------------------------- Ver. 0.5.3 released! - all characters spell_1 damage on keepers calc bug fix ,net - camera angle for all heroes changed - heroX spell_1,spell_3 fx update,xp bar update - skeleton on fire dead fx and action updated - for all heroes custom levelup and died new badge created - rhino on dead by fire update,attack combo action on everyhero bug fix - rhino on hero dead disable action fix - walk,run sound volume down - sound on hero dead created and set - sound on pick crystal created and set - defeatScreen added to all heroes - hero dead animation weapon hand position fix - lobby scene enviro updated
------------------------- Ver. 0.5.2 released! - heroD,heroZ complete movement animations rebuild - keepers pathfinding updated for all - rhino behaviour improvement,attack combo,charge,disances,speed - titan behaviour improvement,attack bug fix,dead anim add - titan on dead rpc collision disabled,on hit heroS spell_4 action bug fix - on drop conn both players back to mainmenu,close lobby auto - add new rocks cave type - center objects add more detail - crystal drop spots add details,light - add demonic objects in the arena - more enviro in the arena add - remap occu and nav,layers fixes - sound fx volume updates - golem attack,cast,attack on hit sound created
------------------------- Ver. 0.5.1 released! - more hud info displayed,connected players counter on by default - camera position changed - heroS spell_2 onhit sound bug fix, net - heroS sword trail fx created - skeleton sword fx created,patrols disabled for now - skeleton active healtbar on heroS spell_2 any distance - skeleton ai behaviour improvement,combat bug fixes, net - skeleton add armor,helm, net - heroS healthPotion fx updated,axeTrail fx set - heroX skill icon fix,startRock collision bug fix - collision with buildings bug fix - skeleton runspeed,distance increased,xp,hp better balance - heroD,heroZ weapon trail fx set - healthbar sprite set updated for everyone - golem behaviour improvement,combo attack movement 2x anim,timing,cast,fx, net - rhino,titan behaviour updated,stats updated,gc bug fixes - more enviro in the arena add - some stats balances,xp,dmgs etc. - heroS,heroX complete movement animations rebuild
More advanced animator controller,with improvement custom movement animations. There is no jump and never will be.
Skeleton is my favorite enemy,now he is upgraded with armor, helmet and sword effect,he is also smarter,balanced and more aggressive.
------------------------- Ver. 0.5.0 released! - heroD,heroZ healthPotion,win,lose panels,etc. all updated - heroD,heroZ unlocked - stamina drain bug with anim fix,any values possible now dexterity,may change speed walk,run,stamina,animations speed,test. stamina looks like is almost balanced. - healthPotion is now input key in controls options available,default key "R" - center objects,collision disabled,not nice in combat,skeleton patrol 4 disabled - levelup now add currentHealth,sync, net - health sync bug calc with items,healthPotion stats fix, net,test - more stats info in hud for all heroes set - fx,sound,sprite on potionHealth set
In order to balance the game,i realized that its necessary to display more data about the character
InventoryStats is with more data,i am deciding between increasing the size of the inventory or creating an expand list.This is enough for now.
I want thank to everyone who already purchased or whislisted the game in this stage. Im happy to say that pvp match is going better and any found combat bugs are being fixed. This is the start of the next phase,i take feedback seriously. So im already working on character animation upgrades,balance,etc.
------------------------- Ver. 0.4.9 released! - heroD,heroZ lobby buttons sound bug fix - heroS,heroX smoothing movement animations cross - heroS,heroX,riggs layers set updated - all items objects pref updated - heroS spell_2 net action upgraded - keepers layers cast upgraded,optimalizated - keepers action to spell_2 from heroes rebuild set - healthbar values and call sync onoff bug fix - disabled automatic healthregen - created health potion on the key Q,with cooldown for heroS,heroX set - levelup notice above hero set - on dead animation action bug,paused net bug fix - win,lose panel updated bug fix - feedback - movement animations rebuilding in process,heroS for now - for now heroD,heroZ locked
- healthPotion "redsquare" active for now with the Q key ,cooldown 5sec + 100hp,healthRegen disabled! To play the game,now you need to control 15 keys + chat
------------------------- Ver. 0.4.8.5 released! - healthregen client bug,sync health bug fix - collision with heroX_spell2 bug fix, net - spawn startrock bug fix test - players collisions active from now,test for pvp - golem dead sound,fx updated - heroes xp bug,stats adding net fixes - stats balance updated
Hi! This is the announcement of the launch of early access,what is the next step after careful consideration, because of course the game is still in development. PVP tests are currently underway where bugs are also found. Teaser 2 is also coming out. The price of the game after a certain number of sales will increase. I want to thank everyone who contributes to the development with feedbacks.
For more information please visit the Website or Join on Discord Thank you!
Martin Husar Developer
Ver. 0.4.8 released!
------------------------- Ver. 0.4.8 released! - startrock disable fx bug fix net - feedback - disable healthbar on dead fix net - feedback - occulsion updated - patrol,skeleton rpc calls bug fix net - skeleton action on heroX spell_2 fix net - skeleton attack collide call client side bug fix net - rpc calls for weapon child net collider updated,test - more net sounds bug fixes - drop crystal test key disabled - more stats balanced,regen,etc. - more net collisions tests - crystal net miniicon bug fix - finish win lose match net tested,fix bug
------------------------- Ver. 0.4.7 released! - added more arena enviro to all 4 parts - heroS sound fixes - skeleton on heroS spell_4 sound timing fix - heroD,heroZ textures fix - stats tabs created,websited,set to all units in the game - character camera rotation update - feedback - heroD spell_1,spell_4,spell_2 fx updates - heroS spell_2 on hit fx fix - heroD spell_4 sound set - heroZ menu spell updated - heroZ spell_2,spell_3_spell_4 fx updated - menu fog fix,update,ea tabtext fix - heroD all spell sounds created - heroZ menu sound fix, - heroS menu spell action updated - heroS smooth animation from spell_4 set - golem on hit or dead by heroS,heroZ spells action bugs fix - heroZ all spell sounds created - heroS spell_3 with spell_4 combo bug fix - crystals minimap icon bug fix net - feedback - collision with items,crystals bug,gc for all heroes fix net - feedback - heroS maximap keepers icon disabled bug net fix - all heroes spell onhit,ultimate from other heroes fxs created,set net - matchmaking open up to 4 players,website updated