Just King cover
Just King screenshot
Genre: Strategy

Just King

Patch 0.2.1 - Early Access

The King announces new Patch Notes!





Coming in hot with a follow up patch to add in difficulty systems! Tell us if the easy mode is too hard, the hard mode too easy and if the normal mode is too... uncommon..?

Also, to celebrate the realease of Backpack Hero, we are adding in a temporary thematic item! A backpack of course!

This is NOT a hotfix regarding Druid and Huntress, keep the feedback coming so we can adjust them in a future patch. We want to hear how these heroes fare in a difficulty you are more comfortable with.


Core Systems



Difficulty



Difficulty systems are here! The base difficulty of the game got decreased (nanas have less damage, bosses have less health and damage and so on and so forth).

Fun



The fun mode comes with +1 gold for every combat zone so you can mess around with crazier stuff that wouldn't fly in harder modes and get those pesky achievements that require specific items.

Normal



The normal mode is the new baseline without extra gold, most players should feel comfortable here.

Wicked



Wicked mode is the tough stuff, nanas have the standard damage, shadow heroes are level 2, and bosses are harsher! Good luck :3

Items



As celebration for Backpack Hero's release, we are celebrating with a temporary adventure backpack at the start of each run! Go check them out!

Backpack Hero (the item)



  • +15 Health
  • +25% Healing

Patch 0.2.0 - Early Access

The King announces new Patch Notes!






Third patch brings in the green! The woodlanders rise to fight back the fell druid and restore the land! These new fellas are fierce, wild, and are a bonus on our Early Access goals!


Core Systems



Run economy



Since we've added new nodes to the late game, gold gain got a little out of hand in the late game, we are also tackling interaction node's effectiveness and epic node's blandness.


  • Reduced gold gain by 1-2 on late game nodes.
  • T3 and T4 discovery rate in the shop decreased on late game shops.
  • Now elite nodes also rewards an epic item (T3).
  • Reduced token and gold gain.



Heroes



Druid



Adaptable hero that can fill the role of tank,
healer or fighter

Good at: Adapting to the party's needs
Bad at: Area damage and range

Many Forms
The druid changes forms depending on what position he is

  • [Front] - Turtle form
    Able to leave the party and takes lots of punishment
  • [Left/Right] - Wolf form
    Gains haste while fighting ferouciously
  • [Back] - Druid... form?
    While in his basic form, the druid can heal allies with regeneration magic



Huntress



Cunning fighter that sets up traps and slays prey

Good at: Controlling zones
Bad at: Fighting before preparing the field

Kukri Slice

Melee strike, deals double damage to Hunted targets

Set Trap

After standing still, sets up a trap that roots, damages and Hunts the first enemy that steps on it


Archer




  • Rapid Fire

    • Cooldown 2 -> 2.5



Synergies



Woodlanders



  • Collect healing sacred lilies to restore the sanctuary
  • The sanctuary provides bursts of periodic healing


Deep



  • Damage 5 -> 10



Interactions



3 new global interactions!

The Rope Bridge
Sculpture Festival
Fishing Episode


Items




  • Incendiary Glove radius 2 -> 1.25
  • 9 new interaction items


Achievements



12 new achievements relating to the new heroes, synergy, and interactions.

Achievements are now ordered by type and whether they are completed or not.


Bosses




Druid



  • Health 3000 -> 4000
  • Barkskin gain instances 5 -> 6
  • Summoned dog health 5 -> 15


Owl



  • Health 3000 -> 5000
  • Ranged damage 5 -> 6
  • Melee damage 6 -> 7
  • Frostchicks health 30 -> 40


Kraken



  • Health 4000 -> 5500
  • Eye cooldown 5 -> 4
  • Eye slow 20% -> 15%
  • *Massive explosive eye thing* main target damage 20 -> 30
  • Eyeling health 30 -> 40


Enemies



Spore Mage Nana



  • Slow 20% -> 10%



Smoll Things



  • Token and Synergy panels can be dragged down to acomodate the new synergy



Bugs



  • Ghost reroll
  • Gramatical errors


Patch 0.1.3 - Early Access

The King announces new Patch Notes!






Second patch is out! This time we are introducing highly requested features and tackling in the weak side of sustain in the party, we will keep an eye out for healer stacking strategies for the next chapters.


This patch is dedicated to the victims of the @everyone incident over at the Discord. May your notifications rest in peace.


Core Systems



Hero Selection



After beating the first boss you will be allowed to pick any hero to start with.
After beating the second boss you will be allowed to customize your hero pool to keep only your favorites! Minimum of 12 heroes in the pool.

Adventure Map



Nodes to reach the boss increased by 2 after the chest. This change will allow us to better play with high level and equipped parties for longer, but it also means there will be a spike in powelevel before reaching the boss. We will monitor if bosses will need help in future patches so give us feedback on how the end game feels!

Heal Power



Heal Power no longer applies to both out-going and in-going heals, instead the highest source of Heal Power is applied.
This means that if a Cleric with 50% tries to heal a Berserker with 100% Heal Power, the incoming heal is only increased by 100%.

Special Effect Item Scaling



Tooltips will now properly display the real attribute values of the special effect items. This is a visual adjustment, they already scaled off the hero's attributes.


Pet Collision



Pets no longer collide with your heroes.



Heroes



King



  • *NEW* Precious Presence
    Periodically heals nearby allies

    • Heal 1
    • Cooldown 5

  • Majestic Benevolence

    • Heal 10 -> 5


The King now provides better scaling sustain for your party. Main healers are being watched for their dominance, but since this patch already touches into too many aspects of sustainability we will leave possible nerfs for the future.

Archer



  • Rapid Fire

    • Cooldown 3 -> 2

  • Barrage

    • Cooldown 30 -> 25
    • Now moves towards closest target after being invoked!


Captain



  • Even in death...

    • Nanas that stay alive are healed to full
    • Nana movement speed 1 -> 1.5


Cleric



  • Holy Whack

    • Damage 2 -> 4
    • This should make it less likely that mad men take 1 HOUR to kill the boss


Deep Cultist



  • Reach of the Old Mother

    • Now only strikes when tentacle is in range of the target
    • Tooltip now says the damage delay

  • Gaze of the Old Mother

    • Now correctly applies its damage


Imp



  • Hurl Flame

    • Cooldown 1 -> (1.5/1.083/0.666)
    • Damage (2/2.5/3) -> 1
    • Range medium -> short



[Devil plays Dev, Author Unknown]


Items



Items now sell for their half their value rounded up.

Basic Heal Power items got nerfed in half, but alternative sustain items got buffed.

Emerald Shard

Heal Power 50 -> 25%

Life Tender's Cross

Heal Power 100 -> 50%

Emerald Light Crest

Heal Power 150 -> 75%

Heart of Ent

Heal Power 250 -> 150%

Pocket Cleric

Cooldown 120 -> 60s

Livine Corselet

Heal 2 -> 4

Diopside Ring



  • Heal 1 -> 3
  • Heal tick interval 1 -> 2 seconds




Bosses / Zones




Druid



  • Recovery delay after Heavy Cleave increased


Owl



  • Zone Bitter Cold base Frost per second 5 -> 2
  • Owl Frost/second increase in second phase 10 -> 4
  • No longer forces 100 Frost in mid phase
  • First phase movement cooldown 7 -> 10


Kraken



  • *Massive explosive eye thing* now ramps up in velocity
  • *M.E.E.T.* now deals half damage to secondary targets
  • Corals now have a bluish background in their recharge bar for clarity



Smoll Things



  • Barkskin doesn't trigger if damage is equal to 1
  • Ruined Saber Tooltip:
  • NEW* A blade from a bygone age used to rally troops long forgotten
  • Frost Plate's Tooltip: No longer brings shame to my family
  • mSlow
  • Achievement Cleric Only Run: Text rewritten for more clarity
  • Block now says Blocked when blocking
  • CrushforceX said he did something but I forgo :skull:



Bugs



  • Frost Plate's aura now properly slows enemies' haste instead of increasing it
  • Random Blackscreen bug fixed for good this time
  • Transparent units no longer lose their fade when receiving Frostbite




Teaser!



Two strangers approach...




0.1.2 Hotfix!

Changes



  • Druid boss summon dog spell nerfed
  • Updated a soundtrack that had a change, it is fantastic! Thank you Tad :)
  • Captain's Ghost Nanas were dealing unintended extra damage
  • Special effect items that don't stack now say so!


Bugs Fixes



  • Interaction nodes giving double the gold amount
  • Special effect items tooltips in compendium
  • Some grammar fixes


Patch 0.1.2 - Early Access

The King announces new Patch Notes!






Welcome all to our first patch! We are so happy to finally open up our early access and the community response couldn't be greater! Thanks to your engagement in our communities we were able to find many bugs and balance issues (they werenโ€™t that well hidden tbh), so keep the feedback coming!



Movement




  • Heroes can no longer collide with one another
  • All movement has roughly doubled
  • Slowing effects have been adjusted


We felt the pacing of the game could get a boost now that everyone is more or less used to our wacky controls, and the constant collisions while getting affected by a slow were getting old so we got rid of that. We are excited to hear feedback on this one!


Armor



  • No longer reduces damage by 1 per armor point
  • Now follows the formula: (Armor * 0.2) / (1 + |Armor| * 0.2)


Stacking armor was too effectively too quickly, with this new formula, larger hits will be more affected while smaller damage (vast majority) instances won't be trivialized.

Armor - Reduction
1 ---> ~16.6%
5 ---> 50%
10 --> ~66.6%

Heroes




King



  • Majestic Benevolence

    • Now also removes most negative effects


Imp



  • Hurl Flame

    • Cooldown (1.5/1.083/0.666) -> 1
    • Damage 0 -> (2/2.5/3)


Cleric



  • Base stats

    • Health (20/23/26) -> (25/30/35)

  • Resurrect

    • Now will be cast in the middle of the fight instead of waiting for the end of the wave
    • Resurrection delay 0 -> 4 (scales with haste)


Captain



  • Even in death...

    • Now refill army between waves
    • Ghost nanas have been buffed


Deep Cultist



  • Reach of the Old Mother

    • Tentacle damage (3/4/5) -> (5/6/7)

  • Deep Strike

    • Damage (5/6/7) -> 2
    • Cooldown 3 -> 2




Status



Frost



  • Critical damage against Frostbitten units 3x -> 2x


Burn



  • Tick rate (delay between damage) 1s -> 3s
  • No longer deals first damage tick on application



[Saint Wicked of the Heavy Hand, Author Unknown]


Synergies



Rusher



  • Move Speed (25/100)% -> (15/30)%


Tough



  • Health (15/25) -> (10/20)


Hasty



  • Health (50/150)% -> (25/50)%


Strategist



  • Capture time 5 -> 3




Bosses




Druid



  • Now shows the cleanse text between phases to better indicate the removal of negative effects


Owl



  • Reduced damage and frequency of Frost Chicks in middle phase
  • Frost Chicks no longer cast Winter Curse
  • Frost Chick health reduced
  • Bonfires now show a countdown when they are about to turn on again


Kraken



  • Eyes now shoot in bursts for more damage and apply a slowing effect
  • Center eye shoots a *massive explosive eye thing*
  • All tentacles have greater damage and shorter hit delay
  • Eyeling health increased
  • O2 damage now ramps up


Enemies



All big nanas



  • Melee

    • Damage 6 -> 9



Bugs



  • Many spelling errors
  • Owl now should not teleport into a bonfire after flying away
  • Fixed loading save issue that could cause crashes





Demo Patch Notes 3

The King announces new Patch Notes!





This is going to be our last patch for the demo, we will see each other again in the launch folks!


Music



Our bard has finished crafting the third song! Listen to this mediavelic opening!

Challenges



Tips have been added to some challenges.

Remember, the challenges might not carry over to the launch!

Bug Fixes



  • Heavenly Fix (it was giving haste instead of damage)
  • Pets now corrently scale with party effects
  • Lots and lots of other things (I remember them all, I just don't want to tell ya...)

๐Ÿ‘‘ [๐Ÿ‡ง๐Ÿ‡ท/๐Ÿ‡บ๐Ÿ‡ธ] An audience with your majesty!

Meme runs and fun! Feel fre to ask us anything!


An audience with your majesty!

Come and see us fail play through the game's achievements! Meme runs! Ask us anything!



Next Level Update!

The King announces new Patch Notes!





As we enter the Steam Next Event we are bringing in the big guns with new abilities to all level 3 heroes and many more funsies!

Community


We have set up a Discord server to receive feedback and hangout!


The menu has been updated!



  • Challenges that unlock new items
  • A compendium with all items
  • Links to our discord and wishlist page (wishlist us!)
  • Different Input options



Sound track update


We have made a partnership with Tad On to craft a most special soundtrack! We are still experimenting with what best fits the King's taste but we have a couple tracks for degustation!


Items


We have started a rework on our items system according to feedback, for this patch we are delivering a more focused and streamlined set of items, some position/synergy specific effects and unlockables. We plan on adding more effects as we move on with development.

Interactions


A new node appears! Now you will have to help the party out of trouble in different scenarios as they venture into the country. Your options are defined by the situation or based on what skills your party has. Gain rewards, avoid dangers, and/or find unique items to spice up your run!


Heroes


Oh boy, the heroes are becoming stronger than ever! Now at level 3 each hero unlocks a new power!

Archer



  • Level 3 - Barrage
    Calls upon other legendary archers of the Golden Harpy army to rain down arrows on your enemies
    Creates an area of constant damage on top of your farthest enemy


Bard



  • Magic Notes

    • Heal (3/4/5) -> (2/2.5/3)
    • Damage (3/4/5) -> (2/2.5/3)

  • Level 3 - Mosh Pitch
    Enemies that collect a note now change teams attacking the closest unit for 2 seconds!
    Can't affect the same target for 5 seconds


Berserker



  • Melee

    • Range 2 -> 1.5

  • Enrage

    • Cooldown 7 -> 10
    • No longer reduces damage taken by 50% while active

  • Level 3 - Bloodboil
    When damaged, deals 5 damage to all nearby enemies
    5s cooldown


Captain



  • Level 3 - Even in death...
    Summon the ghostly troops of the Forgotten Army
    -3 Ghost Melee Nanas
    -2 Ghost Ranged Nanas


Cleric



  • Heal
    • Heal (3/4/5) -> (4/5/6)

  • Level 3 - Resurrect
    Brings up to one fallen allied hero back to the battle between waves
  • Level 3 - Holly Whack
    Whack fools that get too close stunning them


Hoplite



  • Spear
    • Damage (5/6/7) -> (4/5/6)

  • Level 3 - Martial Switch
    Melee attacks apply Stance Breaker
    Spear attacks deal extra damage equal to Stance Breaker stacks


Imp



  • Level 3 - Expurozion
    Enemies that die with Burn stacks explode dealing half the stacks as damage around them


Knight



  • Level 3 - Heavy Cleve
    Deals a greater cleave that damages all enemies and stuns them


Paladin



  • Level 3 - Divine Smite
    Deals massive damage on a large area
    Damage scales with damage and healing power


Ranger



  • Summon Wolf

    • Cooldown 5 -> 12
    • Summon Cap (2/2/3) -> (2/3/4)

  • Level 3 - Mark Target
    Arrows Mark targets
    Wolfs deal 5 extra damage to Marked targets
  • Level 3 - Barkskin
    Wolfs gain one stack of Barkskin when born


Rogue



  • Stab
    • Crit Multiplier (10/12.5/15)x -> 10x

  • Level 3 - Hidden Blade
    Killing an enemy while in Stealth refresh Stealth


Wizard



  • Fireball
    • Damage (4/5/6) -> (4/4.5/5)

  • Level 3 - Elemental Infusion
    Gain elemental attacks based on party position
    Fire attacks that burn or Ice attacks that slow


Other changes



  • HP bars now have markers to better gauge how hurt you are
  • Tooltips have been rewtritten an are dynamic now
  • New text fonts all around



Demo Patch Notes 2

The King announces new Patch Notes!





This patch focus on the unkillable healer builds problems, grindness of the boss fight and general quality of life.


The menu has been updated!



  • Game pauses in the menu
  • Quit to menu button
  • Return to game button

Basic game functions acquired.


Hero Changes



  • All Heroes



    • Heal efficiency - Out-going and in-going % calculation reworked, self healing will still stack twice, but less efficiently.

  • Paladin



    • Heal

      • Heal 4 in (2/1.5/1) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown.

  • Cleric



    • Heal

      • Heal 8 in (3/2.25/1.5) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown. (All cleric build buff confirmed boooois)

    Healing made grindy game states too prevalent due to its effectiveness, we dropped the hammer on base healing capabilities of the Heavenly duo but smoothened out their transition from healer to beater.
  • Ranger



    • Summon Wolves - Wolves now can't benefit from party synergy. They got too tanky too fast!


Synergies



  • Tough - Gives (20/50) health -> (15/25) health.
    They were TOO THICC.
  • Hasty - Gives (50/100) attack speed -> (50/150) attack speed.



Boss Update



  • Heavy Cleave - Cooldown increased from 5 to 6 seconds.
  • Spore Chase

    • Cooldown increased from 12 to 15 seconds.
    • Will not wait for Heavy Cleave's cooldown to be cast.
    • Mushroom clouds now deal 1 damage per second alongside their slowing effect.

  • Barkskin - Complete rework!

    • Now will gain 15 stacks at the start of the fight and at 20% health intervals.
    • Charges now are permanent.
    • Charges gained at 50% HP during the great doggo invocation remains the same (99 charges for 7s).


We are smoothing out the boss moveset, the fight will be more interactive in the first half and comps will be less dependent on attack speed to create a vulnerability window

Other changes



  • End combat screen now shows how much each hero healed.
  • Credits in the main menu are clearer and provide links, go check out Kubbi's music!
  • The store now has additional action feedbacks.
  • Projectiles now have particle effects on hit.
  • "Use WASD and Mouse" added as a makeshift tutorial in the first node.
  • The Maw asks for heroes to feed from nodes 4 onwards if you have no tokens in your inventory. It is hungry!
  • The game's icon is now the King's face instead of Unity's logo. So precious!


We are listening to your feedback in the community hub, keep it comming heroes!