Here comes the Champ! A massive bulk of muscles with lightning fast hands, the Champ will beat any foe in his quest for turning into an absolute unit (it is his religion)!
Heroes
*NEW* Champ
Hot Hands and Tough!
-Blazing fast attacks, but at the cost of stamina -The more HP you have, the greater your stamina -The last punch is always a Haymaker that deals massive damage -Level 3: The crowd cheering makes you regenerate stamina faster at the map edges!
Synergies
Woodlanders
-Flowers now heal all heroes and grant (20%/40%) movement speed to the party -Passive heal and massive heal from the Sanctuary also grant (20%/40%) movement speed
Strategist
-Capture time 3 -> 2 seconds
Items
-Red Vulture Mask: Any hero can capture the collectible, all mask wearers get the heal and damage bonuses -Retromancer's Armor: Damage tick rate halved, now deals damage every 0.5 seconds. Same DPS. -Bottleless Lightning: Damage 3 -> 4
Systems
Interaction Nodes
Now will have a greater chance to get an interaction related to the primary synergies of the party. Achievement hunters, rejoice!
Localization Variables
We have made a big internal overhaul of how we handle variables in tooltip text, this shouldn't impact anyone playing the game directly (unless there are bugs, tell us!), but should make things easier to patch.
Minor Adjustments
-Various, many, a looooooooot of text fixes! Shoutout to FlowerBasara, Mirage, and Antorious for pointing out our many mistakes o/
Bugs
-Fixed a bug that made Krampuses give the wrong item when getting overkilled -Fixed bug that made Deep Hooks congregate at the center of the map
Patch 0.3.3 - Early Access
The King announces new Patch Notes!
In comes the Doctor! With questionable ethics and weird bottles (don't drink from weird bottles!), he spreads the plague to foe and friend alike in the compulsive search for the cure! What a noble spirit, looking out for our health... Wait, did any of you see any plague around before this guy showed up..? HE IS RUNNING AWAY, GET HIM!
Xmas Event!
T’is be the season! Season of what you ask? Of hunting Krampuses, of course! Get the bastards that stole the Xmas decoration and upgrade your Xmas tree. The more beautiful the tree, the better the gifts you get when Xmas comes!
Merry Xmas from the Vish team! <3
Systems
*NEW* Random Starting Hero Button
Can't figure out what hero to start with? There is a button for that now. I don't know what else to say to you... Press it now? Uh, just keep reading ok?
Heroes
*NEW* Plague Doctor
Shady doctor that spreads the plague and eventually heals
-Tosses a vial that causes The Plague to spread -The Plague is a non-lethal damage over time debuff that spreads to any unit and lasts until cured... or dead :P -After seeing 10 plagued units die, he gains The Cure -The Cure is a healing skill that also immunizes against The Plague -Level 3: The research continues! At 15 dead units The Cure also gives 3 Armor, at 25 it also gives 100% Haste
Oni
Oni is too dominant with AoE damage, healing, and tanking. For now we are decreasing the effectiveness of her AoE, but we will keep an eye on her
-You can no longer break the economy by creating infinite bananas
0.3.2 - hotfix
-Wukong will now return to the party upon taking any damage, this damage instance will be reduced by 75% -Wukong now fades through units while in the magic cloud (flying!) and is slightly faster -Wukong's bloodmoon "mask" should properly appear while under the Torii buff -Shadow Wukong and Shadow Monkey-Soldier-Clones no longer have "masks" under the bloodmoon -Removed Vish Game Studio's logo flashbang, now a chill black and white logo will appear when starting the game -*NEW* Bosses no longer are immune to projectile damage
Patch 0.3.2 - Early Access
The King announces new Patch Notes!
A new hero approaches! The third Yokai synergy hero, Wukong, joins the ranks!
…Did he call himself monkey KING? I’m the king here pal, y’all really letting anyone in these days, eh? smh my head…
Dev Message
Hey fellas, we have decided to release small content patches with new heroes as we move forward. We are doing this to keep the game going while we work on the new zone as it will take some time until it is finished. This is a big commitment as the third heroes were not on our original plan, but we’ve always seen this suggestion coming up and decided to pull the trigger on it. We don’t know if all third heroes will be ready on full release, but we will continue adding them even after Early Access.
Heroes
-Pet heroes have updated tooltips that actually show updated values!
*NEW* Wukong
Mythical fighter that creates clones!
-Melee attacks with slightly increased range -Creates 2 clones with 50% of Wukong’s stats, clones proc on-hit effects -Clones last 6 seconds and Wukong leave the party to fight with his monkey-soldier-clones -Level 3: Wukong acquires the legendary staff, he gains a new attack that damages all enemies in a line, his clones also gain this ability!
Ranger
-Wolf health (5/7/9) -> 8
Sharmancer
-Lil’ Shark health (25/30/35) -> 30
Patch 0.3.1 - Early Access
The King announces new Patch Notes!
Small clean up patch, Halloween event is staying a little longer!
Bosses
-Bosses now have resistance to haste slow (max at -25%)
Eclipseborn [4th boss]
-Rescaled at Wicked difficulty (more wicked!)
Heroes
-All heroes have had their HP rescaled, they no longer scale with levels.
Light HP: (20/23/26) -> 25
Medium HP: (25/30/35) -> 35
Heavy HP: (30/37/44) -> 45
Colossal HP: (40/49/58) -> 55
Ranger
-Lvl 3 Mark damage now scales off the Ranger's damage
Synergies
Deep
-Increased damage and reduced hook respawn time
Items
-Odison's Hammer: Damage 25 to 5 -> 25 to 10 and item damage scale is now doubled -Vess' Dirty Spoon: Heal 4 -> 6 -Retromancer's Armor: Damage scales 3 times from removed armor (1 armor = 3 damage)
Bugs
-Deep Synergy hooks not respawning -King wasn't getting HP bonuses -Vulture Mask no longer permanently allows the equipped hero to eat collect dead nanas -Minor text corrections -Fixed bloodmoon event interaction on zone 4
Halloween Event
The King announces a new Event!
'Tis be the spooky season! As everynana knows, if you punch the explosive pumpkins, you get candy! Be sure to grab some in the Halloween event! This is a smaller event because we were focused on the new zone update, but we hope you can have fun collecting candy! Don't forget to brush your teeth :B
Halloween Event
Event nodes are available, beat the level to gain a reward in candy! Be careful, pumpkinanas explode when defeated!
You can turn off event nodes in the difficulty menu.
The Koi land reveals itself! Explore the mysterious land of the spirits and face the fearsome Eclipseborn in the new zone! We have two new heroes, new items, interactions, a boss, and balance changes!
Koi No Kuni
Welcome to the next zone, Koi No Kuni the land that ascended into the spirit realm!
The bloodmoon shines high Beware the lurking Yokai Your rule's end is nigh
Zone mechanic
The giant red circle represents the light of the bloodmoon, any unit inside it gain 25% extra damage, but nanas from this region also become stronger!
Melee Nana
A common nana in the day, but under the red light it gets 2 armor.
Ranged Nana
A competent archer, this nana fires 2 arrows at once, and ignites them under the red light!
"Mage" Nana
Beware of the legendary sword "mages" from the Koi land, they are able to cut through the entire party! Under the red light, they focus even faster on their singular technique!
Tank Nana
The tough vanguard of the Koi army gets 3 armor under the red light.
Boss
No spoilers here, good luck!
Heroes
All heroes
-Long range attacks changed from 10 units to 8 units -Medium range attacks changed from 4 units to 5 units
*NEW* Oni
Fiery battlefield medic with immense power, the Oni is a Yokai that had to leave the spirit realm due to rising prices on spiritual estate
-Bittersweet Whack: Melee attack that also heals allies, heal power increases with damage -[Lvl 3] About 20% of my True Power: The Oni smacks a foe sending them flying through the battlefield
*NEW* Ronin
Master swordsman looking for a dignified retirement, used to be a Samurai, but his lord ascended as Eclipseborn and left him behind
-Quick Slashes: Strikes twice -[Lvl 3] Steel Storm: Disapears and rapidly slashes enemies in an area
Archer
-Rapid Fire damage (2/3/4) -> (2/2.5/3)
Items
Frost Plate - Haste slow 25% -> 50%
Karghlas' Left Hand - Damage gain from 5% -> 6.66%
Vine Ring - Cooldown and totem duration reduced
Odison's Hammer - Cooldown 5 -> 4
Livine Corselet - Collectible duration increased
Red Vulture Mask - Collectible duration increased
New* Retromancer's Armor
Lose all armor
Gain a damage dealing aura that deals damage equal to armor lost
Consumable Items
-Redwood's Pizza (Rusher) - Damage 15% -> 7% -Sweet Pancake (Hasty) - Haste 15% -> 7% -Bitter Chocolate (Tough) - health 7 -> 5 -Cheesecake (many) - Damage and haste 10% => 5% -Sweet Crepe (many) - Haste and health 10% and 5 -> 5% and 3 -Sandwich 16 (many) - Damage and health 10% and 5 -> 5% and 3
Achievements
-*NEW* Pacifist? - Win a combat node without dealing damage with heroes -*NEW* The Best Defense - Reach 10 armor with items -*NEW* Breathe Deeply - Interaction -*NEW* Losing Patience - Interaction -*NEW* Dimensional Treasure - Interaction -*NEW* The Ronin - Complete the zone with two level 3 Ronins -*NEW* The Oni - Complete the zone with two level 3 Onis -*NEW* Isekai-ed - Complete the zone with only Yokai heroes -*NEW* Eclipse - Defeat the boss
Localization
-A Google Sheets will be provided in the Discord if you want to suggest changes
Extras
-Added random hero pool button
Patch 0.2.4 - Early Access
The King announces new Patch Notes!
The bloodmoon rises! Beware heroes, the lands are crossing the spirit realm as we speak (through this parchment)! This still isn't the release of our next zone, but instead an invasion from the forces of Koi No Kuni! In this patch we are also releasing many hero and item reworks, new items and a new shopkeeper: The Cook! Purify the land of these ghostly invaders and be ready, the next zone is near!
Bloodmoon Event
Combat nodes from the next zone have invaded the realm! This fight is harder than the common combat node, but offers immense reward!
Zone mechanic
The giant red circle represents the light of the bloodmoon, any unit inside it gain 25% extra damage, but nanas from this region also become stronger!
Melee Nana
A common nana in the day, but under the red light it gets 2 armor.
Ranged Nana
A competent archer, this nana fires 2 arrows at once, and ignites them under the red light!
"Mage" Nana
Beware of the legendary sword "mages" from the Koi land, they are able to cut through the entire party! Under the red light, they focus even faster on their singular technique!
Tank Nana
The tough vanguard of the Koi army gets 3 armor under the red light.
The Cook
A culinary artist looking to make spectacular dishes for your majesty! (Unlocked after beating the Kraken)
He isn't interested in gold, he must be paid in tokens! Which of course raises questions over what are tokens really supposed to represent, I mean... you guys have been throwing heroes in a toothy red maw thingie all this time...
... .. . .
Well, the dishes are delicious!
Dishes are consumable items that provide stats without occupying item slots, eat as much as you can!
Heroes
Rogue
-Critical damage 10 -> (10/12.5/15)
Hoplite
-Stacking damage level 3 removed -Now throws a mighty spear that pierces and deals 2x damage after melee attacking 3 times
Imp
-Base damage 1 -> 0 -Burn now deals 2 damage every second, but still deals the stacked damage every 3 seconds -Explosion level 3 removed -Now spreads half the stacks the dying enemy had among nearby enemies
-Melee cooldown 1 -> 1.5 -Melee damage (4/5/6) -> (6/7/8) -Armor 0 -> 1 -Combo heal 4 -> (6/7/8) -Combo bleed removed -Hook hits now also counts toward the combo -Shark cooldown 1 -> 1.5 -Shark damage (4/5/6) -> (6/7/8) -Shark now heals on every hit for (3/3.5/4) -Shark level 3 now gains 300% haste and 200% move speed decaying
Items
Diopside Ring - Now is a tier 2 item and heals 1 health per second
Portable Anvil - Now is a tier 2 item
Crylai's Fragments - Now is a tier 2 item and reduces debuffed enemies armor by 1
Pocket Cleric - Now is a tier 3 item
Poltergeist - Now is a tier 3 item
Frost Plate - Now is a tier 3 item
Shattered Saber
On left: party hasty 30%
On left: party move speed 20%
Damage 75%
Ruined Saber
On right: party damage 30%
On right: party move speed 20%
Haste 75%
Papercrafter's Toy
On back: party move speed 25%
Party haste 50%
Goodwind Boots
On front: party move speed 25%
Party health 30%
Vess' Dirty Spoon - Now heals 4 the opposite hero (front <-> back, etc) every 3 hits
Karghlas' Left Hand - Now grants 5% damage every 3 seconds
Odison's Hammer - Now strikes the closest enemy for massive damage, the closer you are, the harder the hammer falls!
Dark Pauldron - Now grants 20 block if surrounded by 10 or more enemies
Necronomicrown - Now summons 2 Necronanas that are really tough, but can't be healed
NEW* Vine Ring (Tier 3) - Periodically plants a totem that heals nearby allies, the totem can be destroyed by enemies!
NEW* Red Vulture Mask (Tier 3) - Enemies drop orbs that can be collected by mask wearers to heal 1 and increase damage by 15% for 30 seconds
NEW* Burning Plate (Tier 3) - Every time the character gets damaged, gains 5% damage, up to 125% damage
NEW* Blazing Helmet (Tier 4) - Increases damage by 250%, decreases health by 80%
Consumable Items
-Redwood's Pizza (Rusher) - Increases damage by 15% -Sweet Pancake (Hasty) - Increases haste by 15% -Bitter Chocolate (Tough) - Increases health by 7 -Cheesecake (many) - Increases damage by 10% and haste by 10% -Sweet Crepe (many) - Increases haste by 10% and health by 5 -Sandwich 16 (many) - Increases damage by 10% and health by 5
Extras
-Elite Waves have been rebalanced -You can now use only one token to upgrade heroes by using right click
Bug Fixes
-Characters getting on top of each other in the tooltip -Broken Deep synergy -Turtle druid becoming permanently slowed -Double reset on shop
Patch 0.2.3 - Early Access
The King announces new Patch Notes!
In this patch we are adding in the framework for our localization system and some balance changes! Some changes will heavily impact our "hypercarriers", but we will be revising them in the next round of changes.
Localization
The localization system is ready, we are delivering a very, very rough first translation using online translators to see if everything falls into place correctly (no missing chars, formating, etc), these will be ironed out as we advance development.
We currently are working on professional partnerships for Portuguese, Chinese, Korean, and Japanese. If you would like to help us translate the game to your language, join us in the Discord!
Heroes
-Armored heroes now have 2 armor
Sharkmancer
-Health (30/37/44) -> (25/30/35) -Armor 0 -> 2 -Lil'Shark has the same health and armor as the Sharkmancer
On previous patches we have increased bosses' HP massively and increased all other heroes' damage, but there is still an enormous gap that makes "fair" comps not fun to play against super bloated HPs or make the game trivial for hyper carriers if the HP is fair.
We've been testing different options to balance this gap and the outlier is always how hard the flat damage items scale on fast attacking heroes. We will look into the most impacted heroes to help them not fall too far behind and keep being fun picks in a future patch.
Deep Zone
Melee Nana
-Bleed REMOVED -Now gains a burst of movement speed when reaching 50% health for 1.5 seconds
Kraken (BOSS)
-Left Eye now shoots a delayed projectile that deals (10/20) damage on a small AoE instead of a quick burst of 4 fast projectiles -Right Eye also does the same thing, but in the right side -"50% HP Cool Moment" Eyes also does it, but all over the place
Random Peaking Eye
-Also doing it, but randomly
We are trying to reduce unfun frustration and add in fun frustration movesets to the Deep Zone, we are experimenting with a more impactful but less guaranteed option for the Kraken, so tell us if this feels better!
Bug Fixes
-Huntress getting perma slowed after starting a trap cast
Patch 0.2.2 - Early Access
The King announces new Patch Notes!
We are pushing in the changes from the beta and some minor details. The next zone is in production right now and we can't wait to share more info on it! Still, we don't want to leave the game too stale while the big content patch is coming so we might be doing some light adjustments in the meantime.
For the next patch we are looking into tank's tankness, we feel most heroes supposed to tank don't have base stats to properly tank in the mid game before getting fully geared up, feel free to share your thought on the topic as we do internal testing.
Save System
Reworked saving, it will support cloud, have a few internal backups, scale better, and restore saves from your Steam achieves if things got too corrupted!
Hotkeys
You can now use hotkeys to speed up shop purchases: -Hold an hero/item + Q -> Auto-sell -Hold an hero/item + WASD -> Drop thing on corresponding hero -Hold an item + Space -> Drop thing on the precious King -E -> shop lock/unlock -R -> reroll
Heroes
Huntress
-Faster trap setup and cooldown, increased trap damage (she had wrong tooltips all around, she actually did x3 damage on hunted targets all this time lol) -It should be harder to push the Huntress and cancel channel now -Bosses only get Hunted for 6s and cleanse the debuff on the 50% stage
Druid
-Turtle druid now blocks 1 damage all the time and (3/4/5) when tucked in -It should be harder to push the Turtle druid and cancel channel now -Druid druid now deals 2 damage at all levels instead of (1/1.5/2)
Cleric
-Cleric now deals 2 damage at all levels instead of (1/1.5/2)
Bosses
Druid
-Health reduced to (2500/3000) -Scythe damage increased on Wicked difficulty to 40
Owl
-Health reduced to (2500/3000) -Melee attack removed -Ice Volley increased to (4/6) -Blizzard slow decreased -Blizzard damage increased on Wicked difficulty to 20
Kraken
-Health reduced to (3000/3500) -Tentacle summon damage increased on Wicked difficulty to 40 -Static tentacle damage increased on Wicked difficulty to 50
Bug Fixes
-Resolution cutting top and bottom on some monitors -Fixed an error that made the new save system softlock new players -Captain now correctly increases buff power with levels (was only giving +50% all the time) -The kraken no longer gets an extra tentacle on wicked difficulty