Bug fixes for version 10.29.21 - Improved performance, updated controller support, bug fixes throughout the game.
Patch Notes 4/19/21
Improved controller support - Resolved issues with Xbox One controllers
Patch Notes 8/1/20
Bug Fixes: -Main menu activation issues if players quit a certain hacking mission without completing it. -Fixed a crash that could happen when starting CUBE.RPG.
Patch Notes 2/26/19
-Map edit to basement floor of Egypt for more natural scene transition.
-Fixed an issue with potential player character misalignment in Egypt basement.
-Added Escape command to main menu after Dusto joins. Allows you to warp back to your most recently used Beacon, but restores enemies and adds to your fight loss count.
-Fixed some missing flavor text in Haunted HQ.
-Fixed a confusing description for a side area in Russia.
Player Satisfaction Survey
If you've played Kaiju Big Battel: Fighto Fantasy we'd love to hear your thoughts! Here's a VERY EXTENSIVE survey that will devour your time, but we'd really appreciate the feedback.
https://goo.gl/forms/l6ihTcPU1Ff0b5r13
Patch Notes 12/28/18
Bug fixes:
-Minor wall mapping issue in Proulx Tower 10F.
-Failing the Tower 50F boss fight caused the game to lock up in certain circumstances.
12/1/18 Patch Notes
An update is now available!
-An updated version of the game is now available that fixes a bug where players could get stuck after dying to certain bosses.
11/11/18 Patch Notes
An update is now available!
-A few typos have been fixed.
-Soup's Chopped Up spell no longer has a delay between the 1st and 2nd attacks.
-Minor wall map issues.
-Glitch where players couldn't activate main menu after quick exiting Doodle Town fixed.
-Fixed glitch where players could potentially become stuck in Pyramid basement.
Let's Rock
Steam approved our latest build and we've got a release date: It's Halloween! October 31st, 2018. Start the countdown, monster maniacs!
Releasing this month!
Play testers have finished up their final tasks and we're preparing for release! Just a couple more little things to work out and we'll be ready to launch some time before Halloween. Thank you for your patience!