Just King cover
Just King screenshot
Genre: Strategy

Just King

Patch 0.3.0 - Early Access

The King announces new Patch Notes!





The Koi land reveals itself! Explore the mysterious land of the spirits and face the fearsome Eclipseborn in the new zone! We have two new heroes, new items, interactions, a boss, and balance changes!


Koi No Kuni



Welcome to the next zone, Koi No Kuni the land that ascended into the spirit realm!

The bloodmoon shines high
Beware the lurking Yokai
Your rule's end is nigh


Zone mechanic



The giant red circle represents the light of the bloodmoon, any unit inside it gain 25% extra damage, but nanas from this region also become stronger!

Melee Nana



A common nana in the day, but under the red light it gets 2 armor.

Ranged Nana



A competent archer, this nana fires 2 arrows at once, and ignites them under the red light!

"Mage" Nana



Beware of the legendary sword "mages" from the Koi land, they are able to cut through the entire party! Under the red light, they focus even faster on their singular technique!

Tank Nana



The tough vanguard of the Koi army gets 3 armor under the red light.

Boss



No spoilers here, good luck!


Heroes




All heroes


-Long range attacks changed from 10 units to 8 units
-Medium range attacks changed from 4 units to 5 units


*NEW* Oni



Fiery battlefield medic with immense power, the Oni is a Yokai that had to leave the spirit realm due to rising prices on spiritual estate

-Bittersweet Whack: Melee attack that also heals allies, heal power increases with damage
-[Lvl 3] About 20% of my True Power: The Oni smacks a foe sending them flying through the battlefield



*NEW* Ronin



Master swordsman looking for a dignified retirement, used to be a Samurai, but his lord ascended as Eclipseborn and left him behind

-Quick Slashes: Strikes twice
-[Lvl 3] Steel Storm: Disapears and rapidly slashes enemies in an area



Archer


-Rapid Fire damage (2/3/4) -> (2/2.5/3)


Items




  • Frost Plate - Haste slow 25% -> 50%
  • Karghlas' Left Hand - Damage gain from 5% -> 6.66%
  • Vine Ring - Cooldown and totem duration reduced
  • Odison's Hammer - Cooldown 5 -> 4
  • Livine Corselet - Collectible duration increased
  • Red Vulture Mask - Collectible duration increased

  • New* Retromancer's Armor

    • Lose all armor
    • Gain a damage dealing aura that deals damage equal to armor lost


Consumable Items


-Redwood's Pizza (Rusher) - Damage 15% -> 7%
-Sweet Pancake (Hasty) - Haste 15% -> 7%
-Bitter Chocolate (Tough) - health 7 -> 5
-Cheesecake (many) - Damage and haste 10% => 5%
-Sweet Crepe (many) - Haste and health 10% and 5 -> 5% and 3
-Sandwich 16 (many) - Damage and health 10% and 5 -> 5% and 3


Achievements


-*NEW* Pacifist? - Win a combat node without dealing damage with heroes
-*NEW* The Best Defense - Reach 10 armor with items
-*NEW* Breathe Deeply - Interaction
-*NEW* Losing Patience - Interaction
-*NEW* Dimensional Treasure - Interaction
-*NEW* The Ronin - Complete the zone with two level 3 Ronins
-*NEW* The Oni - Complete the zone with two level 3 Onis
-*NEW* Isekai-ed - Complete the zone with only Yokai heroes
-*NEW* Eclipse - Defeat the boss


Localization


-A Google Sheets will be provided in the Discord if you want to suggest changes


Extras


-Added random hero pool button

Patch 0.2.4 - Early Access

The King announces new Patch Notes!






The bloodmoon rises! Beware heroes, the lands are crossing the spirit realm as we speak (through this parchment)! This still isn't the release of our next zone, but instead an invasion from the forces of Koi No Kuni! In this patch we are also releasing many hero and item reworks, new items and a new shopkeeper: The Cook! Purify the land of these ghostly invaders and be ready, the next zone is near!

Bloodmoon Event



Combat nodes from the next zone have invaded the realm! This fight is harder than the common combat node, but offers immense reward!

Zone mechanic



The giant red circle represents the light of the bloodmoon, any unit inside it gain 25% extra damage, but nanas from this region also become stronger!

Melee Nana



A common nana in the day, but under the red light it gets 2 armor.

Ranged Nana



A competent archer, this nana fires 2 arrows at once, and ignites them under the red light!

"Mage" Nana



Beware of the legendary sword "mages" from the Koi land, they are able to cut through the entire party! Under the red light, they focus even faster on their singular technique!

Tank Nana



The tough vanguard of the Koi army gets 3 armor under the red light.


The Cook



A culinary artist looking to make spectacular dishes for your majesty! (Unlocked after beating the Kraken)

He isn't interested in gold, he must be paid in tokens! Which of course raises questions over what are tokens really supposed to represent, I mean... you guys have been throwing heroes in a toothy red maw thingie all this time...

...
..
.
.

Well, the dishes are delicious!

Dishes are consumable items that provide stats without occupying item slots, eat as much as you can!


Heroes



Rogue


-Critical damage 10 -> (10/12.5/15)

Hoplite


-Stacking damage level 3 removed
-Now throws a mighty spear that pierces and deals 2x damage after melee attacking 3 times

Imp


-Base damage 1 -> 0
-Burn now deals 2 damage every second, but still deals the stacked damage every 3 seconds
-Explosion level 3 removed
-Now spreads half the stacks the dying enemy had among nearby enemies

Druid


-Armor 0 -> 1
-Turtle Druid Turtle Power! damage 5 -> 10

Huntress


-Armor 0 -> 1
-Critical damage 3 -> 4
-Can't crit the same target again for 8 seconds

Viking, Frost Witch


-Frostbite now deals 2.5x damage on the first damage instance but then deals 1.25x

Deep Cultist


-Melee cooldown 2 -> 2.5
-Melee damage 2 -> 5
-Tentacle damage (6/7/8) -> (4/4.5/5)
-Eyes damage 5 -> 10

Sharkmancer


-Melee cooldown 1 -> 1.5
-Melee damage (4/5/6) -> (6/7/8)
-Armor 0 -> 1
-Combo heal 4 -> (6/7/8)
-Combo bleed removed
-Hook hits now also counts toward the combo
-Shark cooldown 1 -> 1.5
-Shark damage (4/5/6) -> (6/7/8)
-Shark now heals on every hit for (3/3.5/4)
-Shark level 3 now gains 300% haste and 200% move speed decaying


Items




  • Diopside Ring - Now is a tier 2 item and heals 1 health per second
  • Portable Anvil - Now is a tier 2 item
  • Crylai's Fragments - Now is a tier 2 item and reduces debuffed enemies armor by 1
  • Pocket Cleric - Now is a tier 3 item
  • Poltergeist - Now is a tier 3 item
  • Frost Plate - Now is a tier 3 item

  • Shattered Saber

    • On left: party hasty 30%
    • On left: party move speed 20%
    • Damage 75%


  • Ruined Saber

    • On right: party damage 30%
    • On right: party move speed 20%
    • Haste 75%


  • Papercrafter's Toy

    • On back: party move speed 25%
    • Party haste 50%


  • Goodwind Boots

    • On front: party move speed 25%
    • Party health 30%


  • Vess' Dirty Spoon - Now heals 4 the opposite hero (front <-> back, etc) every 3 hits
  • Karghlas' Left Hand - Now grants 5% damage every 3 seconds
  • Odison's Hammer - Now strikes the closest enemy for massive damage, the closer you are, the harder the hammer falls!
  • Dark Pauldron - Now grants 20 block if surrounded by 10 or more enemies
  • Necronomicrown - Now summons 2 Necronanas that are really tough, but can't be healed
  • NEW* Vine Ring (Tier 3) - Periodically plants a totem that heals nearby allies, the totem can be destroyed by enemies!
  • NEW* Red Vulture Mask (Tier 3) - Enemies drop orbs that can be collected by mask wearers to heal 1 and increase damage by 15% for 30 seconds
  • NEW* Burning Plate (Tier 3) - Every time the character gets damaged, gains 5% damage, up to 125% damage
  • NEW* Blazing Helmet (Tier 4) - Increases damage by 250%, decreases health by 80%


Consumable Items


-Redwood's Pizza (Rusher) - Increases damage by 15%
-Sweet Pancake (Hasty) - Increases haste by 15%
-Bitter Chocolate (Tough) - Increases health by 7
-Cheesecake (many) - Increases damage by 10% and haste by 10%
-Sweet Crepe (many) - Increases haste by 10% and health by 5
-Sandwich 16 (many) - Increases damage by 10% and health by 5

Extras



-Elite Waves have been rebalanced
-You can now use only one token to upgrade heroes by using right click

Bug Fixes


-Characters getting on top of each other in the tooltip
-Broken Deep synergy
-Turtle druid becoming permanently slowed
-Double reset on shop

Patch 0.2.3 - Early Access

The King announces new Patch Notes!





In this patch we are adding in the framework for our localization system and some balance changes! Some changes will heavily impact our "hypercarriers", but we will be revising them in the next round of changes.


Localization



The localization system is ready, we are delivering a very, very rough first translation using online translators to see if everything falls into place correctly (no missing chars, formating, etc), these will be ironed out as we advance development.

We currently are working on professional partnerships for Portuguese, Chinese, Korean, and Japanese. If you would like to help us translate the game to your language, join us in the Discord!


Heroes



-Armored heroes now have 2 armor

Sharkmancer


-Health (30/37/44) -> (25/30/35)
-Armor 0 -> 2
-Lil'Shark has the same health and armor as the Sharkmancer

Imp


-Burn damage 1 -> 2


Items



-Flat damage items REMOVED
-Backpack Hero promo item REMOVED
-New Item: Golem Hand (T2: Gives 2 armor)

On previous patches we have increased bosses' HP massively and increased all other heroes' damage, but there is still an enormous gap that makes "fair" comps not fun to play against super bloated HPs or make the game trivial for hyper carriers if the HP is fair.

We've been testing different options to balance this gap and the outlier is always how hard the flat damage items scale on fast attacking heroes. We will look into the most impacted heroes to help them not fall too far behind and keep being fun picks in a future patch.


Deep Zone



Melee Nana


-Bleed REMOVED
-Now gains a burst of movement speed when reaching 50% health for 1.5 seconds

Kraken (BOSS)


-Left Eye now shoots a delayed projectile that deals (10/20) damage on a small AoE instead of a quick burst of 4 fast projectiles
-Right Eye also does the same thing, but in the right side
-"50% HP Cool Moment" Eyes also does it, but all over the place

Random Peaking Eye


-Also doing it, but randomly

We are trying to reduce unfun frustration and add in fun frustration movesets to the Deep Zone, we are experimenting with a more impactful but less guaranteed option for the Kraken, so tell us if this feels better!


Bug Fixes


-Huntress getting perma slowed after starting a trap cast

Patch 0.2.2 - Early Access

The King announces new Patch Notes!





We are pushing in the changes from the beta and some minor details. The next zone is in production right now and we can't wait to share more info on it! Still, we don't want to leave the game too stale while the big content patch is coming so we might be doing some light adjustments in the meantime.

For the next patch we are looking into tank's tankness, we feel most heroes supposed to tank don't have base stats to properly tank in the mid game before getting fully geared up, feel free to share your thought on the topic as we do internal testing.


Save System



Reworked saving, it will support cloud, have a few internal backups, scale better, and restore saves from your Steam achieves if things got too corrupted!


Hotkeys


You can now use hotkeys to speed up shop purchases:
-Hold an hero/item + Q -> Auto-sell
-Hold an hero/item + WASD -> Drop thing on corresponding hero
-Hold an item + Space -> Drop thing on the precious King
-E -> shop lock/unlock
-R -> reroll


Heroes




Huntress



-Faster trap setup and cooldown, increased trap damage (she had wrong tooltips all around, she actually did x3 damage on hunted targets all this time lol)
-It should be harder to push the Huntress and cancel channel now
-Bosses only get Hunted for 6s and cleanse the debuff on the 50% stage

Druid



-Turtle druid now blocks 1 damage all the time and (3/4/5) when tucked in
-It should be harder to push the Turtle druid and cancel channel now
-Druid druid now deals 2 damage at all levels instead of (1/1.5/2)

Cleric



-Cleric now deals 2 damage at all levels instead of (1/1.5/2)


Bosses



Druid


-Health reduced to (2500/3000)
-Scythe damage increased on Wicked difficulty to 40

Owl


-Health reduced to (2500/3000)
-Melee attack removed
-Ice Volley increased to (4/6)
-Blizzard slow decreased
-Blizzard damage increased on Wicked difficulty to 20

Kraken


-Health reduced to (3000/3500)
-Tentacle summon damage increased on Wicked difficulty to 40
-Static tentacle damage increased on Wicked difficulty to 50


Bug Fixes



-Resolution cutting top and bottom on some monitors
-Fixed an error that made the new save system softlock new players
-Captain now correctly increases buff power with levels (was only giving +50% all the time)
-The kraken no longer gets an extra tentacle on wicked difficulty

Patch 0.2.1 - Early Access

The King announces new Patch Notes!





Coming in hot with a follow up patch to add in difficulty systems! Tell us if the easy mode is too hard, the hard mode too easy and if the normal mode is too... uncommon..?

Also, to celebrate the realease of Backpack Hero, we are adding in a temporary thematic item! A backpack of course!

This is NOT a hotfix regarding Druid and Huntress, keep the feedback coming so we can adjust them in a future patch. We want to hear how these heroes fare in a difficulty you are more comfortable with.


Core Systems



Difficulty



Difficulty systems are here! The base difficulty of the game got decreased (nanas have less damage, bosses have less health and damage and so on and so forth).

Fun



The fun mode comes with +1 gold for every combat zone so you can mess around with crazier stuff that wouldn't fly in harder modes and get those pesky achievements that require specific items.

Normal



The normal mode is the new baseline without extra gold, most players should feel comfortable here.

Wicked



Wicked mode is the tough stuff, nanas have the standard damage, shadow heroes are level 2, and bosses are harsher! Good luck :3

Items



As celebration for Backpack Hero's release, we are celebrating with a temporary adventure backpack at the start of each run! Go check them out!

Backpack Hero (the item)



  • +15 Health
  • +25% Healing

Patch 0.2.0 - Early Access

The King announces new Patch Notes!






Third patch brings in the green! The woodlanders rise to fight back the fell druid and restore the land! These new fellas are fierce, wild, and are a bonus on our Early Access goals!


Core Systems



Run economy



Since we've added new nodes to the late game, gold gain got a little out of hand in the late game, we are also tackling interaction node's effectiveness and epic node's blandness.


  • Reduced gold gain by 1-2 on late game nodes.
  • T3 and T4 discovery rate in the shop decreased on late game shops.
  • Now elite nodes also rewards an epic item (T3).
  • Reduced token and gold gain.



Heroes



Druid



Adaptable hero that can fill the role of tank,
healer or fighter

Good at: Adapting to the party's needs
Bad at: Area damage and range

Many Forms
The druid changes forms depending on what position he is

  • [Front] - Turtle form
    Able to leave the party and takes lots of punishment
  • [Left/Right] - Wolf form
    Gains haste while fighting ferouciously
  • [Back] - Druid... form?
    While in his basic form, the druid can heal allies with regeneration magic



Huntress



Cunning fighter that sets up traps and slays prey

Good at: Controlling zones
Bad at: Fighting before preparing the field

Kukri Slice

Melee strike, deals double damage to Hunted targets

Set Trap

After standing still, sets up a trap that roots, damages and Hunts the first enemy that steps on it


Archer




  • Rapid Fire

    • Cooldown 2 -> 2.5



Synergies



Woodlanders



  • Collect healing sacred lilies to restore the sanctuary
  • The sanctuary provides bursts of periodic healing


Deep



  • Damage 5 -> 10



Interactions



3 new global interactions!

The Rope Bridge
Sculpture Festival
Fishing Episode


Items




  • Incendiary Glove radius 2 -> 1.25
  • 9 new interaction items


Achievements



12 new achievements relating to the new heroes, synergy, and interactions.

Achievements are now ordered by type and whether they are completed or not.


Bosses




Druid



  • Health 3000 -> 4000
  • Barkskin gain instances 5 -> 6
  • Summoned dog health 5 -> 15


Owl



  • Health 3000 -> 5000
  • Ranged damage 5 -> 6
  • Melee damage 6 -> 7
  • Frostchicks health 30 -> 40


Kraken



  • Health 4000 -> 5500
  • Eye cooldown 5 -> 4
  • Eye slow 20% -> 15%
  • *Massive explosive eye thing* main target damage 20 -> 30
  • Eyeling health 30 -> 40


Enemies



Spore Mage Nana



  • Slow 20% -> 10%



Smoll Things



  • Token and Synergy panels can be dragged down to acomodate the new synergy



Bugs



  • Ghost reroll
  • Gramatical errors


Patch 0.1.3 - Early Access

The King announces new Patch Notes!






Second patch is out! This time we are introducing highly requested features and tackling in the weak side of sustain in the party, we will keep an eye out for healer stacking strategies for the next chapters.


This patch is dedicated to the victims of the @everyone incident over at the Discord. May your notifications rest in peace.


Core Systems



Hero Selection



After beating the first boss you will be allowed to pick any hero to start with.
After beating the second boss you will be allowed to customize your hero pool to keep only your favorites! Minimum of 12 heroes in the pool.

Adventure Map



Nodes to reach the boss increased by 2 after the chest. This change will allow us to better play with high level and equipped parties for longer, but it also means there will be a spike in powelevel before reaching the boss. We will monitor if bosses will need help in future patches so give us feedback on how the end game feels!

Heal Power



Heal Power no longer applies to both out-going and in-going heals, instead the highest source of Heal Power is applied.
This means that if a Cleric with 50% tries to heal a Berserker with 100% Heal Power, the incoming heal is only increased by 100%.

Special Effect Item Scaling



Tooltips will now properly display the real attribute values of the special effect items. This is a visual adjustment, they already scaled off the hero's attributes.


Pet Collision



Pets no longer collide with your heroes.



Heroes



King



  • *NEW* Precious Presence
    Periodically heals nearby allies

    • Heal 1
    • Cooldown 5

  • Majestic Benevolence

    • Heal 10 -> 5


The King now provides better scaling sustain for your party. Main healers are being watched for their dominance, but since this patch already touches into too many aspects of sustainability we will leave possible nerfs for the future.

Archer



  • Rapid Fire

    • Cooldown 3 -> 2

  • Barrage

    • Cooldown 30 -> 25
    • Now moves towards closest target after being invoked!


Captain



  • Even in death...

    • Nanas that stay alive are healed to full
    • Nana movement speed 1 -> 1.5


Cleric



  • Holy Whack

    • Damage 2 -> 4
    • This should make it less likely that mad men take 1 HOUR to kill the boss


Deep Cultist



  • Reach of the Old Mother

    • Now only strikes when tentacle is in range of the target
    • Tooltip now says the damage delay

  • Gaze of the Old Mother

    • Now correctly applies its damage


Imp



  • Hurl Flame

    • Cooldown 1 -> (1.5/1.083/0.666)
    • Damage (2/2.5/3) -> 1
    • Range medium -> short



[Devil plays Dev, Author Unknown]


Items



Items now sell for their half their value rounded up.

Basic Heal Power items got nerfed in half, but alternative sustain items got buffed.

Emerald Shard

Heal Power 50 -> 25%

Life Tender's Cross

Heal Power 100 -> 50%

Emerald Light Crest

Heal Power 150 -> 75%

Heart of Ent

Heal Power 250 -> 150%

Pocket Cleric

Cooldown 120 -> 60s

Livine Corselet

Heal 2 -> 4

Diopside Ring



  • Heal 1 -> 3
  • Heal tick interval 1 -> 2 seconds




Bosses / Zones




Druid



  • Recovery delay after Heavy Cleave increased


Owl



  • Zone Bitter Cold base Frost per second 5 -> 2
  • Owl Frost/second increase in second phase 10 -> 4
  • No longer forces 100 Frost in mid phase
  • First phase movement cooldown 7 -> 10


Kraken



  • *Massive explosive eye thing* now ramps up in velocity
  • *M.E.E.T.* now deals half damage to secondary targets
  • Corals now have a bluish background in their recharge bar for clarity



Smoll Things



  • Barkskin doesn't trigger if damage is equal to 1
  • Ruined Saber Tooltip:
  • NEW* A blade from a bygone age used to rally troops long forgotten
  • Frost Plate's Tooltip: No longer brings shame to my family
  • mSlow
  • Achievement Cleric Only Run: Text rewritten for more clarity
  • Block now says Blocked when blocking
  • CrushforceX said he did something but I forgo :skull:



Bugs



  • Frost Plate's aura now properly slows enemies' haste instead of increasing it
  • Random Blackscreen bug fixed for good this time
  • Transparent units no longer lose their fade when receiving Frostbite




Teaser!



Two strangers approach...




0.1.2 Hotfix!

Changes



  • Druid boss summon dog spell nerfed
  • Updated a soundtrack that had a change, it is fantastic! Thank you Tad :)
  • Captain's Ghost Nanas were dealing unintended extra damage
  • Special effect items that don't stack now say so!


Bugs Fixes



  • Interaction nodes giving double the gold amount
  • Special effect items tooltips in compendium
  • Some grammar fixes


Patch 0.1.2 - Early Access

The King announces new Patch Notes!






Welcome all to our first patch! We are so happy to finally open up our early access and the community response couldn't be greater! Thanks to your engagement in our communities we were able to find many bugs and balance issues (they weren’t that well hidden tbh), so keep the feedback coming!



Movement




  • Heroes can no longer collide with one another
  • All movement has roughly doubled
  • Slowing effects have been adjusted


We felt the pacing of the game could get a boost now that everyone is more or less used to our wacky controls, and the constant collisions while getting affected by a slow were getting old so we got rid of that. We are excited to hear feedback on this one!


Armor



  • No longer reduces damage by 1 per armor point
  • Now follows the formula: (Armor * 0.2) / (1 + |Armor| * 0.2)


Stacking armor was too effectively too quickly, with this new formula, larger hits will be more affected while smaller damage (vast majority) instances won't be trivialized.

Armor - Reduction
1 ---> ~16.6%
5 ---> 50%
10 --> ~66.6%

Heroes




King



  • Majestic Benevolence

    • Now also removes most negative effects


Imp



  • Hurl Flame

    • Cooldown (1.5/1.083/0.666) -> 1
    • Damage 0 -> (2/2.5/3)


Cleric



  • Base stats

    • Health (20/23/26) -> (25/30/35)

  • Resurrect

    • Now will be cast in the middle of the fight instead of waiting for the end of the wave
    • Resurrection delay 0 -> 4 (scales with haste)


Captain



  • Even in death...

    • Now refill army between waves
    • Ghost nanas have been buffed


Deep Cultist



  • Reach of the Old Mother

    • Tentacle damage (3/4/5) -> (5/6/7)

  • Deep Strike

    • Damage (5/6/7) -> 2
    • Cooldown 3 -> 2




Status



Frost



  • Critical damage against Frostbitten units 3x -> 2x


Burn



  • Tick rate (delay between damage) 1s -> 3s
  • No longer deals first damage tick on application



[Saint Wicked of the Heavy Hand, Author Unknown]


Synergies



Rusher



  • Move Speed (25/100)% -> (15/30)%


Tough



  • Health (15/25) -> (10/20)


Hasty



  • Health (50/150)% -> (25/50)%


Strategist



  • Capture time 5 -> 3




Bosses




Druid



  • Now shows the cleanse text between phases to better indicate the removal of negative effects


Owl



  • Reduced damage and frequency of Frost Chicks in middle phase
  • Frost Chicks no longer cast Winter Curse
  • Frost Chick health reduced
  • Bonfires now show a countdown when they are about to turn on again


Kraken



  • Eyes now shoot in bursts for more damage and apply a slowing effect
  • Center eye shoots a *massive explosive eye thing*
  • All tentacles have greater damage and shorter hit delay
  • Eyeling health increased
  • O2 damage now ramps up


Enemies



All big nanas



  • Melee

    • Damage 6 -> 9



Bugs



  • Many spelling errors
  • Owl now should not teleport into a bonfire after flying away
  • Fixed loading save issue that could cause crashes





Demo Patch Notes 3

The King announces new Patch Notes!





This is going to be our last patch for the demo, we will see each other again in the launch folks!


Music



Our bard has finished crafting the third song! Listen to this mediavelic opening!

Challenges



Tips have been added to some challenges.

Remember, the challenges might not carry over to the launch!

Bug Fixes



  • Heavenly Fix (it was giving haste instead of damage)
  • Pets now corrently scale with party effects
  • Lots and lots of other things (I remember them all, I just don't want to tell ya...)