Jurisdiction cover
Jurisdiction screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Jurisdiction

1.1.18 Update

Units operating spike strips will now automatically begin pursuing any suspect who hits that spike strip. This behavior will automatically bring a car chase to an end if the suspect already has another unit in pursuit and within range.

Added a feature to the Controls menu that allows the player to set camera rotation sensitivity.

Fixed a small issue that caused the cashflow animation to be obscured by the UI at certain aspect ratios.

1.1.17 Update

Fixed a missing tooltip for the "Coverage" meter on the Prostitution Sting interface.

Fixed a bug that allowed the user to create multiple stings for a selected unit by repeatedly pressing the Sting shortcut key on the keyboard.

Fixed an issue that prevented units from being moved around the map if the camera was zoomed out to extreme distances.

1.1.16 Update

This small update corrects a bug that made it impossible to unlock the Party Crasher achievement.

1.1.15

This small update corrects a bug that made it impossible to unlock the House Cleaner achievement.

1.1.15 Update

This small update corrects a bug that made it impossible to unlock the House Cleaner achievement.

1.1.14 Update

Autonomy

If you've ever felt overwhelmed keeping up with crime in Freemont, this update is for you!

This update adds a new policy called "Autonomy" that allows units to automatically respond to most calls on their own. Typically, the unit closest to the crime will respond within a few seconds of the call coming in from dispatch.

If enabled, the policy has multiple settings to allow you to determine from how far away units should try to automatically respond.

Units will NOT automatically respond to raids, investigations, car chases, dragnets, or any call requiring the responding unit to have a certain skill level.

Once a unit has been dispatched to a call, whether automatically or by the player, the call will no longer continue to request a unit response, even if the player calls the unit away from the crime to go do something else.

By default, only traffic units are set to respond automatically, but you can configure Autonomy any way you like for all divisions from the Policies menu.

Other Changes

Public Service Announcement perk now affects crime waves already in progress. If a crime wave is already happening when the perk is activated, the crime wave has its duration reduced. (The previous system only reduced the duration of the crime wave if the perk was activated before the crime wave hit.)

Reduced penalty for having crowds present at burglary and homicide investigations.

Fixed a bug that caused homicide and burglary crowds to deduct Enforcement points before the crowd had even spawned when restoring a saved game where burglaries or homicides were active.

Fixed a bug that could cause crowd members to be restored with the wrong combat system data.

Fixed an issue that would cause gang member icons to display as white rather than their appropriate gang color.

Fixed a bug that could cause lovers to get stuck in the game after completing the Bondage Cuffs call.

Fixed an issue that caused homicides to be reported too many times. At most, a homicide should now only be reported as suspicious activity, and then once more as a murder scene.




1.1.13 Update

A crowd of onlookers may now spawn around homicide and burglary investigations. The presence of these curious citizens will drive down your Enforcement score. The onlookers can be dispersed by sending units to talk to them or with the helicopter megaphone. The crowd will not interfere with the investigation itself.

Police tape now appears around homicide and burglary investigations when a unit arrives at the scene. Establishing this perimeter will encourage onlookers to leave.

The police tape system for the structure fire event has been changed to work like the new police tape system for burglaries and homicides. As soon as any unit appears at the scene, the police tape will be established.

Using the helicopter megaphone now causes the helicopter to stop moving if it was following a suspect. This will help prevent a situation where a helicopter dispatched to a crowd by clicking on a suspect would follow the suspect away from the crowd if that suspect left upon hearing the helicopter's instruction to leave the area.

Activating the Helicopter Pad perk now triggers a notification from the tip system advising the player that the helicopter still needs to be purchased at a Police Department before it can be used.

Fixed an issue that would cause the "Insufficient Funds" message to get stuck on the interface when trying to buy a helicopter without enough money to actually do so.

Fixed a bug that could cause warrants to reappear on the map for suspects who were already under arrest when restoring a game.

1.1.12 Update

This small update improves the way crime and sting icons are scaled at various resolutions.

1.1.11 Update

This small update allows the user to disable Crime Waves.

Players who want a more peaceful experience can set Crime Waves to "None" from the main menu while setting up a new game.

1.1.10 Update

Fixed a bug that could cause venue icons to appear at the incorrect size.

Fixed a bug that caused the UI bracket that surrounds the helicopter while it's selected to remain visible even when the helicopter wasn't on the screen.