------------------------- Ver. 0.6.3 released! Lobby update - Fixed lobby countdown counter sync bug - Fixed lobby reconnection stats - Fixed lobby hero pick redblock sync - Added lobby screen with loading - Added lobby connection lost info tab,disconnection time - Added lobby chat has joined notify - Added number of current players in the game - Modified lobby leave button removed - Modified lobby start countdown,players ready,start match - Modified lobby all not ready countdown auto leave Heroes update - Fixed heroS,heroX respawn stats restart net bug - Fixed dead action calls - Fixed levelup for both heroes calc with action net - Fixed heroes weapons trigger calls net - Fixed damage calculation with levelup heroS vs heroX - Fixed dead healthbar deactivate net - Fixed dead from enemies for connections net bug - Fixed heroX shield effects activation - Fixed heroS,heroX spell_1 damage calc net bug - Fixed heroX defense mask layer bug - Added heroX respawn animation,countdown,allowgame functions - Added heroX damage blood effects - Added heroX respawn dissolve effect - Added ragdolls to heroS,heroX dead used - Added dead and damage screen effect,new dead badged - Added pvp blood effects on hit net - Added pvp dead drop equip items,crystals,stats calc - Modified heroX level up effect - Modified logic for walk sound terrain trigger,off for now - Modified heroes front light,off for now Enemies update - Fixed skeleton weapon fx dead net bug - Fixed skeleton and dragon on attack multiple dmg net bug - Fixed dragon to heroX damage - Fixed skeleton callback GC allocs - Modified dragon spawn disabled,for now Arena update - Fixed behavior of grass to wind - Added gpui terrain details settings configured - Added baked rocks stable colliders - Added trees,objects gpui setup
The lobby is now fully automated with re-connection When a player dies, they drop all crystals and equipped items, and respawn in different positions
------------------------- Ver. 0.6.2 released! - Cancel,reconnect lobby bug fix - Lobby countdown sync bug fix - HeroS add run sprint animation - HeroS, HeroX run forward with strafe and stamina drain calc bug fix - Dragon movement and anims fix - HeroS blood effect set - Respawn on dead upgraded,countdown - Dissolver effect on respawn - TotalManager back online - Dragon ragdoll set - New attack animation - Serverchange to Arena bug fix - Lobby chat back online - Network transform updated - Lobby steam avatar icon bug fix - HeroS and HeroX weapon net call fix - Arena chest gravity server call fix - Level up effect net set - On dead net call fix - Dragon,skeleton some GC bugs fix - Textures,etc. optimization,memory usage reduced - Healh potion effect net set - Skeleton, Dragon healthbar bug fix - Added new effects for spells - On lobby player leave bug fix - Match start gravity updated - Arena chat back online, bug fix - Better shield effect for both heroes - HeroS,heroX arena escape panel hud upgraded - Lobby countdown on leave reset bug fix - HeroS,heroX on dead to respawn shield activation bug fix - HeroS,heroX on dead prevent health below 0, net - On dead mana to 0,respawn calc to intelligence bug fix
Shields fx upgrade
Respawn fx upgrade
Blood and levelup fx upgrade
There are still a couple of effects that are planned for this layer of improvement. But important is to modify and improve the behavior of the AI,PVP matches and sounds coming in the next updates. Im glad that i managed to almost completely migrate the lobby system in this update, its an open door for migration to the server side, which is planned after the tests of PVP matches and the fixes that im doing on two computers will be ready. After that, P2P relay will be abandoned and released as a free demo for 1vs1 matches.
Thank you for your support! Dont forget to add to wishlist. Join on Discord
Martin Husar Developer
Ver. 0.6.1 released!
------------------------- Ver. 0.6.1 released! - Add addon for networking - New effects for enemies - Removed titan,golem,demon enemies - Add blood hit effect - Add demon trees test as trap - New final skeleton enemy character - New final dragon enemy character - New final golem enemy character - New final demon enemy character - Add much better fire effect - Menu add stats,quit button with panels - Stats for steam data,player,achievements,leaderboard - Menu and lobby environment upgraded - New matchmaking,lobby,character select rebuilt - Menu profile info
Important update for development. 4 new enemy characters, upgrades are possible but won't change them, they are stable. Skeleton Golem Dragon Demon
Another important update is the development for advanced fast matchmaking, the lobby has a new standard.Some debugging is needed, but the core is ready, the heathen API was used. Now it is easier to create multiple game modes, 4 ffa is locked because currently matches are with 2 characters that are still in development. A 2vs2 team match is planned. A leaderboard based on the number of wins is also prepared. The countdown to the start of the match is set automatically.
Thank you for your support! Add to the wishlist. Join on Discord
Martin Husar Developer
Ver. 0.6.0 released!
------------------------- Ver. 0.6.0 released! - HUD position updated - Chat left bottom corner,visible - Steam library new image - New idle animation - Add new run animations,left right forward - Water shader updated - HeroX HUD updated - HeroX run sides with anim set - Shield 4 colored fxs - HeroS inventory panel stats text bug fix - Shield fxs modifier stat inventory on equip item set, net - Player camera angle limitation fix - Shield activation with rare item add 100 to 500 armor - Chat new position,fade time,input updated - Items icon brightness increased,set for menu,heroes - Add more vegetation
- The decision was made to locate player HUD in the center
- Different shields effects according to their rarity
- I figured out how to attach various item effects to the player character,networked
Thank you to everyone who supported the development of the game by buying or adding to the wishlist! Join on Discord
Martin Husar Developer
Ver. 0.5.9 released!
------------------------- Ver. 0.5.9 released! - stats calc updated - heroS ultimate updated,ground fx - skeleton on heroS ultimate dead,healthbar destroy fix - migration to newer hdrp version - more grass added - vegetation,terrain rebuild - action animations updated - new walk animations - add detail,stairs - rhino removed - new cover screen created - new enemy demon with functions, net - inactive skeletons - add more detail objects - steamcmd test - add hanging cage - movement sounds updated - menu heroes skill icon fix - lobby enviro fix
Thank you to everyone who supported the development of the game by buying or adding to the wishlist! Join on Discord
Martin Husar Developer
Ver. 0.5.8 released!
------------------------- Ver. 0.5.8 released! - heroX,heroS levelup fx set - skeleton on hit fx updated - performance updated - heroS spell_2 fx updated - add wind,reduced 25% batches - fire on drop position buildings - heroS movement animations updated
------------------------- Ver. 0.5.6 released! - upgraded combat sounds for all units - skeleton created added sound on normal destroy - heroS attack sound on random created,set - fountain to well,blood fx set,scaled ,networked - all heroes interact with wells,heal to full hp, net - well restart set to 20sec. fx,reactive set, net - well sound on action created,set - heroS,heroX sounds updates - heroS some gc alloc bug fixes - keepers sounds updates - some enviro added in the arena,fixes - new screenshots created,set,website updated - balance stats calc updated
Healing well
HeroX bloodier
------------------------- Report:
The new video shows the improvements over the last 2 months. Last two weeks i was ill and also development will be delayed for several weeks,but everything is still going according to the roadmap and the next step, which is balancing stats,is already in the process, with multiple players in the arena it can still be unbalanced.
------------------------- Ver. 0.5.5 released! - skeleton light on dead bug fix,fx on disable dead set - rhino added darkfx on body,disabling set .net - skeleton now use defense attack combo,when defense anim hit,0 damage,fx, net set - heroX axe weapon blood fx set - titan is with helm now,hands attack fx added,destroy net,set,on gethit disabled - skeleton on defense sound creted,set - rhino on heroes respawn movement bug fix - 4x fountain in the map created,set - win achievements created,calc set with steam stats - stats panel with stats,achievements in menu created,set - middle parts of the arena map enviro upgraded - early assassin achievement created,set,located in the arena map to find
------------------------- Ver. 0.5.4 released! - camera position fix for all heroes - heroS ultimate spell damage calc net bug fix updated - lobby enviro updated ,start notice disabled - heroX on heroS ultimate hit disable movement,fx set fix - win,lose badges created and panels updated - on hit blood effect set for all heroes