Just Get Through cover
Just Get Through screenshot
Genre: Platform, Racing, Adventure, Indie

Just Get Through

Just Get Through comes tomorrow - What is new?

Hey,
so the release is scheduled for tomorrow. I am really excited and I hope everything will go well.
To make you excited too I present the changelog for Update 1.1, the Steam exclusive Update that comes with the steam release.
Here is the huge, but shortened, changelog for this update/release:

Just Get Through 1.1 Changelog:
- New GUI System, which I made from scratch
- Play custom levels from other players
- Upload your own custom levels (see sandbox overhaul)
- Enhanced Performance
- Settings
- Indesctructible Walls
- Rotating Saws
- Retracting Spikes
- More Achievements (Steam Achievements)
- Steam Integration
- E.g. the steam user name will now get used automatically, you can create steam cloud screenshots, use the steam interface or play in Big Picture
- Custom Keybindings
- Several new Colorpalettes
- Reworked some Colorpalettes
- New Game Over Screen
- New Pause Screen
- Improved TNT Throwpreview
- View now moves randomly through the level towards the player
- Increased Walldamage
- Improved many Colorpalette-Related things
- New "How To Play"-Text
- Fixed some spelling mistakes
- Improved balance
- The game is now a bit easier, but still gets very hard
- Increased Levelsizes
- Some traps now spawn later and less frequent
- Increased Landmine Visibility
- Fixed Gamepad Vibration
- Fixed Newstextfield
- Fixed No-Grinding-Damage-Bug
- Fixed Horizontal Speed Bug on Climbing Nets
- Fixed tons of other bugs
- Fixed the "Get kicked out of the level"-bug
- More Soundeffects
- More and improved particles
- New texts and Hints on Signs
- Smaller, improved HUD
- Changed some collisionboxes
- Destroy falling walls by jumping against them from below
- New Itemdesigns
- New Item: 3x TNT and 3x HP
- Increased Itemspawningrate
- 2 new upgraded (Increased Viewdistance, Larger Item Attraction Range)
- Changed some upgrades
- Improved TNT behavior
- Improved bigger explosions
- Many other minor changes and fixes

Get creative in the new sandbox system. Endless possibilities.
I hope for some cool levels :) You can already create really cool things with the new sandbox and
with future updates this "toolbox" will get even better.

Sandbox Overhaul:
- Completely reworked Sandbox mode and Custom Level System
- GUI System
- Objectbrowser Interface
- Save/Load and create new custom levels while being inside the sandbox mode
- Play custom levels from the main menu
- Ingame levelbrowser with searchbox and sort-buttons for global levels
- When you play a custom level you can't edit it, you only play it, to edit it you have to load it in the sandbox
- Local Stats for every local custom level
- Upload/Publish Custom Levels right from the main menu
- Play User-Created Custom Levels
- Get the best time in user-created levels
- Global stats for every global level
- Change several settings in a new Levelsettings-Interface
- Set a Description and a Title for your Level
- New Walltypes (Indestructible and Dissolving Walls)
- New Controls (Read the new (H)elp for a short Sandbox guide)
- Every new object
- Coins
- Cameraobjects to define a View-intro-path
- Create and publish a level in less than a minute
- Improved many other things

And free future updates are already planned.
If you find any bugs or you have ideas please share them with me and the community in the
Just Get Through Community group.

Now fasten your seat belts and get ready for Just Get Through.
Coming tomorrow, Jan 30th.