In our recent announcement regarding our partnership with IndieArk, the phrase “bring more professional language localization” (rough translation) was used referring to IndieArk’s future contributions to this project in the Chinese version of the post. This can be read as a jab to our localization community members who have worked so hard to make this game more accessible to their friends and compatriots.
We must reiterate that the idea that our localization community has been anything but professional is deeply wrong. What we’ve seen are readily available, quick, and incredibly well-organized individuals that not only took it upon themselves to make the game playable in their languages, but also had the care to ask for the context of every joke and reference and even improve and correct the text that we have written in the English version of the game.
Our partnership with IndieArk comes firstly for their publishing capabilities and support in China, Korea, and Japan. IndieArk’s secondary role is to provide localization for new content and necessary corrections, such as reworked content.
We will not discard the work already done by the community.
The plan going forward is for IndieArk to provide us with an initial translation (currently done by Google Translate/Deepl) and then open this for community feedback and adjustments. We will keep using Localizor and Discord as the direct bridges between the localization community and us, we believe this is the best way to improve the game.
Just King is working with IndieArk!
We’re so glad to announce that Just King is now working with IndieArk. We are working on bring the game to players in China, Japan& Korea and look forward to meeting the players in the Asian region in the best possible condition!
This will greatly improve the experience for Asian players: - Improved translations by native speakers - Building a community for the Asian players - Answers to your questions & support
Our next hero is the Slayer! This veteran shock trooper from the Golden Harpy army will turn the tides of battle and guarantee victory for the King! Her unique weapon works as a boomerang that damages enemies and returns towards her, if you catch it, its cooldown is reset! So remeber: the cannonical way to play her is to *not* miss the catches, if you are missing catches you are doing it wrong, don't do that, you are ruining the organic story telling here, she is supposed to be skillful, ok? Good.
Heroes
*NEW* Slayer
[Unlocked by beating the Good Troublemaker achievement (win with 4 Frenzy heroes)]
Skillful (remember) ranged fighter that makes enemy more vulnerable
-Throws a revolving axe that deals damage to enemies in a line and then returns -Catching the axe resets the skill's cooldown -Damage units have their armor reduced for a short duration -Level 3: Catching axes 3 times in a row makes you throw 2 smaller additional axes
Berserker
Reworked to better scale in the late game
-Melee attack now reduces its base cooldown to 0.5s from 1.5s while Enraged
-Enrage:
Duration (6/8/10) -> 8 seconds
Heal 5 -> (5/7.5/10)
Haste 200% -> 0%
Movement speed 0% -> 30%
Cooldown now scales with Haste, starts at the end of the transformation
-Bloodboil:
Damage 5 -> 5 to 10 based on how low your hp is
Cooldown resets when Enraged
Knight
-Visual adjustment, he has a bit more of armor -Armor 2 -> 3, literally!
-Dark Pauldron required enemies 10 -> 7 -Golden Harpy Brooch (Archer interaction item) status restriction right -> left
Systems
New run modifier: No roll
Now you can choose to disable the roll button on your runs for added difficulty!
Heal status
Now the healing status will fully stack between different entities If a Paladin with (50% heal) heals a Knight with (50% heal), the healing increases by 100%. If the same Paladin heals himself, the healing is increased by 50%.
Minor Adjustments
-Champ now resets cooldowns when the stamina recharges to avoid weird pauses between slow and fast punches -Updated many tooltips in Localizor to the new variables system -Updated Red Vulture's Mask's description to match the new effect (Thanks Minako o/)
Bugs
-Cloned Kings on zone 4 no longer become perfect copies during Christmas
Happy Chinese New Year!
Hi all,
As you may know, the year of Rabbit is around the corner! Best regards and wishes to everyone for the new year ahead!
Looking back on the past year, we'd like to thank all of our players for supporting “Just King”. We're working hard now on new content hoping to deliver you the experience as best as we can. Stay tuned!
Happy New Year everyone!
Patch 0.3.4 - Early Access
The King announces new Patch Notes!
Here comes the Champ! A massive bulk of muscles with lightning fast hands, the Champ will beat any foe in his quest for turning into an absolute unit (it is his religion)!
Heroes
*NEW* Champ
Hot Hands and Tough!
-Blazing fast attacks, but at the cost of stamina -The more HP you have, the greater your stamina -The last punch is always a Haymaker that deals massive damage -Level 3: The crowd cheering makes you regenerate stamina faster at the map edges!
Synergies
Woodlanders
-Flowers now heal all heroes and grant (20%/40%) movement speed to the party -Passive heal and massive heal from the Sanctuary also grant (20%/40%) movement speed
Strategist
-Capture time 3 -> 2 seconds
Items
-Red Vulture Mask: Any hero can capture the collectible, all mask wearers get the heal and damage bonuses -Retromancer's Armor: Damage tick rate halved, now deals damage every 0.5 seconds. Same DPS. -Bottleless Lightning: Damage 3 -> 4
Systems
Interaction Nodes
Now will have a greater chance to get an interaction related to the primary synergies of the party. Achievement hunters, rejoice!
Localization Variables
We have made a big internal overhaul of how we handle variables in tooltip text, this shouldn't impact anyone playing the game directly (unless there are bugs, tell us!), but should make things easier to patch.
Minor Adjustments
-Various, many, a looooooooot of text fixes! Shoutout to FlowerBasara, Mirage, and Antorious for pointing out our many mistakes o/
Bugs
-Fixed a bug that made Krampuses give the wrong item when getting overkilled -Fixed bug that made Deep Hooks congregate at the center of the map
Patch 0.3.3 - Early Access
The King announces new Patch Notes!
In comes the Doctor! With questionable ethics and weird bottles (don't drink from weird bottles!), he spreads the plague to foe and friend alike in the compulsive search for the cure! What a noble spirit, looking out for our health... Wait, did any of you see any plague around before this guy showed up..? HE IS RUNNING AWAY, GET HIM!
Xmas Event!
T’is be the season! Season of what you ask? Of hunting Krampuses, of course! Get the bastards that stole the Xmas decoration and upgrade your Xmas tree. The more beautiful the tree, the better the gifts you get when Xmas comes!
Merry Xmas from the Vish team! <3
Systems
*NEW* Random Starting Hero Button
Can't figure out what hero to start with? There is a button for that now. I don't know what else to say to you... Press it now? Uh, just keep reading ok?
Heroes
*NEW* Plague Doctor
Shady doctor that spreads the plague and eventually heals
-Tosses a vial that causes The Plague to spread -The Plague is a non-lethal damage over time debuff that spreads to any unit and lasts until cured... or dead :P -After seeing 10 plagued units die, he gains The Cure -The Cure is a healing skill that also immunizes against The Plague -Level 3: The research continues! At 15 dead units The Cure also gives 3 Armor, at 25 it also gives 100% Haste
Oni
Oni is too dominant with AoE damage, healing, and tanking. For now we are decreasing the effectiveness of her AoE, but we will keep an eye on her
-You can no longer break the economy by creating infinite bananas
0.3.2 - hotfix
-Wukong will now return to the party upon taking any damage, this damage instance will be reduced by 75% -Wukong now fades through units while in the magic cloud (flying!) and is slightly faster -Wukong's bloodmoon "mask" should properly appear while under the Torii buff -Shadow Wukong and Shadow Monkey-Soldier-Clones no longer have "masks" under the bloodmoon -Removed Vish Game Studio's logo flashbang, now a chill black and white logo will appear when starting the game -*NEW* Bosses no longer are immune to projectile damage
Patch 0.3.2 - Early Access
The King announces new Patch Notes!
A new hero approaches! The third Yokai synergy hero, Wukong, joins the ranks!
…Did he call himself monkey KING? I’m the king here pal, y’all really letting anyone in these days, eh? smh my head…
Dev Message
Hey fellas, we have decided to release small content patches with new heroes as we move forward. We are doing this to keep the game going while we work on the new zone as it will take some time until it is finished. This is a big commitment as the third heroes were not on our original plan, but we’ve always seen this suggestion coming up and decided to pull the trigger on it. We don’t know if all third heroes will be ready on full release, but we will continue adding them even after Early Access.
Heroes
-Pet heroes have updated tooltips that actually show updated values!
*NEW* Wukong
Mythical fighter that creates clones!
-Melee attacks with slightly increased range -Creates 2 clones with 50% of Wukong’s stats, clones proc on-hit effects -Clones last 6 seconds and Wukong leave the party to fight with his monkey-soldier-clones -Level 3: Wukong acquires the legendary staff, he gains a new attack that damages all enemies in a line, his clones also gain this ability!
Ranger
-Wolf health (5/7/9) -> 8
Sharmancer
-Lil’ Shark health (25/30/35) -> 30
Patch 0.3.1 - Early Access
The King announces new Patch Notes!
Small clean up patch, Halloween event is staying a little longer!
Bosses
-Bosses now have resistance to haste slow (max at -25%)
Eclipseborn [4th boss]
-Rescaled at Wicked difficulty (more wicked!)
Heroes
-All heroes have had their HP rescaled, they no longer scale with levels.
Light HP: (20/23/26) -> 25
Medium HP: (25/30/35) -> 35
Heavy HP: (30/37/44) -> 45
Colossal HP: (40/49/58) -> 55
Ranger
-Lvl 3 Mark damage now scales off the Ranger's damage
Synergies
Deep
-Increased damage and reduced hook respawn time
Items
-Odison's Hammer: Damage 25 to 5 -> 25 to 10 and item damage scale is now doubled -Vess' Dirty Spoon: Heal 4 -> 6 -Retromancer's Armor: Damage scales 3 times from removed armor (1 armor = 3 damage)
Bugs
-Deep Synergy hooks not respawning -King wasn't getting HP bonuses -Vulture Mask no longer permanently allows the equipped hero to eat collect dead nanas -Minor text corrections -Fixed bloodmoon event interaction on zone 4
Halloween Event
The King announces a new Event!
'Tis be the spooky season! As everynana knows, if you punch the explosive pumpkins, you get candy! Be sure to grab some in the Halloween event! This is a smaller event because we were focused on the new zone update, but we hope you can have fun collecting candy! Don't forget to brush your teeth :B
Halloween Event
Event nodes are available, beat the level to gain a reward in candy! Be careful, pumpkinanas explode when defeated!
You can turn off event nodes in the difficulty menu.