Just King cover
Just King screenshot
Genre: Strategy

Just King

πŸ‘‘ [πŸ‡§πŸ‡·/πŸ‡ΊπŸ‡Έ] An audience with your majesty!

Meme runs and fun! Feel fre to ask us anything!


An audience with your majesty!

Come and see us fail play through the game's achievements! Meme runs! Ask us anything!



Next Level Update!

The King announces new Patch Notes!





As we enter the Steam Next Event we are bringing in the big guns with new abilities to all level 3 heroes and many more funsies!

Community


We have set up a Discord server to receive feedback and hangout!


The menu has been updated!



  • Challenges that unlock new items
  • A compendium with all items
  • Links to our discord and wishlist page (wishlist us!)
  • Different Input options



Sound track update


We have made a partnership with Tad On to craft a most special soundtrack! We are still experimenting with what best fits the King's taste but we have a couple tracks for degustation!


Items


We have started a rework on our items system according to feedback, for this patch we are delivering a more focused and streamlined set of items, some position/synergy specific effects and unlockables. We plan on adding more effects as we move on with development.

Interactions


A new node appears! Now you will have to help the party out of trouble in different scenarios as they venture into the country. Your options are defined by the situation or based on what skills your party has. Gain rewards, avoid dangers, and/or find unique items to spice up your run!


Heroes


Oh boy, the heroes are becoming stronger than ever! Now at level 3 each hero unlocks a new power!

Archer



  • Level 3 - Barrage
    Calls upon other legendary archers of the Golden Harpy army to rain down arrows on your enemies
    Creates an area of constant damage on top of your farthest enemy


Bard



  • Magic Notes

    • Heal (3/4/5) -> (2/2.5/3)
    • Damage (3/4/5) -> (2/2.5/3)

  • Level 3 - Mosh Pitch
    Enemies that collect a note now change teams attacking the closest unit for 2 seconds!
    Can't affect the same target for 5 seconds


Berserker



  • Melee

    • Range 2 -> 1.5

  • Enrage

    • Cooldown 7 -> 10
    • No longer reduces damage taken by 50% while active

  • Level 3 - Bloodboil
    When damaged, deals 5 damage to all nearby enemies
    5s cooldown


Captain



  • Level 3 - Even in death...
    Summon the ghostly troops of the Forgotten Army
    -3 Ghost Melee Nanas
    -2 Ghost Ranged Nanas


Cleric



  • Heal
    • Heal (3/4/5) -> (4/5/6)

  • Level 3 - Resurrect
    Brings up to one fallen allied hero back to the battle between waves
  • Level 3 - Holly Whack
    Whack fools that get too close stunning them


Hoplite



  • Spear
    • Damage (5/6/7) -> (4/5/6)

  • Level 3 - Martial Switch
    Melee attacks apply Stance Breaker
    Spear attacks deal extra damage equal to Stance Breaker stacks


Imp



  • Level 3 - Expurozion
    Enemies that die with Burn stacks explode dealing half the stacks as damage around them


Knight



  • Level 3 - Heavy Cleve
    Deals a greater cleave that damages all enemies and stuns them


Paladin



  • Level 3 - Divine Smite
    Deals massive damage on a large area
    Damage scales with damage and healing power


Ranger



  • Summon Wolf

    • Cooldown 5 -> 12
    • Summon Cap (2/2/3) -> (2/3/4)

  • Level 3 - Mark Target
    Arrows Mark targets
    Wolfs deal 5 extra damage to Marked targets
  • Level 3 - Barkskin
    Wolfs gain one stack of Barkskin when born


Rogue



  • Stab
    • Crit Multiplier (10/12.5/15)x -> 10x

  • Level 3 - Hidden Blade
    Killing an enemy while in Stealth refresh Stealth


Wizard



  • Fireball
    • Damage (4/5/6) -> (4/4.5/5)

  • Level 3 - Elemental Infusion
    Gain elemental attacks based on party position
    Fire attacks that burn or Ice attacks that slow


Other changes



  • HP bars now have markers to better gauge how hurt you are
  • Tooltips have been rewtritten an are dynamic now
  • New text fonts all around



Demo Patch Notes 2

The King announces new Patch Notes!





This patch focus on the unkillable healer builds problems, grindness of the boss fight and general quality of life.


The menu has been updated!



  • Game pauses in the menu
  • Quit to menu button
  • Return to game button

Basic game functions acquired.


Hero Changes



  • All Heroes



    • Heal efficiency - Out-going and in-going % calculation reworked, self healing will still stack twice, but less efficiently.

  • Paladin



    • Heal

      • Heal 4 in (2/1.5/1) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown.

  • Cleric



    • Heal

      • Heal 8 in (3/2.25/1.5) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown. (All cleric build buff confirmed boooois)

    Healing made grindy game states too prevalent due to its effectiveness, we dropped the hammer on base healing capabilities of the Heavenly duo but smoothened out their transition from healer to beater.
  • Ranger



    • Summon Wolves - Wolves now can't benefit from party synergy. They got too tanky too fast!


Synergies



  • Tough - Gives (20/50) health -> (15/25) health.
    They were TOO THICC.
  • Hasty - Gives (50/100) attack speed -> (50/150) attack speed.



Boss Update



  • Heavy Cleave - Cooldown increased from 5 to 6 seconds.
  • Spore Chase

    • Cooldown increased from 12 to 15 seconds.
    • Will not wait for Heavy Cleave's cooldown to be cast.
    • Mushroom clouds now deal 1 damage per second alongside their slowing effect.

  • Barkskin - Complete rework!

    • Now will gain 15 stacks at the start of the fight and at 20% health intervals.
    • Charges now are permanent.
    • Charges gained at 50% HP during the great doggo invocation remains the same (99 charges for 7s).


We are smoothing out the boss moveset, the fight will be more interactive in the first half and comps will be less dependent on attack speed to create a vulnerability window

Other changes



  • End combat screen now shows how much each hero healed.
  • Credits in the main menu are clearer and provide links, go check out Kubbi's music!
  • The store now has additional action feedbacks.
  • Projectiles now have particle effects on hit.
  • "Use WASD and Mouse" added as a makeshift tutorial in the first node.
  • The Maw asks for heroes to feed from nodes 4 onwards if you have no tokens in your inventory. It is hungry!
  • The game's icon is now the King's face instead of Unity's logo. So precious!


We are listening to your feedback in the community hub, keep it comming heroes!

Demo Patch Notes

The King announces new Patch Notes!





Small fixes to troubles found during the event.


  • All Heroes



    • Attack speed - Cap increased, will now be able to stack 10x more attack speed!

  • King



    • Heal - Fixed, will now apply heal efficiency correctly.




A warm welcome to all new heroes coming from the Going Rogue event!