Just King cover
Just King screenshot
Genre: Strategy

Just King

Hotfix 0.4.6

Fixed an issue that made bosses not have extra resistance to Haste Slow on some moves
Changed Turtle Druid's Haste Slow icon to a very, VERY cute little turtle <3
Shadow Turtle Druid will now use the Haste Slow aura
Turtle Druid damage block will now be applied BEFORE armor % reduction
Lich's ultimate tooltip corrected, enemies and allies are counted as souls
Artificer tooltip for Scrap Collector now properly explains the skill
Plague Doctors will no longer leave a spot on the ground, we bought soap!









Patch 0.4.6 - Early Access

The King announces new Patch Notes!





As a follow up from our tier list inquiry, here are the buffs! Let us know if the heroes are now on the good side or in the too good side!


System



Now there will be a button on the menu that disables Steam Cloud and our Achievement sync system. If you want to reset your save, you can remove your local files from your save file and disable this option to get a clean slate.


Heroes



Artificer


-Turret scrap now gives the full 2 armor back
-No longer gains armor per enemy kill
-Now each combat wave spawns a scrap crate that, when captured, gives all Artificers 2 armor

Coolboy


-Tornado now scales with 80% -> 120% INT

Cupid


-Arrow STR scale 35% -> 50%
-Ult now accumulates damage per stack and spends it all on hit

Deep Cultist


-Tentacle STR scale 35% -> 40%
-Tentacle base heal 1/2/3 -> 3
-Deep Strike cooldown 2.5 -> 2

Druid


-Now is a Hasty hero
-Druid Druid regeneration 1/2/3 -> 2/3/4
-Turtle Druid now gains 2 + 40% armor at the start of the combat
-Turtle Druid Headbut no longer scales with Haste
-Turtle Druid now decreases Haste of nearby enemies by 20% + all of his Haste

Frost Witch


-Blizzard first wave now falls faster
-Blizzard total waves 2 -> 3

Huntress


-Now is a Rusher hero
-Gives the party 25% MSpeed for 2 seconds after planting a trap

Lich


-Life Drain damage and heal now scales with 40% INT
-Phylactery now stores up to 15 Nana’s souls, after which a new Lich spawns and joins the party with 100% of the Lich’s shop stats (THE ALIEN INVASION BEGINS!)

Plague Doctor


The Plague Doctor got voted as the best hero by all metrics, so this change isn’t intended as a buff nor a nerf (we promised no nerfs this patch), but we were never too happy with the shady doctor’s level 3 and had this rework in the books waiting for an opportunity. As the Doc is this loved, we thought we should give you our full vision of the chaos Shady Business should unleash

-At 15 stacks on lvl 3: The potion comes with additional side effects: it either Burns, Freezes (with a Slow), or removes Armor of enemies in the AoE, at random!
-At 25 stacks on lvl 3: The Cure comes with additional side effects: it either gives Armor, Haste, or a stack of Barkskin, at random!

Ronin


-Lvl 3: Before vanishing in a Steel Storm, gives the party 50% MSpeed for 4 seconds

The Sun


-Lvl 3: Solar bombardment individual beam cooldown 0.3 -> 0.15 seconds


Items


-Prescription Goggles is now a Common item
-Glass Shiv is now a Common item and gives +5 STR and +5 INT
-Arcane Sigil now pierces enemies, scales with 20% INT, and have a fixed 3 seconds independent cooldown for each dagger
-Huntress interaction item now gives stats on the Right
-Druid interaction item now gives different stats on the Front, Left, and Back


Achievements


-Biomancer’s Father of Kaiju now indicates which mutation-zone combinations you are missing with the ~sliiiiide tech. We are aware that a bug is happening that sometimes the combination isn’t registered, if this happens to you, please report

Bugs


-Pet tooltips will no longer get the hero’s stats in the Hero Pool menu
-Fixed a bug that made Coolboy’s ult not scale with Haste and not fire under high, reaaaaaally high amounts of Haste

Patch 0.4.5 - Early Access

The King announces new Patch Notes!






Hello heroes!

We are dropping in some bug fixes, not much else as we are still working on the next zone. We are still a couple weeks from being ready to launch any content related to it, but everything is shaping up to be very fun!

We are also looking to gather some feedback so we can adjust the heroes and items that are weaker than the rest of the cast before 1.0. We've prepared two tier lists on Tiermaker that will help us gather the community opinion in a fun way.


To submit your opinion you must:


  1. Log in Tiermaker



  2. Open the tier lists: Heroes Tier List - Items Tier List


  3. Rank the heroes as you see fit, we are not looking for heroes to nerf, so we will read S tier heroes as the most fun! Also, if you haven’t played with a hero/item you can leave them out of the tier list, you can submit without adding all characters/items in



  4. Click “Save or Download”



  5. Add in a title, descriptions are optional, then click on “Save”



  6. All done! We should be able to see your feedback and start gathering data to see which heroes need some extra vitamins before 1.0! If you have more detailed feedback, feel free to leave a comment on the community tab, the Discord, or in the patch comments, we read it all!




Enemies


-Shadow Artificers' Turrets will slow waaaay less than before


Bugs



So. Many. Bugs. found by the great Lamp that we are just adding the legendary bug hunter to the credits section in the game and not commenting on the lots of shameful code they exposed! Thank you so much for the help Lamp!


















Patch 0.4.4 - Early Access

Party is over, this patch is to clean up the house.

Some bug fixes, a bit of localization updates, and an option to not pause the game while out of focus (in the pause menu).

Patch 0.4.3 - Early Access

The King announces new Patch Notes!





It is our Steam launch birthday! That means cake, of course, and a little emotional speech: We at the Vish team would like to thank you for supporting us, giving us wonderful feedback, showing us amazing fanart, and reporting all our nasty bugs. Cheers to the King, and cheers to the new zone coming soon™!

This project has been life changing for us, what a journey!



Bday Event!



For one week, we are going to have party hats and Cake!

Cakes are overpowered consumables that grant a basic stat, have fun breaking records!



Heroes



Biomancer


-Takes longer to Grow a Krasis to Kaiju
-All Krasis forms have been nerfed in some fashion
-But all Mutation abilities are now usable before reaching Kaiju status


Items



Red Vulture Mask
-No longer gains progress for permanent status if the hero dies before the end of the combat
-Buffed Waste Not effect from 25% to 50%

Burning Plate
-Now scales with max HP
-Slightly increased radius
-No longer active while no enemies are around


Bugs


-Fixed a bug that made possible to quit and keep progress for Red Vulture Mask
-Fixed a bug that completely messed up damage scales with Blazing Helmet
-Fixed a bug that made duplicated heroes ignore party items
-Fixed a bug that made heroes lose status with party items
-Fixed a bug that made it weird to swap food items with items in the bag
-Fixed a bug that created infinite decorations on Xmas mode (why are y'all playing it out of Xmas? SMH)
-Thanks to Lamp and guilhotinaervilha for reporting lots of bugs!

Hotfix 0.4.2

-Fixed bug on the save system that caused issues with Interaction nodes, Quit to Menu, and Continue
-Fixed a bug that made Shadow Krasis projectiles not hit the heroes
-Fixed a bug that prevented the game from ending after defeating the boss if summons were present
-Fixed a bug that made some Pets eaten by the Frog Krasis immune to all damage and invisible
-Fixed a bug that caused Shadow Slayers to not spawn on a specific Elite fight
-Fixed a bug that caused Shadow Plague Doctor to just sit around, too tired to chase after the King


Patch 0.4.2 - Early Access

The King announces new Patch Notes!





From the measly (yet delicious!) Gloworm, to the sturdiest of the Grungen Frogs, in the biting cold of the Old North, or the crushing pressure of the Deep, there is no monstrosity or environment that hasn’t been seen, adapted, or meddled by the Biomancer! Come grow fearsome Krasis into Kaijus with the bio-arcane master!

This will be our last hero before the new zone, so patches will be more about balance and adjustments until we are ready to launch 1.0! Feel free to bring up any balance changes that you guys feel needed and enjoy the new hero! We’ve had a lot of fun making this one come together!


Heroes



*NEW* Biomancer


Bio-arcane mage specialized in creating artificial life
[Unlocks after beating any zone with all Woodlander heroes]

-Throw parasites at enemies to gain Biomass
-Use Biomass to create a Krasis, a magical critter that is adapted to the zone you are in
-Use even more Biomass to grow the Krasis into a fearsome Kaiju muahahaha
-Lvl 3: Choose one of 3 Mutations to empower your Krasis even more
-Lvl 3: Spend Biomass to activate the powerful abilities of a Kaiju:
-Cover the battlefield in poison
-Spawn many Krasilings
-Eat the enemies!

Druid


-Turtle Form now has a 50% armor scale on passive damage reduction that doubles to 100% while active

Huntress


-Huntress no longer need to wait to apply a new Huntress Mark
-Kukri Slice increased damage increased from 4x to 5x
-Trap cooldown and deploy delay slightly reduced

The Sun


-Time of the day reduced from 24 seconds to 12 seconds
-Slightly reduced Solar Bombardment’s beams cooldown because Solar Bombardments are cool


Combat


-New combat waves based on the heroes of each region
-More Shadow Heroes in the Elite Nodes (We are missing just Artificer and Cupid)
-Waves and elite fights will have a better balance between Core Heroes and Zone Heroes


Minor Adjustments


-Shadow Cupids will now display Shadow Lover Hearts buffs some emo type love

Bugs


-Oni and Wukong will now get chilled faces when frozen while under the Bloodmoon buff
-Some Shadow Heroes will no longer occupy the same space at the same time (physics is saved!)

Patch 0.4.1 - Early Access

The King announces new Patch Notes!





Hello Heroes!

With our last patch we've received a lot of feedback on difficulty, we are greatly toning down both Fun and Normal, while tuning up some skills on the bosses on Wicked.

We took a bit longer than we wanted to launch this fix because we had some bugs in the way and we had to change how the internal systems to scale enemies work, we should be more reactive in the future now that the systems are in place.


Difficulties



Fun



Greatly reduced damage and health scale of Nanas, Shadow Heroes, and Elite Shadow Heroes on all Zones.

Normal



Greatly reduced damage and health scale of Nanas, Shadow Heroes, and Elite Shadow Heroes on all Zones. We are investigating boss scales on the Normal difficulty, if you have feedback after testing this patch we would love to hear!

Wicked



Z2 Boss: Reduced cooldown on several attacks, reduced the delay on the Blizzard skill on phase 2.

Z3 Boss: Reduced cooldown on several attacks, reduced the delay on all Tentacle attacks.

Z4 Boss: Increased cooldown on the Shadow Cloning attack, reduced cooldown on Soul Spears on phase 2.


Elite Fights



Reward



Elite fights now give you 1 gold + a Lootbox item, wich contain 5-7 gold value in items + some lunchables!

Hotfix 0.4.0

-Increased Z2, Z3, and Z4 Boss HP on Normal and Wicked
-Fixed Coolboy's Interaction item, it is no longer a wet cheese, but a cold cheese
-Fixed a bug that prevented the Sharknado achievement from triggering (sharks are sharks again)
-Saber items now count each other's ghost nanas

More stuff
-Fixed a bug that prevented players from getting the "lose on node 1" achievement on node 1
-Fixed a bug that made difficulty tiers delay one node (first act 2 ekite fight should be way harder)
-Fixed some values that weren't being applied properly to Artificer turrets

Hotfix 0.4.0

-Increased Z2, Z3, and Z4 Boss HP on Normal and Wicked
-Fixed Coolboy's Interaction item, it is no longer a wet cheese, but a cold cheese
-Fixed a bug that prevented the Sharknado achievement from triggering (sharks are sharks again)
-Saber items now count each other's ghost nanas