! This means you can worry less about your dinosaurs' needs whilst attending other tasks. Please note this will not be applicable to the goat feeders.

New contracts

There's a bunch of new contracts for you to get stuck into! Can you sell your dinosaur with a certain gene modification, or get the infamy rating to go through the roof?

We're very excited about this update, which will also include a number of minor tweaks and fixes, and we will have more information about the additional paid content this week! In the meantime, you can check out our weekly livestreams on www.twitch.tv/frontierdevelopments!

More coming soon!

Jurassic World Evolution Update 1.4.5

Greetings park owners!

We have a new update going out today to fix a few of the issues which have been raised by our community recently. We'll be continuing to review reports and provide updates going forward to resolve any issues we can.

Here's what's included in today's update:

------------

    <*>Fix softlock when switching island and player save fails to save.
    <*>Various crash fixes

    Jurassic World Evolution Update 1.4.4

    Greetings park owners!

    A new small update 1.4.4 is now live which will fix a selection of crash issues you’ve reported to us so far. We are continuing to work on improving the game and resolving any issues thanks to your feedback and the reports you have sent in to us.

    Please keep sending any issues you have to us via our official forums so we can continue to make the game better for you!

    Jurassic World Evolution Update 1.4.3

    Greetings park owners,

    The latest update for Jurassic World Evolution is now available to download, or should be doing so automatically depending on your settings and preferred platform. This update addresses some of the issues raised recently. If you have any more problems, please share them with us via the bug reports forum so we can help you as quickly as possible.

    Thanks for your support!

    -----------------------------------------

    [B]Crashes[/B]
    [LIST]
    <*>Fixed a crash where reputation updates before the InGen database unlocks have been initialised
    <*>Fixed a dinosaur mission related crash
    <*>Fixed shutdown crash when a dinosaur is running away after a fight
    [/LIST]

    [B]Graphics and Interface[/B]
    [LIST]
    <*>Fixed an issue with not being able to activate certain objects like ranger teams
    <*>Fixed Giganotosaurus resizing during a fight
    <*>Delayed the winner of non-lethal fights returning to the idle pose to reduce head clipping on large theropods
    [/LIST]

    [B]Language support[/B]
    [LIST]
    <*>Fixed some missing VO for Italian and Korean
    <*>Various text fixes
    <*>Various localisation fixes
    [/LIST]

    Update 1.4

    Hello everyone,

    Our free 1.4 update is available now for PC and Xbox One! The update is coming to all players who own the game and should be rolling out automatically on the platform of your choice. For information on the PlayStation 4 release click [URL="https://forums.frontier.co.uk/showthread.php/447150-1-4-Update-delay-for-PS4"]here[/URL].

    The update is full of exciting new features such as a Challenge Mode, which allows you to play through the story with limited money and additional difficulties, as well as new and highly requested Sandbox features such as lifespan and feeder resupply toggles. We've also added new lighting options (which unlock when you've achieved 5 stars in Career Mode), Korean and Italian language support, and new Contracts for more variety. The entire list of new features is detailed in the release notes below, so please take a few moments to read through them and see what's in store for you!

    We can't thank you enough for your support in the lead up to this update; our passionate and dedicated team have worked incredibly hard to address as many issues as possible, and we look forward to continue that journey with you.

    -------------------------------

    [B]RELEASE NOTES:[/B]



    [B]New Content/Features[/B]
    [LIST]
    <*>Added a new Challenge Mode
    [LIST]
    <*>Added difficulty settings - including Jurassic difficulty
    <*>Island rating based unlock flow
    <*>Set on Isla Nublar
    <*>Contract difficulty guided by island rating
    <*>Disease selection is based on the availability of research for cures
    <*>Added Hammond Foundation fees
    <*>Added contract cancellation penalties
    <*>Added reputation decay (to Challenge mode only)
    <*>Added skins for completion for first time and add 5 star completion
    <*>Add Personal Best completion times
    <*>Added lighting preset options
    <*>Show a warning message if a player with no saves of any type tries to start Challenge mode. We suggest that they play Campaign mode first
    <*>Added a separate challenge mode autosave
    <*>Increased the cost of ranger teams in challenge mode
    <*>Added 'par' times for each difficulty level
    <*>Added research completion time scaling for difficulty levels
    <*>Updated front end menu
    [/LIST]
    <*>Added new Sandbox options
    [LIST]
    <*>Dinosaurs dying of old age toggle
    <*>Toggle for contracts being active - does not affect reputation
    <*>Can now set cash levels for sandbox (Low, Medium, High, Unlimited)
    <*>Difficulty settings for:
    [LIST]
    <*>Dinosaur variety difficulty
    <*>Dinosaur rating difficulty
    <*>Guest count difficulty
    <*>Economic difficulty (ticket price and lawsuits)
    [/LIST]
    <*>Toggle if feeders need resupplying
    <*>Unlimited power toggle added[/LIST]
    <*>Added new contract types
    [LIST]
    <*>Have a dinosaur of a specified species beat another dinosaur of a specific species
    <*>Improve Guest Shelter Coverage to at least X%
    <*>Improve Dinosaur Visibility to at least X%
    <*>Dinosaur rating to at least X%
    <*>Profit/Income per minute for X attraction
    <*>Reach overall attraction profit/income[/LIST]
    <*>Dinosaur updates
    • Resizing
      • Spinosaurus
      • Giganotosaurus
      • Tyrannosaurus rex
      • Carnotaurus

    • Carnivores will now hunt according to their food need (except hybrids who will still engage any available foe) so they do not constantly hunt
    • Added dinosaur bio information to the Genome Library
    • Animation tweaks to tidy up issues from resizing various dinosaurs
    • Audio tweaks to match resized dinosaurs

    <*>Added new localisation
    • Italian
    • Korean

    <*>Added lighting settings unlock for career islands (unlocked at 5 stars)
    <*>New cameras
    • Added viewing cameras to the hotel, viewing gallery and viewing platform exteriors
    • Added first-person camera to monorail train. Positioned at a height above the train that will go over stations
    • Added a ride camera to the Gyrosphere
    • Added an option to the gameplay settings to not force the camera to move closer to a building when it's selected

    <*>Added functionality to reset all genes in the gene splicer. Press Y button or R key to revert all the genes to default, after a confirmation popup
    <*>Added shortcut to research items from upgrade and build menus
    <*>Added support to cancel a research project
    <*>Added option to cancel an incubation
    <*>Added some new achievements
    • Earn 5 Stars on Jurassic Difficulty Challenge Mode
    • Reach 5 Stars in Challenge Mode for the first time (any difficulty)
    • Finish Challenge mode in Under 3 hours (Medium difficulty or above)
    [/LIST]

    [B]General Fixes/Tweaks[/B]
    [B]Buildings[/B]
    • Fix guests not being able to walk in and out of the hotel
    • Fixed damaged concrete walls creating a seam
    • Fixed dirt around pillars preventing monorail tracks from being deleted
    • Stop dinosaurs from walking through large planters
    • Added dinosaur visibility to hotels
    • Added guest interaction interaction points to hotels
    • Prevent satisfaction and capacity spikes when closing a park
    • Added audio feedback for a Power Station going offline/online
    • Added option to disable the camera focusing on the selected building

    [B]Camera[/B]
    • Tidied up cameras to reduce intersection during movement
    • Camera fixes for looking at dinosaurs eating from feeders

    [B]Contracts[/B]
    [LIST]<*>Fixed hidden contract notifications
    <*>Don't allow sabotage types if there aren't any applicable targets
    <*>Prevent multiple division picker notifications from being queued if you spam the A button fast enough on the "Request Contract" button
    <*>Scale cash reward for all contracts with paramaterized genomes proportional to the cost of incubating a dinosaur with that genome (at the current genome completion level)
    <*>Scale cash rewards for building construction contracts by the cost of the building requested
    <*>Fixed display of time remaining until another contract can be requested
    <*>Added more intro and outro VO
    <*>Swapped some VO lines to make sure they are assigned to the correct division[/LIST]
    [B]Dinosaurs[/B]
    [LIST]
    <*>Quality pass on dinosaur animations to tackle alignment, popping and positioning issues
    <*>Quality pass for dinosaur audio to address some mistimings and missing sounds
    <*>Fixed dinosaurs getting stuck panicking after fleeing
    <*>Made dinosaurs reduce breaking out after Comfort is returned to satisfied
    <*>Trigger territorial fights (taunt only) when at the max social level, not when we've crossed it
    <*>Dinosaur Comfort Calculation Improvements:
    • We now do a can get to check on all nearby dinos at once - this stops the update interval being so variable
    • The maximum radius of the comfort check has been increased slightly
    • We now prioritise updating the selected dinosaur's comfort every second
    • We now don't stop the flood fill check based on manhattan distance, but area, so we see further in one direction if we're right up against a fence in the other direction

    <*>Doubled the range of lifespan for all dinosaurs. Every point of lifespan is now twice as effective
    <*>Prevent comfort levels from dropping during hatchery release if the exit is blocked
    <*>Dinosaurs now satisfy their hunt need different amounts when eating humans compared to other food sources
    <*>Fixed for drinking but not replenishing their needs:
    <*>Spinosaurus Hatchery Exit Roar now favours the most common JP3 variant
    <*>Once a dinosaur is marked for death (ie: during the finishing move of a hunt or a fight), don't allow medicine to increase its health anymore
    <*>Lowered Indoraptor defense a little so it can take damage from defender dinosaurs like Triceratops
    <*>Corrected Mamenchiasaurus images in InGen database
    <*>Fix for hatchery intro music not playing when you release a second dinosaur but still get the cutscene whilst the first dinosaur music is finishing
    <*>Prevent the user selecting a point underneath monorail tracks as a dinosaur transport destination
    <*>Fixed injury decals not working for some dinosaurs
    <*>Reduced the times you hear Claire/Owen talk about dino needs and made the triggers more appropriate
    <*>Added correct music to velociraptor hatchery exits
    <*>Reduced fence attack strength for ornithomimid and hadrosaurs
    <*>Increased fence attack strength for pachycephalosauridae
    <*>In a non-lethal fight the winner taunts as the loser flees
    <*>Increase time interval between dinosaur fights
    <*>Reduce waiting interval for dinosaurs preparing to fight
    <*>Reduce the minimum grazing distance so dinosaurs don't get stuck in this when they should be attending more important needs
    <*>Added VO for when there are no more diseased dinosaurs left in your park
    <*>Increased the likelihood of guests being trampled by carnivores
    <*>Increased the volume of dinosaurs present in the park, especially at higher elevation
    <*>Increased frequency and audibility of distant Sauropod calls
    <*>Fixed dinosaurs thinking they can't reach anything on the first few frames after loading
    <*>Dinosaur description pass to improve bio accuracy
    <*>Fix for dinosaur fight music extending far beyond watching dinosaurs fight
    <*>Fixed cosmetic genes not being immediately usable after research is complete[/LIST]
    [B]Guests[/B]
    [LIST]<*>Stop guests teleporting into enclosures when there aren't any breaches
    <*>Don't show guests using a building if they're not actually using it[/LIST]
    [B]Management[/B]
    • Fixed artificial facility rating spikes that can occur after reopening a closed park

    [B]Missions[/B]
    [LIST]<*>Cancelling a mission from another island no longer leaves dinosaurs tagged and stuck in a mission state
    <*>If reputation goes down causing a mission to become unavailable, represent this correct in the division rewards UI
    <*>When we cancel a story mission make sure we purge all the vo associated with it
    <*>Fixed incorrect objective icon for Entertainment mission on Isla Sorna[/LIST]
    [B]Photo Mode[/B]
    [LIST]<*>Reduced the minimum distance the dino head needs to be from the camera to count as a good photo
    <*>Added better messaging if the dinosaur's head is offscreen or too close to the camera
    <*>Use three points of reference for judging if a dinosaur is visible to reduce observing no dinosaurs visible if they are too close
    <*>Extended photo distances for all dinosaurs so that they're more likely to count as in shot[/LIST]
    [B]Sandbox[/B]
    [LIST]<*>Fixed triggering of rain/storms in sandbox
    <*>Fixed the management Finances button showing "Making a profit" etc in sandbox where cash is unlimited
    <*>Fixed the moon appearing during daytime / dusk, after switching from nighttime lighting
    <*>Disable some uncompletable contracts in sandbox mode. For example "Complete an expedition" which can't be done in sandbox
    <*>Fixed fossils, research, and expedition icons showing on
    <*>Fixed cash always appearing unlimited for Nublar in island management view [/LIST]
    [B]Vehicles[/B]
    [LIST]<*>Prevent the ACU helicopter sometimes coasting into hills/buildings if the player relinquishes control just before an impact
    <*>Fixed two transport helicopters both trying to avoid each other and floating up to heaven
    <*>Made player driven cars reserve the space underneath them when still or moving slowly
    <*>Ranger AI driving improvements
    <*>When selecting a vehicle task, don't show repair icons over upgrades if the building it belongs to is already queued for repair
    <*>Increased maximum number of transport helis from 3 to 5
    <*>Improved the third-person camera behaviour slightly when the driven gyrosphere clips into a dinosaur's head
    <*>Increased ranges at which vehicles are audible in the park and made their audio more responsive to user input
    <*>Show a confirmation prompt when adding a new ranger team, to avoid the player accidentally spending money. Particularly useful in Challenge mode as ranger teams are more expensive there
    <*>Fixed gyrospheres sometimes getting stuck in stations [/LIST]
    [B]User Interface[/B]
    [LIST]
    <*>Fixed a circumstance where edge scrolling stopped working
    <*>Display sale value in the dinosaur stats tab. It updates around every 20 seconds
    <*>Added better error messaging for failed saves
    <*>Improved and expanded loading screen tips to target them at common issues and fix incorrect information
    <*>Add shortcut keys to the various management tabs:
    • F1-F6 go to the various management tabs. 1-5 go to the Island Management tab and open one of the sub-pages.
    • Controls are rebindable
    • Shortcuts work in select mode, and while the management screen is open
    • Shortcuts are disabled depending on which tabs and which sub-pages are available in the current mode (Challenge and Sandbox have various tabs/pages disabled)

    <*>Moved the Candeleros Formation dig site slightly south on the map to better match where in the formation the Giganotosaurus was actually found
    <*>Don't use confirmation box to confirm selling a fossil when you already have 100% genome
    <*>Prevent the Guest Capacity help screen (and accompanying Cabot VO) from playing if the only reason you have a bad capacity rating is because you deleted most of your park
    <*>Show genome completed percentage on the expedition map
    <*>Completed sites in the Expedition Map won't show the specimen list anymore
    <*>Fixed InGen database so that the correct trait genes entries unlock when the appropriate trait gene research is completed
    <*>Added the dinosaur's name to the transport tooltip
    <*>Added disease to dinosaur tooltip
    <*>Added feeder icons for resupply needed
    <*>Removed Expected Lifespan from the dinosaur info panel, as it's the same as the value in Lifespan Genes
    <*>Audio pass on various UI screens
    <*>Fixed apostrophe not showing up correctly on custom names
    <*>Use game data (rather than hard string) for dig site details for dinosaurs in the InGen database
    <*>Fixed dinosaur tooltip not updating while in the Map view
    <*>Show feeder reserves in the tooltip when you hover over it
    <*>Made the order of information in the building info panel consistent
    <*>Added dinosaur roars and movement audio for ingen database entries
    <*>Fixed various Gene splicer audio bugs
    <*>Contract and Mission display on the HUD can be clicked to open the Contract/Mission details screen
    <*>Fixed command centre music not returning if you receive and decline a story mission whilst in the command centre
    <*>Increased the scroll speed on the research screen
    <*>Upon loading a save, ensure that InGen Database character entries that are tied to an island unlock are actually unlocked, in case they were missed previously
    <*>Add a message to empty save/load screens. Informs the player that no saves were found, or save slots are all full, as appropriate
    <*>Added new VO to financial reports
    <*>Fixed 'Help' Control Prompt being doubled up on the Control Room's InGen Database screen
    <*>Moved Credits option from the frontend into the settings
    <*>Various text fixes
    <*>Updated localisation
    <*>Fix for island navigation left and right when a pin is selected
    <*>Various localisation fixes[/LIST]
    [B]Other[/B]
    [LIST]<*>Increased likelihood of world music triggering
    <*>Fixed game music playing over credits music if both are active when the end credits are triggered
    <*>Fixed an issue that could muffle all audio until visiting the command centre
    <*>Added a help screen to assist players set the safe frame on PS4
    <*>Shadow render improvements for Playstation 4 Pro and Xbox One X
    <*>Billboard trees are now more accurate in colour and brightness
    <*>Performance improvements for lowest quality settings
    <*>Increase the deadzone on the analogue stick camera controls to address issues with drifting camera on PS4
    <*>General increase in game volume / loudness and mix improvement pass
    <*>Greatly increased the distance threshold of hunt music triggering when you are in a vehicle and a dinosaur is terrorising
    <*>Now autosave when reputation changes because of a contract being completed
    <*>Fixed an error when loading a Challenge save file with an "offered" contract in it[/LIST]
    [B]Stability Fixes[/B]
    [LIST]
    <*>Fixed a crash where you could try to set the item price / staff level on a building without the appropriate attraction / staff component
    <*>Prevent the player from deleting hatcheries while dinosaurs are being released as this causes a crash
    <*>Fixed crash for gunner activity if no gunner exists
    <*>Fixed a crash when assigning a ranger task at the same moment as its skin id being changed
    <*>Fixed a crash when generating GPU crash data on Win 7
    <*>Don't crash if a dead dinosaur somehow catches a disease
    <*>Fixed a crash relating to the gyrosphere not being fully initiated
    <*>Handle the case where a vehicle is despawned, but a child projectile is still active
    <*>Don't report a crash if an input device driver takes too long to respond
    <*>Handle a crash if a player table fails to load
    <*>Fix memory leak with crowd system
    <*>Fixed an occasional crash on shutdown in Windows
    <*>Fixed an assert when spamming buttons in the hatchery UI
    <*>Guard against no valid game owner in cameras when returning from pause
    [/LIST]

    Free Update 1.4 Coming September 13!

    Hello park managers!


    We're happy to announce that the next free update for Jurassic World Evolution is coming on 13 September, 2018! Hold onto your butts while we tell you what you can expect from the update, or watch back the livestream with Execute Producer Rich Newbold [URL="https://www.twitch.tv/videos/303373600"]here[/URL].

    [B]ALL NEW CHALLENGE MODE[/B]

    A new feature greatly requested within the community is Challenge Mode (separate from Story Mode). You'll find yourself with very little starting money as you progress through Isla Nublar, with difficulty levels that you can adjust before you start (easy, medium, hard and Jurassic). We're also adding some new mechanics like Hammond Foundation fees, contract cancellation penalties, and personal best completion times. You can unlock new skins (and achievements/trophies!) when you complete Challenge Mode for the first time and also when you beat the ultimate challenge, Jurassic difficulty! Good luck!

    [B]MORE SANDBOX OPTIONS[/B]

    Isla Nublar is our dedicated sandbox island, and we're adding more options so you can play the way you want to; you can toggle these settings in the Options Menu at any time. A few exciting additions are the lifespan toggle (dinosaurs no longer die of old age), cash level toggle (decide how much cash is available to you), various difficulty settings (dinosaur variety, rating, guest count, and economics), feeder resupply toggle (no more pesky ranger jobs!), and power toggle (no power stations or power requirements needed, as well as no power outages).

    [B]LIGHTING OPTIONS FOR CAREER ISLANDS[/B]

    Once you have achieved 5 stars on each island in Career Mode, you'll unlock different lighting options: default, dawn, dusk, and night. You can now revisit your islands and choose which setting you want to play in, which should give you some nice new challenges and more opportunities for gorgeous photographs.

    [B]NEW CONTRACT TYPES[/B]

    We're adding some more variety of contracts for all Divisions, which will have you working to improve guest coverage, increase dinosaur visibility and rating, and achieve higher levels of profit for your island. Make sure you're up to the task before accepting them!

    [B]NEW VIEWING CAMERAS[/B]

    We're adding new camera features to the viewing gallery and viewing platform so you can watch your enclosures from your guests' perspectives, as well as a first-person camera to the monorail train - positioned at a height above the train that will go over stations.

    [B]KOREAN AND ITALIAN LANGUAGE SUPPORT[/B]

    We're happy to be bringing both Korean and Italian Voice Overs and subtitles to the game, so players from those regions can enjoy the game with their native language. Welcome to the community!

    [B]SIZE MATTERS[/B]

    We've listened to your feedback regarding some of the carnivores' sizes in the game, and are making the following changes to bring them more in line with the Jurassic franchise:

    [LIST]
    <*>Scale down the Ceratosaurus from 9.6m (current) to 9m
    <*>Scale down the Tyrannosaurus Rex from 14m (current) to 13.5m
    <*>Scale up the Spinosaurus from 13.7m (current) to 15m (making her taller but less bulky than the T-Rex)
    <*>Scale up the Giganotosaurus from 12m (current) to 13.5m
    [/LIST]
    [B]ADDITIONAL FEATURES[/B]

    Other than what's above, we're also adding several new things based on your feedback such as a camera zoom toggle, the option to cancel a research project or incubation, the option to revert all the genes to default, new dinosaur bio information in the Genome Library (health and comfort requirements), shortcuts to research items from the Upgrade and Build menus, and more general fixes and tweaks to the game. We will post the full list of fixes on September 13 with the 1.4 Release Notes for you to go through at your leisure.

    We thank you for your continued support since the game's launch on June 12, and for your diligent bug reporting on the forums. We're very excited about this update and cannot wait to see what you'll make of it!

    Exclusive 1.4 Update Livestream - August 29!

    Greetings park owners!

    The eagerly awaited 1.4 Update is getting closer and we’re hosting a special livestream to learn all about it! Join us live on www.twitch.tv/FrontierDevelopments at 7PM BST on Wednesday August 29; Executive Producer Rich Newbold will give you an exclusive look at what’s included in the update!

    We’ll also be giving away 2 copies of Jurassic World Evolution to people in the chat, so this is a great chance to get involved if you don’t already have a copy or want to share the dinosaur joy with your friends!

    We hope to see you all there!

    Important News about Dinosaur Sizing

    As posted from our official forums...

    Hi everyone,

    We hope you're all having a wonderful day.

    We'd like to start with saying that we are incredibly grateful for having such a passionate and enthusiastic community. It's been a pleasure to read everyone's Jurassic journey so far, with people achieving platinum trophies or sharing their favorite dinosaur screenshots with us.

    We've also received feedback regarding certain elements of the game, one notable example being the sizing of specific species of dinosaurs. Initially we stated that addressing these issues wouldn't be possible due to technical difficulties, including potential clipping/gameplay issues within the environment that the dinosaur interacts with, potential save game issues, and the adjustment of hundreds of connected/associated animations per species. However, the community have spoken and our amazing dev team have been hard at work to investigate these issues and look for solutions. We're pleased to be able to confirm that in the coming update, the team will be making some much-requested adjustments to the dinosaur sizes, while at the same time keeping true to the Jurassic dinosaurs which has always been our aim.

    The changes we are making are as follows:


    Scale down the Ceratosaurus from 9.6m (current) to 9m
    Scale down the Tyrannosaurus Rex from 14m (current) to 13.5m
    Scale up the Spinosaurus from 13.7m (current) to 15m (making her taller but less bulky than the T-Rex)
    Scale up the Giganotosaurus from 12m (current) to 13.5m

    We apologise for the time it's taken to confirm these details. However, we feel it is vitally important that we triple check that any new additions are achievable before announcing them to the world. We hope that these changes better address the concerns regarding dinosaur size and look forward to seeing the your reaction once the free update goes live.

    We've received a lot of kind words from you with the faith that Frontier will continue to support Jurassic World Evolution with new and exciting content. It's heart-warming to see comments with that level of trust in the development team, and it's absolutely what we will be doing. The team are hard at work planning future content for you to enjoy and we'll be revealing all of the details of the first update in a special livestream with the developers, of which we'll be sharing the time and date this week!

    Thank you again for your patience, feedback, and understanding as we continue to work hard on Jurassic World Evolution; we're excited about what the future holds and definitely have lots more in store for you!

    --Bo

    Community News Update

    As posted from our official forums.

    Hello everyone!

    We hope you’ve been enjoying your time on the Five Deaths, incubating dinosaurs and trying your utmost to avoid any… unfortunate accidents involving your guests. We want to take this opportunity to thank our community for all of the support so far and to talk a little more about our future plans. We also want to inform you all that our next update will be coming for free to all Jurassic World Evolution players.

    First of all, thank you to everyone who has been involved in this incredible journey so far; it’s just the beginning. We’ve been truly humbled by the amount of support we’ve received from our incredible community and we are so grateful to have such an amazing, passionate and supportive group of players with us every step of the way.

    We understand that some of you are eagerly awaiting more details of what the future of Jurassic World Evolution holds. While we aren’t able to give you all the information at the current time, we want to reassure you that, in true Frontier style, the development team remain hard at work and will be supporting the game with a series of additional content drops (the first of which was the free update that introduced the Jurassic World: Fallen Kingdom dinosaurs).

    The dev team have been reviewing feedback and suggestions from all of our official channels. We’ll have more details on which content and features will be making its way into future updates over the coming weeks, so make sure to follow our official channels to stay up-to-date with all the news as it happens.

    Whilst we would love to include every piece of content that the community want to see in the game, we have to look at a number of factors before deciding what exactly makes its way into each update. Please do continue to give us your feedback and suggestions, and we’ll aim to address the most common requests through our community responses where possible.

    Once again, a huge thank you to everyone who’s helped support us. We have been overwhelmed with the incredible and passionate support from you all and we’re very excited to be bringing in a series of content updates; we can’t wait to share more details with you as we get closer to our next free update.

    Thanks!
    Bo