- heroes front light with authority set - prevent both players from moving on the rocks set - networked inventory fix (!bug inv random spawndrop possible collision with hero) - map enviro rebuild done,center terrain height decreased - updated networked api,transports etc. - arena chat ready - heroS idle animation fix
To get FREE key for testing, please join on Discord Thank you!
Martin Husar Game Developer
Ver. 0.3.5 released!
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Ver. 0.3.5 released!
- golem,titan,rhino fire hit,dead by heroX fx set,titan firehit,dead sounds created,rhino light dead disable fix - host can now shutdownserver,disconnect arena,mainmenu->lobby->arena->mainmenu(!bug listoflobbies is broken),leave for clients set - heroX spell_2 fx update,projectile,anim created,spell_4 animcombo created,add movement action,fx update - heroS spell_2 anim,cast position fix,projectile explosion on hit set - all 4 ai actions are on server side fix set,attack,hit,dead on regular,ice,fire actions,spells also sounds,fxs are networked - heroS,heroX cast spells net commands fixes - players,drop items networked gravity fix - timer synced from server side set for both heroes - all 4 ai health,healthbar,float to int for networkin band,healthregen calc fix - xp level up system for both heroes networked ready - mainmenu controls chatkey fix,heroes stats panel sprites,fxs update - map enviro rebuilding update,lake as xp spots,more blockades with rocks,bridge add more colliders
players can kill each other,front light of the character with authority may come in the next update(testing) ,minimap icon is hidden from the opponent,40+ FPS is because the player is the host.
Results:
- all (local) functions for both heroes are set,cosmetic addons may come along with development - many functions are network ready(!bug networked inventory is broken) - the goal is to hear an opponent walk-run sounds from a set distance,spells,ai actions (testers needed) - ai isnt very developed jet,for test to gain faster xp use key T
To get FREE key for testing, please join on Discord Thank you!
Martin Husar Game Developer
Ver. 0.3.4 released!
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Ver. 0.3.4 released!
- mouse invert fix,collision with map objects updated,heroX possible leave of the map respawn fix - lobbysearchlist is now in a loop every 3sec. ,keeps list of the lobbies updated - leavelobby now destroy lobbyplayer and update lobbylist,also lobbysearchlist will be cleared,prevent multiple lobby names or old search values,results - walk,run,roll stamina drain and regen with stats calc and stamina outofmsg fix - roll forward with walk or run key bug fix ,minimap authority fix - heroS spell_3 prevent dash movement through objects fix - heroS,heroX levelup sprites changed to levels 0-5 - heroS,heroX xp slider added,levelup timing from totalmanager disabled,xplevelup system with stats,inv,slider set - all 4 keepers killed by heroS,heroX with attack or spells add 5,10,20,40xp - startgame loadingscreen set,esc for arena add options hud,controls add invertmouse,sensitivity,chatkey - skeleton hitforce disabled,rhino regular dead animation fix,titan light after dead disabled,keepers stats update - decreased mana regen for both heroes,increased stamina - arena map for now deleted almost all trees rebuildin lod setting,fix lod on rocks,bushes,plants objects - deleted addhd maincamera,disable minimap addhd render,double hdrender,disabling more hdrp options by default,custom - hills texture decrease res,rebuilding arena enviro, first for both spots - stable 60fps with 40fps spikes,spawn calls,host may see low fps - sound on run fix,skeleton lake spawn decreased to 2,new bake for ai
Results
- the first public PvP test is behind me ,many bugs were found and some are already corrected,the next test will be more interesting - 2 very important updates, fps performance and networking issues are on the way to test in this build - i have small community,but very worth,after feedbacks the decision was made,so xp leveling up is also for a test in this build.
Big thanks to asdfgh for a valuable feedback with PvP!
To get FREE key for testing, please join on Discord Thank you!
Martin Husar Game Developer
Ver. 0.3.3 released!
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Ver. 0.3.3 released!
- menu,lobby hud all buttons with hover,confirm sound added,not ready button deleted - heroS sound upgrades ,levelup call bug fix - spawnrock destroy fx on trigger networked disabled,prevent lag,its fine to stay local - arena map more details added - titan spawnpositions changed - heroS,heroX respawn random of 4 positions after 5sec. if they leave the arena map,collider or gravity bug finder - heroS,heroX respawn random of 4 positions after 5sec. if hero dies,refill the base health value - when hero dies,drop all crystals on the ground,random positions,networked - optimizing game hdrp performance,sending slowly much as possible for gpu work,disabled fog collision(may stay on some roads),etc. - fix heroS model,playin with settings ive found bug,had to rebuild models,pain - fix when hero dies,disable other animations - had bug with skeletons in lake with networked animator id,i had to build spawn positions,totalmanager takes control of it,every lake 3 skeletons spawn - skeleton,rhino,titan,golem performance updates,textures,gpu instances,sound updates - gethit sound from all ai keepers fix - quit arena match,back to mainmenu,disconnect conn,(bug! need to fix disconnect steamworks lobby) - golem dead,disable his spellattack spawn,rhino light disable after dead.decreased scale of weapon collider,increased runspeed,angular,acceleration - lake skeletons add new time for spawns,to many spawns at once, cost lag - heroX,heroS added cinemachine camera,ai enemies stats decreased - items on collision with terrain fix,tested it,it should be fine,still may a little lag on spawn position(bug! light isnt under network distance interest) - invert mouse for heroes control,for now in esc panel only - heroX roll animation speed fix,spell_2,spell_3,spell_4 update,heroX screenshots added - heroX dmg with weapon and spells to titan added
Results
- from now the game isnt 1 life run anymore,the main mission is to own and get 3 crystals to the center, its the only way to win the game,when you die,you drop crystals on the ground.
Big thanks to ultraSmasher for a valuable feedbacks!
To get FREE key for testing, please join on Discord, you may get lucky! Thank you!
Martin Husar Game Developer
Ver. 0.3.2 released!
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Ver. 0.3.2 update
- rhino,golem healtbar radius activation fixes - heroes stamina regen increased - map object bug fixes,trees,waterfall,added roads texture - every lake is now with fog and skeletons - timestriker damage increased - heroS projectile spell_2 trigger golem,rhino,titan fixes - rhino speed,radius,damage increased,interaction and walk animation bug fixes - rhino,golem spawspositions changed, - titan dead,icehit,icedead,iceultimate,icedeadultimate fxs created - titan weapon set,attack,networked - heroS menu shield mesh bug and fx fix - heroS,heroX drop sound with totalmanager timing synced - skeleton,golem,rhino,titan has own soundmanager,multiple sound at once bug fix,distance fix,synced - totalmanager is now in control of heroS,heroX levelup timing,synced with gametimer,prevent unsynced time - skeleton,rhino sounds update,titan attack,hit,dead,icehit,icedead sounds created - rhino hit with heroS ultimate,disabled destroy,one hit isnt enough powerfull,freeze for 4sec.,continue to attack, networked - titan gethit and damage from heroS bug fix - all 4 keeper enemies healthbar,hp text scale decreased - list of items set and ready,crystal interaction itemname in hud bug fix
list of items,crystals ,crystals are with minimap icon
Martin Husar Game Developer
Ver. 0.3.1 released!
First steam build released!
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Ver. 0.3.1 released!
Instructions on how to start a match Go to ARENA panel,there are 2 options: HOST: Set name of your new lobby(any name you want) , friends only toggle (lobby visible for friends only) LIST: List of active lobbies (you can search for a lobby name)
When you are in the lobby, you have to choose the character you want to play as, but be careful, you can only choose once, the character is locked only for you! Wait for the opponent, use the chat, when the players are ready, the countdown will begin. 2 players are required to start a match. (the current build is a test build, it can be played with only 1 player)
After starting the match, it may take a while to load, dont panic. When its fully loaded, wait for activation of movement and HUD to begin exploring the map.
Find drop positions, defeat the keepers (AI enemies) ,collect better gear, find crystals and you have to be fast before timestriker attacks (then you have to go into the center of the map), defeat the opponent.for game logic read game latest News or join Discord channel for more detail info.
Ver. 0.3.1 updates
- golem hit,attack,dead,icedead,icehit sounds - heroS_X runforward animations fix,more smooth - golem attackspell ,deads ,prevent hit with attack spell ,fixes - golem,skeleton interaction with heroX fixes - skeleton gethit,getihitfire,dead,firehitdead,spell2 dead,ultimate dead from heroX set - golem gethit,gethitfire,dead,firehitdead,spell2,ultimate dead from heroX set - heroS vs heroX combat ,gethit,spell2,spell ultimates set - request steam for beta keys done - timestriker center zone with material,damage for heroX,heroS set,scale,position fix - skeleton,golem firehit,firedead sounds - rhino new textures,script,stats,heroS,heroX interaction set,profile img,front weapon - rhino sounds created,spawnpositions set in totalmanager,networked,gethit,dead fxs - many sound fixes,menu music thru scenes fix - titan enemy added,heroS,heroX interaction set, script, net, textures - heroX sounds created,titan spawnpositions set - heroS shield model design fix,rebuild,heroS_menu,_lobby,_gameplay objects update,final,new cover image - first version build on steam released with both heroes - release date delayed to 2nd of January 2023,as early access - from now update releases on steam announcements,steam pricing filled - new screenshots added
To get FREE key for testing, please join on Discord, you may get lucky! Thank you!
Martin Husar Game Developer
Introduction
Hi! Welcome!
This is introduction of Ka: Keepers & Assassins The game is PVP arena developed by a single developer for several years, while the current stage of the game is being prepared for public testing.
Game Logic:
Ka: Keepers & Assassins is dark fantasy multiplayer 3rd person battle arena game, 4 players against each other.Collect three crystals in a certain time and get them to the center of the arena, in the meantime it is necessary to find better gear against the opponents. /currently its 1vs1, P2P only/
Gameplay:
The player in the lobby can choose from the "hero" character. After the minimum number of two is reached, the game can begin. Players spawn at random positions. Gear and their keepers are spawned at time intervals, which must be destroyed. There are several places in the arena where such drops are made. Meanwhile, in other places, crystals are also dropped at intervals, which must be obtained in order to win the game. These crystals must be obtained by end of the playing time and bring to the center of the map. After exceeding the time limit, the "timestriker" starts, which takes the life of every player except for the center area.The player must know the arena, every "hero" function, every gear that drops, be fast and have luck.At the moment, the "hero" has one life, but each of them has hp-regeneration and a quick possibility to escape or hide. During development, the technique of the game may change, it also depends on the community of players, which will suit them better.
Features:
- Atypical controls - 4x characters "heroes" (currently 2x) - 5x character level up (every interval) - the character has 4x spells,damage,defense,health,mana,stamina(all 3 with regeneration),walk,run(speed) - 30min. game match time limit (currently 10min.) - 1x dark arena map - 50+ gear items (currently 25 items) - gear stats are strength,vitality,dexterity,inteligence,armor - 5x drop time interval - 8x crystal spawn positions (random drop every interval) - 3x crystal - 1x center area to prevent timestriker damage - 14x gear items spawn positions (random drop every interval) - 4x keepers (AI monsters) - 112x keepers spawn positions
Characters:
HeroS is ice & smoke female character
HeroX is fire & blood male character
Next 2x characters are already designed and rigged.
To get FREE key for testing, please join on Discord, you may get lucky! Thank you!