Heroes of the realm, we would like to proudly announce that on December 19th (Tuesday), we are launching version 1.0.0!
In this version we will have: -A brand new zone, with its own mechanics, Nanas, and epic bossfight! -3 new heroes with unique mechanics and their own synergy -Controller Support -Balance changes and bug fixes -And some more!
We from the Vish team are incredibly thankful to all of you that made part of this adventure!
Special thanks to Vess, Mirage, and Lamp for helping us test everything and keep pushing ourselves ‘till the end!
Patch 0.5.3 - Early Access
Just Halloween clean up! See you again when more stuff is ready <3
Hotfix 0.5.2
FEATURES -Z2 Boss eggs will now take damage periodically, as the hero inside tries to break free -Added German (WIP) -Increased Halloween Mage Nana explosion delay
BUGS -Fixed an issue that would cause Z2 Boss eggs to not die -Fixed the sound of tokens consumed not playing -Fixed damage scales on Halloween Nanas -Fixed Arcane Sigil's tooltip not appearing -Fixed Glass Shiv breaking on Quit Game
Hotfix 0.5.2b
FEATURES -Z2 Boss eggs will now take damage periodically, as the hero inside tries to break free -Added German (WIP)
BUGS -Fixed an issue that would cause Z2 Boss eggs to not die -Fixed the sound of tokens consumed not playing -Fixed damage scales on Halloween Nanas -Fixed Arcane Sigil's tooltip not appearing
Patch 0.5.2 - Early Access
The King announces new Patch Notes!
The party struggles to move through the storm, although they are used to walking in the snowy fields, this blizzard isn’t natural
-We should be getting close, but the mage guards don’t seem to be here - said the Coolboy, holding his hat as the cold wind burns his cheeks
-W-what are you going to do aba-ba-bout the door? - asked the King in a mix of shivering cold and shivering fear - I heard i-it is massive and ma-magicked
-I can turn the door into a smaller door with my tools, then I can turn another bit of the bigger door into a key to open the smaller door - said the party’s craftsman, the Viking
-You are just going to break it again, aren’tchu? - mocked the Coolboy
-It is not my fault all the rocks I find are brittle, ok?
The party moved distracted, barely noticing the looming silhouette of the Academy rising over them when a sinister screech cut the night.
-Is t-that the Owl? - asked the King, reconsidering the mess he got himself in - That didn’t s-sa-sounded like no Owl!
-Was. She started it, we are late - Replied the Frost Witch as she moved decisively through the snow storm
-Started what?
-Draconomorfication
Frost Boss Reworked
The oppressive dean of the Magical Academy is changed, somehow spookier, stronger, and even more… draconian?
Frost Zone
The top bonfires have been slightly lowered so the Owl(ish) boss can fit on the screen
Hollowsnowday Event!
Smash the terrible Pumpkin Nans in the Halloween nodes to get Treats! We got you new treats as well, so remember to brush your teeth after each run!
The Halloween mode was enabled by default, but you can turn it off in the Difficulty Options before starting a new run.
Patch 0.5.0 - Early Access
The King announces new Patch Notes!
Hello heroes, today we got a long requested feature out: the endless loop mode! Ever had a run that you wish you could keep going for just a bit? We got you covered! We are also adding in new Shopkeepers like the Cooker, meet the Smith and the Merchant!
Smith
Merchant
Also, checkout the Just King wiki! Our dear Mirage has been updating the wiki relentlessly and already have items and heroes covered for anyone wanting to theorycraft!
Endless Loop
Unlocked after beating all zones, and accessible once you defeat the boss, just click the green “Loop” button and you will simply continue your adventure until defeated!
Things that happen once you loop: -You keep all resources, heroes, levels, and items -You are transported to the next zone (after Z4 it loops to Z1), but it is only half as long (as if you were already on Act 2) -Heroes can level up further (+2 levels per loop, extra levels give stats) -Items can be upgraded further (+2 levels, see the Smith below for details) -Enemy Nanas, Shadow Heroes, and Bosses gets extra stats
New Shopkeepers
Smith
Upgrades your items to new limits!
-Upgrades items with Tokens! -Only able to upgrades Basic Items -Upgrades cost 3 Tokens and can be done 2 times (cap increases after looping) -Is the Knight’s sister!
Merchant
Traveler that sells exotic items! Charges a price to even see them!
-Costs 1 token to reveal a unique effect item -Items are upgraded versions of other effect items, more powerful and more expensive -Doesn’t reroll nor locks her merch, these are premium items, have the money ready! -Rarity of the item is rolled based on the shop chances
Special thanks for VESS, Lamp, and Mirage for helping us with this patch!
Just King participating in Steam China Showcase 2023
The King announces a new event!
Hey there heroes, Just King is participating in the Steam China Showcase 2023
We'll be running a stream with gameplay from our friend and moderator Vess for the duration of the event!
If you have any questions about the game or just want to say hi, join our Discord!
Just King will be participating in the TGS 2023!
The King announces a new event!
Hey there heroes,
Just King will be at Tokyo Game Show on September 21 to 24!
We invite everyone to visit our booth 09-E69 Hall9 for a hands-on experience! Hope you enjoy our game!
Patch 0.4.8 - Early Access
Hey there fellas, we are still busy with Z5 stuff, here are some bug fixes from the reports from the past couple weeks.
-Father of Kaiju achievement bugs, should now properly save, and display. If you are stuck at 15/16 and it doesn't show which ones are left, just grow any kaiju to max size and the achievement should fix itself -Item selection particle bug while holding an item from the left position hero -Bug that made gold coins displayed in text being squished and cut -Dark Pauldron's effect not showing -Enemy The Sun clock's should no longer trap you in an endless loop of DOOM as days fail to pass onward and softlock you if they were the first wave, but not the second, in a non-elite combat -Fixed a bug that made spacing in the damage value and the scaling on Retromancer's Armor UNACCEPTABLE, should be acceptable now (:
Patch 0.4.7 - Early Access
The King announces new Patch Notes!
Hey there heroes, today we are pushing more bug fixes, we had to rework the entire basis of the save system to end the infamous "dark screen hardlock". This transition should be safe, we tested it on multiple computers and on the Steam Deck (finally got one!), to be extra safe, we are saving the old files in a folder called LegacySaves in the same folder you can find your Saves.
If you have ANY issues with the saving, let us know so we can restore your data!
Enemies
Tank nanas will have unique themed shields for each zone!
Bugs
-Fixed the "dark screen hardlock" -Fixed a bug that made positional item's stats stack permanently -Fixed Druid's Twig increasing cooldowns by 75 seconds instead of giving 75% Haste -Fixed a bug that made Steam Cloud stop saving -Fixed a bug that could get rid of presents in Xmas mode -Fixed the buff icon of Necronomicrown being the same as Hoplite's lvl 3 spear icon